1page.title=Designing for Performance 2@jd:body 3 4<div id="qv-wrapper"> 5<div id="qv"> 6 7<h2>In this document</h2> 8<ol> 9 <li><a href="#intro">Introduction</a></li> 10 <li><a href="#optimize_judiciously">Optimize Judiciously</a></li> 11 <li><a href="#object_creation">Avoid Creating Unnecessary Objects</a></li> 12 <li><a href="#myths">Performance Myths</a></li> 13 <li><a href="#prefer_static">Prefer Static Over Virtual</a></li> 14 <li><a href="#internal_get_set">Avoid Internal Getters/Setters</a></li> 15 <li><a href="#use_final">Use Static Final For Constants</a></li> 16 <li><a href="#foreach">Use Enhanced For Loop Syntax</a></li> 17 <li><a href="#package_inner">Consider Package Instead of Private Access with Inner Classes</a></li> 18 <li><a href="#avoidfloat">Use Floating-Point Judiciously</a> </li> 19 <li><a href="#library">Know And Use The Libraries</a></li> 20 <li><a href="#native_methods">Use Native Methods Judiciously</a></li> 21 <li><a href="#closing_notes">Closing Notes</a></li> 22</ol> 23 24</div> 25</div> 26 27<p>An Android application will run on a mobile device with limited computing 28power and storage, and constrained battery life. Because of 29this, it should be <em>efficient</em>. Battery life is one reason you might 30want to optimize your app even if it already seems to run "fast enough". 31Battery life is important to users, and Android's battery usage breakdown 32means users will know if your app is responsible draining their battery.</p> 33 34<p>Note that although this document primarily covers micro-optimizations, 35these will almost never make or break your software. Choosing the right 36algorithms and data structures should always be your priority, but is 37outside the scope of this document.</p> 38 39<a name="intro" id="intro"></a> 40<h2>Introduction</h2> 41 42<p>There are two basic rules for writing efficient code:</p> 43<ul> 44 <li>Don't do work that you don't need to do.</li> 45 <li>Don't allocate memory if you can avoid it.</li> 46</ul> 47 48<h2 id="optimize_judiciously">Optimize Judiciously</h2> 49 50<p>This document is about Android-specific micro-optimization, so it assumes 51that you've already used profiling to work out exactly what code needs to be 52optimized, and that you already have a way to measure the effect (good or bad) 53of any changes you make. You only have so much engineering time to invest, so 54it's important to know you're spending it wisely. 55 56<p>(See <a href="#closing_notes">Closing Notes</a> for more on profiling and 57writing effective benchmarks.) 58 59<p>This document also assumes that you made the best decisions about data 60structures and algorithms, and that you've also considered the future 61performance consequences of your API decisions. Using the right data 62structures and algorithms will make more difference than any of the advice 63here, and considering the performance consequences of your API decisions will 64make it easier to switch to better implementations later (this is more 65important for library code than for application code). 66 67<p>(If you need that kind of advice, see Josh Bloch's <em>Effective Java</em>, 68item 47.)</p> 69 70<p>One of the trickiest problems you'll face when micro-optimizing an Android 71app is that your app is pretty much guaranteed to be running on multiple 72hardware platforms. Different versions of the VM running on different 73processors running at different speeds. It's not even generally the case 74that you can simply say "device X is a factor F faster/slower than device Y", 75and scale your results from one device to others. In particular, measurement 76on the emulator tells you very little about performance on any device. There 77are also huge differences between devices with and without a JIT: the "best" 78code for a device with a JIT is not always the best code for a device 79without.</p> 80 81<p>If you want to know how your app performs on a given device, you need to 82test on that device.</p> 83 84<a name="object_creation"></a> 85<h2>Avoid Creating Unnecessary Objects</h2> 86 87<p>Object creation is never free. A generational GC with per-thread allocation 88pools for temporary objects can make allocation cheaper, but allocating memory 89is always more expensive than not allocating memory.</p> 90 91<p>If you allocate objects in a user interface loop, you will force a periodic 92garbage collection, creating little "hiccups" in the user experience. The 93concurrent collector introduced in Gingerbread helps, but unnecessary work 94should always be avoided.</p> 95 96<p>Thus, you should avoid creating object instances you don't need to. Some 97examples of things that can help:</p> 98 99<ul> 100 <li>If you have a method returning a string, and you know that its result 101 will always be appended to a StringBuffer anyway, change your signature 102 and implementation so that the function does the append directly, 103 instead of creating a short-lived temporary object.