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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3 
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8 
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12 
13 See the GNU General Public License for more details.
14 
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18 
19 */
20 // world.h
21 
22 typedef struct
23 {
24 	vec3_t	normal;
25 	float	dist;
26 } plane_t;
27 
28 typedef struct
29 {
30 	qboolean	allsolid;	// if true, plane is not valid
31 	qboolean	startsolid;	// if true, the initial point was in a solid area
32 	qboolean	inopen, inwater;
33 	float	fraction;		// time completed, 1.0 = didn't hit anything
34 	vec3_t	endpos;			// final position
35 	plane_t	plane;			// surface normal at impact
36 	edict_t	*ent;			// entity the surface is on
37 } trace_t;
38 
39 
40 #define	MOVE_NORMAL		0
41 #define	MOVE_NOMONSTERS	1
42 #define	MOVE_MISSILE	2
43 
44 
45 void SV_ClearWorld (void);
46 // called after the world model has been loaded, before linking any entities
47 
48 void SV_UnlinkEdict (edict_t *ent);
49 // call before removing an entity, and before trying to move one,
50 // so it doesn't clip against itself
51 // flags ent->v.modified
52 
53 void SV_LinkEdict (edict_t *ent, qboolean touch_triggers);
54 // Needs to be called any time an entity changes origin, mins, maxs, or solid
55 // flags ent->v.modified
56 // sets ent->v.absmin and ent->v.absmax
57 // if touchtriggers, calls prog functions for the intersected triggers
58 
59 int SV_PointContents (vec3_t p);
60 int SV_TruePointContents (vec3_t p);
61 // returns the CONTENTS_* value from the world at the given point.
62 // does not check any entities at all
63 // the non-true version remaps the water current contents to content_water
64 
65 edict_t	*SV_TestEntityPosition (edict_t *ent);
66 
67 trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edict_t *passedict);
68 // mins and maxs are reletive
69 
70 // if the entire move stays in a solid volume, trace.allsolid will be set
71 
72 // if the starting point is in a solid, it will be allowed to move out
73 // to an open area
74 
75 // nomonsters is used for line of sight or edge testing, where mosnters
76 // shouldn't be considered solid objects
77 
78 // passedict is explicitly excluded from clipping checks (normally NULL)
79