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1 /*
2  * Copyright (C) 2009 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #include "config.h"
32 #include "ScriptObject.h"
33 
34 #include "ScriptScope.h"
35 #include "ScriptState.h"
36 
37 #include "Document.h"
38 #include "Frame.h"
39 #include "V8Binding.h"
40 #include "V8InjectedScriptHost.h"
41 #include "V8InspectorFrontendHost.h"
42 #include "V8Proxy.h"
43 
44 #include <v8.h>
45 
46 namespace WebCore {
47 
ScriptObject(ScriptState * scriptState,v8::Handle<v8::Object> v8Object)48 ScriptObject::ScriptObject(ScriptState* scriptState, v8::Handle<v8::Object> v8Object)
49     : ScriptValue(v8Object)
50     , m_scriptState(scriptState)
51 {
52 }
53 
v8Object() const54 v8::Local<v8::Object> ScriptObject::v8Object() const
55 {
56     ASSERT(v8Value()->IsObject());
57     return v8::Local<v8::Object>(v8::Object::Cast(*v8Value()));
58 }
59 
set(ScriptState * scriptState,const char * name,const ScriptObject & value)60 bool ScriptGlobalObject::set(ScriptState* scriptState, const char* name, const ScriptObject& value)
61 {
62     ScriptScope scope(scriptState);
63     scope.global()->Set(v8::String::New(name), value.v8Value());
64     return scope.success();
65 }
66 
67 #if ENABLE(INSPECTOR)
set(ScriptState * scriptState,const char * name,InspectorFrontendHost * value)68 bool ScriptGlobalObject::set(ScriptState* scriptState, const char* name, InspectorFrontendHost* value)
69 {
70     ScriptScope scope(scriptState);
71     scope.global()->Set(v8::String::New(name), toV8(value));
72     return scope.success();
73 }
74 
set(ScriptState * scriptState,const char * name,InjectedScriptHost * value)75 bool ScriptGlobalObject::set(ScriptState* scriptState, const char* name, InjectedScriptHost* value)
76 {
77     ScriptScope scope(scriptState);
78     scope.global()->Set(v8::String::New(name), toV8(value));
79     return scope.success();
80 }
81 #endif
82 
get(ScriptState * scriptState,const char * name,ScriptObject & value)83 bool ScriptGlobalObject::get(ScriptState* scriptState, const char* name, ScriptObject& value)
84 {
85     ScriptScope scope(scriptState);
86     v8::Local<v8::Value> v8Value = scope.global()->Get(v8::String::New(name));
87     if (v8Value.IsEmpty())
88         return false;
89 
90     if (!v8Value->IsObject())
91         return false;
92 
93     value = ScriptObject(scriptState, v8::Handle<v8::Object>(v8::Object::Cast(*v8Value)));
94     return true;
95 }
96 
remove(ScriptState * scriptState,const char * name)97 bool ScriptGlobalObject::remove(ScriptState* scriptState, const char* name)
98 {
99     ScriptScope scope(scriptState);
100     return scope.global()->Delete(v8::String::New(name));
101 }
102 
103 } // namespace WebCore
104