1page.title=Adding Licensing to Your App 2parent.title=Application Licensing 3parent.link=index.html 4@jd:body 5 6 7 8<div id="qv-wrapper"> 9<div id="qv"> 10 11 <h2>In this document</h2> 12 <ol> 13 <li><a href="#manifest-permission">Adding the Licensing Permission</a></li> 14 <li><a href="#impl-Policy">Implementing a Policy</a> 15 <ol> 16 <li><a href="#custom-policies">Guidelines for custom policies</a></li> 17 <li><a href="#ServerManagedPolicy">ServerManagedPolicy</a></li> 18 <li><a href="#StrictPolicy">StrictPolicy</a></li> 19 </ol> 20 </li> 21 <li><a href="#impl-Obfuscator">Implementing an Obfuscator</a> 22 <ol> 23 <li><a href="#AESObfuscator">AESObfuscator</a></li> 24 </ol> 25 </li> 26 <li><a href="#impl-lc">Checking the License from an Activity</a> 27 <ol> 28 <li><a href="#lc-overview">Overview of license check and response</a></li> 29 <li><a href="#imports">Add imports</a></li> 30 <li><a href="#lc-impl">Implement LicenseCheckerCallback as a private inner class</a></li> 31 <li><a href="#thread-handler">Create a Handler for posting from LicenseCheckerCallback 32to the UI thread</a></li> 33 <li><a href="#lc-lcc">Instantiate LicenseChecker and LicenseCheckerCallback</a></li> 34 <li><a href="#check-access">Call checkAccess() to initiate the license check</a></li> 35 <li><a href="#account-key">Embed your public key for licensing</a></li> 36 <li><a href="#handler-cleanup">Call your LicenseChecker's onDestroy() method 37to close IPC connections</a></li> 38 </ol> 39 </li> 40 <li><a href="#impl-DeviceLimiter">Implementing a DeviceLimiter</a></li> 41 <li><a href="#app-obfuscation">Obfuscating Your Code</a></li> 42 <li><a href="#app-publishing">Publishing a Licensed Application</a> 43 <ol> 44 <li><a href="#">Removing Copy Protection</a></li> 45 </ol> 46 </li> 47 <li><a href="#support">Where to Get Support</a></li> 48</ol> 49 50</div> 51</div> 52 53 54 55<p>After you've set up a publisher account and development environment (see <a 56href="setting-up.html">Setting Up for Licensing</a>), you are ready to add license verification to 57your app with the License Verification Library (LVL).</p> 58 59<p>Adding license verification with the LVL involves these tasks:</p> 60 61<ol> 62<li><a href="#manifest-permission">Adding the licensing permission</a> your application's manifest.</li> 63<li><a href="#impl-Policy">Implementing a Policy</a> — you can choose one of the full implementations provided in the LVL or create your own.</li> 64<li><a href="#impl-Obfuscator">Implementing an Obfuscator</a>, if your {@code Policy} will cache any 65license response data. </li> 66<li><a href="#impl-lc">Adding code to check the license</a> in your application's main 67Activity.</li> 68<li><a href="#impl-DeviceLimiter">Implementing a DeviceLimiter</a> (optional and not recommended for 69most applications).</li> 70</ol> 71 72<p>The sections below describe these tasks. When you are done with the 73integration, you should be able to compile your application successfully and you 74can begin testing, as described in <a 75href="{@docRoot}google/play/licensing/setting-up.html#test-env">Setting Up the Test 76Environment</a>.</p> 77 78<p>For an overview of the full set of source files included in the LVL, see <a 79href="{@docRoot}google/play/licensing/licensing-reference.html#lvl-summary">Summary of LVL Classes 80and Interfaces</a>.</p> 81 82 83<h2 id="manifest-permission">Adding the Licensing Permission</h2> 84 85<p>To use the Google Play application for sending a license check to the 86server, your application must request the proper permission, 87<code>com.android.vending.CHECK_LICENSE</code>. If your application does 88not declare the licensing permission but attempts to initiate a license check, 89the LVL throws a security exception.</p> 90 91<p>To request the licensing permission in your application, declare a <a 92href="{@docRoot}guide/topics/manifest/uses-permission-element.html"><code><uses-permission></code></a> 93element as a child of <code><manifest></code>, as follows: </p> 94 95<p style="margin-left:2em;"><code><uses-permission 96android:name="com.android.vending.CHECK_LICENSE" /></code></p> 97 98<p>For example, here's how the LVL sample application declares the permission: 99</p> 100 101<pre><?xml version="1.0" encoding="utf-8"?> 102 103<manifest xmlns:android="http://schemas.android.com/apk/res/android" ..."> 104 <!-- Devices >= 3 have version of Google Play that supports licensing. --> 105 <uses-sdk android:minSdkVersion="3" /> 106 <!-- Required permission to check licensing. --> 107 <uses-permission android:name="com.android.vending.CHECK_LICENSE" /> 108 ... 109</manifest> 110</pre> 111 112<p class="note"><strong>Note:</strong> Currently, you cannot declare the 113<code>CHECK_LICENSE</code> permission in the LVL library project's manifest, 114because the SDK Tools will not merge it into the manifests of dependent 115applications. Instead, you must declare the permission in each dependent 116application's manifest. </p> 117 118 119<h2 id="impl-Policy">Implementing a Policy</h2> 120 121<div class="sidebox-wrapper"> 122<div class="sidebox"> 123<h2>ServerManagedPolicy</h2> 124 125<p>The LVL includes a complete {@code Policy} implementation called ServerManagedPolicy 126that makes use of license-management settings provided by the Google Play 127server. </p> 128 129<p style="margin-top:.5em;">Use of ServerManagedPolicy as the basis for your 130Policy is strongly recommended. For more information, see <a 131href="#ServerManagedPolicy">ServerManagedPolicy</a> section, below.</p> 132 133</div> 134</div> 135 136<p>Google Play licensing service does not itself determine whether a 137given user with a given license should be granted access to your application. 138Rather, that responsibility is left to a {@code Policy} implementation that you provide 139in your application.</p> 140 141<p>Policy is an interface declared by the LVL that is designed to hold your 142application's logic for allowing or disallowing user access, based on the result 143of a license check. To use the LVL, your application <em>must</em> provide an 144implementation of {@code Policy}. </p> 145 146<p>The {@code Policy} interface declares two methods, <code>allowAccess()</code> and 147<code>processServerResponse()</code>, which are called by a {@code LicenseChecker} 148instance when processing a response from the license server. It also declares an 149enum called <code>LicenseResponse</code>, which specifies the license response 150value passed in calls to <code>processServerResponse()</code>. </p> 151 152<ul> 153<li><code>processServerResponse()</code> lets you preprocess the raw response 154data received from the licensing server, prior to determining whether to grant 155access. 