/external/eigen/demos/opengl/ |
D | icosphere.h | 20 const std::vector<Eigen::Vector3f>& vertices() const { return mVertices; } in vertices() function
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D | gpuhelper.cpp | 100 static float vertices[][3] = { in drawUnitCube() local
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/external/webkit/Source/WebCore/platform/graphics/chromium/ |
D | GeometryBinding.cpp | 45 float vertices[] = { -0.5f, 0.5f, 0.0f, 0.0f, 1.0f, in GeometryBinding() local
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/external/webkit/Source/WebCore/platform/graphics/gpu/ |
D | LoopBlinnPathCache.h | 54 const float* vertices() const in vertices() function
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/external/jmonkeyengine/engine/src/core/com/jme3/effect/shapes/ |
D | EmitterMeshVertexShape.java | 25 protected List<List<Vector3f>> vertices; field in EmitterMeshVertexShape 71 List<Vector3f> vertices = new ArrayList<Vector3f>(vertToNormalMap.size()); in setMeshes() local
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D | EmitterMeshFaceShape.java | 39 List<Vector3f> vertices = new ArrayList<Vector3f>(mesh.getTriangleCount() * 3); in setMeshes() local
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/external/jmonkeyengine/engine/src/bullet-native/ |
D | com_jme3_bullet_util_NativeMeshUtil.cpp | 52 float* vertices = (float*) env->GetDirectBufferAddress(vertexIndexBase); in Java_com_jme3_bullet_util_NativeMeshUtil_createTriangleIndexVertexArray() local
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/external/jmonkeyengine/engine/src/core/com/jme3/util/ |
D | TangentBinormalGenerator.java | 101 VertexData[] vertices = new VertexData[size]; in initVertexData() local 143 VertexData[] vertices; in generate() local 192 VertexData[] vertices = initVertexData(vertexBuffer.capacity() / 3); in processTriangles() local 218 VertexData[] vertices = initVertexData(vertexBuffer.capacity() / 3); in processTriangleStrip() local 266 VertexData[] vertices = initVertexData(vertexBuffer.capacity() / 3); in processTriangleFan() local 428 private static void processTriangleData(Mesh mesh, VertexData[] vertices, in processTriangleData()
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D | BufferUtils.java | 224 public static FloatBuffer createVector3Buffer(int vertices) { in createVector3Buffer() 241 public static FloatBuffer createVector3Buffer(FloatBuffer buf, int vertices) { in createVector3Buffer() 480 public static FloatBuffer createVector2Buffer(int vertices) { in createVector2Buffer() 497 public static FloatBuffer createVector2Buffer(FloatBuffer buf, int vertices) { in createVector2Buffer()
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/util/ |
D | DebugShapeFactory.java | 178 FloatBuffer vertices = BufferUtils.createFloatBuffer(numberOfFloats); in getVertices() local 215 private ArrayList<Vector3f> vertices; field in BufferedTriangleCallback
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D | Converter.java | 233 FloatBuffer vertices = mesh.getFloatBuffer(Type.Position); in convert() local 263 FloatBuffer vertices = jmeMesh.getFloatBuffer(Type.Position); in convert() local
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/external/jmonkeyengine/engine/src/test/jme3test/texture/ |
D | TestTextureArray.java | 43 Vector3f[] vertices = new Vector3f[8]; in simpleInitApp() local
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/external/jmonkeyengine/engine/src/test/jme3test/model/shape/ |
D | TestCustomMesh.java | 64 Vector3f [] vertices = new Vector3f[4]; in simpleInitApp() local
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/util/ |
D | NativeMeshUtil.java | 56 FloatBuffer vertices = mesh.getFloatBuffer(Type.Position); in getTriangleIndexVertexArray() local
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/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/meshes/ |
D | MeshHelper.java | 117 Vector3f[] vertices = this.getVertices(structure, blenderContext); in toMesh() local 440 …al(Vector3f normalToAdd, Map<Vector3f, Vector3f> normalMap, boolean smooth, Vector3f... vertices) { in addNormal() argument 515 Vector3f[] vertices = new Vector3f[verticesAmount]; in getVertices() local
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/ |
D | Surface.java | 88 Vector3f[] vertices = new Vector3f[(uSegments + 1) * (vSegments + 1)]; in buildSurface() local 239 …al(Vector3f normalToAdd, Map<Vector3f, Vector3f> normalMap, boolean smooth, Vector3f... vertices) { in addNormal() argument
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/shapes/ |
D | HullCollisionShape.java | 68 FloatBuffer vertices = mesh.getFloatBuffer(Type.Position); in getPoints() local
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/shapes/ |
D | HullCollisionShape.java | 87 FloatBuffer vertices = mesh.getFloatBuffer(Type.Position); in getPoints() local
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D | MeshCollisionShape.java | 80 FloatBuffer vertices = mesh.getFloatBuffer(Type.Position); in createCollisionMesh() local
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D | GImpactCollisionShape.java | 83 FloatBuffer vertices = mesh.getFloatBuffer(Type.Position); in createCollisionMesh() local
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/external/webkit/Tools/DumpRenderTree/TestNetscapePlugIn/Tests/win/ |
D | DrawsGradient.cpp | 99 TRIVERTEX vertices[] = { in paint() local
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/external/skia/src/gpu/ |
D | GrDrawTarget.h | 583 void* vertices() const { GrAssert(this->succeeded()); return fVertices; } in vertices() function 808 static GrColor* GetVertexColor(void* vertices, in GetVertexColor() 816 static const GrColor* GetVertexColor(const void* vertices, in GetVertexColor()
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D | GrTesselatedPathRenderer.cpp | 91 const GrPointArray& vertices() const { return fVertices; } in vertices() function in GrTess 308 GrPoint* vertices, in computeEdgesAndIntersect() 546 const GrPointArray& vertices = ptess.vertices(); in onDrawPath() local 589 const GrPointArray& vertices = ptess.vertices(); in onDrawPath() local
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/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/ragdoll/ |
D | RagdollUtils.java | 60 FloatBuffer vertices = mesh.getFloatBuffer(Type.Position); in buildPointMapForMesh() local 195 FloatBuffer vertices = mesh.getFloatBuffer(Type.Position); in getPoints() local
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/external/webkit/Source/WebCore/platform/graphics/android/context/ |
D | RecordingContextCanvasProxy.h | 89 const SkPoint vertices[], const SkPoint texs[], in drawVertices()
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