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1 /*
2  * Copyright (C) 2011 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef RSD_ALLOCATION_H
18 #define RSD_ALLOCATION_H
19 
20 #include <rs_hal.h>
21 #include <rsRuntime.h>
22 
23 #include <GLES/gl.h>
24 #include <GLES2/gl2.h>
25 
26 class RsdFrameBufferObj;
27 struct ANativeWindowBuffer;
28 
29 struct DrvAllocation {
30     // Is this a legal structure to be used as a texture source.
31     // Initially this will require 1D or 2D and color data
32     uint32_t textureID;
33 
34     // Is this a legal structure to be used as a vertex source.
35     // Initially this will require 1D and x(yzw).  Additional per element data
36     // is allowed.
37     uint32_t bufferID;
38 
39     // Is this a legal structure to be used as an FBO render target
40     uint32_t renderTargetID;
41 
42     uint32_t width;
43     uint32_t height;
44 
45     GLenum glTarget;
46     GLenum glType;
47     GLenum glFormat;
48 
49     bool uploadDeferred;
50 
51     RsdFrameBufferObj * readBackFBO;
52     ANativeWindow *wnd;
53     ANativeWindowBuffer *wndBuffer;
54 };
55 
56 GLenum rsdTypeToGLType(RsDataType t);
57 GLenum rsdKindToGLFormat(RsDataKind k);
58 
59 
60 bool rsdAllocationInit(const android::renderscript::Context *rsc,
61                        android::renderscript::Allocation *alloc,
62                        bool forceZero);
63 void rsdAllocationDestroy(const android::renderscript::Context *rsc,
64                           android::renderscript::Allocation *alloc);
65 
66 void rsdAllocationResize(const android::renderscript::Context *rsc,
67                          const android::renderscript::Allocation *alloc,
68                          const android::renderscript::Type *newType, bool zeroNew);
69 void rsdAllocationSyncAll(const android::renderscript::Context *rsc,
70                           const android::renderscript::Allocation *alloc,
71                           RsAllocationUsageType src);
72 void rsdAllocationMarkDirty(const android::renderscript::Context *rsc,
73                             const android::renderscript::Allocation *alloc);
74 int32_t rsdAllocationInitSurfaceTexture(const android::renderscript::Context *rsc,
75                                         const android::renderscript::Allocation *alloc);
76 void rsdAllocationSetSurfaceTexture(const android::renderscript::Context *rsc,
77                                     android::renderscript::Allocation *alloc, ANativeWindow *nw);
78 void rsdAllocationIoSend(const android::renderscript::Context *rsc,
79                          android::renderscript::Allocation *alloc);
80 void rsdAllocationIoReceive(const android::renderscript::Context *rsc,
81                             android::renderscript::Allocation *alloc);
82 
83 void rsdAllocationData1D(const android::renderscript::Context *rsc,
84                          const android::renderscript::Allocation *alloc,
85                          uint32_t xoff, uint32_t lod, uint32_t count,
86                          const void *data, uint32_t sizeBytes);
87 void rsdAllocationData2D(const android::renderscript::Context *rsc,
88                          const android::renderscript::Allocation *alloc,
89                          uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
90                          uint32_t w, uint32_t h,
91                          const void *data, uint32_t sizeBytes);
92 void rsdAllocationData3D(const android::renderscript::Context *rsc,
93                          const android::renderscript::Allocation *alloc,
94                          uint32_t xoff, uint32_t yoff, uint32_t zoff,
95                          uint32_t lod, RsAllocationCubemapFace face,
96                          uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes);
97 
98 void rsdAllocationData1D_alloc(const android::renderscript::Context *rsc,
99                                const android::renderscript::Allocation *dstAlloc,
100                                uint32_t dstXoff, uint32_t dstLod, uint32_t count,
101                                const android::renderscript::Allocation *srcAlloc,
102                                uint32_t srcXoff, uint32_t srcLod);
103 void rsdAllocationData2D_alloc(const android::renderscript::Context *rsc,
104                                const android::renderscript::Allocation *dstAlloc,
105                                uint32_t dstXoff, uint32_t dstYoff, uint32_t dstLod,
106                                RsAllocationCubemapFace dstFace, uint32_t w, uint32_t h,
107                                const android::renderscript::Allocation *srcAlloc,
108                                uint32_t srcXoff, uint32_t srcYoff, uint32_t srcLod,
109                                RsAllocationCubemapFace srcFace);
110 void rsdAllocationData3D_alloc(const android::renderscript::Context *rsc,
111                                const android::renderscript::Allocation *dstAlloc,
112                                uint32_t dstXoff, uint32_t dstYoff, uint32_t dstZoff,
113                                uint32_t dstLod, RsAllocationCubemapFace dstFace,
114                                uint32_t w, uint32_t h, uint32_t d,
115                                const android::renderscript::Allocation *srcAlloc,
116                                uint32_t srcXoff, uint32_t srcYoff, uint32_t srcZoff,
117                                uint32_t srcLod, RsAllocationCubemapFace srcFace);
118 
119 void rsdAllocationElementData1D(const android::renderscript::Context *rsc,
120                                 const android::renderscript::Allocation *alloc,
121                                 uint32_t x,
122                                 const void *data, uint32_t elementOff, uint32_t sizeBytes);
123 void rsdAllocationElementData2D(const android::renderscript::Context *rsc,
124                                 const android::renderscript::Allocation *alloc,
125                                 uint32_t x, uint32_t y,
126                                 const void *data, uint32_t elementOff, uint32_t sizeBytes);
127 
128 
129 
130 
131 #endif
132