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1 /*
2  * Copyright (c) 2009-2010 jMonkeyEngine
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * * Redistributions of source code must retain the above copyright
10  *   notice, this list of conditions and the following disclaimer.
11  *
12  * * Redistributions in binary form must reproduce the above copyright
13  *   notice, this list of conditions and the following disclaimer in the
14  *   documentation and/or other materials provided with the distribution.
15  *
16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17  *   may be used to endorse or promote products derived from this software
18  *   without specific prior written permission.
19  *
20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31  */
32 package com.jme3.bullet.collision.shapes;
33 
34 import com.jme3.bullet.util.NativeMeshUtil;
35 import com.jme3.export.InputCapsule;
36 import com.jme3.export.JmeExporter;
37 import com.jme3.export.JmeImporter;
38 import com.jme3.export.OutputCapsule;
39 import com.jme3.scene.Mesh;
40 import com.jme3.scene.VertexBuffer.Type;
41 import com.jme3.scene.mesh.IndexBuffer;
42 import com.jme3.util.BufferUtils;
43 import java.io.IOException;
44 import java.nio.ByteBuffer;
45 import java.nio.FloatBuffer;
46 import java.util.logging.Level;
47 import java.util.logging.Logger;
48 
49 /**
50  * Basic mesh collision shape
51  * @author normenhansen
52  */
53 public class GImpactCollisionShape extends CollisionShape {
54 
55 //    protected Vector3f worldScale;
56     protected int numVertices, numTriangles, vertexStride, triangleIndexStride;
57     protected ByteBuffer triangleIndexBase, vertexBase;
58     protected long meshId = 0;
59 //    protected IndexedMesh bulletMesh;
60 
GImpactCollisionShape()61     public GImpactCollisionShape() {
62     }
63 
64     /**
65      * creates a collision shape from the given Mesh
66      * @param mesh the Mesh to use
67      */
GImpactCollisionShape(Mesh mesh)68     public GImpactCollisionShape(Mesh mesh) {
69         createCollisionMesh(mesh);
70     }
71 
createCollisionMesh(Mesh mesh)72     private void createCollisionMesh(Mesh mesh) {
73         triangleIndexBase = BufferUtils.createByteBuffer(mesh.getTriangleCount() * 3 * 4);
74         vertexBase = BufferUtils.createByteBuffer(mesh.getVertexCount() * 3 * 4);
75 //        triangleIndexBase = ByteBuffer.allocate(mesh.getTriangleCount() * 3 * 4);
76 //        vertexBase = ByteBuffer.allocate(mesh.getVertexCount() * 3 * 4);
77         numVertices = mesh.getVertexCount();
78         vertexStride = 12; //3 verts * 4 bytes per.
79         numTriangles = mesh.getTriangleCount();
80         triangleIndexStride = 12; //3 index entries * 4 bytes each.
81 
82         IndexBuffer indices = mesh.getIndexBuffer();
83         FloatBuffer vertices = mesh.getFloatBuffer(Type.Position);
84         vertices.rewind();
85 
86         int verticesLength = mesh.getVertexCount() * 3;
87         for (int i = 0; i < verticesLength; i++) {
88             float tempFloat = vertices.get();
89             vertexBase.putFloat(tempFloat);
90         }
91 
92         int indicesLength = mesh.getTriangleCount() * 3;
93         for (int i = 0; i < indicesLength; i++) {
94             triangleIndexBase.putInt(indices.get(i));
95         }
96         vertices.rewind();
97         vertices.clear();
98 
99         createShape();
100     }
101 
102 //    /**
103 //     * creates a jme mesh from the collision shape, only needed for debugging
104 //     */
105 //    public Mesh createJmeMesh() {
106 //        return Converter.convert(bulletMesh);
107 //    }
write(JmeExporter ex)108     public void write(JmeExporter ex) throws IOException {
109         super.write(ex);
110         OutputCapsule capsule = ex.getCapsule(this);
111 //        capsule.write(worldScale, "worldScale", new Vector3f(1, 1, 1));
112         capsule.write(numVertices, "numVertices", 0);
113         capsule.write(numTriangles, "numTriangles", 0);
114         capsule.write(vertexStride, "vertexStride", 0);
115         capsule.write(triangleIndexStride, "triangleIndexStride", 0);
116 
117         capsule.write(triangleIndexBase.array(), "triangleIndexBase", new byte[0]);
118         capsule.write(vertexBase.array(), "vertexBase", new byte[0]);
119     }
120 
read(JmeImporter im)121     public void read(JmeImporter im) throws IOException {
122         super.read(im);
123         InputCapsule capsule = im.getCapsule(this);
124 //        worldScale = (Vector3f) capsule.readSavable("worldScale", new Vector3f(1, 1, 1));
125         numVertices = capsule.readInt("numVertices", 0);
126         numTriangles = capsule.readInt("numTriangles", 0);
127         vertexStride = capsule.readInt("vertexStride", 0);
128         triangleIndexStride = capsule.readInt("triangleIndexStride", 0);
129 
130         triangleIndexBase = ByteBuffer.wrap(capsule.readByteArray("triangleIndexBase", new byte[0]));
131         vertexBase = ByteBuffer.wrap(capsule.readByteArray("vertexBase", new byte[0]));
132         createShape();
133     }
134 
createShape()135     protected void createShape() {
136 //        bulletMesh = new IndexedMesh();
137 //        bulletMesh.numVertices = numVertices;
138 //        bulletMesh.numTriangles = numTriangles;
139 //        bulletMesh.vertexStride = vertexStride;
140 //        bulletMesh.triangleIndexStride = triangleIndexStride;
141 //        bulletMesh.triangleIndexBase = triangleIndexBase;
142 //        bulletMesh.vertexBase = vertexBase;
143 //        bulletMesh.triangleIndexBase = triangleIndexBase;
144 //        TriangleIndexVertexArray tiv = new TriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride);
145 //        objectId = new GImpactMeshShape(tiv);
146 //        objectId.setLocalScaling(Converter.convert(worldScale));
147 //        ((GImpactMeshShape)objectId).updateBound();
148 //        objectId.setLocalScaling(Converter.convert(getScale()));
149 //        objectId.setMargin(margin);
150         meshId = NativeMeshUtil.createTriangleIndexVertexArray(triangleIndexBase, vertexBase, numTriangles, numVertices, vertexStride, triangleIndexStride);
151         Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Mesh {0}", Long.toHexString(meshId));
152         objectId = createShape(meshId);
153         Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created Shape {0}", Long.toHexString(objectId));
154         setScale(scale);
155         setMargin(margin);
156     }
157 
createShape(long meshId)158     private native long createShape(long meshId);
159 
160     @Override
finalize()161     protected void finalize() throws Throwable {
162         super.finalize();
163         Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Finalizing Mesh {0}", Long.toHexString(meshId));
164         finalizeNative(meshId);
165     }
166 
finalizeNative(long objectId)167     private native void finalizeNative(long objectId);
168 }
169