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1 /*
2  * Copyright (C) 2006 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.view;
18 
19 import android.content.pm.ActivityInfo;
20 import android.graphics.PixelFormat;
21 import android.os.IBinder;
22 import android.os.Parcel;
23 import android.os.Parcelable;
24 import android.text.TextUtils;
25 import android.util.Log;
26 
27 
28 /**
29  * The interface that apps use to talk to the window manager.
30  * <p>
31  * Use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code> to get one of these.
32  *
33  * @see android.content.Context#getSystemService
34  * @see android.content.Context#WINDOW_SERVICE
35  */
36 public interface WindowManager extends ViewManager {
37     /**
38      * Exception that is thrown when trying to add view whose
39      * {@link WindowManager.LayoutParams} {@link WindowManager.LayoutParams#token}
40      * is invalid.
41      */
42     public static class BadTokenException extends RuntimeException {
BadTokenException()43         public BadTokenException() {
44         }
45 
BadTokenException(String name)46         public BadTokenException(String name) {
47             super(name);
48         }
49     }
50 
51     /**
52      * Use this method to get the default Display object.
53      *
54      * @return default Display object
55      */
getDefaultDisplay()56     public Display getDefaultDisplay();
57 
58     /**
59      * Special variation of {@link #removeView} that immediately invokes
60      * the given view hierarchy's {@link View#onDetachedFromWindow()
61      * View.onDetachedFromWindow()} methods before returning.  This is not
62      * for normal applications; using it correctly requires great care.
63      *
64      * @param view The view to be removed.
65      */
removeViewImmediate(View view)66     public void removeViewImmediate(View view);
67 
68     /**
69      * Return true if this window manager is configured to request hardware
70      * accelerated windows.  This does <em>not</em> guarantee that they will
71      * actually be accelerated, since that depends on the device supporting them.
72      * @hide
73      */
isHardwareAccelerated()74     public boolean isHardwareAccelerated();
75 
76     public static class LayoutParams extends ViewGroup.LayoutParams
77             implements Parcelable {
78         /**
79          * X position for this window.  With the default gravity it is ignored.
80          * When using {@link Gravity#LEFT} or {@link Gravity#START} or {@link Gravity#RIGHT} or
81          * {@link Gravity#END} it provides an offset from the given edge.
82          */
83         @ViewDebug.ExportedProperty
84         public int x;
85 
86         /**
87          * Y position for this window.  With the default gravity it is ignored.
88          * When using {@link Gravity#TOP} or {@link Gravity#BOTTOM} it provides
89          * an offset from the given edge.
90          */
91         @ViewDebug.ExportedProperty
92         public int y;
93 
94         /**
95          * Indicates how much of the extra space will be allocated horizontally
96          * to the view associated with these LayoutParams. Specify 0 if the view
97          * should not be stretched. Otherwise the extra pixels will be pro-rated
98          * among all views whose weight is greater than 0.
99          */
100         @ViewDebug.ExportedProperty
101         public float horizontalWeight;
102 
103         /**
104          * Indicates how much of the extra space will be allocated vertically
105          * to the view associated with these LayoutParams. Specify 0 if the view
106          * should not be stretched. Otherwise the extra pixels will be pro-rated
107          * among all views whose weight is greater than 0.
108          */
109         @ViewDebug.ExportedProperty
110         public float verticalWeight;
111 
112         /**
113          * The general type of window.  There are three main classes of
114          * window types:
115          * <ul>
116          * <li> <strong>Application windows</strong> (ranging from
117          * {@link #FIRST_APPLICATION_WINDOW} to
118          * {@link #LAST_APPLICATION_WINDOW}) are normal top-level application
119          * windows.  For these types of windows, the {@link #token} must be
120          * set to the token of the activity they are a part of (this will
121          * normally be done for you if {@link #token} is null).
122          * <li> <strong>Sub-windows</strong> (ranging from
123          * {@link #FIRST_SUB_WINDOW} to
124          * {@link #LAST_SUB_WINDOW}) are associated with another top-level
125          * window.  For these types of windows, the {@link #token} must be
126          * the token of the window it is attached to.
127          * <li> <strong>System windows</strong> (ranging from
128          * {@link #FIRST_SYSTEM_WINDOW} to
129          * {@link #LAST_SYSTEM_WINDOW}) are special types of windows for
130          * use by the system for specific purposes.  They should not normally
131          * be used by applications, and a special permission is required
132          * to use them.
133          * </ul>
134          *
135          * @see #TYPE_BASE_APPLICATION
136          * @see #TYPE_APPLICATION
137          * @see #TYPE_APPLICATION_STARTING
138          * @see #TYPE_APPLICATION_PANEL
139          * @see #TYPE_APPLICATION_MEDIA
140          * @see #TYPE_APPLICATION_SUB_PANEL
141          * @see #TYPE_APPLICATION_ATTACHED_DIALOG
142          * @see #TYPE_STATUS_BAR
143          * @see #TYPE_SEARCH_BAR
144          * @see #TYPE_PHONE
145          * @see #TYPE_SYSTEM_ALERT
146          * @see #TYPE_KEYGUARD
147          * @see #TYPE_TOAST
148          * @see #TYPE_SYSTEM_OVERLAY
149          * @see #TYPE_PRIORITY_PHONE
150          * @see #TYPE_STATUS_BAR_PANEL
151          * @see #TYPE_SYSTEM_DIALOG
152          * @see #TYPE_KEYGUARD_DIALOG
153          * @see #TYPE_SYSTEM_ERROR
154          * @see #TYPE_INPUT_METHOD
155          * @see #TYPE_INPUT_METHOD_DIALOG
156          */
157         @ViewDebug.ExportedProperty(mapping = {
158             @ViewDebug.IntToString(from = TYPE_BASE_APPLICATION, to = "TYPE_BASE_APPLICATION"),
159             @ViewDebug.IntToString(from = TYPE_APPLICATION, to = "TYPE_APPLICATION"),
160             @ViewDebug.IntToString(from = TYPE_APPLICATION_STARTING, to = "TYPE_APPLICATION_STARTING"),
161             @ViewDebug.IntToString(from = TYPE_APPLICATION_PANEL, to = "TYPE_APPLICATION_PANEL"),
162             @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA, to = "TYPE_APPLICATION_MEDIA"),
163             @ViewDebug.IntToString(from = TYPE_APPLICATION_SUB_PANEL, to = "TYPE_APPLICATION_SUB_PANEL"),
164             @ViewDebug.IntToString(from = TYPE_APPLICATION_ATTACHED_DIALOG, to = "TYPE_APPLICATION_ATTACHED_DIALOG"),
165             @ViewDebug.IntToString(from = TYPE_STATUS_BAR, to = "TYPE_STATUS_BAR"),
166             @ViewDebug.IntToString(from = TYPE_SEARCH_BAR, to = "TYPE_SEARCH_BAR"),
167             @ViewDebug.IntToString(from = TYPE_PHONE, to = "TYPE_PHONE"),
168             @ViewDebug.IntToString(from = TYPE_SYSTEM_ALERT, to = "TYPE_SYSTEM_ALERT"),
169             @ViewDebug.IntToString(from = TYPE_KEYGUARD, to = "TYPE_KEYGUARD"),
170             @ViewDebug.IntToString(from = TYPE_TOAST, to = "TYPE_TOAST"),
171             @ViewDebug.IntToString(from = TYPE_SYSTEM_OVERLAY, to = "TYPE_SYSTEM_OVERLAY"),
172             @ViewDebug.IntToString(from = TYPE_PRIORITY_PHONE, to = "TYPE_PRIORITY_PHONE"),
173             @ViewDebug.IntToString(from = TYPE_STATUS_BAR_PANEL, to = "TYPE_STATUS_BAR_PANEL"),
174             @ViewDebug.IntToString(from = TYPE_STATUS_BAR_SUB_PANEL, to = "TYPE_STATUS_BAR_SUB_PANEL"),
175             @ViewDebug.IntToString(from = TYPE_SYSTEM_DIALOG, to = "TYPE_SYSTEM_DIALOG"),
176             @ViewDebug.IntToString(from = TYPE_KEYGUARD_DIALOG, to = "TYPE_KEYGUARD_DIALOG"),
177             @ViewDebug.IntToString(from = TYPE_SYSTEM_ERROR, to = "TYPE_SYSTEM_ERROR"),
178             @ViewDebug.IntToString(from = TYPE_INPUT_METHOD, to = "TYPE_INPUT_METHOD"),
179             @ViewDebug.IntToString(from = TYPE_INPUT_METHOD_DIALOG, to = "TYPE_INPUT_METHOD_DIALOG"),
180             @ViewDebug.IntToString(from = TYPE_WALLPAPER, to = "TYPE_WALLPAPER"),
181             @ViewDebug.IntToString(from = TYPE_STATUS_BAR_PANEL, to = "TYPE_STATUS_BAR_PANEL"),
182             @ViewDebug.IntToString(from = TYPE_SECURE_SYSTEM_OVERLAY, to = "TYPE_SECURE_SYSTEM_OVERLAY"),
183             @ViewDebug.IntToString(from = TYPE_DRAG, to = "TYPE_DRAG"),
184             @ViewDebug.IntToString(from = TYPE_STATUS_BAR_SUB_PANEL, to = "TYPE_STATUS_BAR_SUB_PANEL"),
185             @ViewDebug.IntToString(from = TYPE_POINTER, to = "TYPE_POINTER"),
186             @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR, to = "TYPE_NAVIGATION_BAR"),
187             @ViewDebug.IntToString(from = TYPE_VOLUME_OVERLAY, to = "TYPE_VOLUME_OVERLAY"),
188             @ViewDebug.IntToString(from = TYPE_BOOT_PROGRESS, to = "TYPE_BOOT_PROGRESS")
189         })
190         public int type;
191 
192         /**
193          * Start of window types that represent normal application windows.
