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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3 
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8 
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12 
13 See the GNU General Public License for more details.
14 
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18 
19 */
20 /*
21  memory allocation
22 
23 
24 H_??? The hunk manages the entire memory block given to quake.  It must be
25 contiguous.  Memory can be allocated from either the low or high end in a
26 stack fashion.  The only way memory is released is by resetting one of the
27 pointers.
28 
29 Hunk allocations should be given a name, so the Hunk_Print () function
30 can display usage.
31 
32 Hunk allocations are guaranteed to be 16 byte aligned.
33 
34 The video buffers are allocated high to avoid leaving a hole underneath
35 server allocations when changing to a higher video mode.
36 
37 
38 Z_??? Zone memory functions used for small, dynamic allocations like text
39 strings from command input.  There is only about 48K for it, allocated at
40 the very bottom of the hunk.
41 
42 Cache_??? Cache memory is for objects that can be dynamically loaded and
43 can usefully stay persistant between levels.  The size of the cache
44 fluctuates from level to level.
45 
46 To allocate a cachable object
47 
48 
49 Temp_??? Temp memory is used for file loading and surface caching.  The size
50 of the cache memory is adjusted so that there is a minimum of 512k remaining
51 for temp memory.
52 
53 
54 ------ Top of Memory -------
55 
56 high hunk allocations
57 
58 <--- high hunk reset point held by vid
59 
60 video buffer
61 
62 z buffer
63 
64 surface cache
65 
66 <--- high hunk used
67 
68 cachable memory
69 
70 <--- low hunk used
71 
72 client and server low hunk allocations
73 
74 <-- low hunk reset point held by host
75 
76 startup hunk allocations
77 
78 Zone block
79 
80 ----- Bottom of Memory -----
81 
82 
83 
84 */
85 
86 void Memory_Init (void *buf, int size);
87 
88 void Z_Free (void *ptr);
89 void *Z_Malloc (int size);			// returns 0 filled memory
90 void *Z_TagMalloc (int size, int tag);
91 
92 void Z_DumpHeap (void);
93 void Z_CheckHeap (void);
94 int Z_FreeMemory (void);
95 
96 void *Hunk_Alloc (int size);		// returns 0 filled memory
97 void *Hunk_AllocName (int size, const char *name);
98 
99 void *Hunk_HighAllocName (int size, const char *name);
100 
101 int	Hunk_LowMark (void);
102 void Hunk_FreeToLowMark (int mark);
103 
104 int	Hunk_HighMark (void);
105 void Hunk_FreeToHighMark (int mark);
106 
107 void *Hunk_TempAlloc (int size);
108 
109 void Hunk_Check (void);
110 
111 typedef struct cache_user_s
112 {
113 	void	*data;
114 } cache_user_t;
115 
116 void Cache_Flush (void);
117 
118 void *Cache_Check (cache_user_t *c);
119 // returns the cached data, and moves to the head of the LRU list
120 // if present, otherwise returns NULL
121 
122 void Cache_Free (cache_user_t *c);
123 
124 void *Cache_Alloc (cache_user_t *c, int size, const char *name);
125 // Returns NULL if all purgable data was tossed and there still
126 // wasn't enough room.
127 
128 void Cache_Report (void);
129 
130 
131 
132