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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define LOG_TAG "SurfaceTexture"
18 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
19 //#define LOG_NDEBUG 0
20 
21 #define GL_GLEXT_PROTOTYPES
22 #define EGL_EGLEXT_PROTOTYPES
23 
24 #include <EGL/egl.h>
25 #include <EGL/eglext.h>
26 #include <GLES2/gl2.h>
27 #include <GLES2/gl2ext.h>
28 
29 #include <hardware/hardware.h>
30 
31 #include <gui/IGraphicBufferAlloc.h>
32 #include <gui/ISurfaceComposer.h>
33 #include <gui/SurfaceComposerClient.h>
34 #include <gui/SurfaceTexture.h>
35 
36 #include <private/gui/ComposerService.h>
37 
38 #include <utils/Log.h>
39 #include <utils/String8.h>
40 #include <utils/Trace.h>
41 
42 // This compile option makes SurfaceTexture use the
43 // EGL_ANDROID_native_fence_sync extension to create Android native fences to
44 // signal when all GLES reads for a given buffer have completed.  It is not
45 // compatible with using the EGL_KHR_fence_sync extension for the same
46 // purpose.
47 #ifdef USE_NATIVE_FENCE_SYNC
48 #ifdef USE_FENCE_SYNC
49 #error "USE_NATIVE_FENCE_SYNC and USE_FENCE_SYNC are incompatible"
50 #endif
51 static const bool useNativeFenceSync = true;
52 #else
53 static const bool useNativeFenceSync = false;
54 #endif
55 
56 // This compile option makes SurfaceTexture use the EGL_ANDROID_sync_wait
57 // extension to insert server-side waits into the GLES command stream.  This
58 // feature requires the EGL_ANDROID_native_fence_sync and
59 // EGL_ANDROID_wait_sync extensions.
60 #ifdef USE_WAIT_SYNC
61 static const bool useWaitSync = true;
62 #else
63 static const bool useWaitSync = false;
64 #endif
65 
66 // Macros for including the SurfaceTexture name in log messages
67 #define ST_LOGV(x, ...) ALOGV("[%s] "x, mName.string(), ##__VA_ARGS__)
68 #define ST_LOGD(x, ...) ALOGD("[%s] "x, mName.string(), ##__VA_ARGS__)
69 #define ST_LOGI(x, ...) ALOGI("[%s] "x, mName.string(), ##__VA_ARGS__)
70 #define ST_LOGW(x, ...) ALOGW("[%s] "x, mName.string(), ##__VA_ARGS__)
71 #define ST_LOGE(x, ...) ALOGE("[%s] "x, mName.string(), ##__VA_ARGS__)
72 
73 namespace android {
74 
75 // Transform matrices
76 static float mtxIdentity[16] = {
77     1, 0, 0, 0,
78     0, 1, 0, 0,
79     0, 0, 1, 0,
80     0, 0, 0, 1,
81 };
82 static float mtxFlipH[16] = {
83     -1, 0, 0, 0,
84     0, 1, 0, 0,
85     0, 0, 1, 0,
86     1, 0, 0, 1,
87 };
88 static float mtxFlipV[16] = {
89     1, 0, 0, 0,
90     0, -1, 0, 0,
91     0, 0, 1, 0,
92     0, 1, 0, 1,
93 };
94 static float mtxRot90[16] = {
95     0, 1, 0, 0,
96     -1, 0, 0, 0,
97     0, 0, 1, 0,
98     1, 0, 0, 1,
99 };
100 static float mtxRot180[16] = {
101     -1, 0, 0, 0,
102     0, -1, 0, 0,
103     0, 0, 1, 0,
104     1, 1, 0, 1,
105 };
106 static float mtxRot270[16] = {
107     0, -1, 0, 0,
108     1, 0, 0, 0,
109     0, 0, 1, 0,
110     0, 1, 0, 1,
111 };
112 
113 static void mtxMul(float out[16], const float a[16], const float b[16]);
114 
115 
SurfaceTexture(GLuint tex,bool allowSynchronousMode,GLenum texTarget,bool useFenceSync,const sp<BufferQueue> & bufferQueue)116 SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode,
117         GLenum texTarget, bool useFenceSync, const sp<BufferQueue> &bufferQueue) :
118     ConsumerBase(bufferQueue == 0 ? new BufferQueue(allowSynchronousMode) : bufferQueue),
119     mCurrentTransform(0),
120     mCurrentTimestamp(0),
121     mFilteringEnabled(true),
122     mTexName(tex),
123 #ifdef USE_FENCE_SYNC
124     mUseFenceSync(useFenceSync),
125 #else
126     mUseFenceSync(false),
127 #endif
128     mTexTarget(texTarget),
129     mEglDisplay(EGL_NO_DISPLAY),
130     mEglContext(EGL_NO_CONTEXT),
131     mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT),
132     mAttached(true)
133 {
134     ST_LOGV("SurfaceTexture");