156 157<p>A typical implementation would extract some or all fields from the license 158response and store the data locally to a persistent store, such as through 159{@link android.content.SharedPreferences} storage, to ensure that the data is 160accessible across application invocations and device power cycles. For example, 161a {@code Policy} would maintain the timestamp of the last successful license check, the 162retry count, the license validity period, and similar information in a 163persistent store, rather than resetting the values each time the application is 164launched.</p> 165 166<p>When storing response data locally, the {@code Policy} must ensure that the data is 167obfuscated (see <a href="#impl-Obfuscator">Implementing an Obfuscator</a>, 168below).</p></li> 169 170<li><code>allowAccess()</code> determines whether to grant the user access to 171your application, based on any available license response data (from the 172licensing server or from cache) or other application-specific information. For 173example, your implementation of <code>allowAccess()</code> could take into 174account additional criteria, such as usage or other data retrieved from a 175backend server. In all cases, an implementation of <code>allowAccess()</code> 176should only return <code>true</code> if the user is licensed to use the 177application, as determined by the licensing server, or if there is a transient 178network or system problem that prevents the license check from completing. In 179such cases, your implementation can maintain a count of retry responses and 180provisionally allow access until the next license check is complete.</li> 181 182</ul> 183 184<p>To simplify the process of adding licensing to your application and to 185provide an illustration of how a {@code Policy} should be designed, the LVL includes 186two full {@code Policy} implementations that you can use without modification or 187adapt to your needs:</p> 188 189<ul> 190<li><a href="#ServerManagedPolicy">ServerManagedPolicy</a>, a flexible {@code Policy} 191that uses server-provided settings and cached responses to manage access across 192varied network conditions, and</li> 193<li><a href="#StrictPolicy">StrictPolicy</a>, which does not cache any response 194data and allows access <em>only</em> if the server returns a licensed 195response.</li> 196</ul> 197 198<p>For most applications, the use of ServerManagedPolicy is highly 199recommended. ServerManagedPolicy is the LVL default and is integrated with 200the LVL sample application.</p> 201 202 203<h3 id="custom-policies">Guidelines for custom policies</h3> 204 205<p>In your licensing implementation, you can use one of the complete policies 206provided in the LVL (ServerManagedPolicy or StrictPolicy) or you can create a 207custom policy. For any type of custom policy, there are several important design 208points to understand and account for in your implementation.</p> 209 210<p>The licensing server applies general request limits to guard against overuse 211of resources that could result in denial of service. When an application exceeds 212the request limit, the licensing server returns a 503 response, which gets 213passed through to your application as a general server error. This means that no 214license response will be available to the user until the limit is reset, which 215can affect the user for an indefinite period.</p> 216 217<p>If you are designing a custom policy, we recommend that the {@code Policy}: 218<ol> 219<!-- <li>Limits the number of points at which your app calls for a license check 220to the minimum. </li> --> 221<li>Caches (and properly obfuscates) the most recent successful license response 222in local persistent storage.</li> 223<li>Returns the cached response for all license checks, for as long as the 224cached response is valid, rather than making a request to the licensing server. 225Setting the response validity according to the server-provided <code>VT</code> 226extra is highly recommended. See <a 227href="{@docRoot}google/play/licensing/licensing-reference.html#extras">Server Response Extras</a> 228for more information.</li> 229<li>Uses an exponential backoff period, if retrying any requests the result in 230errors. Note that the Google Play client automatically retries failed 231requests, so in most cases there is no need for your {@code Policy} to retry them.</li> 232<li>Provides for a "grace period" that allows the user to access your 233application for a limited time or number of uses, while a license check is being 234retried. The grace period benefits the user by allowing access until the next 235license check can be completed successfully and it benefits you by placing a 236hard limit on access to your application when there is no valid license response 237available.</li> 238</ol> 239 240<p>Designing your {@code Policy} according to the guidelines listed above is critical, 241because it ensures the best possible experience for users while giving you 242effective control over your application even in error conditions. </p> 243 244<p>Note that any {@code Policy} can use settings provided by the licensing server to 245help manage validity and caching, retry grace period, and more. Extracting the 246server-provided settings is straightforward and making use of them is highly 247recommended. See the ServerManagedPolicy implementation for an example of how to 248extract and use the extras. For a list of server settings and information about 249how to use them, see <a 250href="{@docRoot}google/play/licensing/licensing-reference.html#extras">Server Response 251Extras</a>.</p> 252 253<h3 id="ServerManagedPolicy">ServerManagedPolicy</h3> 254 255<div class="sidebox-wrapper"> 256<div class="sidebox"> 257<h2>Server Response Extras</h2> 258 259<p>For certain types of licensing responses, the licensing server appends extra 260settings to the responses, to help the application manage licensing effectively. 261</p> 262 263<p style="margin-top:.5em;">See <a 264href="{@docRoot}google/play/licensing/licensing-reference.html#extras">Server Response Extras</a> 265for 266a list of settings and <code>ServerManagedPolicy.java</code> for information 267about how a {@code Policy} can use the extras.