/frameworks/support/renderscript/v8/rs_support/ |
D | rsMatrix4x4.cpp | 37 bool Matrix4x4::inverse() { in inverse() 79 bool Matrix4x4::inverseTranspose() { in inverseTranspose() 119 void Matrix4x4::transpose() { in transpose() 134 void Matrix4x4::loadIdentity() { in loadIdentity() 153 void Matrix4x4::load(const float *v) { in load() 157 void Matrix4x4::load(const rs_matrix4x4 *v) { in load() 161 void Matrix4x4::load(const rs_matrix3x3 *v) { in load() 180 void Matrix4x4::load(const rs_matrix2x2 *v) { in load() 200 void Matrix4x4::loadRotate(float rot, float x, float y, float z) { in loadRotate() 238 void Matrix4x4::loadScale(float x, float y, float z) { in loadScale() [all …]
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D | rsMatrix4x4.h | 27 struct Matrix4x4 : public rs_matrix4x4 { struct 61 Matrix4x4 tmp; in multiply() argument 66 Matrix4x4 tmp; in rotate() argument 71 Matrix4x4 tmp; in scale() argument 76 Matrix4x4 tmp; in translate() argument
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/frameworks/rs/ |
D | rsMatrix4x4.cpp | 37 bool Matrix4x4::inverse() { in inverse() 79 bool Matrix4x4::inverseTranspose() { in inverseTranspose() 119 void Matrix4x4::transpose() { in transpose() 134 void Matrix4x4::loadIdentity() { in loadIdentity() 153 void Matrix4x4::load(const float *v) { in load() 157 void Matrix4x4::load(const rs_matrix4x4 *v) { in load() 161 void Matrix4x4::load(const rs_matrix3x3 *v) { in load() 180 void Matrix4x4::load(const rs_matrix2x2 *v) { in load() 200 void Matrix4x4::loadRotate(float rot, float x, float y, float z) { in loadRotate() 238 void Matrix4x4::loadScale(float x, float y, float z) { in loadScale() [all …]
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D | rsMatrix4x4.h | 27 struct Matrix4x4 : public rs_matrix4x4 { struct 61 Matrix4x4 tmp; in multiply() argument 66 Matrix4x4 tmp; in rotate() argument 71 Matrix4x4 tmp; in scale() argument 76 Matrix4x4 tmp; in translate() argument
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D | rsProgramVertex.cpp | 51 Matrix4x4 mvp; in setup() 53 Matrix4x4 t; in setup() 144 Matrix4x4 mvp; in transformToScreen() 145 mvp.loadMultiply((Matrix4x4 *)&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], in transformToScreen() 146 (Matrix4x4 *)&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]); in transformToScreen() 227 Matrix4x4 m; in updateSize()
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/frameworks/rs/driver/ |
D | rsdRuntimeMath.cpp | 127 static void SC_MatrixLoadIdentity_4x4(Matrix4x4 *m) { in SC_MatrixLoadIdentity_4x4() 137 static void SC_MatrixLoad_4x4_f(Matrix4x4 *m, const float *f) { in SC_MatrixLoad_4x4_f() 147 static void SC_MatrixLoad_4x4_4x4(Matrix4x4 *m, const Matrix4x4 *s) { in SC_MatrixLoad_4x4_4x4() 150 static void SC_MatrixLoad_4x4_3x3(Matrix4x4 *m, const Matrix3x3 *s) { in SC_MatrixLoad_4x4_3x3() 153 static void SC_MatrixLoad_4x4_2x2(Matrix4x4 *m, const Matrix2x2 *s) { in SC_MatrixLoad_4x4_2x2() 163 static void SC_MatrixLoadRotate(Matrix4x4 *m, float rot, float x, float y, float z) { in SC_MatrixLoadRotate() 166 static void SC_MatrixLoadScale(Matrix4x4 *m, float x, float y, float z) { in SC_MatrixLoadScale() 169 static void SC_MatrixLoadTranslate(Matrix4x4 *m, float x, float y, float z) { in SC_MatrixLoadTranslate() 172 static void SC_MatrixRotate(Matrix4x4 *m, float rot, float x, float y, float z) { in SC_MatrixRotate() 175 static void SC_MatrixScale(Matrix4x4 *m, float x, float y, float z) { in SC_MatrixScale() [all …]
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/frameworks/support/renderscript/v8/rs_support/driver/ |
D | rsdRuntimeMath.cpp | 130 static void SC_MatrixLoadIdentity_4x4(Matrix4x4 *m) { in SC_MatrixLoadIdentity_4x4() 140 static void SC_MatrixLoad_4x4_f(Matrix4x4 *m, const float *f) { in SC_MatrixLoad_4x4_f() 150 static void SC_MatrixLoad_4x4_4x4(Matrix4x4 *m, const Matrix4x4 *s) { in SC_MatrixLoad_4x4_4x4() 153 static void SC_MatrixLoad_4x4_3x3(Matrix4x4 *m, const Matrix3x3 *s) { in SC_MatrixLoad_4x4_3x3() 156 static void SC_MatrixLoad_4x4_2x2(Matrix4x4 *m, const Matrix2x2 *s) { in SC_MatrixLoad_4x4_2x2() 166 static void SC_MatrixLoadRotate(Matrix4x4 *m, float rot, float x, float y, float z) { in SC_MatrixLoadRotate() 169 static void SC_MatrixLoadScale(Matrix4x4 *m, float x, float y, float z) { in SC_MatrixLoadScale() 172 static void SC_MatrixLoadTranslate(Matrix4x4 *m, float x, float y, float z) { in SC_MatrixLoadTranslate() 175 static void SC_MatrixRotate(Matrix4x4 *m, float rot, float x, float y, float z) { in SC_MatrixRotate() 178 static void SC_MatrixScale(Matrix4x4 *m, float x, float y, float z) { in SC_MatrixScale() [all …]
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