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Searched defs:fovy (Results 1 – 9 of 9) sorted by relevance

/frameworks/base/opengl/java/android/opengl/
DGLU.java111 public static void gluPerspective(GL10 gl, float fovy, float aspect, in gluPerspective()
DMatrix.java372 float fovy, float aspect, float zNear, float zFar) { in perspectiveM()
/frameworks/support/renderscript/v8/rs_support/
DrsMatrix4x4.cpp294 void Matrix4x4::loadPerspective(float fovy, float aspect, float near, float far) { in loadPerspective()
/frameworks/rs/
DrsMatrix4x4.cpp294 void Matrix4x4::loadPerspective(float fovy, float aspect, float near, float far) { in loadPerspective()
/frameworks/base/graphics/java/android/renderscript/
DMatrix4f.java311 public void loadPerspective(float fovy, float aspect, float near, float far) { in loadPerspective()
/frameworks/support/renderscript/v8/java/src/android/support/v8/renderscript/
DMatrix4f.java311 public void loadPerspective(float fovy, float aspect, float near, float far) { in loadPerspective()
/frameworks/native/opengl/tests/angeles/
Ddemo.c502 static void gluPerspective(GLfloat fovy, GLfloat aspect, in gluPerspective()
/frameworks/rs/driver/
DrsdRuntimeMath.cpp208 static void SC_MatrixLoadPerspective(Matrix4x4 *m, float fovy, float aspect, float near, float far)… in SC_MatrixLoadPerspective()
/frameworks/support/renderscript/v8/rs_support/driver/
DrsdRuntimeMath.cpp211 static void SC_MatrixLoadPerspective(Matrix4x4 *m, float fovy, float aspect, float near, float far)… in SC_MatrixLoadPerspective()