194          */
195         public static final int FIRST_APPLICATION_WINDOW = 1;
196 
197         /**
198          * Window type: an application window that serves as the "base" window
199          * of the overall application; all other application windows will
200          * appear on top of it.
201          */
202         public static final int TYPE_BASE_APPLICATION   = 1;
203 
204         /**
205          * Window type: a normal application window.  The {@link #token} must be
206          * an Activity token identifying who the window belongs to.
207          */
208         public static final int TYPE_APPLICATION        = 2;
209 
210         /**
211          * Window type: special application window that is displayed while the
212          * application is starting.  Not for use by applications themselves;
213          * this is used by the system to display something until the
214          * application can show its own windows.
215          */
216         public static final int TYPE_APPLICATION_STARTING = 3;
217 
218         /**
219          * End of types of application windows.
220          */
221         public static final int LAST_APPLICATION_WINDOW = 99;
222 
223         /**
224          * Start of types of sub-windows.  The {@link #token} of these windows
225          * must be set to the window they are attached to.  These types of
226          * windows are kept next to their attached window in Z-order, and their
227          * coordinate space is relative to their attached window.
228          */
229         public static final int FIRST_SUB_WINDOW        = 1000;
230 
231         /**
232          * Window type: a panel on top of an application window.  These windows
233          * appear on top of their attached window.
234          */
235         public static final int TYPE_APPLICATION_PANEL  = FIRST_SUB_WINDOW;
236 
237         /**
238          * Window type: window for showing media (e.g. video).  These windows
239          * are displayed behind their attached window.
240          */
241         public static final int TYPE_APPLICATION_MEDIA  = FIRST_SUB_WINDOW+1;
242 
243         /**
244          * Window type: a sub-panel on top of an application window.  These
245          * windows are displayed on top their attached window and any
246          * {@link #TYPE_APPLICATION_PANEL} panels.
247          */
248         public static final int TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2;
249 
250         /** Window type: like {@link #TYPE_APPLICATION_PANEL}, but layout
251          * of the window happens as that of a top-level window, <em>not</em>
252          * as a child of its container.
253          */
254         public static final int TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3;
255 
256         /**
257          * Window type: window for showing overlays on top of media windows.
258          * These windows are displayed between TYPE_APPLICATION_MEDIA and the
259          * application window.  They should be translucent to be useful.  This
260          * is a big ugly hack so:
261          * @hide
262          */
263         public static final int TYPE_APPLICATION_MEDIA_OVERLAY  = FIRST_SUB_WINDOW+4;
264 
265         /**
266          * End of types of sub-windows.
267          */
268         public static final int LAST_SUB_WINDOW         = 1999;
269 
270         /**
271          * Start of system-specific window types.  These are not normally
272          * created by applications.
273          */
274         public static final int FIRST_SYSTEM_WINDOW     = 2000;
275 
276         /**
277          * Window type: the status bar.  There can be only one status bar
278          * window; it is placed at the top of the screen, and all other
279          * windows are shifted down so they are below it.
280          */
281         public static final int TYPE_STATUS_BAR         = FIRST_SYSTEM_WINDOW;
282 
283         /**
284          * Window type: the search bar.  There can be only one search bar
285          * window; it is placed at the top of the screen.
286          */
287         public static final int TYPE_SEARCH_BAR         = FIRST_SYSTEM_WINDOW+1;
288 
289         /**
290          * Window type: phone.  These are non-application windows providing
291          * user interaction with the phone (in particular incoming calls).
292          * These windows are normally placed above all applications, but behind
293          * the status bar.
294          */
295         public static final int TYPE_PHONE              = FIRST_SYSTEM_WINDOW+2;
296 
297         /**
298          * Window type: system window, such as low power alert. These windows
299          * are always on top of application windows.
300          */
301         public static final int TYPE_SYSTEM_ALERT       = FIRST_SYSTEM_WINDOW+3;
302 
303         /**
304          * Window type: keyguard window.
305          */
306         public static final int TYPE_KEYGUARD           = FIRST_SYSTEM_WINDOW+4;
307 
308         /**
309          * Window type: transient notifications.
310          */
311         public static final int TYPE_TOAST              = FIRST_SYSTEM_WINDOW+5;
312 
313         /**
314          * Window type: system overlay windows, which need to be displayed
315          * on top of everything else.  These windows must not take input
316          * focus, or they will interfere with the keyguard.
317          */
318         public static final int TYPE_SYSTEM_OVERLAY     = FIRST_SYSTEM_WINDOW+6;
319 
320         /**
321          * Window type: priority phone UI, which needs to be displayed even if
322          * the keyguard is active.  These windows must not take input
323          * focus, or they will interfere with the keyguard.
324          */
325         public static final int TYPE_PRIORITY_PHONE     = FIRST_SYSTEM_WINDOW+7;
326 
327         /**
328          * Window type: panel that slides out from the status bar
329          */
330         public static final int TYPE_SYSTEM_DIALOG      = FIRST_SYSTEM_WINDOW+8;
331 
332         /**
333          * Window type: dialogs that the keyguard shows
334          */
335         public static final int TYPE_KEYGUARD_DIALOG    = FIRST_SYSTEM_WINDOW+9;
336 
337         /**
338          * Window type: internal system error windows, appear on top of
339          * everything they can.
340          */
341         public static final int TYPE_SYSTEM_ERROR       = FIRST_SYSTEM_WINDOW+10;
342 
343         /**
344          * Window type: internal input methods windows, which appear above
345          * the normal UI.  Application windows may be resized or panned to keep
346          * the input focus visible while this window is displayed.
347          */
348         public static final int TYPE_INPUT_METHOD       = FIRST_SYSTEM_WINDOW+11;
349 
350         /**
351          * Window type: internal input methods dialog windows, which appear above
352          * the current input method window.
353          */
354         public static final int TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12;
355 
356         /**
357          * Window type: wallpaper window, placed behind any window that wants
358          * to sit on top of the wallpaper.
359          */
360         public static final int TYPE_WALLPAPER          = FIRST_SYSTEM_WINDOW+13;
361 
362         /**
363          * Window type: panel that slides out from over the status bar
364          */
365         public static final int TYPE_STATUS_BAR_PANEL   = FIRST_SYSTEM_WINDOW+14;
366 
367         /**
368          * Window type: secure system overlay windows, which need to be displayed
369          * on top of everything else.  These windows must not take input
370          * focus, or they will interfere with the keyguard.
371          *
372          * This is exactly like {@link #TYPE_SYSTEM_OVERLAY} except that only the
373          * system itself is allowed to create these overlays.  Applications cannot
374          * obtain permission to create secure system overlays.
375          * @hide
376          */
377         public static final int TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15;
378 
379         /**
380          * Window type: the drag-and-drop pseudowindow.  There is only one
381          * drag layer (at most), and it is placed on top of all other windows.