</li> 104 <li>When extracting strings from a set of input data, try 105 to return a substring of the original data, instead of creating a copy. 106 You will create a new String object, but it will share the char[] 107 with the data. (The trade-off being that if you're only using a small 108 part of the original input, you'll be keeping it all around in memory 109 anyway if you go this route.)</li> 110</ul> 111 112<p>A somewhat more radical idea is to slice up multidimensional arrays into 113parallel single one-dimension arrays:</p> 114 115<ul> 116 <li>An array of ints is a much better than an array of Integers, 117 but this also generalizes to the fact that two parallel arrays of ints 118 are also a <strong>lot</strong> more efficient than an array of (int,int) 119 objects. The same goes for any combination of primitive types.</li> 120 <li>If you need to implement a container that stores tuples of (Foo,Bar) 121 objects, try to remember that two parallel Foo[] and Bar[] arrays are 122 generally much better than a single array of custom (Foo,Bar) objects. 123 (The exception to this, of course, is when you're designing an API for 124 other code to access; in those cases, it's usually better to trade 125 good API design for a small hit in speed. But in your own internal 126 code, you should try and be as efficient as possible.)</li> 127</ul> 128 129<p>Generally speaking, avoid creating short-term temporary objects if you 130can. Fewer objects created mean less-frequent garbage collection, which has 131a direct impact on user experience.</p> 132 133<a name="avoid_enums" id="avoid_enums"></a> 134<a name="myths" id="myths"></a> 135<h2>Performance Myths</h2> 136 137<p>Previous versions of this document made various misleading claims. We 138address some of them here.</p> 139 140<p>On devices without a JIT, it is true that invoking methods via a 141variable with an exact type rather than an interface is slightly more 142efficient. (So, for example, it was cheaper to invoke methods on a 143<code>HashMap map</code> than a <code>Map map</code>, even though in both 144cases the map was a <code>HashMap</code>.) It was not the case that this 145was 2x slower; the actual difference was more like 6% slower. Furthermore, 146the JIT makes the two effectively indistinguishable.</p> 147 148<p>On devices without a JIT, caching field accesses is about 20% faster than 149repeatedly accesssing the field. With a JIT, field access costs about the same 150as local access, so this isn't a worthwhile optimization unless you feel it 151makes your code easier to read. (This is true of final, static, and static 152final fields too.) 153 154<a name="prefer_static" id="prefer_static"></a> 155<h2>Prefer Static Over Virtual</h2> 156 157<p>If you don't need to access an object's fields, make your method static. 158Invocations will be about 15%-20% faster. 159It's also good practice, because you can tell from the method 160signature that calling the method can't alter the object's state.</p> 161 162<a name="internal_get_set" id="internal_get_set"></a> 163<h2>Avoid Internal Getters/Setters</h2> 164 165<p>In native languages like C++ it's common practice to use getters (e.g. 166<code>i = getCount()</code>) instead of accessing the field directly (<code>i 167= mCount</code>). This is an excellent habit for C++, because the compiler can 168usually inline the access, and if you need to restrict or debug field access 169you can add the code at any time.</p> 170 171<p>On Android, this is a bad idea. Virtual method calls are expensive, 172much more so than instance field lookups. It's reasonable to follow 173common object-oriented programming practices and have getters and setters 174in the public interface, but within a class you should always access 175fields directly.</p> 176 177<p>Without a JIT, direct field access is about 3x faster than invoking a 178trivial getter. With the JIT (where direct field access is as cheap as 179accessing a local), direct field access is about 7x faster than invoking a 180trivial getter. This is true in Froyo, but will improve in the future when 181the JIT inlines getter methods.</p> 182 183<p>Note that if you're using ProGuard, you can have the best 184of both worlds because ProGuard can inline accessors for you.</p> 185 186<a name="use_final" id="use_final"></a> 187<h2>Use Static Final For Constants</h2> 188 189<p>Consider the following declaration at the top of a class:</p> 190 191<pre>static int intVal = 42; 192static String strVal = "Hello, world!";</pre> 193 194<p>The compiler generates a class initializer method, called 195<code><clinit></code>, that is executed when the class is first used. 196The method stores the value 42 into <code>intVal</code>, and extracts a 197reference from the classfile string constant table for <code>strVal</code>. 