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1INSTALL for Linux Quake2
2------------------------
3
4Quake2 for Linux supports the following video subsystems:
5
6- SVGALib Console Graphics (ref_soft.so)
7	- Requires SVGALib 1.2.0 or later
8- X11 Window Graphics (ref_softx.so)
9	- X11R5 or later, XShm shared memory extension supported
10- 3DFX fxMesa with Mesa 3-D or 3DFX Miniport (ref_gl.so)
11	- Mesa 3-D 2.6 or later, specifically compiled for 3DFX support
12	  Mesa 3-D 2.6 compiled with 3DFX support is provided with this archive.
13- Generic glX (X11) based OpenGL (ref_glx.so)
14	- Requires a glX based hardware accelerated OpenGL implementation.
15	  Mesa 3-D 2.6 supports this on 3DFX hardware.
16
17Also included is a specific 3DFX mini-OpenGL implementation for running Quake2
18on 3DFX hardware.
19
20Installation
21------------
22
23Mount the Quake2 CD as one would usually mount a CDROM, this can be
24accomplished by using the command:
25
26		mount /dev/cdrom /mnt
27
28As root.  Once the CD is mounted, run the setup script on the CD as root.
29
30		$ su
31		Password:
32		# mount /dev/cdrom /mnt
33		# /bin/sh /mnt/setup
34
35The script will ask some questions about what options you want to install
36and automatically install the software into /usr/local/games/quake2.
37
38Make sure you have the appropirate hardware, drivers and libraries installed
39for the renderer you are going to play on.
40
41Quake2 for Linux supports the following renderers:
42
43- ref_soft
44  Software rendering under SVGALib (console only).  SVGALib 1.2.10 or later
45  is required.  Note that SVGALib 1.2.11 supports the ability to run a
46  SVGALib application under X11 as it will automatically allocate a new
47  console.  The default mode is 320x240 (ModeX) since that is the lowest
48  resolution supported by Quake2.  If SVGALib supports your video card, higher
49  resolution modes such as 640x480 and 800x600 are also supported.
50
51  Please note that you may need to configure your mouse for SVGALib in
52  /etc/vga/libvga.config (or /etc/libvga.config).
53
54- ref_softx
55  Software rendering under X11.  This uses the MITSHM Extension and should
56  work will virtually all Linux X Servers.  **NOTE: Do not resize the window
57  under X11.  You must use the Video menu to change resolution/window size.
58
59  By default, the mouse will not be 'tied' to the Quake2 window.  To cause
60  Quake2 to grab the mouse, select 'Windowed Mouse' from the video menu,
61  or type '_windowed_mouse 0' at the console.  Do the reverse to release it.
62  You can bind keys to grab and release the mouse in the console, like so:
63    bind i "_windowed_mouse 1"
64    bind o "_windowed_mouse 0"
65  Then "i" will grab the mouse and "o" will release it.
66
67- ref_gl
68  This render can be run with two different OpenGL drivers:  Mesa 3-D
69  ontop of Linux GLIDE, or 3DFX's mini-OpenGL Quake driver.
70  For Mesa 3-D, the necessary libMesaGL.so.2.6 is included with this archive.
71  You must copy it to /usr/lib or /usr/local/lib and run ldconfig (as root)
72  in order to use it.  You can do this as follows:
73    tar cf - lib*GL* | (cd /usr/lib; tar xf -)
74  You should use tar to keep the symlinks intact. Once you copy them over
75  run ldconfig.
76  You must also download and install the Linux GLIDE drivers at
77  http://www.3dfx.com/software/download_glidel.html
78  And install them as instructed.
79  RPMs for GLIDE are available at :
80     http://glide.xxedgexx.com/3DfxRPMS.html
81  With version 3.20, the GL library is entirely runtime loaded.  This means
82  you can specify what shared object to load for GL display.
83  To use Mesa 3-D GL (console), run quake with:
84  	 ./quake2 +set vid_ref gl +set gl_driver libMesaGL.so.2
85  To use the 3DFX OpenGL Miniport, run the included quake2.3dfxgl:
86     ./quake2 +set vid_ref gl +set gl_driver lib3dfxgl.so
87  The gl_driver cvar indicates the name of the library to load for GL
88  functions.  It can be in any directory listed in /etc/ld.so.conf
89  or in /etc/quake2.conf
90
91  **NOTE:  There is a problem on libc5 systems where a vid_restart (causing
92  a reload of the video system) will crash.  There doesn't seem to be a
93  solution to this yet.  It looks to be some sort of ld.so dynamic loading
94  interaction with SVGALib and ref_gl.so.  A work around is to start in
95  software mode (./quake2 +set vid_ref soft), then use the menu to set your
96  mode and a vid_restart will work when going from software to GL.  Exit
97  out then and save your video mode settings.