382          * @hide
383          */
384         public static final int TYPE_DRAG               = FIRST_SYSTEM_WINDOW+16;
385 
386         /**
387          * Window type: panel that slides out from under the status bar
388          * @hide
389          */
390         public static final int TYPE_STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW+17;
391 
392         /**
393          * Window type: (mouse) pointer
394          * @hide
395          */
396         public static final int TYPE_POINTER = FIRST_SYSTEM_WINDOW+18;
397 
398         /**
399          * Window type: Navigation bar (when distinct from status bar)
400          * @hide
401          */
402         public static final int TYPE_NAVIGATION_BAR = FIRST_SYSTEM_WINDOW+19;
403 
404         /**
405          * Window type: The volume level overlay/dialog shown when the user
406          * changes the system volume.
407          * @hide
408          */
409         public static final int TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20;
410 
411         /**
412          * Window type: The boot progress dialog, goes on top of everything
413          * in the world.
414          * @hide
415          */
416         public static final int TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21;
417 
418         /**
419          * Window type: Fake window to consume touch events when the navigation
420          * bar is hidden.
421          * @hide
422          */
423         public static final int TYPE_HIDDEN_NAV_CONSUMER = FIRST_SYSTEM_WINDOW+22;
424 
425         /**
426          * Window type: Dreams (screen saver) window, just above keyguard.
427          * @hide
428          */
429         public static final int TYPE_DREAM = FIRST_SYSTEM_WINDOW+23;
430 
431         /**
432          * Window type: Navigation bar panel (when navigation bar is distinct from status bar)
433          * @hide
434          */
435         public static final int TYPE_NAVIGATION_BAR_PANEL = FIRST_SYSTEM_WINDOW+24;
436 
437         /**
438          * End of types of system windows.
439          */
440         public static final int LAST_SYSTEM_WINDOW      = 2999;
441 
442         /** @deprecated this is ignored, this value is set automatically when needed. */
443         @Deprecated
444         public static final int MEMORY_TYPE_NORMAL = 0;
445         /** @deprecated this is ignored, this value is set automatically when needed. */
446         @Deprecated
447         public static final int MEMORY_TYPE_HARDWARE = 1;
448         /** @deprecated this is ignored, this value is set automatically when needed. */
449         @Deprecated
450         public static final int MEMORY_TYPE_GPU = 2;
451         /** @deprecated this is ignored, this value is set automatically when needed. */
452         @Deprecated
453         public static final int MEMORY_TYPE_PUSH_BUFFERS = 3;
454 
455         /**
456          * @deprecated this is ignored
457          */
458         @Deprecated
459         public int memoryType;
460 
461         /** Window flag: as long as this window is visible to the user, allow
462          *  the lock screen to activate while the screen is on.
463          *  This can be used independently, or in combination with
464          *  {@link #FLAG_KEEP_SCREEN_ON} and/or {@link #FLAG_SHOW_WHEN_LOCKED} */
465         public static final int FLAG_ALLOW_LOCK_WHILE_SCREEN_ON     = 0x00000001;
466 
467         /** Window flag: everything behind this window will be dimmed.
468          *  Use {@link #dimAmount} to control the amount of dim. */
469         public static final int FLAG_DIM_BEHIND        = 0x00000002;
470 
471         /** Window flag: blur everything behind this window.
472          * @deprecated Blurring is no longer supported. */
473         @Deprecated
474         public static final int FLAG_BLUR_BEHIND        = 0x00000004;
475 
476         /** Window flag: this window won't ever get key input focus, so the
477          * user can not send key or other button events to it.  Those will
478          * instead go to whatever focusable window is behind it.  This flag
479          * will also enable {@link #FLAG_NOT_TOUCH_MODAL} whether or not that
480          * is explicitly set.
481          *
482          * <p>Setting this flag also implies that the window will not need to
483          * interact with
484          * a soft input method, so it will be Z-ordered and positioned
485          * independently of any active input method (typically this means it
486          * gets Z-ordered on top of the input method, so it can use the full
487          * screen for its content and cover the input method if needed.  You
488          * can use {@link #FLAG_ALT_FOCUSABLE_IM} to modify this behavior. */
489         public static final int FLAG_NOT_FOCUSABLE      = 0x00000008;
490 
491         /** Window flag: this window can never receive touch events. */
492         public static final int FLAG_NOT_TOUCHABLE      = 0x00000010;
493 
494         /** Window flag: Even when this window is focusable (its
495          * {@link #FLAG_NOT_FOCUSABLE is not set), allow any pointer events
496          * outside of the window to be sent to the windows behind it.  Otherwise
497          * it will consume all pointer events itself, regardless of whether they
498          * are inside of the window. */
499         public static final int FLAG_NOT_TOUCH_MODAL    = 0x00000020;
500 
501         /** Window flag: When set, if the device is asleep when the touch
502          * screen is pressed, you will receive this first touch event.  Usually
503          * the first touch event is consumed by the system since the user can
504          * not see what they are pressing on.
505          */
506         public static final int FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040;
507 
508         /** Window flag: as long as this window is visible to the user, keep
509          *  the device's screen turned on and bright. */
510         public static final int FLAG_KEEP_SCREEN_ON     = 0x00000080;
511 
512         /** Window flag: place the window within the entire screen, ignoring
513          *  decorations around the border (a.k.a. the status bar).  The
514          *  window must correctly position its contents to take the screen
515          *  decoration into account.  This flag is normally set for you
516          *  by Window as described in {@link Window#setFlags}. */
517         public static final int FLAG_LAYOUT_IN_SCREEN   = 0x00000100;
518 
519         /** Window flag: allow window to extend outside of the screen. */
520         public static final int FLAG_LAYOUT_NO_LIMITS   = 0x00000200;
521 
522         /** Window flag: Hide all screen decorations (e.g. status bar) while
523          * this window is displayed.  This allows the window to use the entire
524          * display space for itself -- the status bar will be hidden when
525          * an app window with this flag set is on the top layer. */
526         public static final int FLAG_FULLSCREEN      = 0x00000400;
527 
528         /** Window flag: Override {@link #FLAG_FULLSCREEN and force the
529          *  screen decorations (such as status bar) to be shown. */
530         public static final int FLAG_FORCE_NOT_FULLSCREEN   = 0x00000800;
531 
532         /** Window flag: turn on dithering when compositing this window to
533          *  the screen. */
534         public static final int FLAG_DITHER             = 0x00001000;
535 
536         /** Window flag: don't allow screen shots while this window is
537          * displayed. Maps to Surface.SECURE. */
538         public static final int FLAG_SECURE             = 0x00002000;
539 
540         /** Window flag: a special mode where the layout parameters are used
541          * to perform scaling of the surface when it is composited to the
542          * screen. */
543         public static final int FLAG_SCALED             = 0x00004000;
544 
545         /** Window flag: intended for windows that will often be used when the user is
546          * holding the screen against their face, it will aggressively filter the event
547          * stream to prevent unintended presses in this situation that may not be
548          * desired for a particular window, when such an event stream is detected, the
549          * application will receive a CANCEL motion event to indicate this so applications
550          * can handle this accordingly by taking no action on the event
551          * until the finger is released. */
552         public static final int FLAG_IGNORE_CHEEK_PRESSES    = 0x00008000;
553 
554         /** Window flag: a special option only for use in combination with
555          * {@link #FLAG_LAYOUT_IN_SCREEN}.  When requesting layout in the
556          * screen your window may appear on top of or behind screen decorations
557          * such as the status bar.  By also including this flag, the window
558          * manager will report the inset rectangle needed to ensure your
559          * content is not covered by screen decorations.  This flag is normally
560          * set for you by Window as described in {@link Window#setFlags}.*/
561         public static final int FLAG_LAYOUT_INSET_DECOR = 0x00010000;
562 
563         /** Window flag: invert the state of {@link #FLAG_NOT_FOCUSABLE} with
564          * respect to how this window interacts with the current method.  That
565          * is, if FLAG_NOT_FOCUSABLE is set and this flag is set, then the
566          * window will behave as if it needs to interact with the input method
567          * and thus be placed behind/away from it; if FLAG_NOT_FOCUSABLE is
568          * not set and this flag is set, then the window will behave as if it
569          * doesn't need to interact with the input method and can be placed
570          * to use more space and cover the input method.
571          */
572         public static final int FLAG_ALT_FOCUSABLE_IM = 0x00020000;
573 
574         /** Window flag: if you have set {@link #FLAG_NOT_TOUCH_MODAL}, you
575          * can set this flag to receive a single special MotionEvent with
576          * the action
577          * {@link MotionEvent#ACTION_OUTSIDE MotionEvent.ACTION_OUTSIDE} for
578          * touches that occur outside of your window.  Note that you will not
579          * receive the full down/move/up gesture, only the location of the
580          * first down as an ACTION_OUTSIDE.
