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1// This file is part of Eigen, a lightweight C++ template library
2// for linear algebra.
3//
4// Copyright (C) 2010 Gael Guennebaud <gael.guennebaud@inria.fr>
5//
6// This Source Code Form is subject to the terms of the Mozilla
7// Public License v. 2.0. If a copy of the MPL was not distributed
8// with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
9
10#ifndef EIGEN_OPENGL_MODULE
11#define EIGEN_OPENGL_MODULE
12
13#include <Eigen/Geometry>
14#include <GL/gl.h>
15
16namespace Eigen {
17
18/** \ingroup Unsupported_modules
19  * \defgroup OpenGLSUpport_Module OpenGL Support module
20  *
21  * This module provides wrapper functions for a couple of OpenGL functions
22  * which simplify the way to pass Eigen's object to openGL.
23  * Here is an exmaple:
24  *
25  * \code
26  * // You need to add path_to_eigen/unsupported to your include path.
27  * #include <Eigen/OpenGLSupport>
28  * // ...
29  * Vector3f x, y;
30  * Matrix3f rot;
31  *
32  * glVertex(y + x * rot);
33  *
34  * Quaternion q;
35  * glRotate(q);
36  *
37  * // ...
38  * \endcode
39  *
40  */
41//@{
42
43#define EIGEN_GL_FUNC_DECLARATION(FUNC)                                                                             \
44namespace internal {                                                                                                \
45  template< typename XprType,                                                                                       \
46            typename Scalar = typename XprType::Scalar,                                                             \
47            int Rows = XprType::RowsAtCompileTime,                                                                  \
48            int Cols = XprType::ColsAtCompileTime,                                                                  \
49            bool IsGLCompatible = bool(XprType::Flags&LinearAccessBit)                                              \
50                              && bool(XprType::Flags&DirectAccessBit)                                               \
51                              && (XprType::IsVectorAtCompileTime || (XprType::Flags&RowMajorBit)==0)>               \
52  struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl);                                                                      \
53                                                                                                                    \
54  template<typename XprType, typename Scalar, int Rows, int Cols>                                                   \
55  struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl)<XprType,Scalar,Rows,Cols,false> {                                     \
56    inline static void run(const XprType& p) {                                                                      \
57      EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl)<typename plain_matrix_type_column_major<XprType>::type>::run(p); }       \
58  };                                                                                                                \
59}                                                                                                                   \
60                                                                                                                    \
61template<typename Derived> inline void FUNC(const Eigen::DenseBase<Derived>& p) {                                   \
62  EIGEN_CAT(EIGEN_CAT(internal::gl_,FUNC),_impl)<Derived>::run(p.derived());                                        \
63}
64
65
66#define EIGEN_GL_FUNC_SPECIALIZATION_MAT(FUNC,SCALAR,ROWS,COLS,SUFFIX)                                              \
67namespace internal {                                                                                                \
68  template< typename XprType> struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl)<XprType, SCALAR, ROWS, COLS, true> {      \
69    inline static void run(const XprType& p) { FUNC##SUFFIX(p.data()); }                                            \
70  };                                                                                                                \
71}
72
73
74#define EIGEN_GL_FUNC_SPECIALIZATION_VEC(FUNC,SCALAR,SIZE,SUFFIX)                                                   \
75namespace internal {                                                                                                \
76  template< typename XprType> struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl)<XprType, SCALAR, SIZE, 1, true> {         \
77    inline static void run(const XprType& p) { FUNC##SUFFIX(p.data()); }                                            \
78  };                                                                                                                \
79  template< typename XprType> struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl)<XprType, SCALAR, 1, SIZE, true> {         \
80    inline static void run(const XprType& p) { FUNC##SUFFIX(p.data()); }                                            \
