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1 
2 /*
3  * Copyright 2011 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 #include "Test.h"
9 #include "SkShader.h"
10 #include "SkGradientShader.h"
11 #include "SkColorShader.h"
12 
test_bitmap(skiatest::Reporter * reporter)13 static void test_bitmap(skiatest::Reporter* reporter) {
14     SkBitmap bmp;
15     bmp.setConfig(SkBitmap::kARGB_8888_Config, 2, 2);
16 
17     // test 1: bitmap without pixel data
18     SkShader* shader = SkShader::CreateBitmapShader(bmp,
19         SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
20     REPORTER_ASSERT(reporter, shader);
21     REPORTER_ASSERT(reporter, !shader->isOpaque());
22     shader->unref();
23 
24     // From this point on, we have pixels
25     bmp.allocPixels();
26 
27     // test 2: not opaque by default
28     shader = SkShader::CreateBitmapShader(bmp,
29         SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
30     REPORTER_ASSERT(reporter, shader);
31     REPORTER_ASSERT(reporter, !shader->isOpaque());
32     shader->unref();
33 
34     // test 3: explicitly opaque
35     bmp.setIsOpaque(true);
36     shader = SkShader::CreateBitmapShader(bmp,
37         SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
38     REPORTER_ASSERT(reporter, shader);
39     REPORTER_ASSERT(reporter, shader->isOpaque());
40     shader->unref();
41 
42     // test 4: explicitly not opaque
43     bmp.setIsOpaque(false);
44     shader = SkShader::CreateBitmapShader(bmp,
45         SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
46     REPORTER_ASSERT(reporter, shader);
47     REPORTER_ASSERT(reporter, !shader->isOpaque());
48     shader->unref();
49 
50 }
51 
test_gradient(skiatest::Reporter * reporter)52 static void test_gradient(skiatest::Reporter* reporter)
53 {
54     SkPoint pts[2];
55     pts[0].iset(0, 0);
56     pts[1].iset(1, 0);
57     SkColor colors[2];
58     SkScalar pos[2] = {SkIntToScalar(0), SkIntToScalar(1)};
59     int count = 2;
60     SkShader::TileMode mode = SkShader::kClamp_TileMode;
61 
62     // test 1: all opaque
63     colors[0] = SkColorSetARGB(0xFF, 0, 0, 0);
64     colors[1] = SkColorSetARGB(0xFF, 0, 0, 0);
65     SkShader* grad = SkGradientShader::CreateLinear(pts, colors, pos, count,
66                                                     mode);
67     REPORTER_ASSERT(reporter, grad);
68     REPORTER_ASSERT(reporter, grad->isOpaque());
69     grad->unref();
70 
71     // test 2: all 0 alpha
72     colors[0] = SkColorSetARGB(0, 0, 0, 0);
73     colors[1] = SkColorSetARGB(0, 0, 0, 0);
74     grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode);
75     REPORTER_ASSERT(reporter, grad);
76     REPORTER_ASSERT(reporter, !grad->isOpaque());
77     grad->unref();
78 
79     // test 3: one opaque, one transparent
80     colors[0] = SkColorSetARGB(0xFF, 0, 0, 0);
81     colors[1] = SkColorSetARGB(0x40, 0, 0, 0);
82     grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode);
83     REPORTER_ASSERT(reporter, grad);
84     REPORTER_ASSERT(reporter, !grad->isOpaque());
85     grad->unref();
86 
87     // test 4: test 3, swapped
88     colors[0] = SkColorSetARGB(0x40, 0, 0, 0);
89     colors[1] = SkColorSetARGB(0xFF, 0, 0, 0);
90     grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode);
91     REPORTER_ASSERT(reporter, grad);
92     REPORTER_ASSERT(reporter, !grad->isOpaque());
93     grad->unref();
94 }
95 
test_color(skiatest::Reporter * reporter)96 static void test_color(skiatest::Reporter* reporter)
97 {
98     SkColorShader colorShader1(SkColorSetARGB(0,0,0,0));
99     REPORTER_ASSERT(reporter, !colorShader1.isOpaque());
100     SkColorShader colorShader2(SkColorSetARGB(0xFF,0,0,0));
101     REPORTER_ASSERT(reporter, colorShader2.isOpaque());
102     SkColorShader colorShader3(SkColorSetARGB(0x7F,0,0,0));
103     REPORTER_ASSERT(reporter, !colorShader3.isOpaque());
104 
105     // with inherrited color, shader must declare itself as opaque,
106     // since lack of opacity will depend solely on the paint
107     SkColorShader colorShader4;
108     REPORTER_ASSERT(reporter, colorShader4.isOpaque());
109 }
110 
test_shader_opacity(skiatest::Reporter * reporter)111 static void test_shader_opacity(skiatest::Reporter* reporter)
112 {
113     test_gradient(reporter);
114     test_color(reporter);
115     test_bitmap(reporter);
116 }
117 
118 #include "TestClassDef.h"
119 DEFINE_TESTCLASS("ShaderOpacity", ShaderOpacityTestClass, test_shader_opacity)
120