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Searched refs:GLuint (Results 1 – 25 of 99) sorted by relevance

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/frameworks/native/opengl/include/GLES2/
Dgl2ext.h716 GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length…
717 GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *…
719 typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei …
720 typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const G…
770 …ebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint lev…
777 …BUFFERTEXTURE3DOES) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint lev…
809 GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array);
810 GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays);
811 GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays);
812 GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array);
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Dgl2.h32 typedef unsigned int GLuint; typedef
475 GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
476 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLcha…
477 GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
478 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
479 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
480 GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
494 GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
499 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
500 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
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/frameworks/native/opengl/tools/glgen/specs/gles11/
DGLES20.spec2 void glAttachShader ( GLuint program, GLuint shader )
3 void glBindAttribLocation ( GLuint program, GLuint index, const char *name )
4 void glBindBuffer ( GLenum target, GLuint buffer )
5 void glBindFramebuffer ( GLenum target, GLuint framebuffer )
6 void glBindRenderbuffer ( GLenum target, GLuint renderbuffer )
7 void glBindTexture ( GLenum target, GLuint texture )
21 void glCompileShader ( GLuint shader )
26 GLuint glCreateProgram ( void )
27 GLuint glCreateShader ( GLenum type )
29 void glDeleteBuffers ( GLsizei n, const GLuint *buffers )
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DGLES11Ext.spec53 GLboolean glIsRenderbufferOES ( GLuint renderbuffer )
54 void glBindRenderbufferOES ( GLenum target, GLuint renderbuffer )
55 void glDeleteRenderbuffersOES ( GLsizei n, const GLuint *renderbuffers )
56 void glGenRenderbuffersOES ( GLsizei n, GLuint *renderbuffers )
59 GLboolean glIsFramebufferOES ( GLuint framebuffer )
60 void glBindFramebufferOES ( GLenum target, GLuint framebuffer )
61 void glDeleteFramebuffersOES ( GLsizei n, const GLuint *framebuffers )
62 void glGenFramebuffersOES ( GLsizei n, GLuint *framebuffers )
64 …enderbufferOES ( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer )
65 void glFramebufferTexture2DOES ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture…
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/frameworks/native/opengl/libs/GLES_trace/src/
Dgltrace_api.h25 void GLTrace_glAttachShader(GLuint program, GLuint shader);
26 void GLTrace_glBindAttribLocation(GLuint program, GLuint index, const GLchar* name);
27 void GLTrace_glBindBuffer(GLenum target, GLuint buffer);
28 void GLTrace_glBindFramebuffer(GLenum target, GLuint framebuffer);
29 void GLTrace_glBindRenderbuffer(GLenum target, GLuint renderbuffer);
30 void GLTrace_glBindTexture(GLenum target, GLuint texture);
44 void GLTrace_glCompileShader(GLuint shader);
49 GLuint GLTrace_glCreateProgram(void);
50 GLuint GLTrace_glCreateShader(GLenum type);
52 void GLTrace_glDeleteBuffers(GLsizei n, const GLuint* buffers);
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Dgltrace_context.h63 DefaultKeyedVector<GLuint, ElementArrayBuffer*> mElementArrayBuffers;
