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1 /*
2  * Copyright (C) 2008 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  *
17  * This file has been copied from com.android.server.NotificationPlayer. The only modification is
18  * the addition of a volume parameter. Hopefully the framework will adapt AsyncPlayer to support
19  * all the functionality in this class, at which point this one can be deleted.
20  */
21 
22 package com.android.mms.transaction;
23 
24 import android.content.Context;
25 import android.media.AudioManager;
26 import android.media.MediaPlayer;
27 import android.media.MediaPlayer.OnCompletionListener;
28 import android.net.Uri;
29 import android.os.Looper;
30 import android.os.PowerManager;
31 import android.os.SystemClock;
32 import android.util.Log;
33 
34 import java.lang.Thread;
35 import java.util.LinkedList;
36 
37 /**
38  * @hide
39  * This class is provides the same interface and functionality as android.media.AsyncPlayer
40  * with the following differences:
41  * - whenever audio is played, audio focus is requested,
42  * - whenever audio playback is stopped or the playback completed, audio focus is abandoned.
43  */
44 public class NotificationPlayer implements OnCompletionListener {
45     private static final int PLAY = 1;
46     private static final int STOP = 2;
47     private static final boolean mDebug = false;
48 
49     private static final class Command {
50         int code;
51         Context context;
52         Uri uri;
53         boolean looping;
54         int stream;
55         float volume;
56         long requestTime;
57 
58         @Override
toString()59         public String toString() {
60             return "{ code=" + code + " looping=" + looping + " stream=" + stream
61                     + " uri=" + uri + " }";
62         }
63     }
64 
65     private LinkedList<Command> mCmdQueue = new LinkedList<Command>();
66 
67     private Looper mLooper;
68 
69     /*
70      * Besides the use of audio focus, the only implementation difference between AsyncPlayer and
71      * NotificationPlayer resides in the creation of the MediaPlayer. For the completion callback,
72      * OnCompletionListener, to be called at the end of the playback, the MediaPlayer needs to
73      * be created with a looper running so its event handler is not null.
74      */
75     private final class CreationAndCompletionThread extends Thread {
76         public Command mCmd;
CreationAndCompletionThread(Command cmd)77         public CreationAndCompletionThread(Command cmd) {
78             super();
79             mCmd = cmd;
80         }
81 
82         @Override
run()83         public void run() {
84             Looper.prepare();
85             mLooper = Looper.myLooper();
86             synchronized(this) {
87                 AudioManager audioManager =
88                     (AudioManager) mCmd.context.getSystemService(Context.AUDIO_SERVICE);
89                 try {
90                     MediaPlayer player = new MediaPlayer();
91                     player.setAudioStreamType(mCmd.stream);
92                     player.setDataSource(mCmd.context, mCmd.uri);
93                     player.setLooping(mCmd.looping);
94                     player.setVolume(mCmd.volume, mCmd.volume);
95                     player.prepare();
96                     if ((mCmd.uri != null) && (mCmd.uri.getEncodedPath() != null)
97                             && (mCmd.uri.getEncodedPath().length() > 0)) {
98                         if (mCmd.looping) {
99                             audioManager.requestAudioFocus(null, mCmd.stream,
100                                     AudioManager.AUDIOFOCUS_GAIN);
101                         } else {
102                             audioManager.requestAudioFocus(null, mCmd.stream,
103                                     AudioManager.AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK);
104                         }
105                     }
106                     player.setOnCompletionListener(NotificationPlayer.this);
107                     player.start();
108                     if (mPlayer != null) {
109                         mPlayer.release();
110                     }
111                     mPlayer = player;
112                 }
113                 catch (Exception e) {
114                     Log.w(mTag, "error loading sound for " + mCmd.uri, e);
115                 }
116                 mAudioManager = audioManager;
117                 this.notify();
118             }
119             Looper.loop();
120         }
121     }
122 
startSound(Command cmd)123     private void startSound(Command cmd) {
124         // Preparing can be slow, so if there is something else
125         // is playing, let it continue until we're done, so there
126         // is less of a glitch.
