Lines Matching refs:static
56 …inline static void run(const XprType& p) { …
69 …inline static void run(const XprType& p) { FUNC##SUFFIX(p.data()); } …
77 …inline static void run(const XprType& p) { FUNC##SUFFIX(p.data()); } …
80 …inline static void run(const XprType& p) { FUNC##SUFFIX(p.data()); } …
176 static void glRotate(const Rotation2D<float>& rot)
180 static void glRotate(const Rotation2D<double>& rot)
208 …inline static void run(ARG1 a,EIGEN_GL_EVAL(EIGEN_GL_MAKE_CONST_##CONST) XprType& p) { …
221 …inline static void run(ARG1 a, EIGEN_GL_EVAL(EIGEN_GL_MAKE_CONST_##CONST) XprType& p) { FUNC##SUFF…
229 …inline static void run(ARG1 a, EIGEN_GL_EVAL(EIGEN_GL_MAKE_CONST_##CONST) XprType& p) { FUNC##SUFF…
232 …inline static void run(ARG1 a, EIGEN_GL_EVAL(EIGEN_GL_MAKE_CONST_##CONST) XprType& p) { FUNC##SUFF…
244 static void glUniform2fv_ei (GLint loc, const float* v) { glUniform2fv(loc,1,v); }
245 static void glUniform2iv_ei (GLint loc, const int* v) { glUniform2iv(loc,1,v); }
247 static void glUniform3fv_ei (GLint loc, const float* v) { glUniform3fv(loc,1,v); }
248 static void glUniform3iv_ei (GLint loc, const int* v) { glUniform3iv(loc,1,v); }
250 static void glUniform4fv_ei (GLint loc, const float* v) { glUniform4fv(loc,1,v); }
251 static void glUniform4iv_ei (GLint loc, const int* v) { glUniform4iv(loc,1,v); }
253 static void glUniformMatrix2fv_ei (GLint loc, const float* v) { glUniformMatrix2fv(loc,1,f…
254 static void glUniformMatrix3fv_ei (GLint loc, const float* v) { glUniformMatrix3fv(loc,1,f…
255 static void glUniformMatrix4fv_ei (GLint loc, const float* v) { glUniformMatrix4fv(loc,1,f…
274 static void glUniformMatrix2x3fv_ei(GLint loc, const float* v) { glUniformMatrix2x3fv(loc,1…
275 static void glUniformMatrix3x2fv_ei(GLint loc, const float* v) { glUniformMatrix3x2fv(loc,1…
276 static void glUniformMatrix2x4fv_ei(GLint loc, const float* v) { glUniformMatrix2x4fv(loc,1…
277 static void glUniformMatrix4x2fv_ei(GLint loc, const float* v) { glUniformMatrix4x2fv(loc,1…
278 static void glUniformMatrix3x4fv_ei(GLint loc, const float* v) { glUniformMatrix3x4fv(loc,1…
279 static void glUniformMatrix4x3fv_ei(GLint loc, const float* v) { glUniformMatrix4x3fv(loc,1…
292 static void glUniform2uiv_ei (GLint loc, const unsigned int* v) { glUniform2uiv(loc,1,v); }
293 static void glUniform3uiv_ei (GLint loc, const unsigned int* v) { glUniform3uiv(loc,1,v); }
294 static void glUniform4uiv_ei (GLint loc, const unsigned int* v) { glUniform4uiv(loc,1,v); }
303 static void glUniform2dv_ei (GLint loc, const double* v) { glUniform2dv(loc,1,v); }
304 static void glUniform3dv_ei (GLint loc, const double* v) { glUniform3dv(loc,1,v); }
305 static void glUniform4dv_ei (GLint loc, const double* v) { glUniform4dv(loc,1,v); }