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1 /*
2  * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
3  * Copyright (C) 2003, 2004, 2006, 2007, 2008, 2009, 2010 Apple Inc. All right reserved.
4  * Copyright (C) 2010 Google Inc. All rights reserved.
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Library General Public
8  * License as published by the Free Software Foundation; either
9  * version 2 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Library General Public License for more details.
15  *
16  * You should have received a copy of the GNU Library General Public License
17  * along with this library; see the file COPYING.LIB.  If not, write to
18  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
19  * Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef InlineIterator_h
24 #define InlineIterator_h
25 
26 #include "BidiRun.h"
27 #include "RenderBlock.h"
28 #include "RenderText.h"
29 #include <wtf/AlwaysInline.h>
30 #include <wtf/StdLibExtras.h>
31 
32 namespace WebCore {
33 
34 class InlineIterator {
35 public:
InlineIterator()36     InlineIterator()
37         : m_root(0)
38         , m_obj(0)
39         , m_pos(0)
40         , m_nextBreakablePosition(-1)
41     {
42     }
43 
InlineIterator(RenderObject * root,RenderObject * o,unsigned p)44     InlineIterator(RenderObject* root, RenderObject* o, unsigned p)
45         : m_root(root)
46         , m_obj(o)
47         , m_pos(p)
48         , m_nextBreakablePosition(-1)
49     {
50     }
51 
clear()52     void clear() { moveTo(0, 0); }
53 
moveToStartOf(RenderObject * object)54     void moveToStartOf(RenderObject* object)
55     {
56         moveTo(object, 0);
57     }
58 
59     void moveTo(RenderObject* object, unsigned offset, int nextBreak = -1)
60     {
61         m_obj = object;
62         m_pos = offset;
63         m_nextBreakablePosition = nextBreak;
64     }
65 
root()66     RenderObject* root() const { return m_root; }
67 
68     void increment(InlineBidiResolver* = 0);
69     bool atEnd() const;
70 
atTextParagraphSeparator()71     inline bool atTextParagraphSeparator()
72     {
73         return m_obj && m_obj->preservesNewline() && m_obj->isText() && toRenderText(m_obj)->textLength()
74             && !toRenderText(m_obj)->isWordBreak() && toRenderText(m_obj)->characters()[m_pos] == '\n';
75     }
76 
atParagraphSeparator()77     inline bool atParagraphSeparator()
78     {
79         return (m_obj && m_obj->isBR()) || atTextParagraphSeparator();
80     }
81 
82     UChar current() const;
83     ALWAYS_INLINE WTF::Unicode::Direction direction() const;
84 
85 private:
86     RenderObject* m_root;
87 
88     // FIXME: These should be private.
89 public:
90     RenderObject* m_obj;
91     unsigned m_pos;
92     int m_nextBreakablePosition;
93 };
94 
95 inline bool operator==(const InlineIterator& it1, const InlineIterator& it2)
96 {
97     return it1.m_pos == it2.m_pos && it1.m_obj == it2.m_obj;
98 }
99 
100 inline bool operator!=(const InlineIterator& it1, const InlineIterator& it2)
101 {
102     return it1.m_pos != it2.m_pos || it1.m_obj != it2.m_obj;
103 }
104 
embedCharFromDirection(TextDirection dir,EUnicodeBidi unicodeBidi)105 static inline WTF::Unicode::Direction embedCharFromDirection(TextDirection dir, EUnicodeBidi unicodeBidi)
106 {
107     using namespace WTF::Unicode;
108     if (unicodeBidi == Embed)
109         return dir == RTL ? RightToLeftEmbedding : LeftToRightEmbedding;
110     return dir == RTL ? RightToLeftOverride : LeftToRightOverride;
111 }
112 
notifyResolverEnteredObject(InlineBidiResolver * resolver,RenderObject * object)113 static inline void notifyResolverEnteredObject(InlineBidiResolver* resolver, RenderObject* object)
114 {
115     if (!resolver || !object || !object->isRenderInline())
116         return;
117 
118     RenderStyle* style = object->style();
119     EUnicodeBidi unicodeBidi = style->unicodeBidi();
120     if (unicodeBidi == UBNormal)
121         return;
122     resolver->embed(embedCharFromDirection(style->direction(), unicodeBidi), FromStyleOrDOM);
123 }
124 
notifyResolverWillExitObject(InlineBidiResolver * resolver,RenderObject * object)125 static inline void notifyResolverWillExitObject(InlineBidiResolver* resolver, RenderObject* object)
126 {
127     if (!resolver || !object || !object->isRenderInline())
128         return;
129     if (object->style()->unicodeBidi() == UBNormal)
130         return;
131     resolver->embed(WTF::Unicode::PopDirectionalFormat, FromStyleOrDOM);
132 }
133 
134 // FIXME: This function is misleadingly named. It has little to do with bidi.
135 // This function will iterate over inlines within a block, optionally notifying
136 // a bidi resolver as it enters/exits inlines (so it can push/pop embedding levels).
