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1 /*
2  * Mesa 3-D graphics library
3  * Version:  7.1
4  *
5  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23  */
24 
25 #ifndef PROG_STATEVARS_H
26 #define PROG_STATEVARS_H
27 
28 #include "main/mtypes.h"
29 
30 
31 /**
32  * Number of STATE_* values we need to address any GL state.
33  * Used to dimension arrays.
34  */
35 #define STATE_LENGTH 5
36 
37 
38 /**
39  * Used for describing GL state referenced from inside ARB vertex and
40  * fragment programs.
41  * A string such as "state.light[0].ambient" gets translated into a
42  * sequence of tokens such as [ STATE_LIGHT, 0, STATE_AMBIENT ].
43  *
44  * For state that's an array, like STATE_CLIPPLANE, the 2nd token [1] should
45  * always be the array index.
46  */
47 typedef enum gl_state_index_ {
48    STATE_MATERIAL = 100,  /* start at 100 so small ints are seen as ints */
49 
50    STATE_LIGHT,
51    STATE_LIGHTMODEL_AMBIENT,
52    STATE_LIGHTMODEL_SCENECOLOR,
53    STATE_LIGHTPROD,
54 
55    STATE_TEXGEN,
56 
57    STATE_FOG_COLOR,
58    STATE_FOG_PARAMS,
59 
60    STATE_CLIPPLANE,
61 
62    STATE_POINT_SIZE,
63    STATE_POINT_ATTENUATION,
64 
65    STATE_MODELVIEW_MATRIX,
66    STATE_PROJECTION_MATRIX,
67    STATE_MVP_MATRIX,
68    STATE_TEXTURE_MATRIX,
69    STATE_PROGRAM_MATRIX,
70    STATE_MATRIX_INVERSE,
71    STATE_MATRIX_TRANSPOSE,
72    STATE_MATRIX_INVTRANS,
73 
74    STATE_AMBIENT,
75    STATE_DIFFUSE,
76    STATE_SPECULAR,
77    STATE_EMISSION,
78    STATE_SHININESS,
79    STATE_HALF_VECTOR,
80 
81    STATE_POSITION,       /**< xyzw = position */
82    STATE_ATTENUATION,    /**< xyz = attenuation, w = spot exponent */
83    STATE_SPOT_DIRECTION, /**< xyz = direction, w = cos(cutoff) */
84    STATE_SPOT_CUTOFF,    /**< x = cutoff, yzw = undefined */
85 
86    STATE_TEXGEN_EYE_S,
87    STATE_TEXGEN_EYE_T,
88    STATE_TEXGEN_EYE_R,
89    STATE_TEXGEN_EYE_Q,
90    STATE_TEXGEN_OBJECT_S,
91    STATE_TEXGEN_OBJECT_T,
92    STATE_TEXGEN_OBJECT_R,
93    STATE_TEXGEN_OBJECT_Q,
94 
95    STATE_TEXENV_COLOR,
96 
97    STATE_DEPTH_RANGE,
98 
99    STATE_VERTEX_PROGRAM,
100    STATE_FRAGMENT_PROGRAM,
101 
102    STATE_ENV,
103    STATE_LOCAL,
104 
105    STATE_INTERNAL,		/* Mesa additions */
106    STATE_CURRENT_ATTRIB,        /* ctx->Current vertex attrib value */
107    STATE_NORMAL_SCALE,
108    STATE_TEXRECT_SCALE,
109    STATE_FOG_PARAMS_OPTIMIZED,  /* for faster fog calc */
110    STATE_POINT_SIZE_CLAMPED,    /* includes implementation dependent size clamp */
111    STATE_POINT_SIZE_IMPL_CLAMP, /* for implementation clamp only in vs */
112    STATE_LIGHT_SPOT_DIR_NORMALIZED,   /* pre-normalized spot dir */
113    STATE_LIGHT_POSITION,              /* object vs eye space */
114    STATE_LIGHT_POSITION_NORMALIZED,   /* object vs eye space */
115    STATE_LIGHT_HALF_VECTOR,           /* object vs eye space */
116    STATE_PT_SCALE,              /**< Pixel transfer RGBA scale */
117    STATE_PT_BIAS,               /**< Pixel transfer RGBA bias */
118    STATE_SHADOW_AMBIENT,        /**< ARB_shadow_ambient fail value; token[2] is texture unit index */
119    STATE_FB_SIZE,               /**< (width-1, height-1, 0, 0) */
120    STATE_FB_WPOS_Y_TRANSFORM,   /**< (1, 0, -1, height-1) if a FBO is bound, (-1, height-1, 1, 0) otherwise */
121    STATE_ROT_MATRIX_0,          /**< ATI_envmap_bumpmap, rot matrix row 0 */
122    STATE_ROT_MATRIX_1,          /**< ATI_envmap_bumpmap, rot matrix row 1 */
123    STATE_INTERNAL_DRIVER	/* first available state index for drivers (must be last) */
124 } gl_state_index;
125 
126 
127 
128 extern void
129 _mesa_load_state_parameters(struct gl_context *ctx,
130                             struct gl_program_parameter_list *paramList);
131 
132 
133 extern GLbitfield
134 _mesa_program_state_flags(const gl_state_index state[STATE_LENGTH]);
135 
136 
137 extern char *
138 _mesa_program_state_string(const gl_state_index state[STATE_LENGTH]);
139 
140 
141 extern void
142 _mesa_load_tracked_matrices(struct gl_context *ctx);
143 
144 
145 #endif /* PROG_STATEVARS_H */
146