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Searched refs:condition (Results 1 – 16 of 16) sorted by relevance

/development/ndk/platforms/android-3/include/asm-generic/
Dbug.h22 #define BUG_ON(condition) do { if (condition) ; } while(0) argument
26 #define WARN_ON(condition) do { if (condition) ; } while(0) argument
29 #define WARN_ON_ONCE(condition) ({ static int __warn_once = 1; int __ret = 0; if (unlikely… argument
/development/ndk/platforms/android-3/include/linux/
Dkernel.h33 #define BUILD_BUG_ON(condition) ((void)sizeof(char[1 - 2*!!(condition)])) argument
Dinput.h689 struct ff_condition_effect condition[2]; member
/development/ndk/platforms/android-3/include/linux/raid/
Dmd_k.h180condition, lock, cmd) do { wait_queue_t __wait; init_waitqueue_entry(&__wait, current); a… argument
182 …define wait_event_lock_irq(wq, condition, lock, cmd) do { if (condition) break; __wait_even… argument
/development/ndk/platforms/android-9/include/EGL/
Deglext.h203 EGLSyncNV eglCreateFenceSyncNV (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list);
210 typedef EGLSyncNV (EGLAPIENTRYP PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, co…
/development/tools/emulator/opengl/system/GLESv1_enc/
DGLEncoder.cpp31 #define SET_ERROR_IF(condition,err) if((condition)) { \ argument
38 #define RET_AND_SET_ERROR_IF(condition,err,ret) if((condition)) { \ argument
Dgl_entry.cpp281 void glSetFenceNV(GLuint fence, GLenum condition);
1953 void glSetFenceNV(GLuint fence, GLenum condition) in glSetFenceNV() argument
1956 ctx->glSetFenceNV(ctx, fence, condition); in glSetFenceNV()
Dgl_enc.h296 void glSetFenceNV_enc(void *self , GLuint fence, GLenum condition);
Dgl_enc.cpp4555 void glSetFenceNV_enc(void *self , GLuint fence, GLenum condition) in glSetFenceNV_enc() argument
4568 memcpy(ptr, &condition, 4); ptr += 4; in glSetFenceNV_enc()
/development/tools/emulator/opengl/system/GLESv2_enc/
DGL2Encoder.cpp30 #define SET_ERROR_IF(condition,err) if((condition)) { \ argument
37 #define RET_AND_SET_ERROR_IF(condition,err,ret) if((condition)) { \ argument
Dgl2_entry.cpp189 void glSetFenceNV(GLuint fence, GLenum condition);
1316 void glSetFenceNV(GLuint fence, GLenum condition) in glSetFenceNV() argument
1319 ctx->glSetFenceNV(ctx, fence, condition); in glSetFenceNV()
Dgl2_enc.h205 void glSetFenceNV_enc(void *self , GLuint fence, GLenum condition);
/development/ndk/platforms/android-5/include/GLES2/
Dgl2ext.h707 GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition);
715 typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
/development/ndk/platforms/android-4/include/GLES/
Dglext.h920 GL_API void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition);
928 typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
/development/samples/SearchableDictionary/res/raw/
Ddefinitions.txt71 appropriate - j. suitable for a particular person or place or condition etc
217 crush - v. to compress with violence, out of natural shape or condition
483 indicator - n. a device for showing the operating condition of some system
643 nomination - n. the condition of having been proposed as a suitable candidate for appointment or el…
668 outbreak - n. a sudden violent spontaneous occurrence (usually of some undesirable condition)
706 permanent - j. continuing or enduring without marked change in status or condition or place
932 tendency - n. a characteristic likelihood of or natural disposition toward a certain condition or c…
994 warrant - v. stand behind and guarantee the quality, accuracy, or condition of
/development/tools/emulator/opengl/tests/gles_android_wrapper/
Dgles.cpp1316 void glSetFenceNV(GLuint fence, GLenum condition) in glSetFenceNV() argument
1318 getDispatch()->glSetFenceNV(fence, condition); in glSetFenceNV()