98  This problem does not occur on libc6 (glibc) based systems; vid_restart
99  works fine on there.
100
101- ref_glx
102  ref_glx should run on many different hardward OpenGL implementations under
103  Linux and X11.  This binary is an X11 application and must be run under
104  X11.  It will work with Mesa 3-D as a standard glX based OpenGL
105  applications.  If the Mesa 3-D library is compiled with 3DFX support,
106  you can have Mesa 3-D support 3DFX hardware under X11 by setting the
107  enviroment variable "MESA_GLX_FX" to "fullscreen" for fullscreen mode
108  and "window" for windowed mode, eg. "export MESA_GLX_FX=fullscreen" for sh
109  or "setenv MESA_GLX_FX fullscreen" for csh.
110
111  As with ref_gl, the "gl_driver" cvar indicates the shared library to load
112  for OpenGL functions (the glX functions must provided in that library
113  as well).
114
115Permissions
116-----------
117
118Quake2 requires root permissions to use the software (SVGALib) and GL (MesaGL
119w/3dfx) renders.  In order to make this secure, some special considerations
120must be made.
121
122Quake2 should get setuid root:
123	chown root quake2
124	chmod 4711 quake2
125
126And the ref_soft.so and ref_gl.so files must owned by root.
127
128The file /etc/quake2.conf must be installed.  This file contains a single
129line with the path of where the ref shared libraries can be found.
130A sample one is included that lists /usr/games/quake2 as the default
131path.  The libraries are only loaded out of the directory listed in
132/etc/quake2.conf for security considerations.
133
134Special permissions are not required for the softx renderer, but quake2 may
135still need to be setuid root to open the sound device (quake2 will give up
136setuid root permissions before loading softx).
137
138NOTE:  If you use a setuid quake2 binary and run it as a normal user, it
139will NOT be able to switch renderers on the fly because root permissions
140are given up after the renderer is loaded.  You can switch renderers on the
141fly if you run quake2 as root (su or log in as root).
142
143NOTE:  When the quake2 binary is run in dedicated server mode
144(+set dedicated 1), no special permissions are required and
145/etc/quake2.conf is not read since no renderer is loaded.
146
147----
148
149The first time you run Quake2, it will use ref_soft or ref_softx based
150on whether a DISPLAY environment variable exists.
151
152To force the loading of a specific renderer at load time, use the following
153command lines:
154
155	./quake2 +set vid_ref soft
156	./quake2 +set vid_ref softx
157	./quake2 +set vid_ref gl
158	./quake2 +set vid_ref glx
159
160Linux Specific Cvars
161--------------------
162
163To set this, use +set on the command line, i.e.:
164	./quake2 +set cd_dev /dev/hdc +set sndmono 1
165
166nocdaudio (defaults to 0)
167  Do not enable cd audio if not zero
168
169sndbits (defaults to 16)
170  Set sound bit sample size.
171
172sndspeed (defaults to 0)
173  Set sound speed.  Usual values are 8000, 11025, 22051 and 44100.
174  If set to zero, causes the sound driver to attempt speeds in the following
175  order:  11025, 22051, 44100, 8000.
176
177sndchannels (defaults to 2)
178  Indicates stereo or mono sound.  Defaults to 2 (stereo). Use 1 for mono.
179
180nostdout (defaults to 0)
181  Whether to output console msgs to standard out.  Non-zero is cease output.
182
183Dedicated server
184----------------
185
186To run Linux Quake2 as a dedicated server, just run it as follows:
187
188  ./quake2 +set dedicated 1
189
190You can also set dmflags, timelimit, etc. in a config file, like so:
191  set timelimit 20
192  set fraglimit 25
193  set dmflags 532
194  map fact3
195
196Then exec that config file on load, like so:
197
198  ./quake2 +set dedicated 1 +exec server.cfg
199
200If you use a config file, you must put a 'map' command in it or the
201server won't load a map.
202
203To run a dedicated server in the background, use this;
204
205	nohup ./quake2 +set dedicated 1 +exec server.cfg &
206
207A better way is to run Quake2 on a tty via screen.  screen can be found
208at ftp://prep.ai.mit.edu/pub/gnu/screen-3.7.4.tar.gz, but it comes with
209most modern Linux installations now.
210
211-----------------------------------------------------------------------------
212
213Linux Quake2 is an unsupported product.  Usage of this product is bound by
214the legal notice found on the distribution Quake2 CDROM.
215
216/// Zoid
217zoid@idsoftware.com
218
219