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Searched refs:mEglFence (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/include/gui/
DSurfaceTexture.h348 mEglFence(EGL_NO_SYNC_KHR) { in EGLSlot()
358 EGLSyncKHR mEglFence; member
DBufferQueue.h344 mEglFence(EGL_NO_SYNC_KHR), in BufferSlot()
423 EGLSyncKHR mEglFence; member
/frameworks/native/libs/gui/
DBufferQueue.cpp390 mSlots[buf].mEglFence = EGL_NO_SYNC_KHR; in dequeueBuffer()
398 eglFence = mSlots[buf].mEglFence; in dequeueBuffer()
400 mSlots[buf].mEglFence = EGL_NO_SYNC_KHR; in dequeueBuffer()
785 if (mSlots[slot].mEglFence != EGL_NO_SYNC_KHR) { in freeBufferLocked()
786 eglDestroySyncKHR(mSlots[slot].mEglDisplay, mSlots[slot].mEglFence); in freeBufferLocked()
787 mSlots[slot].mEglFence = EGL_NO_SYNC_KHR; in freeBufferLocked()
872 mSlots[buf].mEglFence = eglFence; in releaseBuffer()
DSurfaceTexture.cpp193 mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR; in releaseBufferLocked()
285 mEglSlots[mCurrentTexture].mEglFence); in updateTexImage()
494 EGLSyncKHR fence = mEglSlots[mCurrentTexture].mEglFence; in syncForReleaseLocked()
522 mEglSlots[mCurrentTexture].mEglFence = fence; in syncForReleaseLocked()