135 
136     memcpy(mCurrentTransformMatrix, mtxIdentity,
137             sizeof(mCurrentTransformMatrix));
138 
139     mBufferQueue->setConsumerUsageBits(DEFAULT_USAGE_FLAGS);
140 }
141 
setDefaultMaxBufferCount(int bufferCount)142 status_t SurfaceTexture::setDefaultMaxBufferCount(int bufferCount) {
143     Mutex::Autolock lock(mMutex);
144     return mBufferQueue->setDefaultMaxBufferCount(bufferCount);
145 }
146 
147 
setDefaultBufferSize(uint32_t w,uint32_t h)148 status_t SurfaceTexture::setDefaultBufferSize(uint32_t w, uint32_t h)
149 {
150     Mutex::Autolock lock(mMutex);
151     mDefaultWidth = w;
152     mDefaultHeight = h;
153     return mBufferQueue->setDefaultBufferSize(w, h);
154 }
155 
updateTexImage()156 status_t SurfaceTexture::updateTexImage() {
157     return SurfaceTexture::updateTexImage(NULL, false);
158 }
159 
acquireBufferLocked(BufferQueue::BufferItem * item)160 status_t SurfaceTexture::acquireBufferLocked(BufferQueue::BufferItem *item) {
161     status_t err = ConsumerBase::acquireBufferLocked(item);
162     if (err != NO_ERROR) {
163         return err;
164     }
165 
166     int slot = item->mBuf;
167     if (item->mGraphicBuffer != NULL) {
168         if (mEglSlots[slot].mEglImage != EGL_NO_IMAGE_KHR) {
169             eglDestroyImageKHR(mEglDisplay, mEglSlots[slot].mEglImage);
170             mEglSlots[slot].mEglImage = EGL_NO_IMAGE_KHR;
171         }
172     }
173 
174     // Update the GL texture object. We may have to do this even when
175     // item.mGraphicBuffer == NULL, if we destroyed the EGLImage when
176     // detaching from a context but the buffer has not been re-allocated.
177     if (mEglSlots[slot].mEglImage == EGL_NO_IMAGE_KHR) {
178         EGLImageKHR image = createImage(mEglDisplay, mSlots[slot].mGraphicBuffer);
179         if (image == EGL_NO_IMAGE_KHR) {
180             return UNKNOWN_ERROR;
181         }
182         mEglSlots[slot].mEglImage = image;
183     }
184 
185     return NO_ERROR;
186 }
187 
releaseBufferLocked(int buf,EGLDisplay display,EGLSyncKHR eglFence)188 status_t SurfaceTexture::releaseBufferLocked(int buf, EGLDisplay display,
189        EGLSyncKHR eglFence) {
190     status_t err = ConsumerBase::releaseBufferLocked(buf, mEglDisplay,
191            eglFence);
192 
193     mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
194 
195     return err;
196 }
197 
updateTexImage(BufferRejecter * rejecter,bool skipSync)198 status_t SurfaceTexture::updateTexImage(BufferRejecter* rejecter, bool skipSync) {
199     ATRACE_CALL();
200     ST_LOGV("updateTexImage");
201     Mutex::Autolock lock(mMutex);
202 
203     status_t err = NO_ERROR;
204 
205     if (mAbandoned) {
206         ST_LOGE("updateTexImage: SurfaceTexture is abandoned!");
207         return NO_INIT;
208     }
209 
210     if (!mAttached) {
211         ST_LOGE("updateTexImage: SurfaceTexture is not attached to an OpenGL "
212                 "ES context");
213         return INVALID_OPERATION;
214     }
215 
216     EGLDisplay dpy = eglGetCurrentDisplay();
217     EGLContext ctx = eglGetCurrentContext();
218 
219     if ((mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) ||
220             dpy == EGL_NO_DISPLAY) {
221         ST_LOGE("updateTexImage: invalid current EGLDisplay");
222         return INVALID_OPERATION;
223     }
224 
225     if ((mEglContext != ctx && mEglContext != EGL_NO_CONTEXT) ||
226             ctx == EGL_NO_CONTEXT) {
227         ST_LOGE("updateTexImage: invalid current EGLContext");
228         return INVALID_OPERATION;
229     }
230 
231     mEglDisplay = dpy;
232     mEglContext = ctx;
233 
234     BufferQueue::BufferItem item;
235 
236     // In asynchronous mode the list is guaranteed to be one buffer
237     // deep, while in synchronous mode we use the oldest buffer.
