Home
last modified time | relevance | path

Searched refs:caches (Results 1 – 14 of 14) sorted by relevance

/frameworks/base/libs/hwui/
DLayerRenderer.cpp200 Caches& caches = Caches::getInstance(); in createLayer() local
201 GLuint fbo = caches.fboCache.get(); in createLayer()
207 caches.activeTexture(0); in createLayer()
208 Layer* layer = caches.layerCache.get(width, height); in createLayer()
360 Caches& caches = Caches::getInstance(); in copyLayer() local
361 if (layer && bitmap->width() <= caches.maxTextureSize && in copyLayer()
362 bitmap->height() <= caches.maxTextureSize) { in copyLayer()
364 GLuint fbo = caches.fboCache.get(); in copyLayer()
416 caches.activeTexture(0); in copyLayer()
441 caches.disableScissor(); in copyLayer()
[all …]
DDisplayListRenderer.cpp131 Caches& caches = Caches::getInstance(); in clearResources() local
132 caches.unregisterFunctors(mFunctorCount); in clearResources()
133 caches.resourceCache.lock(); in clearResources()
136 caches.resourceCache.decrementRefcountLocked(mBitmapResources.itemAt(i)); in clearResources()
141 caches.resourceCache.decrementRefcountLocked(bitmap); in clearResources()
142 caches.resourceCache.destructorLocked(bitmap); in clearResources()
146 caches.resourceCache.decrementRefcountLocked(mFilterResources.itemAt(i)); in clearResources()
150 caches.resourceCache.decrementRefcountLocked(mShaders.itemAt(i)); in clearResources()
151 caches.resourceCache.destructorLocked(mShaders.itemAt(i)); in clearResources()
155 caches.resourceCache.decrementRefcountLocked(mSourcePaths.itemAt(i)); in clearResources()
[all …]
DFontRenderer.cpp328 Caches& caches = Caches::getInstance(); in checkTextureUpdate() local
345 caches.activeTexture(0); in checkTextureUpdate()
358 caches.activeTexture(0); in checkTextureUpdate()
370 Caches& caches = Caches::getInstance(); in issueDrawCommand() local
371 caches.bindIndicesBuffer(mIndexBufferID); in issueDrawCommand()
376 bool force = caches.unbindMeshBuffer(); in issueDrawCommand()
377 caches.bindPositionVertexPointer(force, buffer); in issueDrawCommand()
378 caches.bindTexCoordsVertexPointer(force, buffer + offset); in issueDrawCommand()
DPatch.cpp204 Caches& caches = Caches::getInstance(); in updateVertices() local
205 caches.bindMeshBuffer(meshBuffer); in updateVertices()
214 caches.resetVertexPointers(); in updateVertices()
/frameworks/base/docs/html/guide/topics/processes/
Dprocess-lifecycle.jd101 underlying kernel caches.
/frameworks/base/docs/html/training/articles/
Dsmp.jd273 happen, it’s useful to know a little about CPU caches.</p>
281 <p>Modern CPUs have one or more caches between the processor and main memory.
285 have small L1 caches and little or no L2/L3.</p>
300 its own private cache. In a simple model, the caches have no way to interact
304 sluggish, so it’s useful to define a way for the caches to share data. This
317 caches entirely so everything operates out of main memory). This would impose a
334 <p>One additional note: CPU caches don’t operate on individual bytes. Data is
1875 <dd>A very long and detailed article about different types of memory, particularly CPU caches, by U…
Dperf-jni.jd131 * field offsets. This native function looks up and caches interesting
/frameworks/base/docs/html/google/play/billing/
Dapi.jd114 <p>Because the Google Play client now caches In-app Billing information locally on the device, you …
/frameworks/base/docs/html/guide/components/
Dprocesses-and-threads.jd169 resources between process caches and the underlying kernel caches.</p>
/frameworks/base/docs/html/training/displaying-bitmaps/
Dcache-bitmap.jd245 // Add final bitmap to caches
/frameworks/base/docs/html/google/play/licensing/
Dadding-licensing.jd277 responses. It caches all of the response data locally in a
365 ServerManagedPolicy) that caches license response data, using AESObfuscator as
570 <li>If the license is valid, the {@code Policy} caches the response in
Dlicensing-reference.jd72 ServerManagedPolicy) that caches license response data in a persistent store.
/frameworks/base/docs/html/guide/topics/graphics/
Dhardware-accel.jd522 collector to run more often and also bypasses caches and optimizations in the hardware
/frameworks/base/docs/html/tools/help/
Dadb.jd1051 trim-caches &lt;DESIRED_FREE_SPACE>