81  };                                                                                                                \
82}
83
84
85EIGEN_GL_FUNC_DECLARATION       (glVertex)
86EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,int,    2,2iv)
87EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,short,  2,2sv)
88EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,float,  2,2fv)
89EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,double, 2,2dv)
90EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,int,    3,3iv)
91EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,short,  3,3sv)
92EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,float,  3,3fv)
93EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,double, 3,3dv)
94EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,int,    4,4iv)
95EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,short,  4,4sv)
96EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,float,  4,4fv)
97EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,double, 4,4dv)
98
99EIGEN_GL_FUNC_DECLARATION       (glTexCoord)
100EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,int,    2,2iv)
101EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,short,  2,2sv)
102EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,float,  2,2fv)
103EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,double, 2,2dv)
104EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,int,    3,3iv)
105EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,short,  3,3sv)
106EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,float,  3,3fv)
107EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,double, 3,3dv)
108EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,int,    4,4iv)
109EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,short,  4,4sv)
110EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,float,  4,4fv)
111EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,double, 4,4dv)
112
113EIGEN_GL_FUNC_DECLARATION       (glColor)
114EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,int,    2,2iv)
115EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,short,  2,2sv)
116EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,float,  2,2fv)
117EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,double, 2,2dv)
118EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,int,    3,3iv)
119EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,short,  3,3sv)
120EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,float,  3,3fv)
121EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,double, 3,3dv)
122EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,int,    4,4iv)
123EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,short,  4,4sv)
124EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,float,  4,4fv)
125EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,double, 4,4dv)
126
127EIGEN_GL_FUNC_DECLARATION       (glNormal)
128EIGEN_GL_FUNC_SPECIALIZATION_VEC(glNormal,int,    3,3iv)
129EIGEN_GL_FUNC_SPECIALIZATION_VEC(glNormal,short,  3,3sv)
130EIGEN_GL_FUNC_SPECIALIZATION_VEC(glNormal,float,  3,3fv)
131EIGEN_GL_FUNC_SPECIALIZATION_VEC(glNormal,double, 3,3dv)
132
133inline void glScale2fv(const float*  v) { glScalef(v[0], v[1], 1.f);  }
134inline void glScale2dv(const double* v) { glScaled(v[0], v[1], 1.0);  }
135inline void glScale3fv(const float*  v) { glScalef(v[0], v[1], v[2]); }
136inline void glScale3dv(const double* v) { glScaled(v[0], v[1], v[2]); }
137
138EIGEN_GL_FUNC_DECLARATION       (glScale)
139EIGEN_GL_FUNC_SPECIALIZATION_VEC(glScale,float,  2,2fv)
140EIGEN_GL_FUNC_SPECIALIZATION_VEC(glScale,double, 2,2dv)
141EIGEN_GL_FUNC_SPECIALIZATION_VEC(glScale,float,  3,3fv)
142EIGEN_GL_FUNC_SPECIALIZATION_VEC(glScale,double, 3,3dv)
143
144template<typename Scalar> void glScale(const UniformScaling<Scalar>& s)  { glScale(Matrix<Scalar,3,1>::Constant(s.factor())); }
145
146inline void glTranslate2fv(const float*  v) { glTranslatef(v[0], v[1], 0.f);  }
147inline void glTranslate2dv(const double* v) { glTranslated(v[0], v[1], 0.0);  }
148inline void glTranslate3fv(const float*  v) { glTranslatef(v[0], v[1], v[2]); }
149inline void glTranslate3dv(const double* v) { glTranslated(v[0], v[1], v[2]); }
150
151EIGEN_GL_FUNC_DECLARATION       (glTranslate)
152EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTranslate,float,  2,2fv)
153EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTranslate,double, 2,2dv)
154EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTranslate,float,  3,3fv)
155EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTranslate,double, 3,3dv)
156
157template<typename Scalar> void glTranslate(const Translation<Scalar,2>& t)  { glTranslate(t.vector()); }
158template<typename Scalar> void glTranslate(const Translation<Scalar,3>& t)  { glTranslate(t.vector()); }
159
160EIGEN_GL_FUNC_DECLARATION       (glMultMatrix)
161EIGEN_GL_FUNC_SPECIALIZATION_MAT(glMultMatrix,float,  4,4,f)
162EIGEN_GL_FUNC_SPECIALIZATION_MAT(glMultMatrix,double, 4,4,d)
163
164template<typename Scalar> void glMultMatrix(const Transform<Scalar,3,Affine>& t)        { glMultMatrix(t.matrix()); }
165template<typename Scalar> void glMultMatrix(const Transform<Scalar,3,Projective>& t)    { glMultMatrix(t.matrix()); }