78 void bindBuffer(GLuint bufferId, GLvoid *data, GLsizeiptr size);
79 void getBuffer(GLuint bufferId, GLvoid **data, GLsizeiptr *size);
80 void updateBufferSubData(GLuint bufferId, GLintptr offset, GLvoid *data, GLsizeiptr size);
81 void deleteBuffer(GLuint bufferId);
/frameworks/native/opengl/libs/GLES2/
Dgl2ext_api.in7 void API_ENTRY(glGetProgramBinaryOES)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *bin…
10 void API_ENTRY(glProgramBinaryOES)(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint…
37 …ebufferTexture3DOES)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint lev…
40 void API_ENTRY(glBindVertexArrayOES)(GLuint array) {
43 void API_ENTRY(glDeleteVertexArraysOES)(GLsizei n, const GLuint *arrays) {
46 void API_ENTRY(glGenVertexArraysOES)(GLsizei n, GLuint *arrays) {
49 GLboolean API_ENTRY(glIsVertexArrayOES)(GLuint array) {
52 void API_ENTRY(glGetPerfMonitorGroupsAMD)(GLint *numGroups, GLsizei groupsSize, GLuint *groups) {
55 …TRY(glGetPerfMonitorCountersAMD)(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsiz…
58 void API_ENTRY(glGetPerfMonitorGroupStringAMD)(GLuint group, GLsizei bufSize, GLsizei *length, GLch…
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Dgl2_api.in4 void API_ENTRY(glAttachShader)(GLuint program, GLuint shader) {
7 void API_ENTRY(glBindAttribLocation)(GLuint program, GLuint index, const GLchar* name) {
10 void API_ENTRY(glBindBuffer)(GLenum target, GLuint buffer) {
13 void API_ENTRY(glBindFramebuffer)(GLenum target, GLuint framebuffer) {
16 void API_ENTRY(glBindRenderbuffer)(GLenum target, GLuint renderbuffer) {
19 void API_ENTRY(glBindTexture)(GLenum target, GLuint texture) {
61 void API_ENTRY(glCompileShader)(GLuint shader) {
76 GLuint API_ENTRY(glCreateProgram)(void) {
79 GLuint API_ENTRY(glCreateShader)(GLenum type) {
85 void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint* buffers) {
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/frameworks/native/opengl/libs/
Dtrace.in1 …L_VOID(glActiveShaderProgramEXT, (GLuint pipeline, GLuint program), (pipeline, program), 2, "GLuin…
7 TRACE_GL_VOID(glAttachShader, (GLuint program, GLuint shader), (program, shader), 2, "GLuint", prog…
8 TRACE_GL_VOID(glBeginPerfMonitorAMD, (GLuint monitor), (monitor), 1, "GLuint", monitor)
9 TRACE_GL_VOID(glBeginQueryEXT, (GLenum target, GLuint id), (target, id), 2, "GLenum", target, "GLui…
10 …(glBindAttribLocation, (GLuint program, GLuint index, const GLchar* name), (program, index, name),…
11 TRACE_GL_VOID(glBindBuffer, (GLenum target, GLuint buffer), (target, buffer), 2, "GLenum", target, …
12 …VOID(glBindFramebuffer, (GLenum target, GLuint framebuffer), (target, framebuffer), 2, "GLenum", t…
13 …D(glBindFramebufferOES, (GLenum target, GLuint framebuffer), (target, framebuffer), 2, "GLenum", t…
14 TRACE_GL_VOID(glBindProgramPipelineEXT, (GLuint pipeline), (pipeline), 1, "GLuint", pipeline)
15 …ID(glBindRenderbuffer, (GLenum target, GLuint renderbuffer), (target, renderbuffer), 2, "GLenum", …
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Dentries.in1 GL_ENTRY(void, glActiveShaderProgramEXT, GLuint pipeline, GLuint program)
7 GL_ENTRY(void, glAttachShader, GLuint program, GLuint shader)
8 GL_ENTRY(void, glBeginPerfMonitorAMD, GLuint monitor)
9 GL_ENTRY(void, glBeginQueryEXT, GLenum target, GLuint id)
10 GL_ENTRY(void, glBindAttribLocation, GLuint program, GLuint index, const GLchar* name)
11 GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer)
12 GL_ENTRY(void, glBindFramebuffer, GLenum target, GLuint framebuffer)
13 GL_ENTRY(void, glBindFramebufferOES, GLenum target, GLuint framebuffer)
14 GL_ENTRY(void, glBindProgramPipelineEXT, GLuint pipeline)
15 GL_ENTRY(void, glBindRenderbuffer, GLenum target, GLuint renderbuffer)
