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1 /*
2  * Copyright (C) 2010, Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1.  Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2.  Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16  * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
17  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
20  * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23  */
24 
25 #include "config.h"
26 
27 #if ENABLE(WEB_AUDIO)
28 
29 #include "AudioNodeOutput.h"
30 
31 #include "AudioBus.h"
32 #include "AudioContext.h"
33 #include "AudioNodeInput.h"
34 #include <wtf/Threading.h>
35 
36 namespace WebCore {
37 
AudioNodeOutput(AudioNode * node,unsigned numberOfChannels)38 AudioNodeOutput::AudioNodeOutput(AudioNode* node, unsigned numberOfChannels)
39     : m_node(node)
40     , m_numberOfChannels(numberOfChannels)
41     , m_desiredNumberOfChannels(numberOfChannels)
42     , m_internalOutputBus(0)
43     , m_actualDestinationBus(0)
44     , m_isEnabled(true)
45     , m_renderingFanOutCount(0)
46 {
47     m_monoInternalBus = adoptPtr(new AudioBus(1, AudioNode::ProcessingSizeInFrames));
48     m_stereoInternalBus = adoptPtr(new AudioBus(2, AudioNode::ProcessingSizeInFrames));
49     setInternalBus();
50 }
51 
setNumberOfChannels(unsigned numberOfChannels)52 void AudioNodeOutput::setNumberOfChannels(unsigned numberOfChannels)
53 {
54     ASSERT(context()->isGraphOwner());
55 
56     m_desiredNumberOfChannels = numberOfChannels;
57 
58     if (context()->isAudioThread()) {
59         // If we're in the audio thread then we can take care of it right away (we should be at the very start or end of a rendering quantum).
60         updateNumberOfChannels();
61     } else {
62         // Let the context take care of it in the audio thread in the pre and post render tasks.
63         context()->markAudioNodeOutputDirty(this);
64     }
65 }
66 
setInternalBus()67 void AudioNodeOutput::setInternalBus()
68 {
69     switch (m_numberOfChannels) {
70     case 0:
71     case 1:
72         m_internalOutputBus = m_monoInternalBus.get();
73         break;
74     case 2:
75         m_internalOutputBus = m_stereoInternalBus.get();
76         break;
77     default:
78         // FIXME: later we can fully implement more than stereo, 5.1, etc.
79         ASSERT_NOT_REACHED();
80     }
81 
82     // This may later be changed in pull() to point to an in-place bus with the same number of channels.
83     m_actualDestinationBus = m_internalOutputBus;
84 }
85 
updateRenderingState()86 void AudioNodeOutput::updateRenderingState()
87 {
88     updateNumberOfChannels();
89     m_renderingFanOutCount = fanOutCount();
90 }
91 
updateNumberOfChannels()92 void AudioNodeOutput::updateNumberOfChannels()
93 {
94     ASSERT(context()->isAudioThread() && context()->isGraphOwner());
95 
96     if (m_numberOfChannels != m_desiredNumberOfChannels) {
97         m_numberOfChannels = m_desiredNumberOfChannels;
98         setInternalBus();
99         propagateChannelCount();
100     }
101 }
102 
propagateChannelCount()103 void AudioNodeOutput::propagateChannelCount()
104 {
105     ASSERT(context()->isAudioThread() && context()->isGraphOwner());
106 
107     if (isChannelCountKnown()) {
108         // Announce to any nodes we're connected to that we changed our channel count for its input.
109         for (InputsIterator i = m_inputs.begin(); i != m_inputs.end(); ++i) {
110             AudioNodeInput* input = *i;
111             AudioNode* connectionNode = input->node();
112             connectionNode->checkNumberOfChannelsForInput(input);
113         }
114     }
115 }
116 
pull(AudioBus * inPlaceBus,size_t framesToProcess)117 AudioBus* AudioNodeOutput::pull(AudioBus* inPlaceBus, size_t framesToProcess)
118 {
119     ASSERT(context()->isAudioThread());
120     ASSERT(m_renderingFanOutCount > 0);
121 
122     // Causes our AudioNode to process if it hasn't already for this render quantum.
123     // We try to do in-place processing (using inPlaceBus) if at all possible,
124     // but we can't process in-place if we're connected to more than one input (fan-out > 1).
125     // In this case pull() is called multiple times per rendering quantum, and the processIfNecessary() call below will
126     // cause our node to process() only the first time, caching the output in m_internalOutputBus for subsequent calls.
127 
128     bool isInPlace = inPlaceBus && inPlaceBus->numberOfChannels() == numberOfChannels() && m_renderingFanOutCount == 1;
129 
130     // Setup the actual destination bus for processing when our node's process() method gets called in processIfNecessary() below.
131     m_actualDestinationBus = isInPlace ? inPlaceBus : m_internalOutputBus;
132 
133     node()->processIfNecessary(framesToProcess);
134     return m_actualDestinationBus;
135 }
136 
bus() const137 AudioBus* AudioNodeOutput::bus() const
138 {
139     ASSERT(const_cast<AudioNodeOutput*>(this)->context()->isAudioThread());
140     ASSERT(m_actualDestinationBus);
141     return m_actualDestinationBus;
142 }
143 
renderingFanOutCount() const144 unsigned AudioNodeOutput::renderingFanOutCount() const
145 {
146     return m_renderingFanOutCount;
147 }
148 
fanOutCount()149 unsigned AudioNodeOutput::fanOutCount()
150 {
151     ASSERT(context()->isGraphOwner());
152     return m_inputs.size();
153 }
154 
addInput(AudioNodeInput * input)155 void AudioNodeOutput::addInput(AudioNodeInput* input)
156 {
157     ASSERT(context()->isGraphOwner());
158 
159     ASSERT(input);
160     if (!input)
161         return;
162 
163     m_inputs.add(input);
164 }
165 
removeInput(AudioNodeInput * input)166 void AudioNodeOutput::removeInput(AudioNodeInput* input)
167 {
168     ASSERT(context()->isGraphOwner());
169 
170     ASSERT(input);
171     if (!input)
172         return;
173 
174     m_inputs.remove(input);
175 }
176 
disconnectAllInputs()177 void AudioNodeOutput::disconnectAllInputs()
178 {
179     ASSERT(context()->isGraphOwner());
180 
181     // AudioNodeInput::disconnect() changes m_inputs by calling removeInput().
182     while (!m_inputs.isEmpty()) {
183         AudioNodeInput* input = *m_inputs.begin();
184         input->disconnect(this);
185     }
186 }
187 
disable()188 void AudioNodeOutput::disable()
189 {
190     ASSERT(context()->isGraphOwner());
191 
192     if (m_isEnabled) {
193         for (InputsIterator i = m_inputs.begin(); i != m_inputs.end(); ++i) {
194             AudioNodeInput* input = *i;
195             input->disable(this);
196         }
197         m_isEnabled = false;
198     }
199 }
200 
enable()201 void AudioNodeOutput::enable()
202 {
203     ASSERT(context()->isGraphOwner());
204 
205     if (!m_isEnabled) {
206         for (InputsIterator i = m_inputs.begin(); i != m_inputs.end(); ++i) {
207             AudioNodeInput* input = *i;
208             input->enable(this);
209         }
210         m_isEnabled = true;
211     }
212 }
213 
214 } // namespace WebCore
215 
216 #endif // ENABLE(WEB_AUDIO)
217