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1 /*
2  * Copyright (C) Research In Motion Limited 2010. All rights reserved.
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Library General Public
6  * License as published by the Free Software Foundation; either
7  * version 2 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Library General Public License for more details.
13  *
14  * You should have received a copy of the GNU Library General Public License
15  * along with this library; see the file COPYING.LIB.  If not, write to
16  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17  * Boston, MA 02110-1301, USA.
18  */
19 
20 #ifndef SVGTextChunkBuilder_h
21 #define SVGTextChunkBuilder_h
22 
23 #if ENABLE(SVG)
24 #include "SVGTextChunk.h"
25 #include <wtf/Vector.h>
26 
27 namespace WebCore {
28 
29 class SVGInlineTextBox;
30 struct SVGTextFragment;
31 
32 // SVGTextChunkBuilder performs the third layout phase for SVG text.
33 //
34 // Phase one built the layout information from the SVG DOM stored in the RenderSVGInlineText objects (SVGTextLayoutAttributes).
35 // Phase two performed the actual per-character layout, computing the final positions for each character, stored in the SVGInlineTextBox objects (SVGTextFragment).
36 // Phase three performs all modifications that have to be applied to each individual text chunk (text-anchor & textLength).
37 
38 class SVGTextChunkBuilder {
39     WTF_MAKE_NONCOPYABLE(SVGTextChunkBuilder);
40 public:
41     SVGTextChunkBuilder();
42 
textChunks()43     const Vector<SVGTextChunk>& textChunks() const { return m_textChunks; }
44     void transformationForTextBox(SVGInlineTextBox*, AffineTransform&) const;
45 
46     void buildTextChunks(Vector<SVGInlineTextBox*>& lineLayoutBoxes);
47     void layoutTextChunks(Vector<SVGInlineTextBox*>& lineLayoutBoxes);
48 
49 private:
50     void addTextChunk(Vector<SVGInlineTextBox*>& lineLayoutBoxes, unsigned boxPosition, unsigned boxCount);
51     void processTextChunk(const SVGTextChunk&);
52 
53     void processTextLengthSpacingCorrection(bool isVerticalText, float textLengthShift, Vector<SVGTextFragment>&, unsigned& atCharacter);
54     void processTextAnchorCorrection(bool isVerticalText, float textAnchorShift, Vector<SVGTextFragment>&);
55     void buildSpacingAndGlyphsTransform(bool isVerticalText, float scale, const SVGTextFragment&, AffineTransform&);
56 
57 private:
58     Vector<SVGTextChunk> m_textChunks;
59     HashMap<SVGInlineTextBox*, AffineTransform> m_textBoxTransformations;
60 };
61 
62 } // namespace WebCore
63 
64 #endif // ENABLE(SVG)
65 #endif
66