Searched refs:caches (Results 1 – 14 of 14) sorted by relevance
/frameworks/base/libs/hwui/ |
D | LayerRenderer.cpp | 200 Caches& caches = Caches::getInstance(); in createLayer() local 201 GLuint fbo = caches.fboCache.get(); in createLayer() 207 caches.activeTexture(0); in createLayer() 208 Layer* layer = caches.layerCache.get(width, height); in createLayer() 360 Caches& caches = Caches::getInstance(); in copyLayer() local 361 if (layer && bitmap->width() <= caches.maxTextureSize && in copyLayer() 362 bitmap->height() <= caches.maxTextureSize) { in copyLayer() 364 GLuint fbo = caches.fboCache.get(); in copyLayer() 416 caches.activeTexture(0); in copyLayer() 441 caches.disableScissor(); in copyLayer() [all …]
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D | DisplayListRenderer.cpp | 131 Caches& caches = Caches::getInstance(); in clearResources() local 132 caches.unregisterFunctors(mFunctorCount); in clearResources() 133 caches.resourceCache.lock(); in clearResources() 136 caches.resourceCache.decrementRefcountLocked(mBitmapResources.itemAt(i)); in clearResources() 141 caches.resourceCache.decrementRefcountLocked(bitmap); in clearResources() 142 caches.resourceCache.destructorLocked(bitmap); in clearResources() 146 caches.resourceCache.decrementRefcountLocked(mFilterResources.itemAt(i)); in clearResources() 150 caches.resourceCache.decrementRefcountLocked(mShaders.itemAt(i)); in clearResources() 151 caches.resourceCache.destructorLocked(mShaders.itemAt(i)); in clearResources() 155 caches.resourceCache.decrementRefcountLocked(mSourcePaths.itemAt(i)); in clearResources() [all …]
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D | FontRenderer.cpp | 328 Caches& caches = Caches::getInstance(); in checkTextureUpdate() local 345 caches.activeTexture(0); in checkTextureUpdate() 358 caches.activeTexture(0); in checkTextureUpdate() 370 Caches& caches = Caches::getInstance(); in issueDrawCommand() local 371 caches.bindIndicesBuffer(mIndexBufferID); in issueDrawCommand() 376 bool force = caches.unbindMeshBuffer(); in issueDrawCommand() 377 caches.bindPositionVertexPointer(force, buffer); in issueDrawCommand() 378 caches.bindTexCoordsVertexPointer(force, buffer + offset); in issueDrawCommand()
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D | Patch.cpp | 204 Caches& caches = Caches::getInstance(); in updateVertices() local 205 caches.bindMeshBuffer(meshBuffer); in updateVertices() 214 caches.resetVertexPointers(); in updateVertices()
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/frameworks/base/docs/html/guide/topics/processes/ |
D | process-lifecycle.jd | 101 underlying kernel caches.
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/frameworks/base/docs/html/training/articles/ |
D | smp.jd | 273 happen, it’s useful to know a little about CPU caches.</p> 281 <p>Modern CPUs have one or more caches between the processor and main memory. 285 have small L1 caches and little or no L2/L3.</p> 300 its own private cache. In a simple model, the caches have no way to interact 304 sluggish, so it’s useful to define a way for the caches to share data. This 317 caches entirely so everything operates out of main memory). This would impose a 334 <p>One additional note: CPU caches don’t operate on individual bytes. Data is 1875 <dd>A very long and detailed article about different types of memory, particularly CPU caches, by U…
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D | perf-jni.jd | 131 * field offsets. This native function looks up and caches interesting
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/frameworks/base/docs/html/google/play/billing/ |
D | api.jd | 114 <p>Because the Google Play client now caches In-app Billing information locally on the device, you …
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/frameworks/base/docs/html/guide/components/ |
D | processes-and-threads.jd | 169 resources between process caches and the underlying kernel caches.</p>
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/frameworks/base/docs/html/training/displaying-bitmaps/ |
D | cache-bitmap.jd | 245 // Add final bitmap to caches
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/frameworks/base/docs/html/google/play/licensing/ |
D | adding-licensing.jd | 277 responses. It caches all of the response data locally in a 365 ServerManagedPolicy) that caches license response data, using AESObfuscator as 570 <li>If the license is valid, the {@code Policy} caches the response in
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D | licensing-reference.jd | 72 ServerManagedPolicy) that caches license response data in a persistent store.
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/frameworks/base/docs/html/guide/topics/graphics/ |
D | hardware-accel.jd | 522 collector to run more often and also bypasses caches and optimizations in the hardware
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/frameworks/base/docs/html/tools/help/ |
D | adb.jd | 1051 trim-caches <DESIRED_FREE_SPACE>
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