Searched refs:GL_CALL (Results 1 – 7 of 7) sorted by relevance
/external/skia/src/gpu/gl/ |
D | GrGpuGL.cpp | 18 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) macro 404 GL_CALL(Enable(GR_GL_BLEND)); in onResetContext() 407 GL_CALL(Disable(GR_GL_DEPTH_TEST)); in onResetContext() 408 GL_CALL(DepthMask(GR_GL_FALSE)); in onResetContext() 410 GL_CALL(Disable(GR_GL_CULL_FACE)); in onResetContext() 411 GL_CALL(FrontFace(GR_GL_CCW)); in onResetContext() 414 GL_CALL(Disable(GR_GL_DITHER)); in onResetContext() 416 GL_CALL(Disable(GR_GL_LINE_SMOOTH)); in onResetContext() 417 GL_CALL(Disable(GR_GL_POINT_SMOOTH)); in onResetContext() 418 GL_CALL(Disable(GR_GL_MULTISAMPLE)); in onResetContext() [all …]
|
D | GrGLVertexBuffer.cpp | 16 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) macro 31 GL_CALL(DeleteBuffers(1, &fBufferID)); in onRelease() 42 GL_CALL(BindBuffer(GR_GL_ARRAY_BUFFER, fBufferID)); in bind() 56 GL_CALL(BufferData(GR_GL_ARRAY_BUFFER, this->sizeInBytes(), NULL, in lock() 78 GL_CALL(UnmapBuffer(GR_GL_ARRAY_BUFFER)); in unlock() 88 GL_CALL(GetBufferParameteriv(GR_GL_ARRAY_BUFFER, in isLocked() 107 GL_CALL(BufferData(GR_GL_ARRAY_BUFFER, srcSizeInBytes, src, usage)); in updateData() 115 GL_CALL(BufferData(GR_GL_ARRAY_BUFFER, in updateData() 117 GL_CALL(BufferSubData(GR_GL_ARRAY_BUFFER, 0, srcSizeInBytes, src)); in updateData() 136 GL_CALL(BufferData(GR_GL_ARRAY_BUFFER, srcSizeInBytes + 1, in updateData() [all …]
|
D | GrGLIndexBuffer.cpp | 16 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) macro 32 GL_CALL(DeleteBuffers(1, &fBufferID)); in onRelease() 43 GL_CALL(BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, fBufferID)); in bind() 57 GL_CALL(BufferData(GR_GL_ELEMENT_ARRAY_BUFFER, in lock() 82 GL_CALL(UnmapBuffer(GR_GL_ELEMENT_ARRAY_BUFFER)); in unlock() 91 GL_CALL(GetBufferParameteriv(GR_GL_ELEMENT_ARRAY_BUFFER, in isLocked() 110 GL_CALL(BufferData(GR_GL_ELEMENT_ARRAY_BUFFER, in updateData() 119 GL_CALL(BufferData(GR_GL_ELEMENT_ARRAY_BUFFER, in updateData() 121 GL_CALL(BufferSubData(GR_GL_ELEMENT_ARRAY_BUFFER, in updateData() 128 GL_CALL(BufferData(GR_GL_ELEMENT_ARRAY_BUFFER, in updateData()
|
D | GrGpuGLShaders.cpp | 143 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) macro 391 GL_CALL(EnableVertexAttribArray(posAttrIdx)); in onResetContext() 395 GL_CALL(DisableVertexAttribArray(va)); in onResetContext() 432 GL_CALL(VertexAttrib4fv(baseIdx + 0, mt+0)); in flushViewMatrix() 433 GL_CALL(VertexAttrib4fv(baseIdx + 1, mt+3)); in flushViewMatrix() 434 GL_CALL(VertexAttrib4fv(baseIdx + 2, mt+6)); in flushViewMatrix() 438 GL_CALL(UniformMatrix3fv(fProgramData->fUniLocations.fViewMatrixUni, in flushViewMatrix() 476 GL_CALL(Uniform4fv(uni, 1, values)); in flushTextureDomain() 513 GL_CALL(VertexAttrib4fv(baseIdx + 0, mt+0)); in flushTextureMatrix() 514 GL_CALL(VertexAttrib4fv(baseIdx + 1, mt+3)); in flushTextureMatrix() [all …]
|
D | GrGLRenderTarget.cpp | 16 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) macro 70 GL_CALL(DeleteFramebuffers(1, &fTexFBOID)); in onRelease() 73 GL_CALL(DeleteFramebuffers(1, &fRTFBOID)); in onRelease() 76 GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID)); in onRelease()
|
D | GrGLProgram.cpp | 1146 #define GL_CALL(X) GR_GL_CALL(gl.interface(), X) macro 1164 GL_CALL(ShaderSource(shader, stringCnt, strings, stringLengths)); in CompileShader() 1165 GL_CALL(CompileShader(shader)); in CompileShader() 1166 GL_CALL(GetShaderiv(shader, GR_GL_COMPILE_STATUS, &compiled)); in CompileShader() 1170 GL_CALL(GetShaderiv(shader, GR_GL_INFO_LOG_LENGTH, &infoLen)); in CompileShader() 1176 GL_CALL(GetShaderInfoLog(shader, infoLen+1, in CompileShader() 1182 GL_CALL(DeleteShader(shader)); in CompileShader() 1200 GL_CALL(AttachShader(progID, programData->fVShaderID)); in bindOutputsAttribsAndLinkProgram() 1202 GL_CALL(AttachShader(progID, programData->fGShaderID)); in bindOutputsAttribsAndLinkProgram() 1204 GL_CALL(AttachShader(progID, programData->fFShaderID)); in bindOutputsAttribsAndLinkProgram() [all …]
|
D | GrGLTexture.cpp | 16 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) macro
|