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Searched refs:Matrix4x4 (Results 1 – 7 of 7) sorted by relevance

/frameworks/support/renderscript/v8/rs_support/
DrsMatrix4x4.cpp37 bool Matrix4x4::inverse() { in inverse()
79 bool Matrix4x4::inverseTranspose() { in inverseTranspose()
119 void Matrix4x4::transpose() { in transpose()
134 void Matrix4x4::loadIdentity() { in loadIdentity()
153 void Matrix4x4::load(const float *v) { in load()
157 void Matrix4x4::load(const rs_matrix4x4 *v) { in load()
161 void Matrix4x4::load(const rs_matrix3x3 *v) { in load()
180 void Matrix4x4::load(const rs_matrix2x2 *v) { in load()
200 void Matrix4x4::loadRotate(float rot, float x, float y, float z) { in loadRotate()
238 void Matrix4x4::loadScale(float x, float y, float z) { in loadScale()
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DrsMatrix4x4.h27 struct Matrix4x4 : public rs_matrix4x4 { struct
61 Matrix4x4 tmp; in multiply() argument
66 Matrix4x4 tmp; in rotate() argument
71 Matrix4x4 tmp; in scale() argument
76 Matrix4x4 tmp; in translate() argument
/frameworks/rs/
DrsMatrix4x4.cpp37 bool Matrix4x4::inverse() { in inverse()
79 bool Matrix4x4::inverseTranspose() { in inverseTranspose()
119 void Matrix4x4::transpose() { in transpose()
134 void Matrix4x4::loadIdentity() { in loadIdentity()
153 void Matrix4x4::load(const float *v) { in load()
157 void Matrix4x4::load(const rs_matrix4x4 *v) { in load()
161 void Matrix4x4::load(const rs_matrix3x3 *v) { in load()
180 void Matrix4x4::load(const rs_matrix2x2 *v) { in load()
200 void Matrix4x4::loadRotate(float rot, float x, float y, float z) { in loadRotate()
238 void Matrix4x4::loadScale(float x, float y, float z) { in loadScale()
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DrsMatrix4x4.h27 struct Matrix4x4 : public rs_matrix4x4 { struct
61 Matrix4x4 tmp; in multiply() argument
66 Matrix4x4 tmp; in rotate() argument
71 Matrix4x4 tmp; in scale() argument
76 Matrix4x4 tmp; in translate() argument
DrsProgramVertex.cpp51 Matrix4x4 mvp; in setup()
53 Matrix4x4 t; in setup()
144 Matrix4x4 mvp; in transformToScreen()
145 mvp.loadMultiply((Matrix4x4 *)&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], in transformToScreen()
146 (Matrix4x4 *)&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]); in transformToScreen()
227 Matrix4x4 m; in updateSize()
/frameworks/rs/driver/
DrsdRuntimeMath.cpp127 static void SC_MatrixLoadIdentity_4x4(Matrix4x4 *m) { in SC_MatrixLoadIdentity_4x4()
137 static void SC_MatrixLoad_4x4_f(Matrix4x4 *m, const float *f) { in SC_MatrixLoad_4x4_f()
147 static void SC_MatrixLoad_4x4_4x4(Matrix4x4 *m, const Matrix4x4 *s) { in SC_MatrixLoad_4x4_4x4()
150 static void SC_MatrixLoad_4x4_3x3(Matrix4x4 *m, const Matrix3x3 *s) { in SC_MatrixLoad_4x4_3x3()
153 static void SC_MatrixLoad_4x4_2x2(Matrix4x4 *m, const Matrix2x2 *s) { in SC_MatrixLoad_4x4_2x2()
163 static void SC_MatrixLoadRotate(Matrix4x4 *m, float rot, float x, float y, float z) { in SC_MatrixLoadRotate()
166 static void SC_MatrixLoadScale(Matrix4x4 *m, float x, float y, float z) { in SC_MatrixLoadScale()
169 static void SC_MatrixLoadTranslate(Matrix4x4 *m, float x, float y, float z) { in SC_MatrixLoadTranslate()
172 static void SC_MatrixRotate(Matrix4x4 *m, float rot, float x, float y, float z) { in SC_MatrixRotate()
175 static void SC_MatrixScale(Matrix4x4 *m, float x, float y, float z) { in SC_MatrixScale()
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/frameworks/support/renderscript/v8/rs_support/driver/
DrsdRuntimeMath.cpp130 static void SC_MatrixLoadIdentity_4x4(Matrix4x4 *m) { in SC_MatrixLoadIdentity_4x4()
140 static void SC_MatrixLoad_4x4_f(Matrix4x4 *m, const float *f) { in SC_MatrixLoad_4x4_f()
150 static void SC_MatrixLoad_4x4_4x4(Matrix4x4 *m, const Matrix4x4 *s) { in SC_MatrixLoad_4x4_4x4()
153 static void SC_MatrixLoad_4x4_3x3(Matrix4x4 *m, const Matrix3x3 *s) { in SC_MatrixLoad_4x4_3x3()
156 static void SC_MatrixLoad_4x4_2x2(Matrix4x4 *m, const Matrix2x2 *s) { in SC_MatrixLoad_4x4_2x2()
166 static void SC_MatrixLoadRotate(Matrix4x4 *m, float rot, float x, float y, float z) { in SC_MatrixLoadRotate()
169 static void SC_MatrixLoadScale(Matrix4x4 *m, float x, float y, float z) { in SC_MatrixLoadScale()
172 static void SC_MatrixLoadTranslate(Matrix4x4 *m, float x, float y, float z) { in SC_MatrixLoadTranslate()
175 static void SC_MatrixRotate(Matrix4x4 *m, float rot, float x, float y, float z) { in SC_MatrixRotate()
178 static void SC_MatrixScale(Matrix4x4 *m, float x, float y, float z) { in SC_MatrixScale()
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