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1 /*
2 **
3 ** Copyright 2006, The Android Open Source Project
4 **
5 ** Licensed under the Apache License, Version 2.0 (the "License");
6 ** you may not use this file except in compliance with the License.
7 ** You may obtain a copy of the License at
8 **
9 **     http://www.apache.org/licenses/LICENSE-2.0
10 **
11 ** Unless required by applicable law or agreed to in writing, software
12 ** distributed under the License is distributed on an "AS IS" BASIS,
13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 ** See the License for the specific language governing permissions and
15 ** limitations under the License.
16 */
17 
18 #define LOG_TAG "fillrate"
19 
20 #include <stdlib.h>
21 #include <stdio.h>
22 
23 #include <EGL/egl.h>
24 #include <GLES/gl.h>
25 #include <GLES/glext.h>
26 
27 #include <utils/StopWatch.h>
28 #include <ui/FramebufferNativeWindow.h>
29 #include "EGLUtils.h"
30 
31 using namespace android;
32 
main(int argc,char ** argv)33 int main(int argc, char** argv)
34 {
35     EGLint configAttribs[] = {
36          EGL_DEPTH_SIZE, 0,
37          EGL_NONE
38      };
39 
40      EGLint majorVersion;
41      EGLint minorVersion;
42      EGLContext context;
43      EGLConfig config;
44      EGLSurface surface;
45      EGLint w, h;
46      EGLDisplay dpy;
47 
48      EGLNativeWindowType window = android_createDisplaySurface();
49 
50      dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
51      eglInitialize(dpy, &majorVersion, &minorVersion);
52 
53      status_t err = EGLUtils::selectConfigForNativeWindow(
54              dpy, configAttribs, window, &config);
55      if (err) {
56          fprintf(stderr, "couldn't find an EGLConfig matching the screen format\n");
57          return 0;
58      }
59 
60      surface = eglCreateWindowSurface(dpy, config, window, NULL);
61      context = eglCreateContext(dpy, config, NULL, NULL);
62      eglMakeCurrent(dpy, surface, surface, context);
63      eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
64      eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
65 
66      printf("w=%d, h=%d\n", w, h);
67 
68      glBindTexture(GL_TEXTURE_2D, 0);
69      glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
70      glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
71      glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
72      glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
73      glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
74      glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
75      glDisable(GL_DITHER);
76      glEnable(GL_BLEND);
77      glEnable(GL_TEXTURE_2D);
78      glColor4f(1,1,1,1);
79 
80      uint32_t* t32 = (uint32_t*)malloc(512*512*4);
81      for (int y=0 ; y<512 ; y++) {
82          for (int x=0 ; x<512 ; x++) {
83              int u = x-256;
84              int v = y-256;
85              if (u*u+v*v < 256*256) {
86                  t32[x+y*512] = 0x10FFFFFF;
87              } else {
88                  t32[x+y*512] = 0x20FF0000;
89              }
90          }
91      }
92 
93      const GLfloat vertices[4][2] = {
94              { 0,  0 },
95              { 0,  h },
96              { w,  h },
97              { w,  0 }
98      };
99 
100      const GLfloat texCoords[4][2] = {
101              { 0,  0 },
102              { 0,  1 },
103              { 1,  1 },
104              { 1,  0 }
105      };
106 
107      glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 512, 512, 0, GL_RGBA, GL_UNSIGNED_BYTE, t32);
108 
109      glViewport(0, 0, w, h);
110      glMatrixMode(GL_PROJECTION);
111      glLoadIdentity();
112      glOrthof(0, w, 0, h, 0, 1);
113 
114      glEnableClientState(GL_VERTEX_ARRAY);
115      glEnableClientState(GL_TEXTURE_COORD_ARRAY);
116      glVertexPointer(2, GL_FLOAT, 0, vertices);
117      glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
118 
119      eglSwapInterval(dpy, 1);
120 
121      glClearColor(1,0,0,0);
122      glClear(GL_COLOR_BUFFER_BIT);
123      glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
124      eglSwapBuffers(dpy, surface);
125 
126 
127      nsecs_t times[32];
128 
129      for (int c=1 ; c<32 ; c++) {
130          glClear(GL_COLOR_BUFFER_BIT);
131          for (int i=0 ; i<c ; i++) {
132              glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
133          }
134          eglSwapBuffers(dpy, surface);
135      }
136 
137 
138      //     for (int c=31 ; c>=1 ; c--) {
139      int j=0;
140      for (int c=1 ; c<32 ; c++) {
141          glClear(GL_COLOR_BUFFER_BIT);
142          nsecs_t now = systemTime();
143          for (int i=0 ; i<c ; i++) {
144              glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
145          }
146          eglSwapBuffers(dpy, surface);
147          nsecs_t t = systemTime() - now;
148          times[j++] = t;
149      }
150 
151      for (int c=1, j=0 ; c<32 ; c++, j++) {
152          nsecs_t t = times[j];
153          printf("%lld\t%d\t%f\n", t, c, (double(t)/c)/1000000.0);
154      }
155 
156 
157 
158      eglTerminate(dpy);
159 
160      return 0;
161 }
162