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1 /* libs/pixelflinger/picker.cpp
2 **
3 ** Copyright 2006, The Android Open Source Project
4 **
5 ** Licensed under the Apache License, Version 2.0 (the "License");
6 ** you may not use this file except in compliance with the License.
7 ** You may obtain a copy of the License at
8 **
9 **     http://www.apache.org/licenses/LICENSE-2.0
10 **
11 ** Unless required by applicable law or agreed to in writing, software
12 ** distributed under the License is distributed on an "AS IS" BASIS,
13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 ** See the License for the specific language governing permissions and
15 ** limitations under the License.
16 */
17 
18 
19 #include <stdio.h>
20 
21 #include "buffer.h"
22 #include "scanline.h"
23 #include "picker.h"
24 
25 namespace android {
26 
27 // ----------------------------------------------------------------------------
28 
ggl_init_picker(context_t * c)29 void ggl_init_picker(context_t* c)
30 {
31 }
32 
ggl_pick(context_t * c)33 void ggl_pick(context_t* c)
34 {
35     if (ggl_likely(!c->dirty))
36         return;
37 
38     // compute needs, see if they changed...
39     const uint32_t enables = c->state.enables;
40     needs_t new_needs(c->state.needs);
41 
42     if (c->dirty & GGL_CB_STATE) {
43         new_needs.n &= ~GGL_NEEDS_CB_FORMAT_MASK;
44         new_needs.n |= GGL_BUILD_NEEDS(c->state.buffers.color.format, CB_FORMAT);
45         if (enables & GGL_ENABLE_BLENDING)
46             c->dirty |= GGL_PIXEL_PIPELINE_STATE;
47     }
48 
49     if (c->dirty & GGL_PIXEL_PIPELINE_STATE) {
50         uint32_t n = GGL_BUILD_NEEDS(c->state.buffers.color.format, CB_FORMAT);
51         uint32_t p = 0;
52         if (enables & GGL_ENABLE_BLENDING) {
53             uint32_t src = c->state.blend.src;
54             uint32_t dst = c->state.blend.dst;
55             uint32_t src_alpha = c->state.blend.src_alpha;
56             uint32_t dst_alpha = c->state.blend.dst_alpha;
57             const GGLFormat& cbf = c->formats[ c->state.buffers.color.format ];
58             if (!cbf.c[GGLFormat::ALPHA].h) {
59                 if ((src == GGL_ONE_MINUS_DST_ALPHA) ||
60                     (src == GGL_DST_ALPHA)) {
61                     src = GGL_ONE;
62                 }
63                 if ((src_alpha == GGL_ONE_MINUS_DST_ALPHA) ||
64                     (src_alpha == GGL_DST_ALPHA)) {
65                     src_alpha = GGL_ONE;
66                 }
67                 if ((dst == GGL_ONE_MINUS_DST_ALPHA) ||
68                     (dst == GGL_DST_ALPHA)) {
69                     dst = GGL_ONE;
70                 }
71                 if ((dst_alpha == GGL_ONE_MINUS_DST_ALPHA) ||
72                     (dst_alpha == GGL_DST_ALPHA)) {
73                     dst_alpha = GGL_ONE;
74                 }
75             }
76 
77             src       = ggl_blendfactor_to_needs(src);
78             dst       = ggl_blendfactor_to_needs(dst);
79             src_alpha = ggl_blendfactor_to_needs(src_alpha);
80             dst_alpha = ggl_blendfactor_to_needs(dst_alpha);
81 
82             n |= GGL_BUILD_NEEDS( src, BLEND_SRC );
83             n |= GGL_BUILD_NEEDS( dst, BLEND_DST );
84             if (c->state.blend.alpha_separate) {
85                 n |= GGL_BUILD_NEEDS( src_alpha, BLEND_SRCA );
86                 n |= GGL_BUILD_NEEDS( dst_alpha, BLEND_DSTA );
87             } else {
88                 n |= GGL_BUILD_NEEDS( src, BLEND_SRCA );
89                 n |= GGL_BUILD_NEEDS( dst, BLEND_DSTA );
90             }
91         } else {
