Searched refs:mEglFence (Results 1 – 4 of 4) sorted by relevance
348 mEglFence(EGL_NO_SYNC_KHR) { in EGLSlot()358 EGLSyncKHR mEglFence; member
344 mEglFence(EGL_NO_SYNC_KHR), in BufferSlot()423 EGLSyncKHR mEglFence; member
390 mSlots[buf].mEglFence = EGL_NO_SYNC_KHR; in dequeueBuffer()398 eglFence = mSlots[buf].mEglFence; in dequeueBuffer()400 mSlots[buf].mEglFence = EGL_NO_SYNC_KHR; in dequeueBuffer()785 if (mSlots[slot].mEglFence != EGL_NO_SYNC_KHR) { in freeBufferLocked()786 eglDestroySyncKHR(mSlots[slot].mEglDisplay, mSlots[slot].mEglFence); in freeBufferLocked()787 mSlots[slot].mEglFence = EGL_NO_SYNC_KHR; in freeBufferLocked()872 mSlots[buf].mEglFence = eglFence; in releaseBuffer()
193 mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR; in releaseBufferLocked()285 mEglSlots[mCurrentTexture].mEglFence); in updateTexImage()494 EGLSyncKHR fence = mEglSlots[mCurrentTexture].mEglFence; in syncForReleaseLocked()522 mEglSlots[mCurrentTexture].mEglFence = fence; in syncForReleaseLocked()