198When these values are referenced later on, they are accessed with field 199lookups.</p> 200 201<p>We can improve matters with the "final" keyword:</p> 202 203<pre>static final int intVal = 42; 204static final String strVal = "Hello, world!";</pre> 205 206<p>The class no longer requires a <code><clinit></code> method, 207because the constants go into static field initializers in the dex file. 208Code that refers to <code>intVal</code> will use 209the integer value 42 directly, and accesses to <code>strVal</code> will 210use a relatively inexpensive "string constant" instruction instead of a 211field lookup. (Note that this optimization only applies to primitive types and 212<code>String</code> constants, not arbitrary reference types. Still, it's good 213practice to declare constants <code>static final</code> whenever possible.)</p> 214 215<a name="foreach" id="foreach"></a> 216<h2>Use Enhanced For Loop Syntax</h2> 217 218<p>The enhanced for loop (also sometimes known as "for-each" loop) can be used 219for collections that implement the Iterable interface and for arrays. 220With collections, an iterator is allocated to make interface calls 221to hasNext() and next(). With an ArrayList, a hand-written counted loop is 222about 3x faster (with or without JIT), but for other collections the enhanced 223for loop syntax will be exactly equivalent to explicit iterator usage.</p> 224 225<p>There are several alternatives for iterating through an array:</p> 226 227<pre> static class Foo { 228 int mSplat; 229 } 230 Foo[] mArray = ... 231 232 public void zero() { 233 int sum = 0; 234 for (int i = 0; i < mArray.length; ++i) { 235 sum += mArray[i].mSplat; 236 } 237 } 238 239 public void one() { 240 int sum = 0; 241 Foo[] localArray = mArray; 242 int len = localArray.length; 243 244 for (int i = 0; i < len; ++i) { 245 sum += localArray[i].mSplat; 246 } 247 } 248 249 public void two() { 250 int sum = 0; 251 for (Foo a : mArray) { 252 sum += a.mSplat; 253 } 254 } 255</pre> 256 257<p><strong>zero()</strong> is slowest, because the JIT can't yet optimize away 258the cost of getting the array length once for every iteration through the 259loop.</p> 260 261<p><strong>one()</strong> is faster. It pulls everything out into local 262variables, avoiding the lookups. Only the array length offers a performance 263benefit.</p> 264 265<p><strong>two()</strong> is fastest for devices without a JIT, and 266indistinguishable from <strong>one()</strong> for devices with a JIT. 267It uses the enhanced for loop syntax introduced in version 1.5 of the Java 268programming language.</p> 269 270<p>To summarize: use the enhanced for loop by default, but consider a 271hand-written counted loop for performance-critical ArrayList iteration.</p> 272 273<p>(See also <em>Effective Java</em> item 46.)</p> 274 275<a name="package_inner" id="package_inner"></a> 276<h2>Consider Package Instead of Private Access with Private Inner Classes</h2> 277 278<p>Consider the following class definition:</p> 279 280<pre>public class Foo { 281 private class Inner { 282 void stuff() { 283 Foo.this.doStuff(Foo.this.mValue); 284 } 285 } 286 287 private int mValue; 288 289 public void run() { 290 Inner in = new Inner(); 291 mValue = 27; 292 in.stuff(); 293 } 294 295 private void doStuff(int value) { 296 System.out.println("Value is " + value); 297 } 298}</pre> 299 300<p>The key things to note here are that we define a private inner class 301(<code>Foo$Inner</code>) that directly accesses a private method and a private 302instance field in the outer class. This is legal, and the code prints "Value is 30327" as expected.</p> 304 305<p>The problem is that the VM considers direct access to <code>Foo</code>'s 306private members from <code>Foo$Inner</code> to be illegal because 307<code>Foo</code> and <code>Foo$Inner</code> are different classes, even though 308the Java language allows an inner class to access an outer class' private 309members. To bridge the gap, the compiler generates a couple of synthetic 310methods:</p> 311 312<pre>/*package*/ static int Foo.access$100(Foo foo) { 313 return foo.mValue; 314} 315/*package*/ static void Foo.access$200(Foo foo, int value) { 316 foo.doStuff(value); 317}</pre> 318 319<p>The inner class code calls these static methods whenever it needs to 320access the <code>mValue</code> field or invoke the <code>doStuff</code> method 321in the outer class. What this means is that the code above really boils down to 322a case where you're accessing member fields through accessor methods. 323Earlier we talked about how accessors are slower than direct field 324accesses, so this is an example of a certain language idiom resulting in an 325"invisible" performance hit.