92             n |= GGL_BUILD_NEEDS( GGL_ONE,  BLEND_SRC );
93             n |= GGL_BUILD_NEEDS( GGL_ZERO, BLEND_DST );
94             n |= GGL_BUILD_NEEDS( GGL_ONE,  BLEND_SRCA );
95             n |= GGL_BUILD_NEEDS( GGL_ZERO, BLEND_DSTA );
96         }
97 
98 
99         n |= GGL_BUILD_NEEDS(c->state.mask.color^0xF,               MASK_ARGB);
100         n |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_SMOOTH)  ?1:0,   SHADE);
101         if (enables & GGL_ENABLE_TMUS) {
102             n |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_W)       ?1:0,   W);
103         }
104         p |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_DITHER)  ?1:0,   P_DITHER);
105         p |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_AA)      ?1:0,   P_AA);
106         p |= GGL_BUILD_NEEDS((enables & GGL_ENABLE_FOG)     ?1:0,   P_FOG);
107 
108         if (enables & GGL_ENABLE_LOGIC_OP) {
109             n |= GGL_BUILD_NEEDS(c->state.logic_op.opcode, LOGIC_OP);
110         } else {
111             n |= GGL_BUILD_NEEDS(GGL_COPY, LOGIC_OP);
112         }
113 
114         if (enables & GGL_ENABLE_ALPHA_TEST) {
115             p |= GGL_BUILD_NEEDS(c->state.alpha_test.func, P_ALPHA_TEST);
116         } else {
117             p |= GGL_BUILD_NEEDS(GGL_ALWAYS, P_ALPHA_TEST);
118         }
119 
120         if (enables & GGL_ENABLE_DEPTH_TEST) {
121             p |= GGL_BUILD_NEEDS(c->state.depth_test.func, P_DEPTH_TEST);
122             p |= GGL_BUILD_NEEDS(c->state.mask.depth&1, P_MASK_Z);
123         } else {
124             p |= GGL_BUILD_NEEDS(GGL_ALWAYS, P_DEPTH_TEST);
125             // writing to the z-buffer is always disabled if depth-test
126             // is disabled.
127         }
128         new_needs.n = n;
129         new_needs.p = p;
130     }
131 
132     if (c->dirty & GGL_TMU_STATE) {
133         int idx = 0;
134         for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; ++i) {
135             const texture_t& tx = c->state.texture[i];
136             if (tx.enable) {
137                 uint32_t t = 0;
138                 t |= GGL_BUILD_NEEDS(tx.surface.format, T_FORMAT);
139                 t |= GGL_BUILD_NEEDS(ggl_env_to_needs(tx.env), T_ENV);
140                 t |= GGL_BUILD_NEEDS(0, T_POT);       // XXX: not used yet
141                 if (tx.s_coord==GGL_ONE_TO_ONE && tx.t_coord==GGL_ONE_TO_ONE) {
142                     // we encode 1-to-1 into the wrap mode
143                     t |= GGL_BUILD_NEEDS(GGL_NEEDS_WRAP_11, T_S_WRAP);
144                     t |= GGL_BUILD_NEEDS(GGL_NEEDS_WRAP_11, T_T_WRAP);
145                 } else {
146                     t |= GGL_BUILD_NEEDS(ggl_wrap_to_needs(tx.s_wrap), T_S_WRAP);
147                     t |= GGL_BUILD_NEEDS(ggl_wrap_to_needs(tx.t_wrap), T_T_WRAP);
148                 }
149                 if (tx.mag_filter == GGL_LINEAR) {
150                     t |= GGL_BUILD_NEEDS(1, T_LINEAR);
151                 }
152                 if (tx.min_filter == GGL_LINEAR) {
153                     t |= GGL_BUILD_NEEDS(1, T_LINEAR);
154                 }
155                 new_needs.t[idx++] = t;
156             } else {
157                 new_needs.t[i] = 0;
158             }
159         }
160     }
161 
162     if (new_needs != c->state.needs) {
163         c->state.needs = new_needs;
164         ggl_pick_texture(c);
165         ggl_pick_cb(c);
166         ggl_pick_scanline(c);
167     }
168     c->dirty = 0;
169 }
170 
171 // ----------------------------------------------------------------------------
172 }; // namespace android
173 
174