238     err = acquireBufferLocked(&item);
239     if (err == NO_ERROR) {
240         int buf = item.mBuf;
241 
242         // we call the rejecter here, in case the caller has a reason to
243         // not accept this buffer. this is used by SurfaceFlinger to
244         // reject buffers which have the wrong size
245         if (rejecter && rejecter->reject(mSlots[buf].mGraphicBuffer, item)) {
246             releaseBufferLocked(buf, dpy, EGL_NO_SYNC_KHR);
247             glBindTexture(mTexTarget, mTexName);
248             return NO_ERROR;
249         }
250 
251         GLint error;
252         while ((error = glGetError()) != GL_NO_ERROR) {
253             ST_LOGW("updateTexImage: clearing GL error: %#04x", error);
254         }
255 
256         EGLImageKHR image = mEglSlots[buf].mEglImage;
257         glBindTexture(mTexTarget, mTexName);
258         glEGLImageTargetTexture2DOES(mTexTarget, (GLeglImageOES)image);
259 
260         while ((error = glGetError()) != GL_NO_ERROR) {
261             ST_LOGE("updateTexImage: error binding external texture image %p "
262                     "(slot %d): %#04x", image, buf, error);
263             err = UNKNOWN_ERROR;
264         }
265 
266         if (err == NO_ERROR) {
267             err = syncForReleaseLocked(dpy);
268         }
269 
270         if (err != NO_ERROR) {
271             // Release the buffer we just acquired.  It's not safe to
272             // release the old buffer, so instead we just drop the new frame.
273             releaseBufferLocked(buf, dpy, EGL_NO_SYNC_KHR);
274             return err;
275         }
276 
277         ST_LOGV("updateTexImage: (slot=%d buf=%p) -> (slot=%d buf=%p)",
278                 mCurrentTexture,
279                 mCurrentTextureBuf != NULL ? mCurrentTextureBuf->handle : 0,
280                 buf, mSlots[buf].mGraphicBuffer->handle);
281 
282         // release old buffer
283         if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
284             status_t status = releaseBufferLocked(mCurrentTexture, dpy,
285                     mEglSlots[mCurrentTexture].mEglFence);
286             if (status != NO_ERROR && status != BufferQueue::STALE_BUFFER_SLOT) {
287                 ST_LOGE("updateTexImage: failed to release buffer: %s (%d)",
288                        strerror(-status), status);
289                 err = status;
290             }
291         }
292 
293         // Update the SurfaceTexture state.
294         mCurrentTexture = buf;
295         mCurrentTextureBuf = mSlots[buf].mGraphicBuffer;
296         mCurrentCrop = item.mCrop;
297         mCurrentTransform = item.mTransform;
298         mCurrentScalingMode = item.mScalingMode;
299         mCurrentTimestamp = item.mTimestamp;
300         mCurrentFence = item.mFence;
301         if (!skipSync) {
302             // SurfaceFlinger needs to lazily perform GLES synchronization
303             // only when it's actually going to use GLES for compositing.
304             // Eventually SurfaceFlinger should have its own consumer class,
305             // but for now we'll just hack it in to SurfaceTexture.
306             // SurfaceFlinger is responsible for calling doGLFenceWait before
307             // texturing from this SurfaceTexture.
