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1 
2 /*
3  * Copyright 2011 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 
10 #include "gl/GrGLInterface.h"
11 
12 #include <GL/glx.h>
13 #include <GL/gl.h>
14 #include <GL/glext.h>
15 #include <GL/glu.h>
16 
17 #define GR_GL_GET_PROC(F) interface->f ## F = (GrGL ## F ## Proc) \
18         glXGetProcAddress(reinterpret_cast<const GLubyte*>("gl" #F));
19 #define GR_GL_GET_PROC_SUFFIX(F, S) interface->f ## F = (GrGL ## F ## Proc) \
20         glXGetProcAddress(reinterpret_cast<const GLubyte*>("gl" #F #S));
21 
GrGLCreateNativeInterface()22 const GrGLInterface* GrGLCreateNativeInterface() {
23     if (NULL != glXGetCurrentContext()) {
24         const char* versionString = (const char*) glGetString(GL_VERSION);
25         const char* extString = (const char*) glGetString(GL_EXTENSIONS);
26         GrGLVersion glVer = GrGLGetVersionFromString(versionString);
27 
28         if (glVer < GR_GL_VER(1,5)) {
29             // We must have array and element_array buffer objects.
30             return NULL;
31         }
32 
33         GrGLInterface* interface = new GrGLInterface();
34 
35         interface->fActiveTexture = glActiveTexture;
36         GR_GL_GET_PROC(AttachShader);
37         GR_GL_GET_PROC(BindAttribLocation);
38         GR_GL_GET_PROC(BindBuffer);
39         GR_GL_GET_PROC(BindFragDataLocation);
40         GR_GL_GET_PROC(BeginQuery);
41         interface->fBindTexture = glBindTexture;
42         interface->fBlendColor = glBlendColor;
43         interface->fBlendFunc = glBlendFunc;
44         GR_GL_GET_PROC(BufferData);
45         GR_GL_GET_PROC(BufferSubData);
46         interface->fClear = glClear;
47         interface->fClearColor = glClearColor;
48         interface->fClearStencil = glClearStencil;
49         interface->fColorMask = glColorMask;
50         interface->fColorPointer = glColorPointer;
51         GR_GL_GET_PROC(CompileShader);
52         interface->fCompressedTexImage2D = glCompressedTexImage2D;
53         GR_GL_GET_PROC(CreateProgram);
54         GR_GL_GET_PROC(CreateShader);
55         interface->fCullFace = glCullFace;
56         GR_GL_GET_PROC(DeleteBuffers);
57         GR_GL_GET_PROC(DeleteProgram);
58         GR_GL_GET_PROC(DeleteQueries);
59         GR_GL_GET_PROC(DeleteShader);
60         interface->fDeleteTextures = glDeleteTextures;
61         interface->fDepthMask = glDepthMask;
62         interface->fDisable = glDisable;
63         GR_GL_GET_PROC(DisableVertexAttribArray);
64         interface->fDrawArrays = glDrawArrays;
65         interface->fDrawBuffer = glDrawBuffer;
66         GR_GL_GET_PROC(DrawBuffers);
67         interface->fDrawElements = glDrawElements;
68         interface->fEnable = glEnable;
69         GR_GL_GET_PROC(EnableVertexAttribArray);
70         GR_GL_GET_PROC(EndQuery);
71         interface->fFinish = glFinish;
72         interface->fFlush = glFlush;
73         interface->fFrontFace = glFrontFace;
74         GR_GL_GET_PROC(GenBuffers);
75         GR_GL_GET_PROC(GetBufferParameteriv);
76         interface->fGetError = glGetError;
77         interface->fGetIntegerv = glGetIntegerv;
78         GR_GL_GET_PROC(GetQueryObjectiv);
79         GR_GL_GET_PROC(GetQueryObjectuiv);
80         if (glVer >= GR_GL_VER(3,3) ||
81             GrGLHasExtensionFromString("GL_ARB_timer_query", extString)) {
82             GR_GL_GET_PROC(GetQueryObjecti64v);
83             GR_GL_GET_PROC(GetQueryObjectui64v);
84             GR_GL_GET_PROC(QueryCounter);
85         } else if (GrGLHasExtensionFromString("GL_EXT_timer_query", extString)) {
86             GR_GL_GET_PROC_SUFFIX(GetQueryObjecti64v, EXT);
87             GR_GL_GET_PROC_SUFFIX(GetQueryObjectui64v, EXT);
88         }
89         GR_GL_GET_PROC(GetQueryiv);
90         GR_GL_GET_PROC(GetProgramInfoLog);
91         GR_GL_GET_PROC(GetProgramiv);
92         GR_GL_GET_PROC(GetShaderInfoLog);
93         GR_GL_GET_PROC(GetShaderiv);
94         interface->fGetString = glGetString;
95         interface->fGetTexLevelParameteriv = glGetTexLevelParameteriv;
96         GR_GL_GET_PROC(GenQueries);
97         interface->fGenTextures = glGenTextures;
98         GR_GL_GET_PROC(GetUniformLocation);
99         interface->fLineWidth = glLineWidth;
100         GR_GL_GET_PROC(LinkProgram);
101         GR_GL_GET_PROC(MapBuffer);
102         interface->fPixelStorei = glPixelStorei;
103         interface->fReadBuffer = glReadBuffer;
104         interface->fReadPixels = glReadPixels;
105         interface->fScissor = glScissor;
106         GR_GL_GET_PROC(ShaderSource);
107         interface->fStencilFunc = glStencilFunc;