</p> 268 269</div> 270</div> 271 272<p>The LVL includes a full and recommended implementation of the {@code Policy} 273interface called ServerManagedPolicy. The implementation is integrated with the 274LVL classes and serves as the default {@code Policy} in the library. </p> 275 276<p>ServerManagedPolicy provides all of the handling for license and retry 277responses. It caches all of the response data locally in a 278{@link android.content.SharedPreferences} file, obfuscating it with the 279application's {@code Obfuscator} implementation. This ensures that the license response 280data is secure and persists across device power cycles. ServerManagedPolicy 281provides concrete implementations of the interface methods 282<code>processServerResponse()</code> and <code>allowAccess()</code> and also 283includes a set of supporting methods and types for managing license 284responses.</p> 285 286<p>Importantly, a key feature of ServerMangedPolicy is its use of 287server-provided settings as the basis for managing licensing across an 288application's refund period and through varying network and error conditions. 289When an application contacts the Google Play server for a license check, the 290server appends several settings as key-value pairs in the extras field of certain 291license response types. For example, the server provides recommended values for the 292application's license validity period, retry grace period, and maximum allowable 293retry count, among others. ServerManagedPolicy extracts the values from the 294license response in its <code>processServerResponse()</code> method and checks 295them in its <code>allowAccess()</code> method. For a list of the server-provided 296settings used by ServerManagedPolicy, see <a 297href="{@docRoot}google/play/licensing/licensing-reference.html#extras">Server Response 298Extras</a>.</p> 299 300<p>For convenience, best performance, and the benefit of using license settings 301from the Google Play server, <strong>using ServerManagedPolicy as your 302licensing {@code Policy} is strongly recommended</strong>. </p> 303 304<p>If you are concerned about the security of license response data that is 305stored locally in {@link android.content.SharedPreferences}, you can use a stronger obfuscation 306algorithm or design a stricter {@code Policy} that does not store license data. The LVL 307includes an example of such a {@code Policy} — see <a 308href="#StrictPolicy">StrictPolicy</a> for more information.</p> 309 310<p>To use ServerManagedPolicy, simply import it to your Activity, create an 311instance, and pass a reference to the instance when constructing your 312{@code LicenseChecker}. See <a href="#lc-lcc">Instantiate LicenseChecker and 313LicenseCheckerCallback</a> for more information. </p> 314 315<h3 id="StrictPolicy">StrictPolicy</h3> 316 317<p>The LVL includes an alternative full implementation of the {@code Policy} interface 318called StrictPolicy. The StrictPolicy implementation provides a more restrictive 319Policy than ServerManagedPolicy, in that it does not allow the user to access 320the application unless a license response is received from the server at the 321time of access that indicates that the user is licensed.</p> 322 323<p>The principal feature of StrictPolicy is that it does not store <em>any</em> 324license response data locally, in a persistent store. Because no data is stored, 325retry requests are not tracked and cached responses can not be used to fulfill 326license checks. The {@code Policy} allows access only if:</p> 327 328<ul> 329<li>The license response is received from the licensing server, and </li> 330<li>The license response indicates that the user is licensed to access the 331application. </li> 332</ul> 333 334<p>Using StrictPolicy is appropriate if your primary concern is to ensure that, 335in all possible cases, no user will be allowed to access the application unless 336the user is confirmed to be licensed at the time of use. Additionally, the 337Policy offers slightly more security than ServerManagedPolicy — since 338there is no data cached locally, there is no way a malicious user could tamper 339with the cached data and obtain access to the application.</p> 340 341<p>At the same time, this {@code Policy} presents a challenge for normal users, since it 342means that they won't be able to access the application when there is no network 343(cell or Wi-Fi) connection available. Another side-effect is that your 344application will send more license check requests to the server, since using a 345cached response is not possible.</p> 346 347<p>Overall, this policy represents a tradeoff of some degree of user convenience 348for absolute security and control over access. Consider the tradeoff carefully 349before using this {@code Policy}.</p> 350 351<p>To use StrictPolicy, simply import it to your Activity, create an instance, 352and pass a reference to it when constructing your {@code LicenseChecker}. See 353<a href="#lc-lcc">Instantiate LicenseChecker and LicenseCheckerCallback</a> 354for more information. </p> 355 356<h2 id="impl-Obfuscator">Implementing an Obfuscator</h2> 357 358<div class="sidebox-wrapper"> 359<div class="sidebox"> 360<h2>AESObfuscator</h2> 361 362<p>The LVL includes a full {@code Obfuscator} implementation in the 363<code>AESObfuscator.java</code> file. The {@code Obfuscator} uses AES encryption to 364obfuscate/unobfuscate data. If you are using a {@code Policy} (such as 365ServerManagedPolicy) that caches license response data, using AESObfuscator as 366basis for your {@code Obfuscator} implementation is highly recommended. </p> 367 368</div> 369</div> 370 371<p>A typical {@code Policy} implementation needs to save the license response data for 372an application to a persistent store, so that it is accessible across 373application invocations and device power cycles. For example, a {@code Policy} would 374maintain the timestamp of the last successful license check, the retry count, 375the license validity period, and similar information in a persistent store, 376rather than resetting the values each time the application is launched. The 377default {@code Policy} included in the LVL, ServerManagedPolicy, stores license response 378data in a {@link android.content.SharedPreferences} instance, to ensure that the 379data is persistent. </p> 380 381<p>Because the {@code Policy} will use stored license response data to determine whether 382to allow or disallow access to the application, it <em>must</em> ensure that any 383stored data is secure and cannot be reused or manipulated by a root user on a 384device. Specifically, the {@code Policy} must always obfuscate the data before storing 385it, using a key that is unique for the application and device. Obfuscating using 386a key that is both application-specific and device-specific is critical, because 387it prevents the obfuscated data from being shared among applications and 388devices.