166template<typename Scalar> void glMultMatrix(const Transform<Scalar,3,AffineCompact>& t) { glMultMatrix(Transform<Scalar,3,Affine>(t).matrix()); }
167
168EIGEN_GL_FUNC_DECLARATION       (glLoadMatrix)
169EIGEN_GL_FUNC_SPECIALIZATION_MAT(glLoadMatrix,float,  4,4,f)
170EIGEN_GL_FUNC_SPECIALIZATION_MAT(glLoadMatrix,double, 4,4,d)
171
172template<typename Scalar> void glLoadMatrix(const Transform<Scalar,3,Affine>& t)        { glLoadMatrix(t.matrix()); }
173template<typename Scalar> void glLoadMatrix(const Transform<Scalar,3,Projective>& t)    { glLoadMatrix(t.matrix()); }
174template<typename Scalar> void glLoadMatrix(const Transform<Scalar,3,AffineCompact>& t) { glLoadMatrix(Transform<Scalar,3,Affine>(t).matrix()); }
175
176static void glRotate(const Rotation2D<float>& rot)
177{
178  glRotatef(rot.angle()*180.f/float(M_PI), 0.f, 0.f, 1.f);
179}
180static void glRotate(const Rotation2D<double>& rot)
181{
182  glRotated(rot.angle()*180.0/M_PI, 0.0, 0.0, 1.0);
183}
184
185template<typename Derived> void glRotate(const RotationBase<Derived,3>& rot)
186{
187  Transform<typename Derived::Scalar,3,Projective> tr(rot);
188  glMultMatrix(tr.matrix());
189}
190
191#define EIGEN_GL_MAKE_CONST_const const
192#define EIGEN_GL_MAKE_CONST__
193#define EIGEN_GL_EVAL(X) X
194
195#define EIGEN_GL_FUNC1_DECLARATION(FUNC,ARG1,CONST)                                                                             \
196namespace internal {                                                                                                            \
197  template< typename XprType,                                                                                                   \
198            typename Scalar = typename XprType::Scalar,                                                                         \
199            int Rows = XprType::RowsAtCompileTime,                                                                              \
200            int Cols = XprType::ColsAtCompileTime,                                                                              \
201            bool IsGLCompatible = bool(XprType::Flags&LinearAccessBit)                                                          \
202                              && bool(XprType::Flags&DirectAccessBit)                                                           \
203                              && (XprType::IsVectorAtCompileTime || (XprType::Flags&RowMajorBit)==0)>                           \
204  struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl);                                                                                  \
205                                                                                                                                \
206  template<typename XprType, typename Scalar, int Rows, int Cols>                                                               \
207  struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl)<XprType,Scalar,Rows,Cols,false> {                                                 \
208    inline static void run(ARG1 a,EIGEN_GL_EVAL(EIGEN_GL_MAKE_CONST_##CONST) XprType& p) {                                      \
209      EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl)<typename plain_matrix_type_column_major<XprType>::type>::run(a,p); }                 \
210  };                                                                                                                            \
211}                                                                                                                               \
212                                                                                                                                \
213template<typename Derived> inline void FUNC(ARG1 a,EIGEN_GL_EVAL(EIGEN_GL_MAKE_CONST_##CONST) Eigen::DenseBase<Derived>& p) {   \
214  EIGEN_CAT(EIGEN_CAT(internal::gl_,FUNC),_impl)<Derived>::run(a,p.derived());                                                  \
215}
216
217
218#define EIGEN_GL_FUNC1_SPECIALIZATION_MAT(FUNC,ARG1,CONST,SCALAR,ROWS,COLS,SUFFIX)                                              \
219namespace internal {                                                                                                            \
220  template< typename XprType> struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl)<XprType, SCALAR, ROWS, COLS, true> {                  \
221    inline static void run(ARG1 a, EIGEN_GL_EVAL(EIGEN_GL_MAKE_CONST_##CONST) XprType& p) { FUNC##SUFFIX(a,p.data()); }         \
222  }; \
223}
224
225
226#define EIGEN_GL_FUNC1_SPECIALIZATION_VEC(FUNC,ARG1,CONST,SCALAR,SIZE,SUFFIX)                                                   \
227namespace internal {                                                                                                            \
228  template< typename XprType> struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl)<XprType, SCALAR, SIZE, 1, true> {                     \
229    inline static void run(ARG1 a, EIGEN_GL_EVAL(EIGEN_GL_MAKE_CONST_##CONST) XprType& p) { FUNC##SUFFIX(a,p.data()); }         \
