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1 
2 /*
3  * Copyright 2010 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 
10 
11 #include "FlingState.h"
12 #include "SkMatrix.h"
13 #include "SkTime.h"
14 
15 #define DISCRETIZE_TRANSLATE_TO_AVOID_FLICKER   true
16 
17 static const float MAX_FLING_SPEED = 1500;
18 
pin_max_fling(float speed)19 static float pin_max_fling(float speed) {
20     if (speed > MAX_FLING_SPEED) {
21         speed = MAX_FLING_SPEED;
22     }
23     return speed;
24 }
25 
getseconds()26 static double getseconds() {
27     return SkTime::GetMSecs() * 0.001;
28 }
29 
30 // returns +1 or -1, depending on the sign of x
31 // returns +1 if x is zero
SkScalarSign(SkScalar x)32 static SkScalar SkScalarSign(SkScalar x) {
33     SkScalar sign = SK_Scalar1;
34     if (x < 0) {
35         sign = -sign;
36     }
37     return sign;
38 }
39 
unit_axis_align(SkVector * unit)40 static void unit_axis_align(SkVector* unit) {
41     const SkScalar TOLERANCE = SkDoubleToScalar(0.15);
42     if (SkScalarAbs(unit->fX) < TOLERANCE) {
43         unit->fX = 0;
44         unit->fY = SkScalarSign(unit->fY);
45     } else if (SkScalarAbs(unit->fY) < TOLERANCE) {
46         unit->fX = SkScalarSign(unit->fX);
47         unit->fY = 0;
48     }
49 }
50 
reset(float sx,float sy)51 void FlingState::reset(float sx, float sy) {
52     fActive = true;
53     fDirection.set(sx, sy);
54     fSpeed0 = SkPoint::Normalize(&fDirection);
55     fSpeed0 = pin_max_fling(fSpeed0);
56     fTime0 = getseconds();
57 
58     unit_axis_align(&fDirection);
59 //    printf("---- speed %g dir %g %g\n", fSpeed0, fDirection.fX, fDirection.fY);
60 }
61 
evaluateMatrix(SkMatrix * matrix)62 bool FlingState::evaluateMatrix(SkMatrix* matrix) {
63     if (!fActive) {
64         return false;
65     }
66 
67     const float t =  getseconds() - fTime0;
68     const float MIN_SPEED = 2;
69     const float K0 = 5.0;
70     const float K1 = 0.02;
71     const float speed = fSpeed0 * (sk_float_exp(- K0 * t) - K1);
72     if (speed <= MIN_SPEED) {
73         fActive = false;
74         return false;
75     }
76     float dist = (fSpeed0 - speed) / K0;
77 
78 //    printf("---- time %g speed %g dist %g\n", t, speed, dist);
79     float tx = fDirection.fX * dist;
80     float ty = fDirection.fY * dist;
81     if (DISCRETIZE_TRANSLATE_TO_AVOID_FLICKER) {
82         tx = sk_float_round2int(tx);
83         ty = sk_float_round2int(ty);
84     }
85     matrix->setTranslate(tx, ty);
86 //    printf("---- evaluate (%g %g)\n", tx, ty);
87 
88     return true;
89 }
90 
91 ////////////////////////////////////////
92 
GrAnimateFloat()93 GrAnimateFloat::GrAnimateFloat() : fTime0(0) {}
94 
start(float v0,float v1,float duration)95 void GrAnimateFloat::start(float v0, float v1, float duration) {
96     fValue0 = v0;
97     fValue1 = v1;
98     fDuration = duration;
99     if (duration > 0) {
100         fTime0 = SkTime::GetMSecs();
101         if (!fTime0) {
102             fTime0 = 1;  // time0 is our sentinel
103         }
104     } else {
105         fTime0 = 0;
106     }
107 }
108 
evaluate()109 float GrAnimateFloat::evaluate() {
110     if (!fTime0) {
111         return fValue1;
112     }
113 
114     double elapsed = (SkTime::GetMSecs() - fTime0) * 0.001;
115     if (elapsed >= fDuration) {
116         fTime0 = 0;
117         return fValue1;
118     }
119 
120     double t = elapsed / fDuration;
121     if (true) {
122         t = (3 - 2 * t) * t * t;
123     }
124     return fValue0 + t * (fValue1 - fValue0);
125 }
126 
127 
128