</p> 389 390<p>The LVL assists the application with storing its license response data in a 391secure, persistent manner. First, it provides an {@code Obfuscator} 392interface that lets your application supply the obfuscation algorithm of its 393choice for stored data. Building on that, the LVL provides the helper class 394PreferenceObfuscator, which handles most of the work of calling the 395application's {@code Obfuscator} class and reading and writing the obfuscated data in a 396{@link android.content.SharedPreferences} instance. </p> 397 398<p>The LVL provides a full {@code Obfuscator} implementation called 399AESObfuscator that uses AES encryption to obfuscate data. You can 400use AESObfuscator in your application without modification or you 401can adapt it to your needs. For more information, see the next section.</p> 402 403 404<h3 id="AESObfuscator">AESObfuscator</h3> 405 406<p>The LVL includes a full and recommended implementation of the {@code Obfuscator} 407interface called AESObfuscator. The implementation is integrated with the 408LVL sample application and serves as the default {@code Obfuscator} in the library. </p> 409 410<p>AESObfuscator provides secure obfuscation of data by using AES to 411encrypt and decrypt the data as it is written to or read from storage. 412The {@code Obfuscator} seeds the encryption using three data fields provided 413by the application: </p> 414 415<ol> 416<li>A salt — an array of random bytes to use for each (un)obfuscation. </li> 417<li>An application identifier string, typically the package name of the application.</li> 418<li>A device identifier string, derived from as many device-specific sources 419as possible, so as to make it as unique.</li> 420</ol> 421 422<p>To use AESObfuscator, first import it to your Activity. Declare a private 423static final array to hold the salt bytes and initialize it to 20 randomly 424generated bytes.</p> 425 426<pre> ... 427 // Generate 20 random bytes, and put them here. 428 private static final byte[] SALT = new byte[] { 429 -46, 65, 30, -128, -103, -57, 74, -64, 51, 88, -95, 430 -45, 77, -117, -36, -113, -11, 32, -64, 89 431 }; 432 ... 433</pre> 434 435<p>Next, declare a variable to hold a device identifier and generate a value for 436it in any way needed. For example, the sample application included in the LVL 437queries the system settings for the 438<code>android.Settings.Secure.ANDROID_ID</code>, which is unique to each device. 439</p> 440 441<p>Note that, depending on the APIs you use, your application might need to 442request additional permissions in order to acquire device-specific information. 443For example, to query the {@link android.telephony.TelephonyManager} to obtain 444the device IMEI or related data, the application will also need to request the 445<code>android.permission.READ_PHONE_STATE</code> permission in its manifest.</p> 446 447<p>Before requesting new permissions for the <em>sole purpose</em> of acquiring 448device-specific information for use in your {@code Obfuscator}, consider 449how doing so might affect your application or its filtering on Google Play 450(since some permissions can cause the SDK build tools to add 451the associated <code><uses-feature></code>).</p> 452 453<p>Finally, construct an instance of AESObfuscator, passing the salt, 454application identifier, and device identifier. You can construct the instance 455directly, while constructing your {@code Policy} and {@code LicenseChecker}. For example:</p> 456 457<pre> ... 458 // Construct the LicenseChecker with a Policy. 459 mChecker = new LicenseChecker( 460 this, new ServerManagedPolicy(this, 461 new AESObfuscator(SALT, getPackageName(), deviceId)), 462 BASE64_PUBLIC_KEY // Your public licensing key. 463 ); 464 ... 465</pre> 466 467<p>For a complete example, see MainActivity in the LVL sample application.</p> 468 469 470<h2 id="impl-lc">Checking the License from an Activity</h2> 471 472<p>Once you've implemented a {@code Policy} for managing access to your application, the 473next step is to add a license check to your application, which initiates a query 474to the licensing server if needed and manages access to the application based on 475the license response. All of the work of adding the license check and handling 476the response takes place in your main {@link android.app.Activity} source file. 477</p> 478 479<p>To add the license check and handle the response, you must:</p> 480 481<ol> 482 <li><a href="#imports">Add imports</a></li> 483 <li><a href="#lc-impl">Implement LicenseCheckerCallback</a> as a private inner class</li> 484 <li><a href="#thread-handler">Create a Handler</a> for posting from LicenseCheckerCallback to the UI thread</li> 485 <li><a href="#lc-lcc">Instantiate LicenseChecker</a> and LicenseCheckerCallback</li> 486 <li><a href="#check-access">Call checkAccess()</a> to initiate the license check</li> 487 <li><a href="#account-key">Embed your public key</a> for licensing</li> 488 <li><a href="#handler-cleanup">Call your LicenseChecker's onDestroy() method</a> to close IPC connections.</li> 489</ol> 490 491<p>The sections below describe these tasks. </p> 492 493<h3 id="lc-overview">Overview of license check and response</h3> 494 495<div class="sidebox-wrapper"> 496<div class="sidebox"> 497<h2>Example: MainActivity</h2> 498 499<p>The sample application included with the LVL provides a full example of how 500to initiate a license check and handle the result, in the 501<code>MainActivity.java</code> file.</p> 502 503</div> 504</div> 505 506<p>In most cases, you should add the license check to your application's main 507{@link android.app.Activity}, in the {@link android.app.Activity#onCreate onCreate()} method. This 508ensures that when the user launches your application directly, the license check 509will be invoked immediately. In some cases, you can add license checks in other 510locations as well. For example, if your application includes multiple Activity 511components that other applications can start by {@link android.content.Intent}, 512you could add license checks in those Activities.</p> 513 514<p>A license check consists of two main actions: </p> 515 516<ul> 517<li>A call to a method to initiate the license check — in the LVL, this is 518a call to the <code>checkAccess()</code> method of a {@code LicenseChecker} object that 519you construct.