/frameworks/rs/ |
D | rsScriptGroup.cpp | 23 ScriptGroup::ScriptGroup(Context *rsc) : ObjectBase(rsc) { in ScriptGroup() function in ScriptGroup 26 ScriptGroup::~ScriptGroup() { in ~ScriptGroup() 36 ScriptGroup::IO::IO(const ScriptKernelID *kid) { in IO() 40 ScriptGroup::Node::Node(Script *s) { in Node() 46 ScriptGroup::Node * ScriptGroup::findNode(Script *s) const { in findNode() 59 bool ScriptGroup::calcOrderRecurse(Node *n, int depth) { in calcOrderRecurse() 81 static int CompareNodeForSort(ScriptGroup::Node *const* lhs, in CompareNodeForSort() 82 ScriptGroup::Node *const* rhs) { in CompareNodeForSort() 90 bool ScriptGroup::calcOrder() { in calcOrder() 177 ScriptGroup * ScriptGroup::create(Context *rsc, in create() [all …]
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D | rsScriptGroup.h | 33 class ScriptGroup : public ObjectBase { 82 static ScriptGroup * create(Context *rsc, 98 virtual ~ScriptGroup(); 107 ScriptGroup(Context *);
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D | rs_hal.h | 37 class ScriptGroup; variable 268 bool (*init)(const Context *rsc, const ScriptGroup *sg); 269 void (*setInput)(const Context *rsc, const ScriptGroup *sg, 271 void (*setOutput)(const Context *rsc, const ScriptGroup *sg, 273 void (*execute)(const Context *rsc, const ScriptGroup *sg); 274 void (*destroy)(const Context *rsc, const ScriptGroup *sg);
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/frameworks/support/renderscript/v8/rs_support/ |
D | rsScriptGroup.cpp | 23 ScriptGroup::ScriptGroup(Context *rsc) : ObjectBase(rsc) { in ScriptGroup() function in ScriptGroup 26 ScriptGroup::~ScriptGroup() { in ~ScriptGroup() 36 ScriptGroup::IO::IO(const ScriptKernelID *kid) { in IO() 40 ScriptGroup::Node::Node(Script *s) { in Node() 46 ScriptGroup::Node * ScriptGroup::findNode(Script *s) const { in findNode() 59 bool ScriptGroup::calcOrderRecurse(Node *n, int depth) { in calcOrderRecurse() 81 static int CompareNodeForSort(ScriptGroup::Node *const* lhs, in CompareNodeForSort() 82 ScriptGroup::Node *const* rhs) { in CompareNodeForSort() 90 bool ScriptGroup::calcOrder() { in calcOrder() 177 ScriptGroup * ScriptGroup::create(Context *rsc, in create() [all …]
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D | rsScriptGroup.h | 33 class ScriptGroup : public ObjectBase { 82 static ScriptGroup * create(Context *rsc, 98 virtual ~ScriptGroup(); 107 ScriptGroup(Context *);
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D | rs_hal.h | 37 class ScriptGroup; variable 267 bool (*init)(const Context *rsc, const ScriptGroup *sg); 268 void (*setInput)(const Context *rsc, const ScriptGroup *sg, 270 void (*setOutput)(const Context *rsc, const ScriptGroup *sg, 272 void (*execute)(const Context *rsc, const ScriptGroup *sg); 273 void (*destroy)(const Context *rsc, const ScriptGroup *sg);
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/frameworks/support/renderscript/v8/rs_support/driver/ |
D | rsdScriptGroup.h | 23 const android::renderscript::ScriptGroup *sg); 25 const android::renderscript::ScriptGroup *sg, 29 const android::renderscript::ScriptGroup *sg, 33 const android::renderscript::ScriptGroup *sg); 35 const android::renderscript::ScriptGroup *sg);
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D | rsdScriptGroup.cpp | 34 const android::renderscript::ScriptGroup *sg) { in rsdScriptGroupInit() 39 const android::renderscript::ScriptGroup *sg, in rsdScriptGroupSetInput() 45 const android::renderscript::ScriptGroup *sg, in rsdScriptGroupSetOutput() 51 const android::renderscript::ScriptGroup *sg) { in rsdScriptGroupExecute() 58 ScriptGroup::Node *n = sg->mNodes[ct]; in rsdScriptGroupExecute() 132 const android::renderscript::ScriptGroup *sg) { in rsdScriptGroupDestroy()
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/frameworks/rs/driver/ |
D | rsdScriptGroup.h | 23 const android::renderscript::ScriptGroup *sg); 25 const android::renderscript::ScriptGroup *sg, 29 const android::renderscript::ScriptGroup *sg, 33 const android::renderscript::ScriptGroup *sg); 35 const android::renderscript::ScriptGroup *sg);
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D | rsdScriptGroup.cpp | 34 const android::renderscript::ScriptGroup *sg) { in rsdScriptGroupInit() 39 const android::renderscript::ScriptGroup *sg, in rsdScriptGroupSetInput() 45 const android::renderscript::ScriptGroup *sg, in rsdScriptGroupSetOutput() 51 const android::renderscript::ScriptGroup *sg) { in rsdScriptGroupExecute() 58 ScriptGroup::Node *n = sg->mNodes[ct]; in rsdScriptGroupExecute() 145 const android::renderscript::ScriptGroup *sg) { in rsdScriptGroupDestroy()
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/frameworks/base/tests/RenderScriptTests/ImageProcessing/src/com/android/rs/image/ |