581          */
582         public static final int FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000;
583 
584         /** Window flag: special flag to let windows be shown when the screen
585          * is locked. This will let application windows take precedence over
586          * key guard or any other lock screens. Can be used with
587          * {@link #FLAG_KEEP_SCREEN_ON} to turn screen on and display windows
588          * directly before showing the key guard window.  Can be used with
589          * {@link #FLAG_DISMISS_KEYGUARD} to automatically fully dismisss
590          * non-secure keyguards.  This flag only applies to the top-most
591          * full-screen window.
592          */
593         public static final int FLAG_SHOW_WHEN_LOCKED = 0x00080000;
594 
595         /** Window flag: ask that the system wallpaper be shown behind
596          * your window.  The window surface must be translucent to be able
597          * to actually see the wallpaper behind it; this flag just ensures
598          * that the wallpaper surface will be there if this window actually
599          * has translucent regions.
600          */
601         public static final int FLAG_SHOW_WALLPAPER = 0x00100000;
602 
603         /** Window flag: when set as a window is being added or made
604          * visible, once the window has been shown then the system will
605          * poke the power manager's user activity (as if the user had woken
606          * up the device) to turn the screen on. */
607         public static final int FLAG_TURN_SCREEN_ON = 0x00200000;
608 
609         /** Window flag: when set the window will cause the keyguard to
610          * be dismissed, only if it is not a secure lock keyguard.  Because such
611          * a keyguard is not needed for security, it will never re-appear if
612          * the user navigates to another window (in contrast to
613          * {@link #FLAG_SHOW_WHEN_LOCKED}, which will only temporarily
614          * hide both secure and non-secure keyguards but ensure they reappear
615          * when the user moves to another UI that doesn't hide them).
616          * If the keyguard is currently active and is secure (requires an
617          * unlock pattern) than the user will still need to confirm it before
618          * seeing this window, unless {@link #FLAG_SHOW_WHEN_LOCKED} has
619          * also been set.
620          */
621         public static final int FLAG_DISMISS_KEYGUARD = 0x00400000;
622 
623         /** Window flag: when set the window will accept for touch events
624          * outside of its bounds to be sent to other windows that also
625          * support split touch.  When this flag is not set, the first pointer
626          * that goes down determines the window to which all subsequent touches
627          * go until all pointers go up.  When this flag is set, each pointer
628          * (not necessarily the first) that goes down determines the window
629          * to which all subsequent touches of that pointer will go until that
630          * pointer goes up thereby enabling touches with multiple pointers
631          * to be split across multiple windows.
632          */
633         public static final int FLAG_SPLIT_TOUCH = 0x00800000;
634 
635         /**
636          * <p>Indicates whether this window should be hardware accelerated.
637          * Requesting hardware acceleration does not guarantee it will happen.</p>
638          *
639          * <p>This flag can be controlled programmatically <em>only</em> to enable
640          * hardware acceleration. To enable hardware acceleration for a given
641          * window programmatically, do the following:</p>
642          *
643          * <pre>
644          * Window w = activity.getWindow(); // in Activity's onCreate() for instance
645          * w.setFlags(WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED,
646          *         WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED);
647          * </pre>
648          *
649          * <p>It is important to remember that this flag <strong>must</strong>
650          * be set before setting the content view of your activity or dialog.</p>
651          *
652          * <p>This flag cannot be used to disable hardware acceleration after it
653          * was enabled in your manifest using
654          * {@link android.R.attr#hardwareAccelerated}. If you need to selectively
655          * and programmatically disable hardware acceleration (for automated testing
656          * for instance), make sure it is turned off in your manifest and enable it
657          * on your activity or dialog when you need it instead, using the method
658          * described above.</p>
659          *
660          * <p>This flag is automatically set by the system if the
661          * {@link android.R.attr#hardwareAccelerated android:hardwareAccelerated}
662          * XML attribute is set to true on an activity or on the application.</p>
663          */
664         public static final int FLAG_HARDWARE_ACCELERATED = 0x01000000;
665 
666         // ----- HIDDEN FLAGS.
667         // These start at the high bit and go down.
668 
669         /** Window flag: Enable touches to slide out of a window into neighboring
670          * windows in mid-gesture instead of being captured for the duration of
671          * the gesture.
672          *
673          * This flag changes the behavior of touch focus for this window only.
674          * Touches can slide out of the window but they cannot necessarily slide
675          * back in (unless the other window with touch focus permits it).
676          *
677          * {@hide}
678          */
679         public static final int FLAG_SLIPPERY = 0x04000000;
680 
681         /**
682          * Flag for a window belonging to an activity that responds to {@link KeyEvent#KEYCODE_MENU}
683          * and therefore needs a Menu key. For devices where Menu is a physical button this flag is
684          * ignored, but on devices where the Menu key is drawn in software it may be hidden unless
685          * this flag is set.
686          *
687          * (Note that Action Bars, when available, are the preferred way to offer additional
688          * functions otherwise accessed via an options menu.)
689          *
690          * {@hide}
691          */
692         public static final int FLAG_NEEDS_MENU_KEY = 0x08000000;
693 
694         /** Window flag: special flag to limit the size of the window to be
695          * original size ([320x480] x density). Used to create window for applications
696          * running under compatibility mode.
697          *
698          * {@hide} */
699         public static final int FLAG_COMPATIBLE_WINDOW = 0x20000000;
700 
701         /** Window flag: a special option intended for system dialogs.  When
702          * this flag is set, the window will demand focus unconditionally when
703          * it is created.
704          * {@hide} */
705         public static final int FLAG_SYSTEM_ERROR = 0x40000000;
706 
707         /**
708          * Various behavioral options/flags.  Default is none.
709          *
710          * @see #FLAG_ALLOW_LOCK_WHILE_SCREEN_ON
711          * @see #FLAG_DIM_BEHIND
712          * @see #FLAG_NOT_FOCUSABLE
713          * @see #FLAG_NOT_TOUCHABLE
714          * @see #FLAG_NOT_TOUCH_MODAL
715          * @see #FLAG_TOUCHABLE_WHEN_WAKING
716          * @see #FLAG_KEEP_SCREEN_ON
717          * @see #FLAG_LAYOUT_IN_SCREEN
718          * @see #FLAG_LAYOUT_NO_LIMITS
719          * @see #FLAG_FULLSCREEN
720          * @see #FLAG_FORCE_NOT_FULLSCREEN
721          * @see #FLAG_DITHER
722          * @see #FLAG_SECURE
723          * @see #FLAG_SCALED
724          * @see #FLAG_IGNORE_CHEEK_PRESSES
725          * @see #FLAG_LAYOUT_INSET_DECOR
726          * @see #FLAG_ALT_FOCUSABLE_IM
727          * @see #FLAG_WATCH_OUTSIDE_TOUCH
728          * @see #FLAG_SHOW_WHEN_LOCKED
729          * @see #FLAG_SHOW_WALLPAPER
730          * @see #FLAG_TURN_SCREEN_ON
731          * @see #FLAG_DISMISS_KEYGUARD
732          * @see #FLAG_SPLIT_TOUCH
733          * @see #FLAG_HARDWARE_ACCELERATED
734          */
735         @ViewDebug.ExportedProperty(flagMapping = {
736             @ViewDebug.FlagToString(mask = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON, equals = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON,
737                     name = "FLAG_ALLOW_LOCK_WHILE_SCREEN_ON"),
738             @ViewDebug.FlagToString(mask = FLAG_DIM_BEHIND, equals = FLAG_DIM_BEHIND,
739                     name = "FLAG_DIM_BEHIND"),
740             @ViewDebug.FlagToString(mask = FLAG_BLUR_BEHIND, equals = FLAG_BLUR_BEHIND,
741                     name = "FLAG_BLUR_BEHIND"),
742             @ViewDebug.FlagToString(mask = FLAG_NOT_FOCUSABLE, equals = FLAG_NOT_FOCUSABLE,
743                     name = "FLAG_NOT_FOCUSABLE"),
744             @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCHABLE, equals = FLAG_NOT_TOUCHABLE,