</li> 520<li>A callback that returns the result of the license check. In the LVL, this is 521a <code>LicenseCheckerCallback</code> interface that you implement. The 522interface declares two methods, <code>allow()</code> and 523<code>dontAllow()</code>, which are invoked by the library based on to the 524result of the license check. You implement these two methods with whatever logic 525you need, to allow or disallow the user access to your application. Note that 526these methods do not determine <em>whether</em> to allow access — that 527determination is the responsibility of your {@code Policy} implementation. Rather, these 528methods simply provide the application behaviors for <em>how</em> to allow and 529disallow access (and handle application errors). 530 <p>The <code>allow()</code> and <code>dontAllow()</code> methods do provide a "reason" 531for their response, which can be one of the {@code Policy} values, {@code LICENSED}, 532{@code NOT_LICENSED}, or {@code RETRY}. In particular, you should handle the case in which 533the method receives the {@code RETRY} response for {@code dontAllow()} and provide the user with an 534"Retry" button, which might have happened because the service was unavailable during the 535request.</p></li> 536</ul> 537 538<div style="margin-bottom:2em;"> 539 540<img src="{@docRoot}images/licensing_flow.png" style="text-align:left;margin-bottom:0;margin-left:3em;" /> 541<div style="margin:.5em 0 1.5em 2em;padding:0"><strong>Figure 6.</strong> Overview of a 542typical license check interaction.</div> 543</div> 544 545<p>The diagram above illustrates how a typical license check takes place: </p> 546 547<ol> 548<li>Code in the application's main Activity instantiates {@code LicenseCheckerCallback} 549and {@code LicenseChecker} objects. When constructing {@code LicenseChecker}, the code passes in 550{@link android.content.Context}, a {@code Policy} implementation to use, and the 551publisher account's public key for licensing as parameters. </li> 552<li>The code then calls the <code>checkAccess()</code> method on the 553{@code LicenseChecker} object. The method implementation calls the {@code Policy} to determine 554whether there is a valid license response cached locally, in 555{@link android.content.SharedPreferences}. 556 <ul> 557 <li>If so, the <code>checkAccess()</code> implementation calls 558 <code>allow()</code>.</li> 559 <li>Otherwise, the {@code LicenseChecker} initiates a license check request that is sent 560 to the licensing server.</li> 561 </ul> 562 563<p class="note"><strong>Note:</strong> The licensing server always returns 564<code>LICENSED</code> when you perform a license check of a draft application.</p> 565</li> 566<li>When a response is received, {@code LicenseChecker} creates a LicenseValidator that 567verifies the signed license data and extracts the fields of the response, then 568passes them to your {@code Policy} for further evaluation. 569 <ul> 570 <li>If the license is valid, the {@code Policy} caches the response in 571{@link android.content.SharedPreferences} and notifies the validator, which then calls the 572<code>allow()</code> method on the {@code LicenseCheckerCallback} object. </li> 573 <li>If the license not valid, the {@code Policy} notifies the validator, which calls 574the <code>dontAllow()</code> method on {@code LicenseCheckerCallback}. </li> 575 </ul> 576</li> 577<li>In case of a recoverable local or server error, such as when the network is 578not available to send the request, {@code LicenseChecker} passes a {@code RETRY} response to 579your {@code Policy} object's <code>processServerResponse()</code> method. 580 <p>Also, both the {@code allow()} and {@code dontAllow()} callback methods receive a 581<code>reason</code> argument. The {@code allow()} method's reason is usually {@code 582Policy.LICENSED} or {@code Policy.RETRY} and the {@code dontAllow()} reason is usually {@code 583Policy.NOT_LICENSED} or {@code Policy.RETRY}. These response values are useful so you can show 584an appropriate response for the user, such as by providing a "Retry" button when {@code 585dontAllow()} responds with {@code Policy.RETRY}, which might have been because the service was 586unavailable.</p></li> 587<li>In case of a application error, such as when the application attempts to 588check the license of an invalid package name, {@code LicenseChecker} passes an error 589response to the LicenseCheckerCallback's <code>applicationError()</code> 590method. </li> 591</ol> 592 593<p>Note that, in addition to initiating the license check and handling the 594result, which are described in the sections below, your application also needs 595to provide a <a href="#impl-Policy">Policy implementation</a> and, if the {@code Policy} 596stores response data (such as ServerManagedPolicy), an <a 597href="#impl-Obfuscator">Obfuscator</a> implementation. </p> 598 599 600<h3 id="imports">Add imports</h3> 601 602<p>First, open the class file of the application's main Activity and import 603{@code LicenseChecker} and {@code LicenseCheckerCallback} from the LVL package.</p> 604 605<pre> import com.android.vending.licensing.LicenseChecker; 606 import com.android.vending.licensing.LicenseCheckerCallback;</pre> 607 608<p>If you are using the default {@code Policy} implementation provided with the LVL, 609ServerManagedPolicy, import it also, together with the AESObfuscator. If you are 610using a custom {@code Policy} or {@code Obfuscator}, import those instead. </p> 611 612<pre> import com.android.vending.licensing.ServerManagedPolicy; 613 import com.android.vending.licensing.AESObfuscator;</pre> 614 615<h3 id="lc-impl">Implement LicenseCheckerCallback as a private inner class</h3> 616 617<p>{@code LicenseCheckerCallback} is an interface provided by the LVL for handling 618result of a license check. To support licensing using the LVL, you must 619implement {@code LicenseCheckerCallback} and 620its methods to allow or disallow access to the application.</p> 621 622<p>The result of a license check is always a call to one of the 623{@code LicenseCheckerCallback} methods, made based on the validation of the response 624payload, the server response code itself, and any additional processing provided 625by your {@code Policy}. Your application can implement the methods in any way needed. In 626general, it's best to keep the methods simple, limiting them to managing UI 627state and application access. If you want to add further processing of license 628responses, such as by contacting a backend server or applying custom constraints, 629you should consider incorporating that code into your {@code Policy}, rather than 630putting it in the {@code LicenseCheckerCallback} methods. </p> 631 632<p>In most cases, you should declare your implementation of 633{@code LicenseCheckerCallback} as a private class inside your application's main 634Activity class. </p> 635 636<p>Implement the <code>allow()</code> and <code>dontAllow()</code> methods as 637needed. To start with, you can use simple result-handling behaviors in the 638methods, such as displaying the license result in a dialog. This helps you get 639your application running sooner and can assist with debugging. Later, after you 640have determined the exact behaviors you want, you can add more complex handling. 