127         try {
128             if (mDebug) Log.d(mTag, "Starting playback");
129             //-----------------------------------
130             // This is were we deviate from the AsyncPlayer implementation and create the
131             // MediaPlayer in a new thread with which we're synchronized
132             synchronized(mCompletionHandlingLock) {
133                 // if another sound was already playing, it doesn't matter we won't get notified
134                 // of the completion, since only the completion notification of the last sound
135                 // matters
136                 if((mLooper != null)
137                         && (mLooper.getThread().getState() != Thread.State.TERMINATED)) {
138                     mLooper.quit();
139                 }
140                 mCompletionThread = new CreationAndCompletionThread(cmd);
141                 synchronized(mCompletionThread) {
142                     mCompletionThread.start();
143                     mCompletionThread.wait();
144                 }
145             }
146             //-----------------------------------
147 
148             long delay = SystemClock.uptimeMillis() - cmd.requestTime;
149             if (delay > 1000) {
150                 Log.w(mTag, "Notification sound delayed by " + delay + "msecs");
151             }
152         }
153         catch (Exception e) {
154             Log.w(mTag, "error loading sound for " + cmd.uri, e);
155         }
156     }
157 
158     private final class CmdThread extends java.lang.Thread {
CmdThread()159         CmdThread() {
160             super("NotificationPlayer-" + mTag);
161         }
162 
163         @Override
run()164         public void run() {
165             while (true) {
166                 Command cmd = null;
167 
168                 synchronized (mCmdQueue) {
169                     if (mDebug) Log.d(mTag, "RemoveFirst");
170                     cmd = mCmdQueue.removeFirst();
171                 }
172 
173                 switch (cmd.code) {
174                 case PLAY:
175                     if (mDebug) Log.d(mTag, "PLAY");
176                     startSound(cmd);
177                     break;
178                 case STOP:
179                     if (mDebug) Log.d(mTag, "STOP");
180                     if (mPlayer != null) {
181                         long delay = SystemClock.uptimeMillis() - cmd.requestTime;
182                         if (delay > 1000) {
183                             Log.w(mTag, "Notification stop delayed by " + delay + "msecs");
184                         }
185                         mPlayer.stop();
186                         mPlayer.release();
187                         mPlayer = null;
188                         mAudioManager.abandonAudioFocus(null);
189                         mAudioManager = null;
190                         if((mLooper != null)
191                                 && (mLooper.getThread().getState() != Thread.State.TERMINATED)) {
192                             mLooper.quit();
193                         }
194                     } else {
195                         Log.w(mTag, "STOP command without a player");
196                     }
197                     break;
198                 }
199 
200                 synchronized (mCmdQueue) {
201                     if (mCmdQueue.size() == 0) {
202                         // nothing left to do, quit
203                         // doing this check after we're done prevents the case where they
204                         // added it during the operation from spawning two threads and
205                         // trying to do them in parallel.
206                         mThread = null;
207                         releaseWakeLock();
208                         return;
209                     }
210                 }
211             }
212         }
213     }
214 
215     @Override
onCompletion(MediaPlayer mp)216     public void onCompletion(MediaPlayer mp) {
217         if (mAudioManager != null) {
218             mAudioManager.abandonAudioFocus(null);
219         }
220         // if there are no more sounds to play, end the Looper to listen for media completion
221         synchronized (mCmdQueue) {
222             if (mCmdQueue.size() == 0) {
223                 synchronized(mCompletionHandlingLock) {
224                     if(mLooper != null) {
225                         mLooper.quit();
226                     }
227                     mCompletionThread = null;
228                 }
229             }
230         }
231     }
232 
233     private String mTag;
234     private CmdThread mThread;
235     private CreationAndCompletionThread mCompletionThread;
236     private final Object mCompletionHandlingLock = new Object();
237     private MediaPlayer mPlayer;
238     private PowerManager.WakeLock mWakeLock;
239     private AudioManager mAudioManager;
240 
241     // The current state according to the caller.  Reality lags behind
242     // because of the asynchronous nature of this class.
243     private int mState = STOP;
244 
245     /**
246      * Construct a NotificationPlayer object.