745                     name = "FLAG_NOT_TOUCHABLE"),
746             @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCH_MODAL, equals = FLAG_NOT_TOUCH_MODAL,
747                     name = "FLAG_NOT_TOUCH_MODAL"),
748             @ViewDebug.FlagToString(mask = FLAG_TOUCHABLE_WHEN_WAKING, equals = FLAG_TOUCHABLE_WHEN_WAKING,
749                     name = "FLAG_TOUCHABLE_WHEN_WAKING"),
750             @ViewDebug.FlagToString(mask = FLAG_KEEP_SCREEN_ON, equals = FLAG_KEEP_SCREEN_ON,
751                     name = "FLAG_KEEP_SCREEN_ON"),
752             @ViewDebug.FlagToString(mask = FLAG_LAYOUT_IN_SCREEN, equals = FLAG_LAYOUT_IN_SCREEN,
753                     name = "FLAG_LAYOUT_IN_SCREEN"),
754             @ViewDebug.FlagToString(mask = FLAG_LAYOUT_NO_LIMITS, equals = FLAG_LAYOUT_NO_LIMITS,
755                     name = "FLAG_LAYOUT_NO_LIMITS"),
756             @ViewDebug.FlagToString(mask = FLAG_FULLSCREEN, equals = FLAG_FULLSCREEN,
757                     name = "FLAG_FULLSCREEN"),
758             @ViewDebug.FlagToString(mask = FLAG_FORCE_NOT_FULLSCREEN, equals = FLAG_FORCE_NOT_FULLSCREEN,
759                     name = "FLAG_FORCE_NOT_FULLSCREEN"),
760             @ViewDebug.FlagToString(mask = FLAG_DITHER, equals = FLAG_DITHER,
761                     name = "FLAG_DITHER"),
762             @ViewDebug.FlagToString(mask = FLAG_SECURE, equals = FLAG_SECURE,
763                     name = "FLAG_SECURE"),
764             @ViewDebug.FlagToString(mask = FLAG_SCALED, equals = FLAG_SCALED,
765                     name = "FLAG_SCALED"),
766             @ViewDebug.FlagToString(mask = FLAG_IGNORE_CHEEK_PRESSES, equals = FLAG_IGNORE_CHEEK_PRESSES,
767                     name = "FLAG_IGNORE_CHEEK_PRESSES"),
768             @ViewDebug.FlagToString(mask = FLAG_LAYOUT_INSET_DECOR, equals = FLAG_LAYOUT_INSET_DECOR,
769                     name = "FLAG_LAYOUT_INSET_DECOR"),
770             @ViewDebug.FlagToString(mask = FLAG_ALT_FOCUSABLE_IM, equals = FLAG_ALT_FOCUSABLE_IM,
771                     name = "FLAG_ALT_FOCUSABLE_IM"),
772             @ViewDebug.FlagToString(mask = FLAG_WATCH_OUTSIDE_TOUCH, equals = FLAG_WATCH_OUTSIDE_TOUCH,
773                     name = "FLAG_WATCH_OUTSIDE_TOUCH"),
774             @ViewDebug.FlagToString(mask = FLAG_SHOW_WHEN_LOCKED, equals = FLAG_SHOW_WHEN_LOCKED,
775                     name = "FLAG_SHOW_WHEN_LOCKED"),
776             @ViewDebug.FlagToString(mask = FLAG_SHOW_WALLPAPER, equals = FLAG_SHOW_WALLPAPER,
777                     name = "FLAG_SHOW_WALLPAPER"),
778             @ViewDebug.FlagToString(mask = FLAG_TURN_SCREEN_ON, equals = FLAG_TURN_SCREEN_ON,
779                     name = "FLAG_TURN_SCREEN_ON"),
780             @ViewDebug.FlagToString(mask = FLAG_DISMISS_KEYGUARD, equals = FLAG_DISMISS_KEYGUARD,
781                     name = "FLAG_DISMISS_KEYGUARD"),
782             @ViewDebug.FlagToString(mask = FLAG_SPLIT_TOUCH, equals = FLAG_SPLIT_TOUCH,
783                     name = "FLAG_SPLIT_TOUCH"),
784             @ViewDebug.FlagToString(mask = FLAG_HARDWARE_ACCELERATED, equals = FLAG_HARDWARE_ACCELERATED,
785                     name = "FLAG_HARDWARE_ACCELERATED")
786         })
787         public int flags;
788 
789         /**
790          * If the window has requested hardware acceleration, but this is not
791          * allowed in the process it is in, then still render it as if it is
792          * hardware accelerated.  This is used for the starting preview windows
793          * in the system process, which don't need to have the overhead of
794          * hardware acceleration (they are just a static rendering), but should
795          * be rendered as such to match the actual window of the app even if it
796          * is hardware accelerated.
797          * Even if the window isn't hardware accelerated, still do its rendering
798          * as if it was.
799          * Like {@link #FLAG_HARDWARE_ACCELERATED} except for trusted system windows
800          * that need hardware acceleration (e.g. LockScreen), where hardware acceleration
801          * is generally disabled. This flag must be specified in addition to
802          * {@link #FLAG_HARDWARE_ACCELERATED} to enable hardware acceleration for system
803          * windows.
804          *
805          * @hide
806          */
807         public static final int PRIVATE_FLAG_FAKE_HARDWARE_ACCELERATED = 0x00000001;
808 
809         /**
810          * In the system process, we globally do not use hardware acceleration
811          * because there are many threads doing UI there and they conflict.
812          * If certain parts of the UI that really do want to use hardware
813          * acceleration, this flag can be set to force it.  This is basically
814          * for the lock screen.  Anyone else using it, you are probably wrong.
815          *
816          * @hide
817          */
818         public static final int PRIVATE_FLAG_FORCE_HARDWARE_ACCELERATED = 0x00000002;
819 
820         /**
821          * By default, wallpapers are sent new offsets when the wallpaper is scrolled. Wallpapers
822          * may elect to skip these notifications if they are not doing anything productive with
823          * them (they do not affect the wallpaper scrolling operation) by calling
824          * {@link
825          * android.service.wallpaper.WallpaperService.Engine#setOffsetNotificationsEnabled(boolean)}.
826          *
827          * @hide
828          */
829         public static final int PRIVATE_FLAG_WANTS_OFFSET_NOTIFICATIONS = 0x00000004;
830 
831         /**
832          * This is set for a window that has explicitly specified its
833          * FLAG_NEEDS_MENU_KEY, so we know the value on this window is the
834          * appropriate one to use.  If this is not set, we should look at
835          * windows behind it to determine the appropriate value.
836          *
837          * @hide
838          */
839         public static final int PRIVATE_FLAG_SET_NEEDS_MENU_KEY = 0x00000008;
840 
841         /**
842          * Control flags that are private to the platform.
843          * @hide
844          */
845         public int privateFlags;
846 
847         /**
848          * Given a particular set of window manager flags, determine whether
849          * such a window may be a target for an input method when it has
850          * focus.  In particular, this checks the
851          * {@link #FLAG_NOT_FOCUSABLE} and {@link #FLAG_ALT_FOCUSABLE_IM}
852          * flags and returns true if the combination of the two corresponds
853          * to a window that needs to be behind the input method so that the
854          * user can type into it.
855          *
856          * @param flags The current window manager flags.
857          *
858          * @return Returns true if such a window should be behind/interact
859          * with an input method, false if not.
860          */
mayUseInputMethod(int flags)861         public static boolean mayUseInputMethod(int flags) {
862             switch (flags&(FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM)) {
863                 case 0:
864                 case FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM:
865                     return true;
866             }
867             return false;
868         }
869 
870         /**
871          * Mask for {@link #softInputMode} of the bits that determine the
872          * desired visibility state of the soft input area for this window.
873          */
874         public static final int SOFT_INPUT_MASK_STATE = 0x0f;
875 
876         /**
877          * Visibility state for {@link #softInputMode}: no state has been specified.
878          */
879         public static final int SOFT_INPUT_STATE_UNSPECIFIED = 0;
880 
881         /**
882          * Visibility state for {@link #softInputMode}: please don't change the state of
883          * the soft input area.
884          */
885         public static final int SOFT_INPUT_STATE_UNCHANGED = 1;
886 
887         /**
888          * Visibility state for {@link #softInputMode}: please hide any soft input
889          * area when normally appropriate (when the user is navigating
890          * forward to your window).
891          */
892         public static final int SOFT_INPUT_STATE_HIDDEN = 2;
893 
894         /**
895          * Visibility state for {@link #softInputMode}: please always hide any
896          * soft input area when this window receives focus.
897          */
898         public static final int SOFT_INPUT_STATE_ALWAYS_HIDDEN = 3;
899 
900         /**
901          * Visibility state for {@link #softInputMode}: please show the soft
902          * input area when normally appropriate (when the user is navigating
903          * forward to your window).
904          */
905         public static final int SOFT_INPUT_STATE_VISIBLE = 4;
906 
907         /**
908          * Visibility state for {@link #softInputMode}: please always make the
909          * soft input area visible when this window receives input focus.