641</p> 642 643<p>Some suggestions for handling unlicensed responses in 644<code>dontAllow()</code> include: </p> 645 646<ul> 647<li>Display a "Try again" dialog to the user, including a button to initiate a 648new license check if the <code>reason</code> supplied is {@code Policy.RETRY}. </li> 649<li>Display a "Purchase this application" dialog, including a button that 650deep-links the user to the application's details page on Google Play, from which the 651use can purchase the application. For more information on how to set up such 652links, see <a 653href="{@docRoot}distribute/googleplay/promote/linking.html">Linking to Your Products</a>. </li> 654<li>Display a Toast notification that indicates that the features of the 655application are limited because it is not licensed. </li> 656</ul> 657 658<p>The example below shows how the LVL sample application implements 659{@code LicenseCheckerCallback}, with methods that display the license check result in a 660dialog. </p> 661 662<pre> 663private class MyLicenseCheckerCallback implements LicenseCheckerCallback { 664 public void allow(int reason) { 665 if (isFinishing()) { 666 // Don't update UI if Activity is finishing. 667 return; 668 } 669 // Should allow user access. 670 displayResult(getString(R.string.allow)); 671 } 672 673 public void dontAllow(int reason) { 674 if (isFinishing()) { 675 // Don't update UI if Activity is finishing. 676 return; 677 } 678 displayResult(getString(R.string.dont_allow)); 679 680 if (reason == Policy.RETRY) { 681 // If the reason received from the policy is RETRY, it was probably 682 // due to a loss of connection with the service, so we should give the 683 // user a chance to retry. So show a dialog to retry. 684 showDialog(DIALOG_RETRY); 685 } else { 686 // Otherwise, the user is not licensed to use this app. 687 // Your response should always inform the user that the application 688 // is not licensed, but your behavior at that point can vary. You might 689 // provide the user a limited access version of your app or you can 690 // take them to Google Play to purchase the app. 691 showDialog(DIALOG_GOTOMARKET); 692 } 693 } 694} 695</pre> 696 697<p>Additionally, you should implement the <code>applicationError()</code> 698method, which the LVL calls to let your application handle errors that are not 699retryable. For a list of such errors, see <a 700href="{@docRoot}google/play/licensing/licensing-reference.html#server-response-codes">Server 701Response Codes</a> in the <a 702href="{@docRoot}google/play/licensing/licensing-reference.html">Licensing Reference</a>. You can implement 703the method in any way needed. In most cases, the 704method should log the error code and call <code>dontAllow()</code>.</p> 705 706<h3 id="thread-handler">Create a Handler for posting from LicenseCheckerCallback 707to the UI thread</h3> 708 709<p>During a license check, the LVL passes the request to the Google Play 710application, which handles communication with the licensing server. The LVL 711passes the request over asynchronous IPC (using {@link android.os.Binder}) so 712the actual processing and network communication do not take place on a thread 713managed by your application. Similarly, when the Google Play application 714receives the result, it invokes a callback method over IPC, which in turn 715executes in an IPC thread pool in your application's process.</p> 716 717<p>The {@code LicenseChecker} class manages your application's IPC communication with 718the Google Play application, including the call that sends the request and 719the callback that receives the response. {@code LicenseChecker} also tracks open license 720requests and manages their timeouts. </p> 721 722<p>So that it can handle timeouts properly and also process incoming responses 723without affecting your application's UI thread, {@code LicenseChecker} spawns a 724background thread at instantiation. In the thread it does all processing of 725license check results, whether the result is a response received from the server 726or a timeout error. At the conclusion of processing, the LVL calls your 727{@code LicenseCheckerCallback} methods from the background thread. </p> 728 729<p>To your application, this means that:</p> 730 731<ol> 732<li>Your {@code LicenseCheckerCallback} methods will be invoked, in many cases, from a 733background thread.</li> 734<li>Those methods won't be able to update state or invoke any processing in the 735UI thread, unless you create a Handler in the UI thread and have your callback 736methods post to the Handler.</li> 737</ol> 738 739<p>If you want your {@code LicenseCheckerCallback} methods to update the UI thread, 740instantiate a {@link android.os.Handler} in the main Activity's 741{@link android.app.Activity#onCreate(android.os.Bundle) onCreate()} method, 742as shown below. In this example, the LVL sample application's 743{@code LicenseCheckerCallback} methods (see above) call <code>displayResult()</code> to 744update the UI thread through the Handler's 745{@link android.os.Handler#post(java.lang.Runnable) post()} method.</p> 746 747<pre>private Handler mHandler; 748 749 @Override 750 public void onCreate(Bundle savedInstanceState) { 751 ... 752 mHandler = new Handler(); 753 } 754</pre> 755 756<p>Then, in your {@code LicenseCheckerCallback} methods, you can use Handler methods to 757post Runnable or Message objects to the Handler. Here's how the sample 758application included in the LVL posts a Runnable to a Handler in the UI thread 759to display the license status.