247      *
248      * @param tag a string to use for debugging
249      */
NotificationPlayer(String tag)250     public NotificationPlayer(String tag) {
251         if (tag != null) {
252             mTag = tag;
253         } else {
254             mTag = "NotificationPlayer";
255         }
256     }
257 
258     /**
259      * Start playing the sound.  It will actually start playing at some
260      * point in the future.  There are no guarantees about latency here.
261      * Calling this before another audio file is done playing will stop
262      * that one and start the new one.
263      *
264      * @param context Your application's context.
265      * @param uri The URI to play.  (see {@link MediaPlayer#setDataSource(Context, Uri)})
266      * @param looping Whether the audio should loop forever.
267      *          (see {@link MediaPlayer#setLooping(boolean)})
268      * @param stream the AudioStream to use.
269      *          (see {@link MediaPlayer#setAudioStreamType(int)})
270      * @param volume The volume at which to play this sound, as a fraction of the system volume for
271      *          the relevant stream type. A value of 1 is the maximum and means play at the system
272      *          volume with no attenuation.
273      */
play(Context context, Uri uri, boolean looping, int stream, float volume)274     public void play(Context context, Uri uri, boolean looping, int stream, float volume) {
275         Command cmd = new Command();
276         cmd.requestTime = SystemClock.uptimeMillis();
277         cmd.code = PLAY;
278         cmd.context = context;
279         cmd.uri = uri;
280         cmd.looping = looping;
281         cmd.stream = stream;
282         cmd.volume = volume;
283         synchronized (mCmdQueue) {
284             enqueueLocked(cmd);
285             mState = PLAY;
286         }
287     }
288 
289     /**
290      * Stop a previously played sound.  It can't be played again or unpaused
291      * at this point.  Calling this multiple times has no ill effects.
292      */
stop()293     public void stop() {
294         synchronized (mCmdQueue) {
295             // This check allows stop to be called multiple times without starting
296             // a thread that ends up doing nothing.
297             if (mState != STOP) {
298                 Command cmd = new Command();
299                 cmd.requestTime = SystemClock.uptimeMillis();
300                 cmd.code = STOP;
301                 enqueueLocked(cmd);
302                 mState = STOP;
303             }
304         }
305     }
306 
enqueueLocked(Command cmd)307     private void enqueueLocked(Command cmd) {
308         mCmdQueue.add(cmd);
309         if (mThread == null) {
310             acquireWakeLock();
311             mThread = new CmdThread();
312             mThread.start();
313         }
314     }
315 
316     /**
317      * We want to hold a wake lock while we do the prepare and play.  The stop probably is
318      * optional, but it won't hurt to have it too.  The problem is that if you start a sound
319      * while you're holding a wake lock (e.g. an alarm starting a notification), you want the
320      * sound to play, but if the CPU turns off before mThread gets to work, it won't.  The
321      * simplest way to deal with this is to make it so there is a wake lock held while the
322      * thread is starting or running.  You're going to need the WAKE_LOCK permission if you're
323      * going to call this.
324      *
325      * This must be called before the first time play is called.
326      *
327      * @hide
328      */
setUsesWakeLock(Context context)329     public void setUsesWakeLock(Context context) {
330         if (mWakeLock != null || mThread != null) {
331             // if either of these has happened, we've already played something.
332             // and our releases will be out of sync.
333             throw new RuntimeException("assertion failed mWakeLock=" + mWakeLock
334                     + " mThread=" + mThread);
335         }
336         PowerManager pm = (PowerManager)context.getSystemService(Context.POWER_SERVICE);
337         mWakeLock = pm.newWakeLock(PowerManager.PARTIAL_WAKE_LOCK, mTag);
338     }
339 
acquireWakeLock()340     private void acquireWakeLock() {
341         if (mWakeLock != null) {
342             mWakeLock.acquire();
343         }
344     }
345 
releaseWakeLock()346     private void releaseWakeLock() {
347         if (mWakeLock != null) {
348             mWakeLock.release();
349         }
350     }
351 }
352 
353