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1 // Copyright 2006-2008 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are
4 // met:
5 //
6 //     * Redistributions of source code must retain the above copyright
7 //       notice, this list of conditions and the following disclaimer.
8 //     * Redistributions in binary form must reproduce the above
9 //       copyright notice, this list of conditions and the following
10 //       disclaimer in the documentation and/or other materials provided
11 //       with the distribution.
12 //     * Neither the name of Google Inc. nor the names of its
13 //       contributors may be used to endorse or promote products derived
14 //       from this software without specific prior written permission.
15 //
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 
28 #ifndef V8_DEBUG_AGENT_H_
29 #define V8_DEBUG_AGENT_H_
30 
31 #ifdef ENABLE_DEBUGGER_SUPPORT
32 #include "../include/v8-debug.h"
33 #include "platform.h"
34 
35 namespace v8 {
36 namespace internal {
37 
38 // Forward decelrations.
39 class DebuggerAgentSession;
40 
41 
42 // Debugger agent which starts a socket listener on the debugger port and
43 // handles connection from a remote debugger.
44 class DebuggerAgent: public Thread {
45  public:
DebuggerAgent(const char * name,int port)46   DebuggerAgent(const char* name, int port)
47       : Thread(name),
48         isolate_(Isolate::Current()),
49         name_(StrDup(name)), port_(port),
50         server_(OS::CreateSocket()), terminate_(false),
51         session_access_(OS::CreateMutex()), session_(NULL),
52         terminate_now_(OS::CreateSemaphore(0)),
53         listening_(OS::CreateSemaphore(0)) {
54     ASSERT(isolate_->debugger_agent_instance() == NULL);
55     isolate_->set_debugger_agent_instance(this);
56   }
~DebuggerAgent()57   ~DebuggerAgent() {
58      isolate_->set_debugger_agent_instance(NULL);
59      delete server_;
60   }
61 
62   void Shutdown();
63   void WaitUntilListening();
64 
isolate()65   Isolate* isolate() { return isolate_; }
66 
67  private:
68   void Run();
69   void CreateSession(Socket* socket);
70   void DebuggerMessage(const v8::Debug::Message& message);
71   void CloseSession();
72   void OnSessionClosed(DebuggerAgentSession* session);
73 
74   Isolate* isolate_;
75   SmartArrayPointer<const char> name_;  // Name of the embedding application.
76   int port_;  // Port to use for the agent.
77   Socket* server_;  // Server socket for listen/accept.
78   bool terminate_;  // Termination flag.
79   Mutex* session_access_;  // Mutex guarging access to session_.
80   DebuggerAgentSession* session_;  // Current active session if any.
81   Semaphore* terminate_now_;  // Semaphore to signal termination.
82   Semaphore* listening_;
83 
84   friend class DebuggerAgentSession;
85   friend void DebuggerAgentMessageHandler(const v8::Debug::Message& message);
86 
87   DISALLOW_COPY_AND_ASSIGN(DebuggerAgent);
88 };
89 
90 
91 // Debugger agent session. The session receives requests from the remote
92 // debugger and sends debugger events/responses to the remote debugger.
93 class DebuggerAgentSession: public Thread {
94  public:
DebuggerAgentSession(DebuggerAgent * agent,Socket * client)95   DebuggerAgentSession(DebuggerAgent* agent, Socket* client)
96       : Thread("v8:DbgAgntSessn"),
97         agent_(agent), client_(client) {}
98 
99   void DebuggerMessage(Vector<uint16_t> message);
100   void Shutdown();
101 
102  private:
103   void Run();
104 
105   void DebuggerMessage(Vector<char> message);
106 
107   DebuggerAgent* agent_;
108   Socket* client_;
109 
110   DISALLOW_COPY_AND_ASSIGN(DebuggerAgentSession);
111 };
112 
113 
114 // Utility methods factored out to be used by the D8 shell as well.
115 class DebuggerAgentUtil {
116  public:
117   static const char* const kContentLength;
118 
119   static SmartArrayPointer<char> ReceiveMessage(const Socket* conn);
120   static bool SendConnectMessage(const Socket* conn,
121                                  const char* embedding_host);
122   static bool SendMessage(const Socket* conn, const Vector<uint16_t> message);
123   static bool SendMessage(const Socket* conn,
124                           const v8::Handle<v8::String> message);
125   static int ReceiveAll(const Socket* conn, char* data, int len);
126 };
127 
128 } }  // namespace v8::internal
129 
130 #endif  // ENABLE_DEBUGGER_SUPPORT
131 
132 #endif  // V8_DEBUG_AGENT_H_
133