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1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Library General Public
7     License as published by the Free Software Foundation; either
8     version 2 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Library General Public License for more details.
14 
15     You should have received a copy of the GNU Library General Public
16     License along with this library; if not, write to the Free
17     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23 
24 /*
25     SDL_systhread.cpp
26     Epoc thread management routines for SDL
27 
28     Epoc version by Markus Mertama  (w@iki.fi)
29 */
30 
31 
32 extern "C" {
33 #undef NULL
34 #include "SDL_error.h"
35 #include "SDL_thread.h"
36 #include "../SDL_systhread.h"
37     };
38 
39 #include <e32std.h>
40 
41 
42 static int object_count;
43 
RunThread(TAny * data)44 int RunThread(TAny* data)
45 {
46 	SDL_RunThread(data);
47 	return(0);
48 }
49 
50 
NewThread(const TDesC & aName,TAny * aPtr1,TAny * aPtr2)51 TInt NewThread(const TDesC& aName, TAny* aPtr1, TAny* aPtr2)
52     {
53     return ((RThread*)(aPtr1))->Create(aName,
54             RunThread,
55             KDefaultStackSize,
56             NULL,
57             aPtr2);
58     }
59 
CreateUnique(TInt (* aFunc)(const TDesC & aName,TAny *,TAny *),TAny * aPtr1,TAny * aPtr2)60 int CreateUnique(TInt (*aFunc)(const TDesC& aName, TAny*, TAny*), TAny* aPtr1, TAny* aPtr2)
61     {
62     TBuf<16> name;
63     TInt status = KErrNone;
64     do
65         {
66         object_count++;
67         name.Format(_L("SDL_%x"), object_count);
68         status = aFunc(name, aPtr1, aPtr2);
69         }
70         while(status == KErrAlreadyExists);
71     return status;
72     }
73 
74 
SDL_SYS_CreateThread(SDL_Thread * thread,void * args)75 int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
76 {
77     RThread rthread;
78 
79     TInt status = CreateUnique(NewThread, &rthread, args);
80     if (status != KErrNone)
81     {
82         delete(((RThread*)(thread->handle)));
83         thread->handle = NULL;
84 		SDL_SetError("Not enough resources to create thread");
85 		return(-1);
86 	}
87 	rthread.Resume();
88     thread->handle = rthread.Handle();
89 	return(0);
90 }
91 
SDL_SYS_SetupThread(void)92 void SDL_SYS_SetupThread(void)
93 {
94 	return;
95 }
96 
SDL_ThreadID(void)97 Uint32 SDL_ThreadID(void)
98 {
99     RThread current;
100     TThreadId id = current.Id();
101 	return id;
102 }
103 
SDL_SYS_WaitThread(SDL_Thread * thread)104 void SDL_SYS_WaitThread(SDL_Thread *thread)
105 {
106     RUndertaker taker;
107     taker.Create();
108     TRequestStatus status;
109     taker.Logon(status, thread->handle);
110     User::WaitForRequest(status);
111     taker.Close();
112 }
113 
114 /* WARNING: This function is really a last resort.
115  * Threads should be signaled and then exit by themselves.
116  * TerminateThread() doesn't perform stack and DLL cleanup.
117  */
SDL_SYS_KillThread(SDL_Thread * thread)118 void SDL_SYS_KillThread(SDL_Thread *thread)
119 {
120     RThread rthread;
121     rthread.SetHandle(thread->handle);
122 	rthread.Kill(0);
123 	rthread.Close();
124 }
125