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1 /*
2  ** Copyright 2007, The Android Open Source Project
3  **
4  ** Licensed under the Apache License, Version 2.0 (the "License");
5  ** you may not use this file except in compliance with the License.
6  ** You may obtain a copy of the License at
7  **
8  **     http://www.apache.org/licenses/LICENSE-2.0
9  **
10  ** Unless required by applicable law or agreed to in writing, software
11  ** distributed under the License is distributed on an "AS IS" BASIS,
12  ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  ** See the License for the specific language governing permissions and
14  ** limitations under the License.
15  */
16 
17 #include <ctype.h>
18 #include <string.h>
19 #include <errno.h>
20 
21 #include <sys/ioctl.h>
22 
23 #include <GLES2/gl2.h>
24 #include <GLES2/gl2ext.h>
25 
26 #include <cutils/log.h>
27 #include <cutils/properties.h>
28 
29 #include "hooks.h"
30 #include "egl_impl.h"
31 
32 using namespace android;
33 
34 // ----------------------------------------------------------------------------
35 // Actual GL entry-points
36 // ----------------------------------------------------------------------------
37 
38 #undef API_ENTRY
39 #undef CALL_GL_API
40 #undef CALL_GL_API_RETURN
41 
42 #define DEBUG_CALL_GL_API 0
43 
44 #if USE_FAST_TLS_KEY
45 
46     #ifdef HAVE_ARM_TLS_REGISTER
47         #define GET_TLS(reg) \
48             "mrc p15, 0, " #reg ", c13, c0, 3 \n"
49     #else
50         #define GET_TLS(reg) \
51             "mov   " #reg ", #0xFFFF0FFF      \n"  \
52             "ldr   " #reg ", [" #reg ", #-15] \n"
53     #endif
54 
55     #define API_ENTRY(_api) __attribute__((naked)) _api
56 
57     #define CALL_GL_API(_api, ...)                              \
58          asm volatile(                                          \
59             GET_TLS(r12)                                        \
60             "ldr   r12, [r12, %[tls]] \n"                       \
61             "cmp   r12, #0            \n"                       \
62             "ldrne pc,  [r12, %[api]] \n"                       \
63             "mov   r0, #0             \n"                       \
64             "bx    lr                 \n"                       \
65             :                                                   \
66             : [tls] "J"(TLS_SLOT_OPENGL_API*4),                 \
67               [api] "J"(__builtin_offsetof(gl_hooks_t, gl._api))    \
68             :                                                   \
69             );
70 
71     #define CALL_GL_API_RETURN(_api, ...) \
72         CALL_GL_API(_api, __VA_ARGS__) \
73         return 0; // placate gcc's warnings. never reached.
74 
75 #else
76 
77     #define API_ENTRY(_api) _api
78 
79 #if DEBUG_CALL_GL_API
80 
81     #define CALL_GL_API(_api, ...)                                       \
82         gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl;  \
83         _c->_api(__VA_ARGS__); \
84         GLenum status = GL_NO_ERROR; \
85         while ((status = glGetError()) != GL_NO_ERROR) { \
86             ALOGD("[" #_api "] 0x%x", status); \
87         }
88 
89 #else
90 
91     #define CALL_GL_API(_api, ...)                                       \
92         gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl;  \
93         _c->_api(__VA_ARGS__);
94 
95 #endif
96 
97     #define CALL_GL_API_RETURN(_api, ...)                                \
98         gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl;  \
99         return _c->_api(__VA_ARGS__)
100 
101 #endif
102 
103 
104 extern "C" {
105 #include "gl2_api.in"
106 #include "gl2ext_api.in"
107 }
108 
109 #undef API_ENTRY
110 #undef CALL_GL_API
111 #undef CALL_GL_API_RETURN
112 
113 /*
114  * glGetString() is special because we expose some extensions in the wrapper
115  */
116 
117 extern "C" const GLubyte * __glGetString(GLenum name);
118 
glGetString(GLenum name)119 const GLubyte * glGetString(GLenum name)
120 {
121     const GLubyte * ret = egl_get_string_for_current_context(name);
122     if (ret == NULL) {
123         ret = __glGetString(name);
124     }
125     return ret;
126 }
127