D | GroupTest.java | 28 import android.renderscript.ScriptGroup; 36 private ScriptGroup mGroup; 72 ScriptGroup.Builder b = new ScriptGroup.Builder(mRS); in createTest()
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D | ColorMatrix.java | 27 import android.renderscript.ScriptGroup;
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D | Convolve3x3.java | 27 import android.renderscript.ScriptGroup;
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D | Convolve5x5.java | 27 import android.renderscript.ScriptGroup;
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D | Blend.java | 28 import android.renderscript.ScriptGroup;
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/frameworks/base/tests/RenderScriptTests/ImageProcessing2/src/com/android/rs/image/ |
D | GroupTest.java | 29 private ScriptGroup mGroup; 65 ScriptGroup.Builder b = new ScriptGroup.Builder(mRS); in createTest()
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/frameworks/support/renderscript/v8/java/src/android/support/v8/renderscript/ |
D | ScriptGroup.java | 37 public final class ScriptGroup extends BaseObj { class 84 ScriptGroup(int id, RenderScript rs) { in ScriptGroup() method in ScriptGroup 338 public ScriptGroup create() { in create() 397 ScriptGroup sg = new ScriptGroup(id, mRS); in create()
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/frameworks/base/graphics/java/android/renderscript/ |
D | ScriptGroup.java | 43 public final class ScriptGroup extends BaseObj { class 90 ScriptGroup(int id, RenderScript rs) { in ScriptGroup() method in ScriptGroup 375 public ScriptGroup create() { in create() 445 ScriptGroup sg = new ScriptGroup(id, mRS); in create()
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/frameworks/base/docs/html/about/versions/ |
D | android-4.2.jd | 506 <p>{@link android.renderscript.ScriptGroup}s allow you to chain together related Renderscript 509 <p>Use a {@link android.renderscript.ScriptGroup.Builder} to add all of the scripts to the group 510 by calling {@link android.renderscript.ScriptGroup.Builder#addKernel addKernel()}. Once you 512 scripts by calling {@link android.renderscript.ScriptGroup.Builder#addConnection addConnection()}. 513 When you are done adding the connections, call {@link android.renderscript.ScriptGroup.Builder#crea… 516 {@link android.renderscript.ScriptGroup#setInput} method and provide the output 518 run with {@link android.renderscript.ScriptGroup#setOutput setOutput()}. Finally, call 519 {@link android.renderscript.ScriptGroup#execute execute()} to run the script group.
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/frameworks/base/docs/html/guide/topics/renderscript/ |
D | compute.jd | 395 … use the {@link android.renderscript.ScriptGroup.Builder} class to create a {@link android.renders…
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/frameworks/base/docs/html/sdk/api_diff/17/ |
D | missingSinces.txt | 26 NO DOC BLOCK: android.renderscript.ScriptGroup Class 27 NO DOC BLOCK: android.renderscript.ScriptGroup.Builder Class
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/frameworks/base/docs/html/ |
D | sitemap.txt | 3563 http://developer.android.com/reference/android/renderscript/ScriptGroup.html 3564 http://developer.android.com/reference/android/renderscript/ScriptGroup.Builder.html
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/frameworks/base/api/ |
D | 17.txt | 20072 public final class ScriptGroup extends android.renderscript.BaseObj { 20078 public static final class ScriptGroup.Builder { 20079 ctor public ScriptGroup.Builder(android.renderscript.RenderScript); 20080 …method public android.renderscript.ScriptGroup.Builder addConnection(android.renderscript.Type, an… 20081 …method public android.renderscript.ScriptGroup.Builder addConnection(android.renderscript.Type, an… 20082 …method public android.renderscript.ScriptGroup.Builder addKernel(android.renderscript.Script.Kerne… 20083 method public android.renderscript.ScriptGroup create();
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D | current.txt | 20072 public final class ScriptGroup extends android.renderscript.BaseObj { 20078 public static final class ScriptGroup.Builder { 20079 ctor public ScriptGroup.Builder(android.renderscript.RenderScript); 20080 …method public android.renderscript.ScriptGroup.Builder addConnection(android.renderscript.Type, an… 20081 …method public android.renderscript.ScriptGroup.Builder addConnection(android.renderscript.Type, an… 20082 …method public android.renderscript.ScriptGroup.Builder addKernel(android.renderscript.Script.Kerne… 20083 method public android.renderscript.ScriptGroup create();
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