910          */
911         public static final int SOFT_INPUT_STATE_ALWAYS_VISIBLE = 5;
912 
913         /**
914          * Mask for {@link #softInputMode} of the bits that determine the
915          * way that the window should be adjusted to accommodate the soft
916          * input window.
917          */
918         public static final int SOFT_INPUT_MASK_ADJUST = 0xf0;
919 
920         /** Adjustment option for {@link #softInputMode}: nothing specified.
921          * The system will try to pick one or
922          * the other depending on the contents of the window.
923          */
924         public static final int SOFT_INPUT_ADJUST_UNSPECIFIED = 0x00;
925 
926         /** Adjustment option for {@link #softInputMode}: set to allow the
927          * window to be resized when an input
928          * method is shown, so that its contents are not covered by the input
929          * method.  This can <em>not</em> be combined with
930          * {@link #SOFT_INPUT_ADJUST_PAN}; if
931          * neither of these are set, then the system will try to pick one or
932          * the other depending on the contents of the window.
933          */
934         public static final int SOFT_INPUT_ADJUST_RESIZE = 0x10;
935 
936         /** Adjustment option for {@link #softInputMode}: set to have a window
937          * pan when an input method is
938          * shown, so it doesn't need to deal with resizing but just panned
939          * by the framework to ensure the current input focus is visible.  This
940          * can <em>not</em> be combined with {@link #SOFT_INPUT_ADJUST_RESIZE}; if
941          * neither of these are set, then the system will try to pick one or
942          * the other depending on the contents of the window.
943          */
944         public static final int SOFT_INPUT_ADJUST_PAN = 0x20;
945 
946         /** Adjustment option for {@link #softInputMode}: set to have a window
947          * not adjust for a shown input method.  The window will not be resized,
948          * and it will not be panned to make its focus visible.
949          */
950         public static final int SOFT_INPUT_ADJUST_NOTHING = 0x30;
951 
952         /**
953          * Bit for {@link #softInputMode}: set when the user has navigated
954          * forward to the window.  This is normally set automatically for
955          * you by the system, though you may want to set it in certain cases
956          * when you are displaying a window yourself.  This flag will always
957          * be cleared automatically after the window is displayed.
958          */
959         public static final int SOFT_INPUT_IS_FORWARD_NAVIGATION = 0x100;
960 
961         /**
962          * Desired operating mode for any soft input area.  May be any combination
963          * of:
964          *
965          * <ul>
966          * <li> One of the visibility states
967          * {@link #SOFT_INPUT_STATE_UNSPECIFIED}, {@link #SOFT_INPUT_STATE_UNCHANGED},
968          * {@link #SOFT_INPUT_STATE_HIDDEN}, {@link #SOFT_INPUT_STATE_ALWAYS_VISIBLE}, or
969          * {@link #SOFT_INPUT_STATE_VISIBLE}.
970          * <li> One of the adjustment options
971          * {@link #SOFT_INPUT_ADJUST_UNSPECIFIED},
972          * {@link #SOFT_INPUT_ADJUST_RESIZE}, or
973          * {@link #SOFT_INPUT_ADJUST_PAN}.
974          */
975         public int softInputMode;
976 
977         /**
978          * Placement of window within the screen as per {@link Gravity}.  Both
979          * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
980          * android.graphics.Rect) Gravity.apply} and
981          * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect)
982          * Gravity.applyDisplay} are used during window layout, with this value
983          * given as the desired gravity.  For example you can specify
984          * {@link Gravity#DISPLAY_CLIP_HORIZONTAL Gravity.DISPLAY_CLIP_HORIZONTAL} and
985          * {@link Gravity#DISPLAY_CLIP_VERTICAL Gravity.DISPLAY_CLIP_VERTICAL} here
986          * to control the behavior of
987          * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect)
988          * Gravity.applyDisplay}.
989          *
990          * @see Gravity
991          */
992         public int gravity;
993 
994         /**
995          * The horizontal margin, as a percentage of the container's width,
996          * between the container and the widget.  See
997          * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
998          * android.graphics.Rect) Gravity.apply} for how this is used.  This
999          * field is added with {@link #x} to supply the <var>xAdj</var> parameter.
1000          */
1001         public float horizontalMargin;
1002 
1003         /**
1004          * The vertical margin, as a percentage of the container's height,
1005          * between the container and the widget.  See
1006          * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
1007          * android.graphics.Rect) Gravity.apply} for how this is used.  This
1008          * field is added with {@link #y} to supply the <var>yAdj</var> parameter.
1009          */
1010         public float verticalMargin;
1011 
1012         /**
1013          * The desired bitmap format.  May be one of the constants in
1014          * {@link android.graphics.PixelFormat}.  Default is OPAQUE.
1015          */
1016         public int format;
1017 
1018         /**
1019          * A style resource defining the animations to use for this window.
1020          * This must be a system resource; it can not be an application resource
1021          * because the window manager does not have access to applications.
1022          */
1023         public int windowAnimations;
1024 
1025         /**
1026          * An alpha value to apply to this entire window.
1027          * An alpha of 1.0 means fully opaque and 0.0 means fully transparent
1028          */
1029         public float alpha = 1.0f;
1030 
1031         /**
1032          * When {@link #FLAG_DIM_BEHIND} is set, this is the amount of dimming
1033          * to apply.  Range is from 1.0 for completely opaque to 0.0 for no
1034          * dim.
1035          */
1036         public float dimAmount = 1.0f;
1037 
1038         /**
1039          * Default value for {@link #screenBrightness} and {@link #buttonBrightness}
1040          * indicating that the brightness value is not overridden for this window
1041          * and normal brightness policy should be used.
1042          */
1043         public static final float BRIGHTNESS_OVERRIDE_NONE = -1.0f;
1044 
1045         /**
1046          * Value for {@link #screenBrightness} and {@link #buttonBrightness}
1047          * indicating that the screen or button backlight brightness should be set
1048          * to the lowest value when this window is in front.
1049          */
1050         public static final float BRIGHTNESS_OVERRIDE_OFF = 0.0f;
1051 
1052         /**
1053          * Value for {@link #screenBrightness} and {@link #buttonBrightness}
1054          * indicating that the screen or button backlight brightness should be set
1055          * to the hightest value when this window is in front.
1056          */
1057         public static final float BRIGHTNESS_OVERRIDE_FULL = 1.0f;
1058 
1059         /**
1060          * This can be used to override the user's preferred brightness of
1061          * the screen.  A value of less than 0, the default, means to use the
1062          * preferred screen brightness.  0 to 1 adjusts the brightness from
1063          * dark to full bright.
1064          */
1065         public float screenBrightness = BRIGHTNESS_OVERRIDE_NONE;
1066 
1067         /**
1068          * This can be used to override the standard behavior of the button and
1069          * keyboard backlights.  A value of less than 0, the default, means to
1070          * use the standard backlight behavior.  0 to 1 adjusts the brightness
1071          * from dark to full bright.
1072          */
1073         public float buttonBrightness = BRIGHTNESS_OVERRIDE_NONE;
1074 
1075         /**
1076          * Identifier for this window.  This will usually be filled in for
1077          * you.
1078          */
1079         public IBinder token = null;
1080 
1081         /**
1082          * Name of the package owning this window.
1083          */
1084         public String packageName = null;
1085 
1086         /**
1087          * Specific orientation value for a window.
1088          * May be any of the same values allowed
1089          * for {@link android.content.pm.ActivityInfo#screenOrientation}.
1090          * If not set, a default value of
1091          * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_UNSPECIFIED}
1092          * will be used.
1093          */
1094         public int screenOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED;
1095 
1096         /**
1097          * Control the visibility of the status bar.
1098          *
1099          * @see View#STATUS_BAR_VISIBLE
1100          * @see View#STATUS_BAR_HIDDEN
1101          */
1102         public int systemUiVisibility;
1103 
1104         /**
1105          * @hide
1106          * The ui visibility as requested by the views in this hierarchy.
1107          * the combined value should be systemUiVisibility | subtreeSystemUiVisibility.
1108          */
1109         public int subtreeSystemUiVisibility;
1110 
1111         /**
1112          * Get callbacks about the system ui visibility changing.
1113          *
1114          * TODO: Maybe there should be a bitfield of optional callbacks that we need.
1115          *
1116          * @hide
1117          */
1118         public boolean hasSystemUiListeners;
1119 
1120         /**
1121          * When this window has focus, disable touch pad pointer gesture processing.