</p> 326 327<p>If you're using code like this in a performance hotspot, you can avoid the 328overhead by declaring fields and methods accessed by inner classes to have 329package access, rather than private access. Unfortunately this means the fields 330can be accessed directly by other classes in the same package, so you shouldn't 331use this in public API.</p> 332 333<a name="avoidfloat" id="avoidfloat"></a> 334<h2>Use Floating-Point Judiciously</h2> 335 336<p>As a rule of thumb, floating-point is about 2x slower than integer on 337Android devices. This is true on a FPU-less, JIT-less G1 and a Nexus One with 338an FPU and the JIT. (Of course, absolute speed difference between those two 339devices is about 10x for arithmetic operations.)</p> 340 341<p>In speed terms, there's no difference between <code>float</code> and 342<code>double</code> on the more modern hardware. Space-wise, <code>double</code> 343is 2x larger. As with desktop machines, assuming space isn't an issue, you 344should prefer <code>double</code> to <code>float</code>.</p> 345 346<p>Also, even for integers, some chips have hardware multiply but lack 347hardware divide. In such cases, integer division and modulus operations are 348performed in software — something to think about if you're designing a 349hash table or doing lots of math.</p> 350 351<a name="library" id="library"></a> 352<h2>Know And Use The Libraries</h2> 353 354<p>In addition to all the usual reasons to prefer library code over rolling 355your own, bear in mind that the system is at liberty to replace calls 356to library methods with hand-coded assembler, which may be better than the 357best code the JIT can produce for the equivalent Java. The typical example 358here is <code>String.indexOf</code> and friends, which Dalvik replaces with 359an inlined intrinsic. Similarly, the <code>System.arraycopy</code> method 360is about 9x faster than a hand-coded loop on a Nexus One with the JIT.</p> 361 362<p>(See also <em>Effective Java</em> item 47.)</p> 363 364<a name="native_methods" id="native_methods"></a> 365<h2>Use Native Methods Judiciously</h2> 366 367<p>Native code isn't necessarily more efficient than Java. For one thing, 368there's a cost associated with the Java-native transition, and the JIT can't 369optimize across these boundaries. If you're allocating native resources (memory 370on the native heap, file descriptors, or whatever), it can be significantly 371more difficult to arrange timely collection of these resources. You also 372need to compile your code for each architecture you wish to run on (rather 373than rely on it having a JIT). You may even have to compile multiple versions 374for what you consider the same architecture: native code compiled for the ARM 375processor in the G1 can't take full advantage of the ARM in the Nexus One, and 376code compiled for the ARM in the Nexus One won't run on the ARM in the G1.</p> 377 378<p>Native code is primarily useful when you have an existing native codebase 379that you want to port to Android, not for "speeding up" parts of a Java app.</p> 380 381<p>If you do need to use native code, you should read our 382<a href="{@docRoot}guide/practices/jni.html">JNI Tips</a>.</p> 383 384<p>(See also <em>Effective Java</em> item 54.)</p> 385 386<a name="closing_notes" id="closing_notes"></a> 387<h2>Closing Notes</h2> 388 389<p>One last thing: always measure. Before you start optimizing, make sure you 390have a problem. Make sure you can accurately measure your existing performance, 391or you won't be able to measure the benefit of the alternatives you try.</p> 392 393<p>Every claim made in this document is backed up by a benchmark. The source 394to these benchmarks can be found in the <a href="http://code.google.com/p/dalvik/source/browse/#svn/trunk/benchmarks">code.google.com "dalvik" project</a>.</p> 395 396<p>The benchmarks are built with the 397<a href="http://code.google.com/p/caliper/">Caliper</a> microbenchmarking 398framework for Java. Microbenchmarks are hard to get right, so Caliper goes out 399of its way to do the hard work for you, and even detect some cases where you're 400not measuring what you think you're measuring (because, say, the VM has 401managed to optimize all your code away). We highly recommend you use Caliper 402to run your own microbenchmarks.</p> 403 404<p>You may also find 405<a href="{@docRoot}tools/debugging/debugging-tracing.html">Traceview</a> useful 406for profiling, but it's important to realize that it currently disables the JIT, 407which may cause it to misattribute time to code that the JIT may be able to win 408back. It's especially important after making changes suggested by Traceview 409data to ensure that the resulting code actually runs faster when run without 410Traceview. 411