308             doGLFenceWaitLocked();
309         }
310         computeCurrentTransformMatrixLocked();
311     } else  {
312         if (err < 0) {
313             ST_LOGE("updateTexImage: acquire failed: %s (%d)",
314                 strerror(-err), err);
315             return err;
316         }
317         // We always bind the texture even if we don't update its contents.
318         glBindTexture(mTexTarget, mTexName);
319         return OK;
320     }
321 
322     return err;
323 }
324 
setReleaseFence(int fenceFd)325 void SurfaceTexture::setReleaseFence(int fenceFd) {
326     sp<Fence> fence(new Fence(fenceFd));
327     if (fenceFd == -1 || mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT)
328         return;
329     status_t err = addReleaseFence(mCurrentTexture, fence);
330     if (err != OK) {
331         ST_LOGE("setReleaseFence: failed to add the fence: %s (%d)",
332                 strerror(-err), err);
333     }
334 }
335 
detachFromContext()336 status_t SurfaceTexture::detachFromContext() {
337     ATRACE_CALL();
338     ST_LOGV("detachFromContext");
339     Mutex::Autolock lock(mMutex);
340 
341     if (mAbandoned) {
342         ST_LOGE("detachFromContext: abandoned SurfaceTexture");
343         return NO_INIT;
344     }
345 
346     if (!mAttached) {
347         ST_LOGE("detachFromContext: SurfaceTexture is not attached to a "
348                 "context");
349         return INVALID_OPERATION;
350     }
351 
352     EGLDisplay dpy = eglGetCurrentDisplay();
353     EGLContext ctx = eglGetCurrentContext();
354 
355     if (mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) {
356         ST_LOGE("detachFromContext: invalid current EGLDisplay");
357         return INVALID_OPERATION;
358     }
359 
360     if (mEglContext != ctx && mEglContext != EGL_NO_CONTEXT) {
361         ST_LOGE("detachFromContext: invalid current EGLContext");
362         return INVALID_OPERATION;
363     }
364 
365     if (dpy != EGL_NO_DISPLAY && ctx != EGL_NO_CONTEXT) {
366         status_t err = syncForReleaseLocked(dpy);
367         if (err != OK) {
368             return err;
369         }
370 
371         glDeleteTextures(1, &mTexName);
372     }
373 
374     // Because we're giving up the EGLDisplay we need to free all the EGLImages
375     // that are associated with it.  They'll be recreated when the
376     // SurfaceTexture gets attached to a new OpenGL ES context (and thus gets a
377     // new EGLDisplay).
378     for (int i =0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) {
379         EGLImageKHR img = mEglSlots[i].mEglImage;
380         if (img != EGL_NO_IMAGE_KHR) {
381             eglDestroyImageKHR(mEglDisplay, img);
382             mEglSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
383         }
384     }
385 
386     mEglDisplay = EGL_NO_DISPLAY;
387     mEglContext = EGL_NO_CONTEXT;
388     mAttached = false;
389 
390     return OK;
391 }
392 
attachToContext(GLuint tex)393 status_t SurfaceTexture::attachToContext(GLuint tex) {
394     ATRACE_CALL();
395     ST_LOGV("attachToContext");
396     Mutex::Autolock lock(mMutex);
397 
398     if (mAbandoned) {
399         ST_LOGE("attachToContext: abandoned SurfaceTexture");
400         return NO_INIT;
401     }
402 
403     if (mAttached) {
404         ST_LOGE("attachToContext: SurfaceTexture is already attached to a "
405                 "context");
406         return INVALID_OPERATION;
407     }
408 
409     EGLDisplay dpy = eglGetCurrentDisplay();
410     EGLContext ctx = eglGetCurrentContext();
411 
412     if (dpy == EGL_NO_DISPLAY) {
413         ST_LOGE("attachToContext: invalid current EGLDisplay");
414         return INVALID_OPERATION;
415     }
416 
417     if (ctx == EGL_NO_CONTEXT) {
418         ST_LOGE("attachToContext: invalid current EGLContext");
419         return INVALID_OPERATION;
420     }
421 
422     // We need to bind the texture regardless of whether there's a current
423     // buffer.
