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1 /*
2  * Copyright (C) 2010, Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1.  Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2.  Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16  * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
17  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
20  * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23  */
24 
25 #ifndef AudioPannerNode_h
26 #define AudioPannerNode_h
27 
28 #include "AudioBus.h"
29 #include "AudioGain.h"
30 #include "AudioListener.h"
31 #include "AudioNode.h"
32 #include "Cone.h"
33 #include "Distance.h"
34 #include "FloatPoint3D.h"
35 #include "Panner.h"
36 #include <wtf/OwnPtr.h>
37 
38 namespace WebCore {
39 
40 // AudioPannerNode is an AudioNode with one input and one output.
41 // It positions a sound in 3D space, with the exact effect dependent on the panning model.
42 // It has a position and an orientation in 3D space which is relative to the position and orientation of the context's AudioListener.
43 // A distance effect will attenuate the gain as the position moves away from the listener.
44 // A cone effect will attenuate the gain as the orientation moves away from the listener.
45 // All of these effects follow the OpenAL specification very closely.
46 
47 class AudioPannerNode : public AudioNode {
48 public:
49     // These must be defined as in the .idl file and must match those in the Panner class.
50     enum {
51         EQUALPOWER = 0,
52         HRTF = 1,
53         SOUNDFIELD = 2,
54     };
55 
create(AudioContext * context,double sampleRate)56     static PassRefPtr<AudioPannerNode> create(AudioContext* context, double sampleRate)
57     {
58         return adoptRef(new AudioPannerNode(context, sampleRate));
59     }
60 
61     virtual ~AudioPannerNode();
62 
63     // AudioNode
64     virtual void process(size_t framesToProcess);
65     virtual void pullInputs(size_t framesToProcess);
66     virtual void reset();
67     virtual void initialize();
68     virtual void uninitialize();
69 
70     // Listener
71     AudioListener* listener();
72 
73     // Panning model
panningModel()74     unsigned short panningModel() const { return m_panningModel; }
75     void setPanningModel(unsigned short);
76 
77     // Position
position()78     FloatPoint3D position() const { return m_position; }
setPosition(float x,float y,float z)79     void setPosition(float x, float y, float z) { m_position = FloatPoint3D(x, y, z); }
80 
81     // Orientation
orientation()82     FloatPoint3D orientation() const { return m_position; }
setOrientation(float x,float y,float z)83     void setOrientation(float x, float y, float z) { m_orientation = FloatPoint3D(x, y, z); }
84 
85     // Velocity
velocity()86     FloatPoint3D velocity() const { return m_velocity; }
setVelocity(float x,float y,float z)87     void setVelocity(float x, float y, float z) { m_velocity = FloatPoint3D(x, y, z); }
88 
89     // Distance parameters
distanceModel()90     unsigned short distanceModel() { return m_distanceEffect.model(); }
setDistanceModel(unsigned short model)91     void setDistanceModel(unsigned short model) { m_distanceEffect.setModel(static_cast<DistanceEffect::ModelType>(model), true); }
92 
refDistance()93     float refDistance() { return static_cast<float>(m_distanceEffect.refDistance()); }
setRefDistance(float refDistance)94     void setRefDistance(float refDistance) { m_distanceEffect.setRefDistance(refDistance); }
95 
maxDistance()96     float maxDistance() { return static_cast<float>(m_distanceEffect.maxDistance()); }
setMaxDistance(float maxDistance)97     void setMaxDistance(float maxDistance) { m_distanceEffect.setMaxDistance(maxDistance); }
98 
rolloffFactor()99     float rolloffFactor() { return static_cast<float>(m_distanceEffect.rolloffFactor()); }
setRolloffFactor(float rolloffFactor)100     void setRolloffFactor(float rolloffFactor) { m_distanceEffect.setRolloffFactor(rolloffFactor); }
101 
102     // Sound cones - angles in degrees
coneInnerAngle()103     float coneInnerAngle() const { return static_cast<float>(m_coneEffect.innerAngle()); }
setConeInnerAngle(float angle)104     void setConeInnerAngle(float angle) { m_coneEffect.setInnerAngle(angle); }
105 
coneOuterAngle()106     float coneOuterAngle() const { return static_cast<float>(m_coneEffect.outerAngle()); }
setConeOuterAngle(float angle)107     void setConeOuterAngle(float angle) { m_coneEffect.setOuterAngle(angle); }
108 
coneOuterGain()109     float coneOuterGain() const { return static_cast<float>(m_coneEffect.outerGain()); }
setConeOuterGain(float angle)110     void setConeOuterGain(float angle) { m_coneEffect.setOuterGain(angle); }
111 
112     void getAzimuthElevation(double* outAzimuth, double* outElevation);
113     float dopplerRate();
114 
115     // Accessors for dynamically calculated gain values.
distanceGain()116     AudioGain* distanceGain() { return m_distanceGain.get(); }
coneGain()117     AudioGain* coneGain() { return m_coneGain.get(); }
118 
119 private:
120     AudioPannerNode(AudioContext*, double sampleRate);
121 
122     // Returns the combined distance and cone gain attenuation.
123     float distanceConeGain();
124 
125     // Notifies any AudioBufferSourceNodes connected to us either directly or indirectly about our existence.
126     // This is in order to handle the pitch change necessary for the doppler shift.
127     void notifyAudioSourcesConnectedToNode(AudioNode*);
128 
129     OwnPtr<Panner> m_panner;
130     unsigned m_panningModel;
131 
132     FloatPoint3D m_position;
133     FloatPoint3D m_orientation;
134     FloatPoint3D m_velocity;
135 
136     // Gain
137     RefPtr<AudioGain> m_distanceGain;
138     RefPtr<AudioGain> m_coneGain;
139     DistanceEffect m_distanceEffect;
140     ConeEffect m_coneEffect;
141     double m_lastGain;
142 
143     unsigned m_connectionCount;
144 };
145 
146 } // namespace WebCore
147 
148 #endif // AudioPannerNode_h
149