Searched refs:hw_available (Results 1 – 14 of 14) sorted by relevance
431 this->info.hw_available = 1; in ph_UpdateHWInfo()435 this->info.hw_available = 0; in ph_UpdateHWInfo()440 this->info.hw_available = 0; in ph_UpdateHWInfo()
229 this->info.hw_available = 1; in GGI_VideoInit()
172 Uint32 hw_available :1; /**< Flag: Can you create hardware surfaces? */ member
426 if ( info->hw_available ) { in main()
56 print_tf_state(" hardware surface available", info->hw_available); in output_videoinfo_details()
195 this->info.hw_available = 1; in PS3_VideoInit()
218 this->info.hw_available = (banked ? 0 : 1); in SVGA_UpdateVideoInfo()
217 this->info.hw_available = 1; in VGL_UpdateVideoInfo()
604 this->info.hw_available = 1; in XBIOS_VideoInit()
310 this->info.hw_available = 1; in UpdateHWInfo()
457 this->info.hw_available = 1; in DirectFB_VideoInit()
586 this->info.hw_available = SDL_TRUE; in DSp_VideoInit()
749 this->info.hw_available = !shadow_fb; in FB_VideoInit()
872 this->info.hw_available = 1; in DX5_UpdateVideoInfo()