</p> 760 761<pre> private void displayResult(final String result) { 762 mHandler.post(new Runnable() { 763 public void run() { 764 mStatusText.setText(result); 765 setProgressBarIndeterminateVisibility(false); 766 mCheckLicenseButton.setEnabled(true); 767 } 768 }); 769 } 770</pre> 771 772<h3 id="lc-lcc">Instantiate LicenseChecker and LicenseCheckerCallback</h3> 773 774<p>In the main Activity's 775{@link android.app.Activity#onCreate(android.os.Bundle) onCreate()} method, 776create private instances of LicenseCheckerCallback and {@code LicenseChecker}. You must 777instantiate {@code LicenseCheckerCallback} first, because you need to pass a reference 778to that instance when you call the constructor for {@code LicenseChecker}. </p> 779 780<p>When you instantiate {@code LicenseChecker}, you need to pass in these parameters:</p> 781 782<ul> 783<li>The application {@link android.content.Context}</li> 784<li>A reference to the {@code Policy} implementation to use for the license check. In 785most cases, you would use the default {@code Policy} implementation provided by the LVL, 786ServerManagedPolicy. </li> 787<li>The String variable holding your publisher account's public key for 788licensing. </li> 789</ul> 790 791<p>If you are using ServerManagedPolicy, you won't need to access the class 792directly, so you can instantiate it in the {@code LicenseChecker} constructor, 793as shown in the example below. Note that you need to pass a reference to a new 794Obfuscator instance when you construct ServerManagedPolicy.</p> 795 796<p>The example below shows the instantiation of {@code LicenseChecker} and 797{@code LicenseCheckerCallback} from the <code>onCreate()</code> method of an Activity 798class. </p> 799 800<pre>public class MainActivity extends Activity { 801 ... 802 private LicenseCheckerCallback mLicenseCheckerCallback; 803 private LicenseChecker mChecker; 804 805 @Override 806 public void onCreate(Bundle savedInstanceState) { 807 super.onCreate(savedInstanceState); 808 ... 809 // Construct the LicenseCheckerCallback. The library calls this when done. 810 mLicenseCheckerCallback = new MyLicenseCheckerCallback(); 811 812 // Construct the LicenseChecker with a Policy. 813 mChecker = new LicenseChecker( 814 this, new ServerManagedPolicy(this, 815 new AESObfuscator(SALT, getPackageName(), deviceId)), 816 BASE64_PUBLIC_KEY // Your public licensing key. 817 ); 818 ... 819 } 820} 821</pre> 822 823 824<p>Note that {@code LicenseChecker} calls the {@code LicenseCheckerCallback} methods from the UI 825thread <em>only</em> if there is valid license response cached locally. If the 826license check is sent to the server, the callbacks always originate from the 827background thread, even for network errors. </p> 828 829 830<h3 id="check-access">Call checkAccess() to initiate the license check</h3> 831 832<p>In your main Activity, add a call to the <code>checkAccess()</code> method of the 833{@code LicenseChecker} instance. In the call, pass a reference to your 834{@code LicenseCheckerCallback} instance as a parameter. If you need to handle any 835special UI effects or state management before the call, you might find it useful 836to call <code>checkAccess()</code> from a wrapper method. For example, the LVL 837sample application calls <code>checkAccess()</code> from a 838<code>doCheck()</code> wrapper method:</p> 839 840<pre> @Override 841 public void onCreate(Bundle savedInstanceState) { 842 super.onCreate(savedInstanceState); 843 ... 844 // Call a wrapper method that initiates the license check 845 doCheck(); 846 ... 847 } 848 ... 849 private void doCheck() { 850 mCheckLicenseButton.setEnabled(false); 851 setProgressBarIndeterminateVisibility(true); 852 mStatusText.setText(R.string.checking_license); 853 mChecker.checkAccess(mLicenseCheckerCallback); 854 } 855</pre> 856 857 858<h3 id="account-key">Embed your public key for licensing</h3> 859 860<p>For each publisher account, the Google Play service automatically 861generates a 2048-bit RSA public/private key pair that is used exclusively for 862licensing. The key pair is uniquely associated with the publisher account and is 863shared across all applications that are published through the account. Although 864associated with a publisher account, the key pair is <em>not</em> the same as 865the key that you use to sign your applications (or derived from it).</p> 866 867<p>The Google Play publisher site exposes the public key for licensing to any 868developer signed in to the publisher account, but it keeps the private key 869hidden from all users in a secure location. When an application requests a 870license check for an application published in your account, the licensing server 871signs the license response using the private key of your account's key pair. 872When the LVL receives the response, it uses the public key provided by the 873application to verify the signature of the license response. </p> 874 875<p>To add licensing to an application, you must obtain your publisher account's 876public key for licensing and copy it into your application. Here's how to find 877your account's public key for licensing:</p> 878 879<ol> 880<li>Go to the Google Play <a 881href="http://play.google.com/apps/publish">publisher site</a> and sign in. 882Make sure that you sign in to the account from which the application you are 883licensing is published (or will be published). </li> 884<li>In the account home page, locate the "Edit profile" link and click it. </li> 885<li>In the Edit Profile page, locate the "Licensing" pane, shown below. Your 886public key for licensing is given in the "Public key" text box. </li> 887</ol> 888 889<p>To add the public key to your application, simply copy/paste the key string 890from the text box into your application as the value of the String variable 891<code>BASE64_PUBLIC_KEY</code>. When you are copying, make sure that you have 892selected the entire key string, without omitting any characters. </p> 893 894<p>Here's an example from the LVL sample application:</p> 895 896<pre> public class MainActivity extends Activity { 897 private static final String BASE64_PUBLIC_KEY = "MIIBIjANBgkqhkiG ... "; //truncated for this example 898 ... 899 } 900</pre> 901 902<h3 id="handler-cleanup">Call your LicenseChecker's onDestroy() method 903to close IPC connections</h3> 904 905<p>Finally, to let the LVL clean up before your application 906{@link android.content.Context} changes, add a call to the {@code LicenseChecker}'s 907<code>onDestroy()</code> method from your Activity's 908{@link android.app.Activity#onDestroy()} implementation. The call causes the 909{@code LicenseChecker} to properly close any open IPC connection to the Google Play 910application's ILicensingService and removes any local references to the service 911and handler.</p> 912 913<p>Failing to call the {@code LicenseChecker}'s <code>onDestroy()</code> method 914can lead to problems over the lifecycle of your application. For example, if the 915user changes screen orientation while a license check is active, the application 916{@link android.content.Context} is destroyed. If your application does not 917properly close the {@code LicenseChecker}'s IPC connection, your application will crash 918when the response is received. Similarly, if the user exits your application 919while a license check is in progress, your application will crash when the 920response is received, unless it has properly called the 921{@code LicenseChecker}'s <code>onDestroy()</code> method to disconnect from the service. 