1122          * The window will receive raw position updates from the touch pad instead
1123          * of pointer movements and synthetic touch events.
1124          *
1125          * @hide
1126          */
1127         public static final int INPUT_FEATURE_DISABLE_POINTER_GESTURES = 0x00000001;
1128 
1129         /**
1130          * Does not construct an input channel for this window.  The channel will therefore
1131          * be incapable of receiving input.
1132          *
1133          * @hide
1134          */
1135         public static final int INPUT_FEATURE_NO_INPUT_CHANNEL = 0x00000002;
1136 
1137         /**
1138          * Control special features of the input subsystem.
1139          *
1140          * @see #INPUT_FEATURE_DISABLE_TOUCH_PAD_GESTURES
1141          * @see #INPUT_FEATURE_NO_INPUT_CHANNEL
1142          * @hide
1143          */
1144         public int inputFeatures;
1145 
LayoutParams()1146         public LayoutParams() {
1147             super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
1148             type = TYPE_APPLICATION;
1149             format = PixelFormat.OPAQUE;
1150         }
1151 
LayoutParams(int _type)1152         public LayoutParams(int _type) {
1153             super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
1154             type = _type;
1155             format = PixelFormat.OPAQUE;
1156         }
1157 
LayoutParams(int _type, int _flags)1158         public LayoutParams(int _type, int _flags) {
1159             super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
1160             type = _type;
1161             flags = _flags;
1162             format = PixelFormat.OPAQUE;
1163         }
1164 
LayoutParams(int _type, int _flags, int _format)1165         public LayoutParams(int _type, int _flags, int _format) {
1166             super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
1167             type = _type;
1168             flags = _flags;
1169             format = _format;
1170         }
1171 
LayoutParams(int w, int h, int _type, int _flags, int _format)1172         public LayoutParams(int w, int h, int _type, int _flags, int _format) {
1173             super(w, h);
1174             type = _type;
1175             flags = _flags;
1176             format = _format;
1177         }
1178 
LayoutParams(int w, int h, int xpos, int ypos, int _type, int _flags, int _format)1179         public LayoutParams(int w, int h, int xpos, int ypos, int _type,
1180                 int _flags, int _format) {
1181             super(w, h);
1182             x = xpos;
1183             y = ypos;
1184             type = _type;
1185             flags = _flags;
1186             format = _format;
1187         }
1188 
setTitle(CharSequence title)1189         public final void setTitle(CharSequence title) {
1190             if (null == title)
1191                 title = "";
1192 
1193             mTitle = TextUtils.stringOrSpannedString(title);
1194         }
1195 
getTitle()1196         public final CharSequence getTitle() {
1197             return mTitle;
1198         }
1199 
describeContents()1200         public int describeContents() {
1201             return 0;
1202         }
1203 
writeToParcel(Parcel out, int parcelableFlags)1204         public void writeToParcel(Parcel out, int parcelableFlags) {
1205             out.writeInt(width);
1206             out.writeInt(height);
1207             out.writeInt(x);
1208             out.writeInt(y);
1209             out.writeInt(type);
1210             out.writeInt(flags);
1211             out.writeInt(privateFlags);
1212             out.writeInt(softInputMode);
1213             out.writeInt(gravity);
1214             out.writeFloat(horizontalMargin);
1215             out.writeFloat(verticalMargin);
1216             out.writeInt(format);
1217             out.writeInt(windowAnimations);
1218             out.writeFloat(alpha);
1219             out.writeFloat(dimAmount);
1220             out.writeFloat(screenBrightness);
1221             out.writeFloat(buttonBrightness);
1222             out.writeStrongBinder(token);
1223             out.writeString(packageName);
1224             TextUtils.writeToParcel(mTitle, out, parcelableFlags);
1225             out.writeInt(screenOrientation);
1226             out.writeInt(systemUiVisibility);
1227             out.writeInt(subtreeSystemUiVisibility);
1228             out.writeInt(hasSystemUiListeners ? 1 : 0);
1229             out.writeInt(inputFeatures);
1230         }
1231 
1232         public static final Parcelable.Creator<LayoutParams> CREATOR
1233                     = new Parcelable.Creator<LayoutParams>() {
1234             public LayoutParams createFromParcel(Parcel in) {
1235                 return new LayoutParams(in);
1236             }
1237 
1238             public LayoutParams[] newArray(int size) {
1239                 return new LayoutParams[size];
1240             }
1241         };
1242 
1243 
LayoutParams(Parcel in)1244         public LayoutParams(Parcel in) {
1245             width = in.readInt();
1246             height = in.readInt();
1247             x = in.readInt();
1248             y = in.readInt();
1249             type = in.readInt();
1250             flags = in.readInt();
1251             privateFlags = in.readInt();
1252             softInputMode = in.readInt();
1253             gravity = in.readInt();
1254             horizontalMargin = in.readFloat();
1255             verticalMargin = in.readFloat();
1256             format = in.readInt();
1257             windowAnimations = in.readInt();
1258             alpha = in.readFloat();
1259             dimAmount = in.readFloat();
1260             screenBrightness = in.readFloat();
1261             buttonBrightness = in.readFloat();
1262             token = in.readStrongBinder();
1263             packageName = in.readString();
1264             mTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in);
1265             screenOrientation = in.readInt();
1266             systemUiVisibility = in.readInt();
1267             subtreeSystemUiVisibility = in.readInt();
1268             hasSystemUiListeners = in.readInt() != 0;
1269             inputFeatures = in.readInt();
1270         }
1271 
1272         @SuppressWarnings({"PointlessBitwiseExpression"})
1273         public static final int LAYOUT_CHANGED = 1<<0;
1274         public static final int TYPE_CHANGED = 1<<1;
1275         public static final int FLAGS_CHANGED = 1<<2;
1276         public static final int FORMAT_CHANGED = 1<<3;
1277         public static final int ANIMATION_CHANGED = 1<<4;
1278         public static final int DIM_AMOUNT_CHANGED = 1<<5;
1279         public static final int TITLE_CHANGED = 1<<6;
1280         public static final int ALPHA_CHANGED = 1<<7;
1281         public static final int MEMORY_TYPE_CHANGED = 1<<8;
1282         public static final int SOFT_INPUT_MODE_CHANGED = 1<<9;
1283         public static final int SCREEN_ORIENTATION_CHANGED = 1<<10;
1284         public static final int SCREEN_BRIGHTNESS_CHANGED = 1<<11;
1285         /** {@hide} */
1286         public static final int BUTTON_BRIGHTNESS_CHANGED = 1<<12;
1287         /** {@hide} */
1288         public static final int SYSTEM_UI_VISIBILITY_CHANGED = 1<<13;
1289         /** {@hide} */
1290         public static final int SYSTEM_UI_LISTENER_CHANGED = 1<<14;
1291         /** {@hide} */
1292         public static final int INPUT_FEATURES_CHANGED = 1<<15;
1293         /** {@hide} */
1294         public static final int PRIVATE_FLAGS_CHANGED = 1<<16;
1295         /** {@hide} */
1296         public static final int EVERYTHING_CHANGED = 0xffffffff;
1297 
1298         // internal buffer to backup/restore parameters under compatibility mode.
1299         private int[] mCompatibilityParamsBackup = null;
1300 
copyFrom(LayoutParams o)1301         public final int copyFrom(LayoutParams o) {
1302             int changes = 0;
1303 
1304             if (width != o.width) {
1305                 width = o.width;
1306                 changes |= LAYOUT_CHANGED;
1307             }
1308             if (height != o.height) {
1309                 height = o.height;
1310                 changes |= LAYOUT_CHANGED;
1311             }
1312             if (x != o.x) {
1313                 x = o.x;
1314                 changes |= LAYOUT_CHANGED;
1315             }
1316             if (y != o.y) {
1317                 y = o.y;
1318                 changes |= LAYOUT_CHANGED;
1319             }
1320             if (horizontalWeight != o.horizontalWeight) {
1321                 horizontalWeight = o.horizontalWeight;
1322                 changes |= LAYOUT_CHANGED;
1323             }
1324             if (verticalWeight != o.verticalWeight) {
1325                 verticalWeight = o.verticalWeight;
1326                 changes |= LAYOUT_CHANGED;
1327             }
1328             if (horizontalMargin != o.horizontalMargin) {
1329                 horizontalMargin = o.horizontalMargin;
1330                 changes |= LAYOUT_CHANGED;
1331             }
1332             if (verticalMargin != o.verticalMargin) {
1333                 verticalMargin = o.verticalMargin;
1334                 changes |= LAYOUT_CHANGED;
1335             }
1336             if (type != o.type) {
1337                 type = o.type;
1338                 changes |= TYPE_CHANGED;
1339             }
1340             if (flags != o.flags) {
1341                 flags = o.flags;
1342                 changes |= FLAGS_CHANGED;
1343             }
1344             if (privateFlags != o.privateFlags) {
1345                 privateFlags = o.privateFlags;
1346                 changes |= PRIVATE_FLAGS_CHANGED;
1347             }
1348             if (softInputMode != o.softInputMode) {
1349                 softInputMode = o.softInputMode;
1350                 changes |= SOFT_INPUT_MODE_CHANGED;
1351             }
1352             if (gravity != o.gravity) {
1353                 gravity = o.gravity;
1354                 changes |= LAYOUT_CHANGED;
1355             }
1356             if (format != o.format) {
1357                 format = o.format;
1358                 changes |= FORMAT_CHANGED;
1359             }
1360             if (windowAnimations != o.windowAnimations) {
1361                 windowAnimations = o.windowAnimations;
1362                 changes |= ANIMATION_CHANGED;
1363             }
1364             if (token == null) {
1365                 // NOTE: token only copied if the recipient doesn't
1366                 // already have one.