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Ddebug.in5 TRACE_GL_VOID(glBeginPerfMonitorAMD, (GLuint monitor), (monitor), 1, "GLuint", monitor)
6 …D(glBindFramebufferOES, (GLenum target, GLuint framebuffer), (target, framebuffer), 2, "GLenum", t…
7 …glBindRenderbufferOES, (GLenum target, GLuint renderbuffer), (target, renderbuffer), 2, "GLenum", …
8 TRACE_GL_VOID(glBindVertexArrayOES, (GLuint array), (array), 1, "GLuint", array)
35 TRACE_GL_VOID(glCurrentPaletteMatrixOES, (GLuint matrixpaletteindex), (matrixpaletteindex), 1, "GLu…
36 …E_GL_VOID(glDeleteFencesNV, (GLsizei n, const GLuint *fences), (n, fences), 2, "GLsizei", n, "cons…
37 …eleteFramebuffersOES, (GLsizei n, const GLuint* framebuffers), (n, framebuffers), 2, "GLsizei", n,…
38 …E_GL_VOID(glDeletePerfMonitorsAMD, (GLsizei n, GLuint *monitors), (n, monitors), 2, "GLsizei", n, …
39 …eteRenderbuffersOES, (GLsizei n, const GLuint* renderbuffers), (n, renderbuffers), 2, "GLsizei", n…
40 …ID(glDeleteVertexArraysOES, (GLsizei n, const GLuint *arrays), (n, arrays), 2, "GLsizei", n, "cons…
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/frameworks/native/opengl/include/GLES/
Dglext.h703 GL_API GLboolean GL_APIENTRY glIsRenderbufferOES (GLuint renderbuffer);
704 GL_API void GL_APIENTRY glBindRenderbufferOES (GLenum target, GLuint renderbuffer);
705 GL_API void GL_APIENTRY glDeleteRenderbuffersOES (GLsizei n, const GLuint* renderbuffers);
706 GL_API void GL_APIENTRY glGenRenderbuffersOES (GLsizei n, GLuint* renderbuffers);
709 GL_API GLboolean GL_APIENTRY glIsFramebufferOES (GLuint framebuffer);
710 GL_API void GL_APIENTRY glBindFramebufferOES (GLenum target, GLuint framebuffer);
711 GL_API void GL_APIENTRY glDeleteFramebuffersOES (GLsizei n, const GLuint* framebuffers);
712 GL_API void GL_APIENTRY glGenFramebuffersOES (GLsizei n, GLuint* framebuffers);
714 …RenderbufferOES (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
715 …ebufferTexture2DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint lev…
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/frameworks/base/media/mca/filterfw/native/core/
Dshader_program.h341 bool RenderFrame(const std::vector<GLuint>& textures,
392 static GLuint CompileShader(GLenum shader_type, const char* source);
395 static GLuint LinkProgram(GLuint* shaders, GLuint count);
398 GLuint BaseTextureUnit() const { in BaseTextureUnit()
404 void SetBaseTextureUnit(GLuint texture_unit) { in SetBaseTextureUnit()
418 GLuint vbo;
441 GLuint IndexOfUniform(ProgramVar var);
444 bool BindInputTextures(const std::vector<GLuint>& textures,
505 GLuint fragment_shader_;
506 GLuint vertex_shader_;
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Dgl_frame.h80 GLuint GetTextureId() const;
84 GLuint GetFboId() const;
87 GLuint GetTextureTarget() const { in GetTextureTarget()
196 GLuint texture_id_;
197 GLuint fbo_id_;
200 GLuint texture_target_;
/frameworks/base/libs/hwui/
DCaches.h162 bool bindMeshBuffer(const GLuint buffer);
169 bool bindIndicesBuffer(const GLuint buffer);
197 void activeTexture(GLuint textureUnit);
213 void startTiling(GLuint x, GLuint y, GLuint width, GLuint height, bool opaque);
240 GLuint meshBuffer;
298 GLuint mCurrentBuffer;
299 GLuint mCurrentIndicesBuffer;
306 GLuint mTextureUnit;
315 GLuint mRegionMeshIndices;
DFboCache.cpp64 const GLuint fbo = mCache.itemAt(i); in clear()
70 GLuint FboCache::get() { in get()
71 GLuint fbo; in get()
81 bool FboCache::put(GLuint fbo) { in put()
DFboCache.h45 GLuint get();
54 bool put(GLuint fbo);
72 SortedVector<GLuint> mCache;
/frameworks/av/libvideoeditor/lvpp/
DNativeWindowRenderer.h70 GLuint vertexShader, GLuint fragmentShader, GLuint* outPgm);
72 GLenum shaderType, const char* pSource, GLuint* outShader);
98 GLuint mProgram[NUMBER_OF_EFFECTS];
114 GLuint mNextTextureId;
136 GLuint mThreadTextureId;