922</p> 923 924<p>Here's an example from the sample application included in the LVL, where 925<code>mChecker</code> is the {@code LicenseChecker} instance:</p> 926 927<pre> @Override 928 protected void onDestroy() { 929 super.onDestroy(); 930 mChecker.onDestroy(); 931 ... 932 } 933</pre> 934 935<p>If you are extending or modifying {@code LicenseChecker}, you might also need to call 936the {@code LicenseChecker}'s <code>finishCheck()</code> method, to clean up any open IPC 937connections.</p> 938 939<h2 id="impl-DeviceLimiter">Implementing a DeviceLimiter</h2> 940 941<p>In some cases, you might want your {@code Policy} to limit the number of actual 942devices that are permitted to use a single license. This would prevent a user 943from moving a licensed application onto a number of devices and using the 944application on those devices under the same account ID. It would also prevent a 945user from "sharing" the application by providing the account information 946associated with the license to other individuals, who could then sign in to that 947account on their devices and access the license to the application. </p> 948 949<p>The LVL supports per-device licensing by providing a 950<code>DeviceLimiter</code> interface, which declares a single method, 951<code>allowDeviceAccess()</code>. When a LicenseValidator is handling a response 952from the licensing server, it calls <code>allowDeviceAccess()</code>, passing a 953user ID string extracted from the response.</p> 954 955<p>If you do not want to support device limitation, <strong>no work is 956required</strong> — the {@code LicenseChecker} class automatically uses a default 957implementation called NullDeviceLimiter. As the name suggests, NullDeviceLimiter 958is a "no-op" class whose <code>allowDeviceAccess()</code> method simply returns 959a <code>LICENSED</code> response for all users and devices. </p> 960 961<div style="border-left:4px solid #FFCF00;margin:1em;padding: 0 0 0 .5em"> 962<p><strong>Caution:</strong> Per-device licensing is <em>not recommended for 963most applications</em> because:</p> 964<ul> 965<li>It requires that you provide a backend server to manage a users and devices 966mapping, and </li> 967<li>It could inadvertently result in a user being denied access to an 968application that they have legitimately purchased on another device.</li> 969</ul> 970</div> 971 972 973 974 975 976 977 978 979 980 981 982<h2 id="app-obfuscation">Obfuscating Your Code</h2> 983 984<p>To ensure the security of your application, particularly for a paid 985application that uses licensing and/or custom constraints and protections, it's 986very important to obfuscate your application code. Properly obfuscating your 987code makes it more difficult for a malicious user to decompile the application's 988bytecode, modify it — such as by removing the license check — 989and then recompile it.</p> 990 991<p>Several obfuscator programs are available for Android applications, including 992<a href="http://proguard.sourceforge.net/">ProGuard</a>, which also offers 993code-optimization features. The use of ProGuard or a similar program to obfuscate 994your code is <em>strongly recommended</em> for all applications that use Google 995Play Licensing. </p> 996 997<h2 id="app-publishing">Publishing a Licensed Application</h2> 998 999<p>When you are finished testing your license implementation, you are ready to 1000publish the application on Google Play. Follow the normal steps to <a 1001href="{@docRoot}tools/publishing/preparing.html">prepare</a>, <a 1002href="{@docRoot}tools/publishing/app-signing.html">sign</a>, and then <a 1003href="{@docRoot}distribute/googleplay/publish/preparing.html">publish the application</a>. 1004</p> 1005 1006<h3>Removing Copy Protection</h3> 1007 1008<p>After uploading your licensed application, remember to remove copy protection 1009from the application, if it is currently used. To check and remove copy 1010protection, sign in to the publisher site and go the application's upload 1011details page. In the Publishing options section, make sure that the Copy 1012Protection radio button selection is "Off".</p> 1013 1014 1015<h2 id="support">Where to Get Support</h2> 1016 1017<p>If you have questions or encounter problems while implementing or deploying 1018publishing in your applications, please use the support resources listed in the 1019table below. By directing your queries to the correct forum, you can get the 1020support you need more quickly. </p> 1021 1022<p class="table-caption"><strong>Table 2.</strong> Developer support resources 1023for Google Play Licensing Service.</p> 1024 1025<table> 1026 1027<tr> 1028<th>Support Type</th> 1029<th>Resource</th> 1030<th>Range of Topics</th> 1031</tr> 1032<tr> 1033<td rowspan="2">Development and testing issues</td> 1034<td>Google Groups: <a 1035href="http://groups.google.com/group/android-developers">android-developers</a> 1036</td> 1037<td rowspan="2">LVL download and integration, library projects, {@code Policy} 1038questions, user experience ideas, handling of responses, {@code Obfuscator}, IPC, test 1039environment setup</td> 1040</tr> 1041<tr> 1042<td>Stack Overflow: <a 1043href="http://stackoverflow.com/questions/tagged/android">http://stackoverflow.com/questions/tagged/android</a></td> 1044</tr> 1045<tr> 1046<td rowspan="2">Accounts, publishing, and deployment issues</td> 1047<td><a href="http://www.google.com/support/forum/p/Android+Market">Google Play 1048Help Forum</a></td> 1049<td rowspan="2">Publisher accounts, licensing key pair, test accounts, server 1050responses, test responses, application deployment and results</td> 1051</tr> 1052<tr> 1053<td><a 1054href="http://market.android.com/support/bin/answer.py?answer=186113">Market 1055Licensing Support FAQ</a></td> 1056</tr> 1057<tr> 1058<td>LVL issue tracker</td> 1059<td><a href="http://code.google.com/p/marketlicensing/issues/">Marketlicensing 1060project issue tracker</a></td> 1061<td>Bug and issue reports related specifically to the LVL source code classes 1062and interface implementations</td> 1063</tr> 1064 1065</table> 1066 1067<p>For general information about how to post to the groups listed above, see <a 1068href="{@docRoot}resources/community-groups.html">Developer Forums</a> document 1069in the Resources tab.</p> 1070 1071 1072