230  };                                                                                                                            \
231  template< typename XprType> struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl)<XprType, SCALAR, 1, SIZE, true> {                     \
232    inline static void run(ARG1 a, EIGEN_GL_EVAL(EIGEN_GL_MAKE_CONST_##CONST) XprType& p) { FUNC##SUFFIX(a,p.data()); }         \
233  };                                                                                                                            \
234}
235
236EIGEN_GL_FUNC1_DECLARATION       (glGet,GLenum,_)
237EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glGet,GLenum,_,float,  4,4,Floatv)
238EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glGet,GLenum,_,double, 4,4,Doublev)
239
240// glUniform API
241
242#ifdef GL_VERSION_2_0
243
244static void glUniform2fv_ei  (GLint loc, const float* v)         { glUniform2fv(loc,1,v); }
245static void glUniform2iv_ei  (GLint loc, const int* v)           { glUniform2iv(loc,1,v); }
246
247static void glUniform3fv_ei  (GLint loc, const float* v)         { glUniform3fv(loc,1,v); }
248static void glUniform3iv_ei  (GLint loc, const int* v)           { glUniform3iv(loc,1,v); }
249
250static void glUniform4fv_ei  (GLint loc, const float* v)         { glUniform4fv(loc,1,v); }
251static void glUniform4iv_ei  (GLint loc, const int* v)           { glUniform4iv(loc,1,v); }
252
253static void glUniformMatrix2fv_ei  (GLint loc, const float* v)         { glUniformMatrix2fv(loc,1,false,v); }
254static void glUniformMatrix3fv_ei  (GLint loc, const float* v)         { glUniformMatrix3fv(loc,1,false,v); }
255static void glUniformMatrix4fv_ei  (GLint loc, const float* v)         { glUniformMatrix4fv(loc,1,false,v); }
256
257
258EIGEN_GL_FUNC1_DECLARATION       (glUniform,GLint,const)
259EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,float,        2,2fv_ei)
260EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,int,          2,2iv_ei)
261EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,float,        3,3fv_ei)
262EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,int,          3,3iv_ei)
263EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,float,        4,4fv_ei)
264EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,int,          4,4iv_ei)
265
266EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float,        2,2,Matrix2fv_ei)
267EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float,        3,3,Matrix3fv_ei)
268EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float,        4,4,Matrix4fv_ei)
269
270#endif
271
272#ifdef GL_VERSION_2_1
273
274static void glUniformMatrix2x3fv_ei(GLint loc, const float* v)         { glUniformMatrix2x3fv(loc,1,false,v); }
275static void glUniformMatrix3x2fv_ei(GLint loc, const float* v)         { glUniformMatrix3x2fv(loc,1,false,v); }
276static void glUniformMatrix2x4fv_ei(GLint loc, const float* v)         { glUniformMatrix2x4fv(loc,1,false,v); }
277static void glUniformMatrix4x2fv_ei(GLint loc, const float* v)         { glUniformMatrix4x2fv(loc,1,false,v); }
278static void glUniformMatrix3x4fv_ei(GLint loc, const float* v)         { glUniformMatrix3x4fv(loc,1,false,v); }
279static void glUniformMatrix4x3fv_ei(GLint loc, const float* v)         { glUniformMatrix4x3fv(loc,1,false,v); }
280
281EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float,        2,3,Matrix2x3fv_ei)
282EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float,        3,2,Matrix3x2fv_ei)
283EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float,        2,4,Matrix2x4fv_ei)
284EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float,        4,2,Matrix4x2fv_ei)
285EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float,        3,4,Matrix3x4fv_ei)
286EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float,        4,3,Matrix4x3fv_ei)
287
288#endif
289
290#ifdef GL_VERSION_3_0
291
292static void glUniform2uiv_ei (GLint loc, const unsigned int* v)  { glUniform2uiv(loc,1,v); }
293static void glUniform3uiv_ei (GLint loc, const unsigned int* v)  { glUniform3uiv(loc,1,v); }
294static void glUniform4uiv_ei (GLint loc, const unsigned int* v)  { glUniform4uiv(loc,1,v); }
295
296EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,unsigned int, 2,2uiv_ei)
297EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,unsigned int, 3,3uiv_ei)
298EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,unsigned int, 4,4uiv_ei)
299
300#endif
301
302#ifdef GL_ARB_gpu_shader_fp64
303static void glUniform2dv_ei  (GLint loc, const double* v)        { glUniform2dv(loc,1,v); }
304static void glUniform3dv_ei  (GLint loc, const double* v)        { glUniform3dv(loc,1,v); }
305static void glUniform4dv_ei  (GLint loc, const double* v)        { glUniform4dv(loc,1,v); }
306
307EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,double,       2,2dv_ei)
308EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,double,       3,3dv_ei)
309EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,double,       4,4dv_ei)
310#endif
311
312
313//@}
314
315}
316
317#endif // EIGEN_OPENGL_MODULE
318