137 static inline RenderObject* bidiNext(RenderObject* root, RenderObject* current, InlineBidiResolver* resolver = 0, bool skipInlines = true, bool* endOfInlinePtr = 0)
138 {
139     RenderObject* next = 0;
140     bool oldEndOfInline = endOfInlinePtr ? *endOfInlinePtr : false;
141     bool endOfInline = false;
142 
143     while (current) {
144         next = 0;
145         if (!oldEndOfInline && !current->isFloating() && !current->isReplaced() && !current->isPositioned() && !current->isText()) {
146             next = current->firstChild();
147             notifyResolverEnteredObject(resolver, next);
148         }
149 
150         if (!next) {
151             if (!skipInlines && !oldEndOfInline && current->isRenderInline()) {
152                 next = current;
153                 endOfInline = true;
154                 break;
155             }
156 
157             while (current && current != root) {
158                 notifyResolverWillExitObject(resolver, current);
159 
160                 next = current->nextSibling();
161                 if (next) {
162                     notifyResolverEnteredObject(resolver, next);
163                     break;
164                 }
165 
166                 current = current->parent();
167                 if (!skipInlines && current && current != root && current->isRenderInline()) {
168                     next = current;
169                     endOfInline = true;
170                     break;
171                 }
172             }
173         }
174 
175         if (!next)
176             break;
177 
178         if (next->isText() || next->isFloating() || next->isReplaced() || next->isPositioned()
179             || ((!skipInlines || !next->firstChild()) // Always return EMPTY inlines.
180                 && next->isRenderInline()))
181             break;
182         current = next;
183     }
184 
185     if (endOfInlinePtr)
186         *endOfInlinePtr = endOfInline;
187 
188     return next;
189 }
190 
191 static inline RenderObject* bidiFirst(RenderObject* root, InlineBidiResolver* resolver, bool skipInlines = true)
192 {
193     if (!root->firstChild())
194         return 0;
195 
196     RenderObject* o = root->firstChild();
197     if (o->isRenderInline()) {
198         notifyResolverEnteredObject(resolver, o);
199         if (skipInlines && o->firstChild())
200             o = bidiNext(root, o, resolver, skipInlines);
201         else {
202             // Never skip empty inlines.
203             if (resolver)
204                 resolver->commitExplicitEmbedding();
205             return o;
206         }
207     }
208 
209     if (o && !o->isText() && !o->isReplaced() && !o->isFloating() && !o->isPositioned())
210         o = bidiNext(root, o, resolver, skipInlines);
211 
212     if (resolver)
213         resolver->commitExplicitEmbedding();
214     return o;
215 }
216 
increment(InlineBidiResolver * resolver)217 inline void InlineIterator::increment(InlineBidiResolver* resolver)
218 {
219     if (!m_obj)
220         return;
221     if (m_obj->isText()) {
222         m_pos++;
223         if (m_pos < toRenderText(m_obj)->textLength())
224             return;
225     }
226     // bidiNext can return 0, so use moveTo instead of moveToStartOf
227     moveTo(bidiNext(m_root, m_obj, resolver), 0);
228 }
229 
atEnd()230 inline bool InlineIterator::atEnd() const
231 {
232     return !m_obj;
233 }
234 
current()235 inline UChar InlineIterator::current() const
236 {
237     if (!m_obj || !m_obj->isText())
238         return 0;
239 
240     RenderText* text = toRenderText(m_obj);
241     if (m_pos >= text->textLength())
242         return 0;
243 
244     return text->characters()[m_pos];
245 }
246 
direction()247 ALWAYS_INLINE WTF::Unicode::Direction InlineIterator::direction() const
248 {
249     if (UChar c = current())
250         return WTF::Unicode::direction(c);
251 
252     if (m_obj && m_obj->isListMarker())
253         return m_obj->style()->isLeftToRightDirection() ? WTF::Unicode::LeftToRight : WTF::Unicode::RightToLeft;
254 
255     return WTF::Unicode::OtherNeutral;
256 }
257 
258 template<>
increment()259 inline void InlineBidiResolver::increment()
260 {
261     m_current.increment(this);
262 }
263 
264 template <>
appendRun()265 inline void InlineBidiResolver::appendRun()
266 {
267     if (!m_emptyRun && !m_eor.atEnd()) {
268         int start = m_sor.m_pos;
269         RenderObject* obj = m_sor.m_obj;
270         while (obj && obj != m_eor.m_obj && obj != endOfLine.m_obj) {
271             RenderBlock::appendRunsForObject(m_runs, start, obj->length(), obj, *this);
272             start = 0;
273             obj = bidiNext(m_sor.root(), obj);
274         }
275         if (obj) {
276             unsigned pos = obj == m_eor.m_obj ? m_eor.m_pos : UINT_MAX;
277             if (obj == endOfLine.m_obj && endOfLine.m_pos <= pos) {
278                 m_reachedEndOfLine = true;
279                 pos = endOfLine.m_pos;
280             }
281             // It's OK to add runs for zero-length RenderObjects, just don't make the run larger than it should be
282             int end = obj->length() ? pos + 1 : 0;
283             RenderBlock::appendRunsForObject(m_runs, start, end, obj, *this);
284         }
285 
286         m_eor.increment();
287         m_sor = m_eor;
288     }
289 
290     m_direction = WTF::Unicode::OtherNeutral;
291     m_status.eor = WTF::Unicode::OtherNeutral;
292 }
293 
294 }
295 
296 #endif // InlineIterator_h
297