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1 /*
2  * Copyright (C) 2010, Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1.  Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2.  Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16  * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
17  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
20  * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23  */
24 
25 #include "config.h"
26 
27 #if ENABLE(WEB_AUDIO)
28 
29 #include "AudioDestinationNode.h"
30 
31 #include "AudioBus.h"
32 #include "AudioContext.h"
33 #include "AudioNodeInput.h"
34 #include "AudioNodeOutput.h"
35 
36 namespace WebCore {
37 
AudioDestinationNode(AudioContext * context,double sampleRate)38 AudioDestinationNode::AudioDestinationNode(AudioContext* context, double sampleRate)
39     : AudioNode(context, sampleRate)
40     , m_currentTime(0.0)
41 {
42     addInput(adoptPtr(new AudioNodeInput(this)));
43 
44     setType(NodeTypeDestination);
45 }
46 
~AudioDestinationNode()47 AudioDestinationNode::~AudioDestinationNode()
48 {
49     uninitialize();
50 }
51 
52 // The audio hardware calls us back here to gets its input stream.
provideInput(AudioBus * destinationBus,size_t numberOfFrames)53 void AudioDestinationNode::provideInput(AudioBus* destinationBus, size_t numberOfFrames)
54 {
55     context()->setAudioThread(currentThread());
56 
57     if (!context()->isRunnable()) {
58         destinationBus->zero();
59         return;
60     }
61 
62     // Let the context take care of any business at the start of each render quantum.
63     context()->handlePreRenderTasks();
64 
65     // This will cause the node(s) connected to us to process, which in turn will pull on their input(s),
66     // all the way backwards through the rendering graph.
67     AudioBus* renderedBus = input(0)->pull(destinationBus, numberOfFrames);
68 
69     if (!renderedBus)
70         destinationBus->zero();
71     else if (renderedBus != destinationBus) {
72         // in-place processing was not possible - so copy
73         destinationBus->copyFrom(*renderedBus);
74     }
75 
76     // Let the context take care of any business at the end of each render quantum.
77     context()->handlePostRenderTasks();
78 
79     // Advance current time.
80     m_currentTime += numberOfFrames / sampleRate();
81 }
82 
83 } // namespace WebCore
84 
85 #endif // ENABLE(WEB_AUDIO)
86