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1 
2 /*
3  * Copyright 2007 The Android Open Source Project
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 
10 #ifndef SkBitmapProcState_DEFINED
11 #define SkBitmapProcState_DEFINED
12 
13 #include "SkBitmap.h"
14 #include "SkMatrix.h"
15 
16 class SkPaint;
17 
18 struct SkBitmapProcState {
19 
20     typedef void (*ShaderProc32)(const SkBitmapProcState&, int x, int y,
21                                  SkPMColor[], int count);
22 
23     typedef void (*ShaderProc16)(const SkBitmapProcState&, int x, int y,
24                                  uint16_t[], int count);
25 
26     typedef void (*MatrixProc)(const SkBitmapProcState&,
27                                uint32_t bitmapXY[],
28                                int count,
29                                int x, int y);
30 
31     typedef void (*SampleProc32)(const SkBitmapProcState&,
32                                  const uint32_t[],
33                                  int count,
34                                  SkPMColor colors[]);
35 
36     typedef void (*SampleProc16)(const SkBitmapProcState&,
37                                  const uint32_t[],
38                                  int count,
39                                  uint16_t colors[]);
40 
41     typedef U16CPU (*FixedTileProc)(SkFixed);   // returns 0..0xFFFF
42     typedef U16CPU (*IntTileProc)(int value, int count);   // returns 0..count-1
43 
44     // If a shader proc is present, then the corresponding matrix/sample procs
45     // are ignored
46     ShaderProc32        fShaderProc32;      // chooseProcs
47     ShaderProc16        fShaderProc16;      // chooseProcs
48     // These are used if the shaderproc is NULL
49     MatrixProc          fMatrixProc;        // chooseProcs
50     SampleProc32        fSampleProc32;      // chooseProcs
51     SampleProc16        fSampleProc16;      // chooseProcs
52 
53     const SkBitmap*     fBitmap;            // chooseProcs - orig or mip
54     const SkMatrix*     fInvMatrix;         // chooseProcs
55     SkMatrix::MapXYProc fInvProc;           // chooseProcs
56 
57     FixedTileProc       fTileProcX;         // chooseProcs
58     FixedTileProc       fTileProcY;         // chooseProcs
59     IntTileProc         fIntTileProcY;      // chooseProcs
60     SkFixed             fFilterOneX;
61     SkFixed             fFilterOneY;
62 
63     SkPMColor           fPaintPMColor;      // chooseProcs - A8 config
64     SkFixed             fInvSx;             // chooseProcs
65     SkFixed             fInvKy;             // chooseProcs
66     uint16_t            fAlphaScale;        // chooseProcs
67     uint8_t             fInvType;           // chooseProcs
68     uint8_t             fTileModeX;         // CONSTRUCTOR
69     uint8_t             fTileModeY;         // CONSTRUCTOR
70     SkBool8             fDoFilter;          // chooseProcs
71 
72     /** Platforms implement this, and can optionally overwrite only the
73         following fields:
74 
75         fShaderProc32
76         fShaderProc16
77         fMatrixProc
78         fSampleProc32
79         fSampleProc32
80 
81         They will already have valid function pointers, so a platform that does
82         not have an accelerated version can just leave that field as is. A valid
83         implementation can do nothing (see SkBitmapProcState_opts_none.cpp)
84      */
85     void platformProcs();
86 
87     /** Given the byte size of the index buffer to be passed to the matrix proc,
88         return the maximum number of resulting pixels that can be computed
89         (i.e. the number of SkPMColor values to be written by the sample proc).
90         This routine takes into account that filtering and scale-vs-affine
91         affect the amount of buffer space needed.
92 
93         Only valid to call after chooseProcs (setContext) has been called. It is
94         safe to call this inside the shader's shadeSpan() method.
95      */
96     int maxCountForBufferSize(size_t bufferSize) const;
97 
98 private:
99     friend class SkBitmapProcShader;
100 
101     SkMatrix            fUnitInvMatrix;     // chooseProcs
102     SkBitmap            fOrigBitmap;        // CONSTRUCTOR
103     SkBitmap            fMipBitmap;
104 
105     MatrixProc chooseMatrixProc(bool trivial_matrix);
106     bool chooseProcs(const SkMatrix& inv, const SkPaint&);
107 };
108 
109 /*  Macros for packing and unpacking pairs of 16bit values in a 32bit uint.
110     Used to allow access to a stream of uint16_t either one at a time, or
111     2 at a time by unpacking a uint32_t
112  */
113 #ifdef SK_CPU_BENDIAN
114     #define PACK_TWO_SHORTS(pri, sec) ((pri) << 16 | (sec))
115     #define UNPACK_PRIMARY_SHORT(packed)    ((uint32_t)(packed) >> 16)
116     #define UNPACK_SECONDARY_SHORT(packed)  ((packed) & 0xFFFF)
117 #else
118     #define PACK_TWO_SHORTS(pri, sec) ((pri) | ((sec) << 16))
119     #define UNPACK_PRIMARY_SHORT(packed)    ((packed) & 0xFFFF)
120     #define UNPACK_SECONDARY_SHORT(packed)  ((uint32_t)(packed) >> 16)
121 #endif
122 
123 #ifdef SK_DEBUG
pack_two_shorts(U16CPU pri,U16CPU sec)124     static inline uint32_t pack_two_shorts(U16CPU pri, U16CPU sec) {
125         SkASSERT((uint16_t)pri == pri);
126         SkASSERT((uint16_t)sec == sec);
127         return PACK_TWO_SHORTS(pri, sec);
128     }
129 #else
130     #define pack_two_shorts(pri, sec)   PACK_TWO_SHORTS(pri, sec)
131 #endif
132 
133 // These functions are generated via macros, but are exposed here so that
134 // platformProcs may test for them by name.
135 void S32_opaque_D32_filter_DX(const SkBitmapProcState& s, const uint32_t xy[],
136                               int count, SkPMColor colors[]);
137 void S32_alpha_D32_filter_DX(const SkBitmapProcState& s, const uint32_t xy[],
138                              int count, SkPMColor colors[]);
139 void ClampX_ClampY_filter_scale(const SkBitmapProcState& s, uint32_t xy[],
140                                 int count, int x, int y);
141 void ClampX_ClampY_nofilter_scale(const SkBitmapProcState& s, uint32_t xy[],
142                                   int count, int x, int y);
143 void ClampX_ClampY_filter_affine(const SkBitmapProcState& s,
144                                  uint32_t xy[], int count, int x, int y);
145 void ClampX_ClampY_nofilter_affine(const SkBitmapProcState& s,
146                                    uint32_t xy[], int count, int x, int y);
147 
148 #endif
149