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1 /*
2  * Copyright © 2008, 2009 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 #include <cstdlib>
24 #include <cstdio>
25 #include <getopt.h>
26 
27 #include <sys/types.h>
28 #include <sys/stat.h>
29 #include <fcntl.h>
30 #include <unistd.h>
31 
32 #include "ast.h"
33 #include "glsl_parser_extras.h"
34 #include "glsl_parser.h"
35 #include "ir_optimization.h"
36 #include "ir_print_visitor.h"
37 #include "program.h"
38 #include "loop_analysis.h"
39 
40 #include "ir_to_llvm.h"
41 
42 #include "src/pixelflinger2/pixelflinger2.h"
43 
44 static int dump_ast = 0;
45 static int dump_hir = 0;
46 static int dump_lir = 0;
47 
48 extern "C" void
compile_shader(const struct gl_context * ctx,struct gl_shader * shader)49 compile_shader(const struct gl_context *ctx, struct gl_shader *shader)
50 {
51    struct _mesa_glsl_parse_state *state =
52       new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
53 
54    const char *source = shader->Source;
55    state->error = preprocess(state, &source, &state->info_log,
56 			     state->extensions, ctx->API);
57 
58    if (!state->error) {
59       _mesa_glsl_lexer_ctor(state, source);
60       _mesa_glsl_parse(state);
61       _mesa_glsl_lexer_dtor(state);
62    }
63 
64    if (dump_ast) {
65       foreach_list_const(n, &state->translation_unit) {
66 	 ast_node *ast = exec_node_data(ast_node, n, link);
67 	 ast->print();
68       }
69       printf("\n\n");
70    }
71 
72    shader->ir = new(shader) exec_list;
73    if (!state->error && !state->translation_unit.is_empty())
74       _mesa_ast_to_hir(shader->ir, state);
75 
76    /* Print out the unoptimized IR. */
77    if (!state->error && dump_hir) {
78       validate_ir_tree(shader->ir);
79       _mesa_print_ir(shader->ir, state);
80    }
81 
82    /* Optimization passes */
83    if (!state->error && !shader->ir->is_empty()) {
84       bool progress;
85       do {
86 	 progress = do_common_optimization(shader->ir, false, 32);
87       } while (progress);
88 
89       validate_ir_tree(shader->ir);
90    }
91 
92 
93    /* Print out the resulting IR */
94    if (!state->error && dump_lir) {
95       _mesa_print_ir(shader->ir, state);
96    }
97 
98    shader->symbols = state->symbols;
99    shader->CompileStatus = !state->error;
100    shader->Version = state->language_version;
101    memcpy(shader->builtins_to_link, state->builtins_to_link,
102 	  sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link);
103    shader->num_builtins_to_link = state->num_builtins_to_link;
104 
105    if (shader->InfoLog)
106       hieralloc_free(shader->InfoLog);
107 
108    shader->InfoLog = state->info_log;
109 
110    /* Retain any live IR, but trash the rest. */
111    reparent_ir(shader->ir, shader);
112 
113    hieralloc_free(state);
114 
115    return;
116 }
117