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1<html>
2  <body style="margin: 0">
3    <canvas width="100" height="100"></canvas>
4  </body>
5</html>
6<script>
7    var canvas = document.getElementsByTagName("canvas")[0];
8    gl = canvas.getContext("experimental-webgl");
9    gl.clearColor(0.0, 1.0, 0.0, 1.0);
10    gl.viewport(0, 0, canvas.width, canvas.height);
11
12    var vertexShader = gl.createShader(gl.VERTEX_SHADER);
13    gl.shaderSource(vertexShader, "attribute vec4 vPosition;\nvoid main() { gl_Position = vPosition; }");
14    gl.compileShader(vertexShader);
15
16    var fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
17    gl.shaderSource(fragmentShader, "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }");
18    gl.compileShader(fragmentShader);
19
20    var shaderProgram = gl.createProgram();
21    gl.attachShader(shaderProgram, vertexShader);
22    gl.attachShader(shaderProgram, fragmentShader);
23    gl.bindAttribLocation(shaderProgram, 0, "vPosition");
24    gl.linkProgram(shaderProgram);
25
26    gl.useProgram(shaderProgram);
27
28    var buffer = gl.createBuffer();
29    gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
30
31    var vertices = [-1.0, -1.0,
32                    0.0, 0.0,
33                    1.0, -1.0];
34    var seedX = -1.0;
35    var seedY = 1.0;
36    vertices
37    gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);
38
39
40    gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
41    gl.enableVertexAttribArray(0);
42    gl.clear(gl.COLOR_BUFFER_BIT);
43    gl.drawArrays(gl.TRIANGLES, 0, 3);
44    gl.flush();
45    gl.finish();
46</script>
47