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1 /*
2  * Copyright (C) 2011 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_HWUI_LAYER_RENDERER_H
18 #define ANDROID_HWUI_LAYER_RENDERER_H
19 
20 #include <cutils/compiler.h>
21 
22 #include "OpenGLRenderer.h"
23 #include "Layer.h"
24 
25 #include <SkBitmap.h>
26 
27 namespace android {
28 namespace uirenderer {
29 
30 ///////////////////////////////////////////////////////////////////////////////
31 // Defines
32 ///////////////////////////////////////////////////////////////////////////////
33 
34 // Debug
35 #if DEBUG_LAYER_RENDERER
36     #define LAYER_RENDERER_LOGD(...) ALOGD(__VA_ARGS__)
37 #else
38     #define LAYER_RENDERER_LOGD(...)
39 #endif
40 
41 ///////////////////////////////////////////////////////////////////////////////
42 // Renderer
43 ///////////////////////////////////////////////////////////////////////////////
44 
45 class LayerRenderer: public OpenGLRenderer {
46 public:
47     ANDROID_API LayerRenderer(Layer* layer);
48     virtual ~LayerRenderer();
49 
50     virtual int prepareDirty(float left, float top, float right, float bottom, bool opaque);
51     virtual void finish();
52 
53     virtual bool hasLayer();
54     virtual Region* getRegion();
55     virtual GLint getTargetFbo();
56 
57     ANDROID_API static Layer* createTextureLayer(bool isOpaque);
58     ANDROID_API static Layer* createLayer(uint32_t width, uint32_t height, bool isOpaque = false);
59     ANDROID_API static bool resizeLayer(Layer* layer, uint32_t width, uint32_t height);
60     ANDROID_API static void updateTextureLayer(Layer* layer, uint32_t width, uint32_t height,
61             bool isOpaque, GLenum renderTarget, float* transform);
62     ANDROID_API static void destroyLayer(Layer* layer);
63     ANDROID_API static void destroyLayerDeferred(Layer* layer);
64     ANDROID_API static void flushLayer(Layer* layer);
65     ANDROID_API static bool copyLayer(Layer* layer, SkBitmap* bitmap);
66 
67 private:
68     void generateMesh();
69 
70     Layer* mLayer;
71 }; // class LayerRenderer
72 
73 }; // namespace uirenderer
74 }; // namespace android
75 
76 #endif // ANDROID_HWUI_LAYER_RENDERER_H
77