Lines Matching refs:tmu
1911 const texture_t& tmu = c->state.texture[i]; in scanline_perspective() local
1912 if (!tmu.enable) continue; in scanline_perspective()
1913 int32_t s = tmu.shade.is0 + in scanline_perspective()
1914 (tmu.shade.idsdy * ys) + (tmu.shade.idsdx * xs) + in scanline_perspective()
1915 ((tmu.shade.idsdx + tmu.shade.idsdy)>>1); in scanline_perspective()
1916 int32_t t = tmu.shade.it0 + in scanline_perspective()
1917 (tmu.shade.idtdy * ys) + (tmu.shade.idtdx * xs) + in scanline_perspective()
1918 ((tmu.shade.idtdx + tmu.shade.idtdy)>>1); in scanline_perspective()
1941 texture_t& tmu = c->state.texture[i]; in scanline_perspective() local
1942 if (!tmu.enable) continue; in scanline_perspective()
1943 texture_iterators_t& ti = tmu.iterators; in scanline_perspective()
1947 if (span) v += (tmu.shade.st[j].dx)*span; in scanline_perspective()
1948 else v += (tmu.shade.st[j].dx)<<SPAN_BITS; in scanline_perspective()
1995 texture_t& tmu = c->state.texture[i]; in scanline_perspective_single() local
1996 texture_iterators_t& ti = tmu.iterators; in scanline_perspective_single()
1999 int32_t s = tmu.shade.is0 + in scanline_perspective_single()
2000 (tmu.shade.idsdy * ys) + (tmu.shade.idsdx * xs) + in scanline_perspective_single()
2001 ((tmu.shade.idsdx + tmu.shade.idsdy)>>1); in scanline_perspective_single()
2002 int32_t t = tmu.shade.it0 + in scanline_perspective_single()
2003 (tmu.shade.idtdy * ys) + (tmu.shade.idtdx * xs) + in scanline_perspective_single()
2004 ((tmu.shade.idtdx + tmu.shade.idtdy)>>1); in scanline_perspective_single()
2023 s += tmu.shade.idsdx * premainder; in scanline_perspective_single()
2024 t += tmu.shade.idtdx * premainder; in scanline_perspective_single()
2036 s += tmu.shade.idsdx << SPAN_BITS; in scanline_perspective_single()
2037 t += tmu.shade.idtdx << SPAN_BITS; in scanline_perspective_single()