163 RenderInput(NativeWindowRenderer* renderer, GLuint textureId);
166 GLuint mTextureId;
/frameworks/native/opengl/libs/GLES_CM/
Dglext_api.in157 GLboolean API_ENTRY(glIsRenderbufferOES)(GLuint renderbuffer) {
160 void API_ENTRY(glBindRenderbufferOES)(GLenum target, GLuint renderbuffer) {
163 void API_ENTRY(glDeleteRenderbuffersOES)(GLsizei n, const GLuint* renderbuffers) {
166 void API_ENTRY(glGenRenderbuffersOES)(GLsizei n, GLuint* renderbuffers) {
175 GLboolean API_ENTRY(glIsFramebufferOES)(GLuint framebuffer) {
178 void API_ENTRY(glBindFramebufferOES)(GLenum target, GLuint framebuffer) {
181 void API_ENTRY(glDeleteFramebuffersOES)(GLsizei n, const GLuint* framebuffers) {
184 void API_ENTRY(glGenFramebuffersOES)(GLsizei n, GLuint* framebuffers) {
190 …enderbufferOES)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {
193 …ebufferTexture2DOES)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint lev…
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/frameworks/base/core/jni/
Dandroid_opengl_GLES20.cpp121 static void glVertexAttribPointerBounds(GLuint indx, GLint size, GLenum type, in glVertexAttribPointerBounds()
141 (GLuint)program, in android_glAttachShader__II()
142 (GLuint)shader in android_glAttachShader__II()
163 (GLuint)program, in android_glBindAttribLocation__IILjava_lang_String_2()
164 (GLuint)index, in android_glBindAttribLocation__IILjava_lang_String_2()
184 (GLuint)buffer in android_glBindBuffer__II()
194 (GLuint)framebuffer in android_glBindFramebuffer__II()
204 (GLuint)renderbuffer in android_glBindRenderbuffer__II()
214 (GLuint)texture in android_glBindTexture__II()
418 (GLuint)shader in android_glCompileShader__I()
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/frameworks/native/opengl/tests/gl2_jni/jni/
Dgl_code.cpp37 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader()
38 GLuint shader = glCreateShader(shaderType); in loadShader()
63 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { in createProgram()
64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
74 GLuint program = glCreateProgram(); in createProgram()
101 GLuint gProgram;
102 GLuint gvPositionHandle;
/frameworks/native/opengl/tests/gldual/jni/
Dgl_code.cpp37 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader()
38 GLuint shader = glCreateShader(shaderType); in loadShader()
63 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { in createProgram()
64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
74 GLuint program = glCreateProgram(); in createProgram()
101 GLuint gProgram;
102 GLuint gvPositionHandle;
/frameworks/native/opengl/libagl/
DTextureObjectManager.h96 sp<EGLTextureObject> createTexture(GLuint name);
97 sp<EGLTextureObject> removeTexture(GLuint name);
98 sp<EGLTextureObject> replaceTexture(GLuint name);
99 void deleteTextures(GLsizei n, const GLuint *tokens);
100 sp<EGLTextureObject> texture(GLuint name);
104 KeyedVector< GLuint, sp<EGLTextureObject> > mTextures;
DTokenManager.cpp35 status_t TokenManager::getToken(GLsizei n, GLuint *tokens) in getToken()
43 void TokenManager::recycleTokens(GLsizei n, const GLuint *tokens) in recycleTokens()
47 const GLuint token = *tokens++; in recycleTokens()
54 bool TokenManager::isTokenValid(GLuint token) const in isTokenValid()
/frameworks/native/opengl/tests/gl2_copyTexImage/
Dgl2_copyTexImage.cpp76 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader()
77 GLuint shader = glCreateShader(shaderType); in loadShader()
102 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { in createProgram()
103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
113 GLuint program = glCreateProgram(); in createProgram()
140 GLuint gProgram;
141 GLuint gTextureProgram;
142 GLuint gvPositionHandle;
143 GLuint gvTexturePositionHandle;
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