1367                 token = o.token;
1368             }
1369             if (packageName == null) {
1370                 // NOTE: packageName only copied if the recipient doesn't
1371                 // already have one.
1372                 packageName = o.packageName;
1373             }
1374             if (!mTitle.equals(o.mTitle)) {
1375                 mTitle = o.mTitle;
1376                 changes |= TITLE_CHANGED;
1377             }
1378             if (alpha != o.alpha) {
1379                 alpha = o.alpha;
1380                 changes |= ALPHA_CHANGED;
1381             }
1382             if (dimAmount != o.dimAmount) {
1383                 dimAmount = o.dimAmount;
1384                 changes |= DIM_AMOUNT_CHANGED;
1385             }
1386             if (screenBrightness != o.screenBrightness) {
1387                 screenBrightness = o.screenBrightness;
1388                 changes |= SCREEN_BRIGHTNESS_CHANGED;
1389             }
1390             if (buttonBrightness != o.buttonBrightness) {
1391                 buttonBrightness = o.buttonBrightness;
1392                 changes |= BUTTON_BRIGHTNESS_CHANGED;
1393             }
1394 
1395             if (screenOrientation != o.screenOrientation) {
1396                 screenOrientation = o.screenOrientation;
1397                 changes |= SCREEN_ORIENTATION_CHANGED;
1398             }
1399 
1400             if (systemUiVisibility != o.systemUiVisibility
1401                     || subtreeSystemUiVisibility != o.subtreeSystemUiVisibility) {
1402                 systemUiVisibility = o.systemUiVisibility;
1403                 subtreeSystemUiVisibility = o.subtreeSystemUiVisibility;
1404                 changes |= SYSTEM_UI_VISIBILITY_CHANGED;
1405             }
1406 
1407             if (hasSystemUiListeners != o.hasSystemUiListeners) {
1408                 hasSystemUiListeners = o.hasSystemUiListeners;
1409                 changes |= SYSTEM_UI_LISTENER_CHANGED;
1410             }
1411 
1412             if (inputFeatures != o.inputFeatures) {
1413                 inputFeatures = o.inputFeatures;
1414                 changes |= INPUT_FEATURES_CHANGED;
1415             }
1416 
1417             return changes;
1418         }
1419 
1420         @Override
debug(String output)1421         public String debug(String output) {
1422             output += "Contents of " + this + ":";
1423             Log.d("Debug", output);
1424             output = super.debug("");
1425             Log.d("Debug", output);
1426             Log.d("Debug", "");
1427             Log.d("Debug", "WindowManager.LayoutParams={title=" + mTitle + "}");
1428             return "";
1429         }
1430 
1431         @Override
toString()1432         public String toString() {
1433             StringBuilder sb = new StringBuilder(256);
1434             sb.append("WM.LayoutParams{");
1435             sb.append("(");
1436             sb.append(x);
1437             sb.append(',');
1438             sb.append(y);
1439             sb.append(")(");
1440             sb.append((width== MATCH_PARENT ?"fill":(width==WRAP_CONTENT?"wrap":width)));
1441             sb.append('x');
1442             sb.append((height== MATCH_PARENT ?"fill":(height==WRAP_CONTENT?"wrap":height)));
1443             sb.append(")");
1444             if (horizontalMargin != 0) {
1445                 sb.append(" hm=");
1446                 sb.append(horizontalMargin);
1447             }
1448             if (verticalMargin != 0) {
1449                 sb.append(" vm=");
1450                 sb.append(verticalMargin);
1451             }
1452             if (gravity != 0) {
1453                 sb.append(" gr=#");
1454                 sb.append(Integer.toHexString(gravity));
1455             }
1456             if (softInputMode != 0) {
1457                 sb.append(" sim=#");
1458                 sb.append(Integer.toHexString(softInputMode));
1459             }
1460             sb.append(" ty=");
1461             sb.append(type);
1462             sb.append(" fl=#");
1463             sb.append(Integer.toHexString(flags));
1464             if (privateFlags != 0) {
1465                 sb.append(" pfl=0x").append(Integer.toHexString(privateFlags));
1466             }
1467             if (format != PixelFormat.OPAQUE) {
1468                 sb.append(" fmt=");
1469                 sb.append(format);
1470             }
1471             if (windowAnimations != 0) {
1472                 sb.append(" wanim=0x");
1473                 sb.append(Integer.toHexString(windowAnimations));
1474             }
1475             if (screenOrientation != ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED) {
1476                 sb.append(" or=");
1477                 sb.append(screenOrientation);
1478             }
1479             if (alpha != 1.0f) {
1480                 sb.append(" alpha=");
1481                 sb.append(alpha);
1482             }
1483             if (screenBrightness != BRIGHTNESS_OVERRIDE_NONE) {
1484                 sb.append(" sbrt=");
1485                 sb.append(screenBrightness);
1486             }
1487             if (buttonBrightness != BRIGHTNESS_OVERRIDE_NONE) {
1488                 sb.append(" bbrt=");
1489                 sb.append(buttonBrightness);
1490             }
1491             if ((flags & FLAG_COMPATIBLE_WINDOW) != 0) {
1492                 sb.append(" compatible=true");
1493             }
1494             if (systemUiVisibility != 0) {
1495                 sb.append(" sysui=0x");
1496                 sb.append(Integer.toHexString(systemUiVisibility));
1497             }
1498             if (subtreeSystemUiVisibility != 0) {
1499                 sb.append(" vsysui=0x");
1500                 sb.append(Integer.toHexString(subtreeSystemUiVisibility));
1501             }
1502             if (hasSystemUiListeners) {
1503                 sb.append(" sysuil=");
1504                 sb.append(hasSystemUiListeners);
1505             }
1506             if (inputFeatures != 0) {
1507                 sb.append(" if=0x").append(Integer.toHexString(inputFeatures));
1508             }
1509             sb.append('}');
1510             return sb.toString();
1511         }
1512 
1513         /**
1514          * Scale the layout params' coordinates and size.
1515          * @hide
1516          */
scale(float scale)1517         public void scale(float scale) {
1518             x = (int) (x * scale + 0.5f);
1519             y = (int) (y * scale + 0.5f);
1520             if (width > 0) {
1521                 width = (int) (width * scale + 0.5f);
1522             }
1523             if (height > 0) {
1524                 height = (int) (height * scale + 0.5f);
1525             }
1526         }
1527 
1528         /**
1529          * Backup the layout parameters used in compatibility mode.
1530          * @see LayoutParams#restore()
1531          */
backup()1532         void backup() {
1533             int[] backup = mCompatibilityParamsBackup;
1534             if (backup == null) {
1535                 // we backup 4 elements, x, y, width, height
1536                 backup = mCompatibilityParamsBackup = new int[4];
1537             }
1538             backup[0] = x;
1539             backup[1] = y;
1540             backup[2] = width;
1541             backup[3] = height;
1542         }
1543 
1544         /**
1545          * Restore the layout params' coordinates, size and gravity
1546          * @see LayoutParams#backup()
1547          */
restore()1548         void restore() {
1549             int[] backup = mCompatibilityParamsBackup;
1550             if (backup != null) {
1551                 x = backup[0];
1552                 y = backup[1];
1553                 width = backup[2];
1554                 height = backup[3];
1555             }
1556         }
1557 
1558         private CharSequence mTitle = "";
1559     }
1560 }
1561