1 /*
2 * Copyright (C) 2010, Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
20 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23 */
24
25 #include "config.h"
26
27 #if ENABLE(WEB_AUDIO)
28
29 #include "AudioNodeOutput.h"
30
31 #include "AudioBus.h"
32 #include "AudioContext.h"
33 #include "AudioNodeInput.h"
34 #include <wtf/Threading.h>
35
36 namespace WebCore {
37
AudioNodeOutput(AudioNode * node,unsigned numberOfChannels)38 AudioNodeOutput::AudioNodeOutput(AudioNode* node, unsigned numberOfChannels)
39 : m_node(node)
40 , m_numberOfChannels(numberOfChannels)
41 , m_desiredNumberOfChannels(numberOfChannels)
42 , m_internalOutputBus(0)
43 , m_actualDestinationBus(0)
44 , m_isEnabled(true)
45 , m_renderingFanOutCount(0)
46 {
47 m_monoInternalBus = adoptPtr(new AudioBus(1, AudioNode::ProcessingSizeInFrames));
48 m_stereoInternalBus = adoptPtr(new AudioBus(2, AudioNode::ProcessingSizeInFrames));
49 setInternalBus();
50 }
51
setNumberOfChannels(unsigned numberOfChannels)52 void AudioNodeOutput::setNumberOfChannels(unsigned numberOfChannels)
53 {
54 ASSERT(context()->isGraphOwner());
55
56 m_desiredNumberOfChannels = numberOfChannels;
57
58 if (context()->isAudioThread()) {
59 // If we're in the audio thread then we can take care of it right away (we should be at the very start or end of a rendering quantum).
60 updateNumberOfChannels();
61 } else {
62 // Let the context take care of it in the audio thread in the pre and post render tasks.
63 context()->markAudioNodeOutputDirty(this);
64 }
65 }
66
setInternalBus()67 void AudioNodeOutput::setInternalBus()
68 {
69 switch (m_numberOfChannels) {
70 case 0:
71 case 1:
72 m_internalOutputBus = m_monoInternalBus.get();
73 break;
74 case 2:
75 m_internalOutputBus = m_stereoInternalBus.get();
76 break;
77 default:
78 // FIXME: later we can fully implement more than stereo, 5.1, etc.
79 ASSERT_NOT_REACHED();
80 }
81
82 // This may later be changed in pull() to point to an in-place bus with the same number of channels.
83 m_actualDestinationBus = m_internalOutputBus;
84 }
85
updateRenderingState()86 void AudioNodeOutput::updateRenderingState()
87 {
88 updateNumberOfChannels();
89 m_renderingFanOutCount = fanOutCount();
90 }
91
updateNumberOfChannels()92 void AudioNodeOutput::updateNumberOfChannels()
93 {
94 ASSERT(context()->isAudioThread() && context()->isGraphOwner());
95
96 if (m_numberOfChannels != m_desiredNumberOfChannels) {
97 m_numberOfChannels = m_desiredNumberOfChannels;
98 setInternalBus();
99 propagateChannelCount();
100 }
101 }
102
propagateChannelCount()103 void AudioNodeOutput::propagateChannelCount()
104 {
105 ASSERT(context()->isAudioThread() && context()->isGraphOwner());
106
107 if (isChannelCountKnown()) {
108 // Announce to any nodes we're connected to that we changed our channel count for its input.
109 for (InputsIterator i = m_inputs.begin(); i != m_inputs.end(); ++i) {
110 AudioNodeInput* input = *i;
111 AudioNode* connectionNode = input->node();
112 connectionNode->checkNumberOfChannelsForInput(input);
113 }
114 }
115 }
116
pull(AudioBus * inPlaceBus,size_t framesToProcess)117 AudioBus* AudioNodeOutput::pull(AudioBus* inPlaceBus, size_t framesToProcess)
118 {
119 ASSERT(context()->isAudioThread());
120 ASSERT(m_renderingFanOutCount > 0);
121
122 // Causes our AudioNode to process if it hasn't already for this render quantum.
123 // We try to do in-place processing (using inPlaceBus) if at all possible,
124 // but we can't process in-place if we're connected to more than one input (fan-out > 1).
125 // In this case pull() is called multiple times per rendering quantum, and the processIfNecessary() call below will
126 // cause our node to process() only the first time, caching the output in m_internalOutputBus for subsequent calls.
127
128 bool isInPlace = inPlaceBus && inPlaceBus->numberOfChannels() == numberOfChannels() && m_renderingFanOutCount == 1;
129
130 // Setup the actual destination bus for processing when our node's process() method gets called in processIfNecessary() below.
131 m_actualDestinationBus = isInPlace ? inPlaceBus : m_internalOutputBus;
132
133 node()->processIfNecessary(framesToProcess);
134 return m_actualDestinationBus;
135 }
136
bus() const137 AudioBus* AudioNodeOutput::bus() const
138 {
139 ASSERT(const_cast<AudioNodeOutput*>(this)->context()->isAudioThread());
140 ASSERT(m_actualDestinationBus);
141 return m_actualDestinationBus;
142 }
143
renderingFanOutCount() const144 unsigned AudioNodeOutput::renderingFanOutCount() const
145 {
146 return m_renderingFanOutCount;
147 }
148
fanOutCount()149 unsigned AudioNodeOutput::fanOutCount()
150 {
151 ASSERT(context()->isGraphOwner());
152 return m_inputs.size();
153 }
154
addInput(AudioNodeInput * input)155 void AudioNodeOutput::addInput(AudioNodeInput* input)
156 {
157 ASSERT(context()->isGraphOwner());
158
159 ASSERT(input);
160 if (!input)
161 return;
162
163 m_inputs.add(input);
164 }
165
removeInput(AudioNodeInput * input)166 void AudioNodeOutput::removeInput(AudioNodeInput* input)
167 {
168 ASSERT(context()->isGraphOwner());
169
170 ASSERT(input);
171 if (!input)
172 return;
173
174 m_inputs.remove(input);
175 }
176
disconnectAllInputs()177 void AudioNodeOutput::disconnectAllInputs()
178 {
179 ASSERT(context()->isGraphOwner());
180
181 // AudioNodeInput::disconnect() changes m_inputs by calling removeInput().
182 while (!m_inputs.isEmpty()) {
183 AudioNodeInput* input = *m_inputs.begin();
184 input->disconnect(this);
185 }
186 }
187
disable()188 void AudioNodeOutput::disable()
189 {
190 ASSERT(context()->isGraphOwner());
191
192 if (m_isEnabled) {
193 for (InputsIterator i = m_inputs.begin(); i != m_inputs.end(); ++i) {
194 AudioNodeInput* input = *i;
195 input->disable(this);
196 }
197 m_isEnabled = false;
198 }
199 }
200
enable()201 void AudioNodeOutput::enable()
202 {
203 ASSERT(context()->isGraphOwner());
204
205 if (!m_isEnabled) {
206 for (InputsIterator i = m_inputs.begin(); i != m_inputs.end(); ++i) {
207 AudioNodeInput* input = *i;
208 input->enable(this);
209 }
210 m_isEnabled = true;
211 }
212 }
213
214 } // namespace WebCore
215
216 #endif // ENABLE(WEB_AUDIO)
217