108         GR_GL_GET_PROC(StencilFuncSeparate);
109         interface->fStencilMask = glStencilMask;
110         GR_GL_GET_PROC(StencilMaskSeparate);
111         interface->fStencilOp = glStencilOp;
112         GR_GL_GET_PROC(StencilOpSeparate);
113         interface->fTexImage2D = glTexImage2D;
114         interface->fTexParameteri = glTexParameteri;
115         if (glVer >= GR_GL_VER(4,2) ||
116             GrGLHasExtensionFromString("GL_ARB_texture_storage", extString)) {
117             GR_GL_GET_PROC(TexStorage2D);
118         } else if (GrGLHasExtensionFromString("GL_EXT_texture_storage", extString)) {
119             GR_GL_GET_PROC_SUFFIX(TexStorage2D, EXT);
120         }
121         interface->fTexSubImage2D = glTexSubImage2D;
122         GR_GL_GET_PROC(Uniform1f);
123         GR_GL_GET_PROC(Uniform1i);
124         GR_GL_GET_PROC(Uniform1fv);
125         GR_GL_GET_PROC(Uniform1iv);
126         GR_GL_GET_PROC(Uniform2f);
127         GR_GL_GET_PROC(Uniform2i);
128         GR_GL_GET_PROC(Uniform2fv);
129         GR_GL_GET_PROC(Uniform2iv);
130         GR_GL_GET_PROC(Uniform3f);
131         GR_GL_GET_PROC(Uniform3i);
132         GR_GL_GET_PROC(Uniform3fv);
133         GR_GL_GET_PROC(Uniform3iv);
134         GR_GL_GET_PROC(Uniform4f);
135         GR_GL_GET_PROC(Uniform4i);
136         GR_GL_GET_PROC(Uniform4fv);
137         GR_GL_GET_PROC(Uniform4iv);
138         GR_GL_GET_PROC(UniformMatrix2fv);
139         GR_GL_GET_PROC(UniformMatrix3fv);
140         GR_GL_GET_PROC(UniformMatrix4fv);
141         GR_GL_GET_PROC(UnmapBuffer);
142         GR_GL_GET_PROC(UseProgram);
143         GR_GL_GET_PROC(VertexAttrib4fv);
144         GR_GL_GET_PROC(VertexAttribPointer);
145         interface->fViewport = glViewport;
146         GR_GL_GET_PROC(BindFragDataLocationIndexed);
147 
148         // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since
149         // GL_ARB_framebuffer_object doesn't use ARB suffix.)
150         if (glVer >= GR_GL_VER(3,0) ||
151             GrGLHasExtensionFromString("GL_ARB_framebuffer_object",
152                                        extString)) {
153             GR_GL_GET_PROC(GenFramebuffers);
154             GR_GL_GET_PROC(GetFramebufferAttachmentParameteriv);
155             GR_GL_GET_PROC(GetRenderbufferParameteriv);
156             GR_GL_GET_PROC(BindFramebuffer);
157             GR_GL_GET_PROC(FramebufferTexture2D);
158             GR_GL_GET_PROC(CheckFramebufferStatus);
159             GR_GL_GET_PROC(DeleteFramebuffers);
160             GR_GL_GET_PROC(RenderbufferStorage);
161             GR_GL_GET_PROC(GenRenderbuffers);
162             GR_GL_GET_PROC(DeleteRenderbuffers);
163             GR_GL_GET_PROC(FramebufferRenderbuffer);
164             GR_GL_GET_PROC(BindRenderbuffer);
165             GR_GL_GET_PROC(RenderbufferStorageMultisample);
166             GR_GL_GET_PROC(BlitFramebuffer);
167         } else if (GrGLHasExtensionFromString("GL_EXT_framebuffer_object",
168                                               extString)) {
169             GR_GL_GET_PROC_SUFFIX(GenFramebuffers, EXT);
170             GR_GL_GET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT);
171             GR_GL_GET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT);
172             GR_GL_GET_PROC_SUFFIX(BindFramebuffer, EXT);
173             GR_GL_GET_PROC_SUFFIX(FramebufferTexture2D, EXT);
174             GR_GL_GET_PROC_SUFFIX(CheckFramebufferStatus, EXT);
175             GR_GL_GET_PROC_SUFFIX(DeleteFramebuffers, EXT);
176             GR_GL_GET_PROC_SUFFIX(RenderbufferStorage, EXT);
177             GR_GL_GET_PROC_SUFFIX(GenRenderbuffers, EXT);
178             GR_GL_GET_PROC_SUFFIX(DeleteRenderbuffers, EXT);
179             GR_GL_GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT);
180             GR_GL_GET_PROC_SUFFIX(BindRenderbuffer, EXT);
181             if (GrGLHasExtensionFromString("GL_EXT_framebuffer_multisample",
182                                              extString)) {
183                 GR_GL_GET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT);
184             }
185             if (GrGLHasExtensionFromString("GL_EXT_framebuffer_blit",
186                                              extString)) {
187                 GR_GL_GET_PROC_SUFFIX(BlitFramebuffer, EXT);
188             }
189         } else {
190             // we must have FBOs
191             delete interface;
192             return NULL;
193         }
194         interface->fBindingsExported = kDesktop_GrGLBinding;
195 
196         return interface;
197     } else {
198         return NULL;
199     }
200 }
201