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Searched refs:m_angle (Results 1 – 16 of 16) sorted by relevance

/external/eigen/Eigen/src/Eigen2Support/Geometry/
DRotation2D.h52 Scalar m_angle;
57 inline Rotation2D(Scalar a) : m_angle(a) {}
60 inline Scalar angle() const { return m_angle; }
63 inline Scalar& angle() { return m_angle; }
66 inline Rotation2D inverse() const { return -m_angle; }
70 { return m_angle + other.m_angle; }
74 { return m_angle += other.m_angle; return *this; }
88 { return m_angle * (1-t) + other.angle() * t; }
103 m_angle = Scalar(other.angle());
111 { return ei_isApprox(m_angle,other.m_angle, prec); }
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DAngleAxis.h64 Scalar m_angle;
73 inline AngleAxis(Scalar angle, const MatrixBase<Derived>& axis) : m_axis(axis), m_angle(angle) {}
80 Scalar angle() const { return m_angle; }
81 Scalar& angle() { return m_angle; }
112 { return AngleAxis(-m_angle, m_axis); }
136 m_angle = Scalar(other.angle());
144 { return m_axis.isApprox(other.m_axis, prec) && ei_isApprox(m_angle,other.m_angle, prec); }
163 m_angle = 0;
168 m_angle = 2*std::acos(q.w());
192 Vector3 sin_axis = ei_sin(m_angle) * m_axis;
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/external/eigen/Eigen/src/Geometry/
DRotation2D.h57 Scalar m_angle;
62 inline Rotation2D(Scalar a) : m_angle(a) {}
65 inline Scalar angle() const { return m_angle; }
68 inline Scalar& angle() { return m_angle; }
71 inline Rotation2D inverse() const { return -m_angle; }
75 { return m_angle + other.m_angle; }
79 { m_angle += other.m_angle; return *this; }
93 { return m_angle * (1-t) + other.angle() * t; }
108 m_angle = Scalar(other.angle());
118 { return internal::isApprox(m_angle,other.m_angle, prec); }
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DAngleAxis.h67 Scalar m_angle;
79 inline AngleAxis(Scalar angle, const MatrixBase<Derived>& axis) : m_axis(axis), m_angle(angle) {}
86 Scalar angle() const { return m_angle; }
87 Scalar& angle() { return m_angle; }
106 { return AngleAxis(-m_angle, m_axis); }
131 m_angle = Scalar(other.angle());
141 { return m_axis.isApprox(other.m_axis, prec) && internal::isApprox(m_angle,other.m_angle, prec); }
167 m_angle = 0;
172 m_angle = Scalar(2)*acos((min)((max)(Scalar(-1),q.w()),Scalar(1)));
206 Vector3 sin_axis = internal::sin(m_angle) * m_axis;
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/external/webkit/Source/WebCore/svg/
DSVGTransform.cpp39 , m_angle(0) in SVGTransform()
45 , m_angle(0) in SVGTransform()
51 , m_angle(0) in SVGTransform()
59 m_angle = 0; in setMatrix()
69 m_angle = 0; in updateMatrix()
75 m_angle = 0; in setTranslate()
89 m_angle = 0; in setScale()
104 m_angle = angle; in setRotate()
117 m_angle = angle; in setSkewX()
126 m_angle = angle; in setSkewY()
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DSVGTransformDistance.cpp35 , m_angle(0) in SVGTransformDistance()
43 , m_angle(angle) in SVGTransformDistance()
52 , m_angle(0) in SVGTransformDistance()
66 m_angle = toSVGTransform.angle() - fromSVGTransform.angle(); in SVGTransformDistance()
84 m_angle = toSVGTransform.angle() - fromSVGTransform.angle(); in SVGTransformDistance()
95 …return SVGTransformDistance(m_type, m_angle * scaleFactor, m_cx * scaleFactor, m_cy * scaleFactor,… in scaledDistance()
98 …return SVGTransformDistance(m_type, m_angle * scaleFactor, m_cx * scaleFactor, m_cy * scaleFactor,… in scaledDistance()
107 …return SVGTransformDistance(m_type, m_angle * scaleFactor, m_cx * scaleFactor, m_cy * scaleFactor,… in scaledDistance()
169 m_angle += absoluteValue ? fabsf(transform.angle()) : transform.angle(); in addSVGTransform()
187 m_angle += absoluteValue ? fabsf(transform.angle()) : transform.angle(); in addSVGTransform()
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DSVGTransform.h54 float angle() const { return m_angle; } in angle()
75 float m_angle; variable
82 return a.m_type == b.m_type && a.m_angle == b.m_angle && a.m_matrix == b.m_matrix;
DSVGPathSegArc.h37 , m_angle(angle) in SVGPathSegArc()
71 float angle() const { return m_angle; } in angle()
74 m_angle = angle; in setAngle()
97 float m_angle; variable
DSVGTransformDistance.h48 float m_angle; variable
DSVGAnimateMotionElement.h69 float m_angle; variable
DSVGAnimateMotionElement.cpp47 , m_angle(0) in SVGAnimateMotionElement()
/external/webkit/Source/WebCore/platform/graphics/transforms/
DRotateTransformOperation.h47 double angle() const { return m_angle; } in angle()
50 virtual bool isIdentity() const { return m_angle == 0; } in isIdentity()
60 return m_x == r->m_x && m_y == r->m_y && m_z == r->m_z && m_angle == r->m_angle;
65 transform.rotate3d(m_x, m_y, m_z, m_angle); in apply()
75 , m_angle(angle) in RotateTransformOperation()
84 double m_angle; variable
DRotateTransformOperation.cpp38 … return RotateTransformOperation::create(m_x, m_y, m_z, m_angle - m_angle * progress, m_type); in blend()
46 double fromAngle = fromOp ? fromOp->m_angle : 0; in blend()
50 … fromAngle + (m_angle - fromAngle) * progress, m_type); in blend()
61 (float)(fromOp ? fromOp->m_angle : 0)); in blend()
66 (float)(toOp ? toOp->m_angle : 0)); in blend()
/external/webkit/Source/WebCore/css/
DCSSGradientValue.h109 void setAngle(PassRefPtr<CSSPrimitiveValue> val) { m_angle = val; } in setAngle()
124 RefPtr<CSSPrimitiveValue> m_angle; // may be null. variable
DCSSGradientValue.cpp447 if (m_angle) in cssText()
448 result += m_angle->cssText(); in cssText()
537 if (m_angle) { in createGradient()
538 float angle = m_angle->getFloatValue(CSSPrimitiveValue::CSS_DEG); in createGradient()
/external/webkit/Source/WebCore/platform/graphics/android/context/
DGraphicsOperation.h193 Rotate(float angleInRadians) : m_angle(angleInRadians) {}
195 context->rotate(m_angle);
200 float m_angle;