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1 /*
2 * Copyright 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16 
17 #include "GL2Decoder.h"
18 #include <EGL/egl.h>
19 #include <GLES2/gl2.h>
20 #include <GLES2/gl2ext.h>
21 
22 
GL2Decoder()23 GL2Decoder::GL2Decoder()
24 {
25     m_contextData = NULL;
26     m_GL2library = NULL;
27 }
28 
~GL2Decoder()29 GL2Decoder::~GL2Decoder()
30 {
31     delete m_GL2library;
32 }
33 
s_getProc(const char * name,void * userData)34 void *GL2Decoder::s_getProc(const char *name, void *userData)
35 {
36     GL2Decoder *ctx = (GL2Decoder *) userData;
37 
38     if (ctx == NULL || ctx->m_GL2library == NULL) {
39         return NULL;
40     }
41 
42     void *func = NULL;
43 #ifdef USE_EGL_GETPROCADDRESS
44     func = (void *) eglGetProcAddress(name);
45 #endif
46     if (func == NULL) {
47         func = (void *) ctx->m_GL2library->findSymbol(name);
48     }
49     return func;
50 }
51 
initGL(get_proc_func_t getProcFunc,void * getProcFuncData)52 int GL2Decoder::initGL(get_proc_func_t getProcFunc, void *getProcFuncData)
53 {
54     if (getProcFunc == NULL) {
55         const char *libname = GLES2_LIBNAME;
56         if (getenv(GLES2_LIBNAME_VAR) != NULL) {
57             libname = getenv(GLES2_LIBNAME_VAR);
58         }
59 
60         m_GL2library = osUtils::dynLibrary::open(libname);
61         if (m_GL2library == NULL) {
62             fprintf(stderr, "%s: Couldn't find %s \n", __FUNCTION__, libname);
63             return -1;
64         }
65         this->initDispatchByName(s_getProc, this);
66     } else {
67         this->initDispatchByName(getProcFunc, getProcFuncData);
68     }
69 
70     set_glGetCompressedTextureFormats(s_glGetCompressedTextureFormats);
71     set_glVertexAttribPointerData(s_glVertexAttribPointerData);
72     set_glVertexAttribPointerOffset(s_glVertexAttribPointerOffset);
73 
74     set_glDrawElementsOffset(s_glDrawElementsOffset);
75     set_glDrawElementsData(s_glDrawElementsData);
76     set_glShaderString(s_glShaderString);
77     set_glFinishRoundTrip(s_glFinishRoundTrip);
78     return 0;
79 
80 }
81 
s_glFinishRoundTrip(void * self)82 int GL2Decoder::s_glFinishRoundTrip(void *self)
83 {
84     GL2Decoder *ctx = (GL2Decoder *)self;
85     ctx->glFinish();
86     return 0;
87 }
88 
s_glGetCompressedTextureFormats(void * self,int count,GLint * formats)89 void GL2Decoder::s_glGetCompressedTextureFormats(void *self, int count, GLint *formats)
90 {
91     GL2Decoder *ctx = (GL2Decoder *) self;
92 
93     int nFormats;
94     ctx->glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &nFormats);
95     if (nFormats > count) {
96         fprintf(stderr, "%s: GetCompressedTextureFormats: The requested number of formats does not match the number that is reported by OpenGL\n", __FUNCTION__);
97     } else {
98         ctx->glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats);
99     }
100 }
101 
s_glVertexAttribPointerData(void * self,GLuint indx,GLint size,GLenum type,GLboolean normalized,GLsizei stride,void * data,GLuint datalen)102 void GL2Decoder::s_glVertexAttribPointerData(void *self, GLuint indx, GLint size, GLenum type,
103                                              GLboolean normalized, GLsizei stride,  void * data, GLuint datalen)
104 {
105     GL2Decoder *ctx = (GL2Decoder *) self;
106     if (ctx->m_contextData != NULL) {
107         ctx->m_contextData->storePointerData(indx, data, datalen);
108         // note - the stride of the data is always zero when it comes out of the codec.
109         // See gl2.attrib for the packing function call.
110         ctx->glVertexAttribPointer(indx, size, type, normalized, 0, ctx->m_contextData->pointerData(indx));
111     }
112 }
113 
s_glVertexAttribPointerOffset(void * self,GLuint indx,GLint size,GLenum type,GLboolean normalized,GLsizei stride,GLuint data)114 void GL2Decoder::s_glVertexAttribPointerOffset(void *self, GLuint indx, GLint size, GLenum type,
115                                                GLboolean normalized, GLsizei stride,  GLuint data)
116 {
117     GL2Decoder *ctx = (GL2Decoder *) self;
118     ctx->glVertexAttribPointer(indx, size, type, normalized, stride, (GLvoid *)data);
119 }
120 
121 
s_glDrawElementsData(void * self,GLenum mode,GLsizei count,GLenum type,void * data,GLuint datalen)122 void GL2Decoder::s_glDrawElementsData(void *self, GLenum mode, GLsizei count, GLenum type, void * data, GLuint datalen)
123 {
124     GL2Decoder *ctx = (GL2Decoder *)self;
125     ctx->glDrawElements(mode, count, type, data);
126 }
127 
128 
s_glDrawElementsOffset(void * self,GLenum mode,GLsizei count,GLenum type,GLuint offset)129 void GL2Decoder::s_glDrawElementsOffset(void *self, GLenum mode, GLsizei count, GLenum type, GLuint offset)
130 {
131     GL2Decoder *ctx = (GL2Decoder *)self;
132     ctx->glDrawElements(mode, count, type, (void *)offset);
133 }
134 
s_glShaderString(void * self,GLuint shader,const GLchar * string,GLsizei len)135 void GL2Decoder::s_glShaderString(void *self, GLuint shader, const GLchar* string, GLsizei len)
136 {
137     GL2Decoder *ctx = (GL2Decoder *)self;
138     ctx->glShaderSource(shader, 1, &string, NULL);
139 }
140