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1 /*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16 
17 #include "GLESv2Context.h"
18 
19 
20 
init()21 void GLESv2Context::init() {
22     android::Mutex::Autolock mutex(s_lock);
23     if(!m_initialized) {
24         s_glDispatch.dispatchFuncs(GLES_2_0);
25         GLEScontext::init();
26         for(int i=0; i < s_glSupport.maxVertexAttribs;i++){
27             m_map[i] = new GLESpointer();
28         }
29         setAttribute0value(0.0, 0.0, 0.0, 1.0);
30 
31         buildStrings((const char*)dispatcher().glGetString(GL_VENDOR),
32                      (const char*)dispatcher().glGetString(GL_RENDERER),
33                      (const char*)dispatcher().glGetString(GL_VERSION),
34                      "OpenGL ES 2.0");
35     }
36     m_initialized = true;
37 }
38 
GLESv2Context()39 GLESv2Context::GLESv2Context():GLEScontext(), m_att0Array(NULL), m_att0ArrayLength(0), m_att0NeedsDisable(false){};
40 
~GLESv2Context()41 GLESv2Context::~GLESv2Context()
42 {
43     delete[] m_att0Array;
44 }
45 
setAttribute0value(float x,float y,float z,float w)46 void GLESv2Context::setAttribute0value(float x, float y, float z, float w)
47 {
48     m_attribute0value[0] = x;
49     m_attribute0value[1] = y;
50     m_attribute0value[2] = z;
51     m_attribute0value[3] = w;
52 }
53 
validateAtt0PreDraw(unsigned int count)54 void GLESv2Context::validateAtt0PreDraw(unsigned int count)
55 {
56     m_att0NeedsDisable = false;
57 
58     if(count == 0)
59         return;
60 
61     int enabled = 0;
62     s_glDispatch.glGetVertexAttribiv(0, GL_VERTEX_ATTRIB_ARRAY_ENABLED, &enabled);
63     if(enabled)
64         return;
65 
66     if(count > m_att0ArrayLength)
67     {
68         delete [] m_att0Array;
69         m_att0Array = new GLfloat[4*count];
70         m_att0ArrayLength = count;
71     }
72 
73     for(unsigned int i=0; i<count; i++)
74         memcpy(m_att0Array+i*4, m_attribute0value, 4*sizeof(GLfloat));
75 
76     s_glDispatch.glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, m_att0Array);
77     s_glDispatch.glEnableVertexAttribArray(0);
78 
79     m_att0NeedsDisable = true;
80 }
81 
validateAtt0PostDraw(void)82 void GLESv2Context::validateAtt0PostDraw(void)
83 {
84     if(m_att0NeedsDisable)
85         s_glDispatch.glDisableVertexAttribArray(0);
86 
87     m_att0NeedsDisable = false;
88 }
89 
setupArraysPointers(GLESConversionArrays & cArrs,GLint first,GLsizei count,GLenum type,const GLvoid * indices,bool direct)90 void GLESv2Context::setupArraysPointers(GLESConversionArrays& cArrs,GLint first,GLsizei count,GLenum type,const GLvoid* indices,bool direct) {
91     ArraysMap::iterator it;
92 
93     //going over all clients arrays Pointers
94     for ( it=m_map.begin() ; it != m_map.end(); it++ ) {
95         GLenum array_id   = (*it).first;
96         GLESpointer* p = (*it).second;
97         if(!isArrEnabled(array_id)) continue;
98 
99         unsigned int size = p->getSize();
100 
101         if(needConvert(cArrs,first,count,type,indices,direct,p,array_id)){
102             //conversion has occured
103             ArrayData currentArr = cArrs.getCurrentArray();
104             setupArr(currentArr.data,array_id,currentArr.type,size,currentArr.stride, p->getNormalized());
105             ++cArrs;
106         } else {
107             setupArr(p->getData(),array_id,p->getType(),
108                      size,p->getStride(), p->getNormalized());
109         }
110     }
111 }
112 
113 //setting client side arr
setupArr(const GLvoid * arr,GLenum arrayType,GLenum dataType,GLint size,GLsizei stride,GLboolean normalized,int index)114 void GLESv2Context::setupArr(const GLvoid* arr,GLenum arrayType,GLenum dataType,GLint size,GLsizei stride,GLboolean normalized, int index){
115      if(arr == NULL) return;
116      s_glDispatch.glVertexAttribPointer(arrayType,size,dataType,normalized,stride,arr);
117 }
118 
needConvert(GLESConversionArrays & cArrs,GLint first,GLsizei count,GLenum type,const GLvoid * indices,bool direct,GLESpointer * p,GLenum array_id)119 bool GLESv2Context::needConvert(GLESConversionArrays& cArrs,GLint first,GLsizei count,GLenum type,const GLvoid* indices,bool direct,GLESpointer* p,GLenum array_id) {
120 
121     bool usingVBO = p->isVBO();
122     GLenum arrType = p->getType();
123     /*
124      conversion is not necessary in the following cases:
125       (*) array type is not fixed
126     */
127     if(arrType != GL_FIXED) return false;
128 
129     if(!usingVBO) {
130         if (direct) {
131             convertDirect(cArrs,first,count,array_id,p);
132         } else {
133             convertIndirect(cArrs,count,type,indices,array_id,p);
134         }
135     } else {
136         if (direct) {
137             convertDirectVBO(cArrs,first,count,array_id,p) ;
138         } else {
139             convertIndirectVBO(cArrs,count,type,indices,array_id,p);
140         }
141     }
142     return true;
143 }
144 
initExtensionString()145 void GLESv2Context::initExtensionString() {
146     *s_glExtensions = "GL_OES_EGL_image GL_OES_depth24 GL_OES_depth32 GL_OES_element_index_uint "
147                       "GL_OES_texture_float GL_OES_texture_float_linear "
148                       "GL_OES_compressed_paletted_texture GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth_texture ";
149     if (s_glSupport.GL_ARB_HALF_FLOAT_PIXEL || s_glSupport.GL_NV_HALF_FLOAT)
150         *s_glExtensions+="GL_OES_texture_half_float GL_OES_texture_half_float_linear ";
151     if (s_glSupport.GL_EXT_PACKED_DEPTH_STENCIL)
152         *s_glExtensions+="GL_OES_packed_depth_stencil ";
153     if (s_glSupport.GL_ARB_HALF_FLOAT_VERTEX)
154         *s_glExtensions+="GL_OES_vertex_half_float ";
155     if (s_glSupport.GL_OES_STANDARD_DERIVATIVES)
156         *s_glExtensions+="GL_OES_standard_derivatives ";
157 }
158 
getMaxTexUnits()159 int GLESv2Context::getMaxTexUnits() {
160     return getCaps()->maxTexImageUnits;
161 }
162