424     glBindTexture(mTexTarget, tex);
425 
426     if (mCurrentTextureBuf != NULL) {
427         // The EGLImageKHR that was associated with the slot was destroyed when
428         // the SurfaceTexture was detached from the old context, so we need to
429         // recreate it here.
430         EGLImageKHR image = createImage(dpy, mCurrentTextureBuf);
431         if (image == EGL_NO_IMAGE_KHR) {
432             return UNKNOWN_ERROR;
433         }
434 
435         // Attach the current buffer to the GL texture.
436         glEGLImageTargetTexture2DOES(mTexTarget, (GLeglImageOES)image);
437 
438         GLint error;
439         status_t err = OK;
440         while ((error = glGetError()) != GL_NO_ERROR) {
441             ST_LOGE("attachToContext: error binding external texture image %p "
442                     "(slot %d): %#04x", image, mCurrentTexture, error);
443             err = UNKNOWN_ERROR;
444         }
445 
446         // We destroy the EGLImageKHR here because the current buffer may no
447         // longer be associated with one of the buffer slots, so we have
448         // nowhere to to store it.  If the buffer is still associated with a
449         // slot then another EGLImageKHR will be created next time that buffer
450         // gets acquired in updateTexImage.
451         eglDestroyImageKHR(dpy, image);
452 
453         if (err != OK) {
454             return err;
455         }
456     }
457 
458     mEglDisplay = dpy;
459     mEglContext = ctx;
460     mTexName = tex;
461     mAttached = true;
462 
463     return OK;
464 }
465 
syncForReleaseLocked(EGLDisplay dpy)466 status_t SurfaceTexture::syncForReleaseLocked(EGLDisplay dpy) {
467     ST_LOGV("syncForReleaseLocked");
468 
469     if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
470         if (useNativeFenceSync) {
471             EGLSyncKHR sync = eglCreateSyncKHR(dpy,
472                     EGL_SYNC_NATIVE_FENCE_ANDROID, NULL);
473             if (sync == EGL_NO_SYNC_KHR) {
474                 ST_LOGE("syncForReleaseLocked: error creating EGL fence: %#x",
475                         eglGetError());
476                 return UNKNOWN_ERROR;
477             }
478             glFlush();
479             int fenceFd = eglDupNativeFenceFDANDROID(dpy, sync);
480             eglDestroySyncKHR(dpy, sync);
481             if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
482                 ST_LOGE("syncForReleaseLocked: error dup'ing native fence "
483                         "fd: %#x", eglGetError());
484                 return UNKNOWN_ERROR;
485             }
486             sp<Fence> fence(new Fence(fenceFd));
487             status_t err = addReleaseFenceLocked(mCurrentTexture, fence);
488             if (err != OK) {
489                 ST_LOGE("syncForReleaseLocked: error adding release fence: "
490                         "%s (%d)", strerror(-err), err);
491                 return err;
492             }
493         } else if (mUseFenceSync) {
494             EGLSyncKHR fence = mEglSlots[mCurrentTexture].mEglFence;
495             if (fence != EGL_NO_SYNC_KHR) {
496                 // There is already a fence for the current slot.  We need to
497                 // wait on that before replacing it with another fence to
498                 // ensure that all outstanding buffer accesses have completed
499                 // before the producer accesses it.
500                 EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000);
501                 if (result == EGL_FALSE) {
502                     ST_LOGE("syncForReleaseLocked: error waiting for previous "
503                             "fence: %#x", eglGetError());
504                     return UNKNOWN_ERROR;
505                 } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
506                     ST_LOGE("syncForReleaseLocked: timeout waiting for previous "
507                             "fence");
508                     return TIMED_OUT;
509                 }
510                 eglDestroySyncKHR(dpy, fence);
511             }
512 
513             // Create a fence for the outstanding accesses in the current
514             // OpenGL ES context.
515             fence = eglCreateSyncKHR(dpy, EGL_SYNC_FENCE_KHR, NULL);
516             if (fence == EGL_NO_SYNC_KHR) {
517                 ST_LOGE("syncForReleaseLocked: error creating fence: %#x",
518                         eglGetError());
519                 return UNKNOWN_ERROR;
520             }
521             glFlush();
522             mEglSlots[mCurrentTexture].mEglFence = fence;
523         }
524     }
525 
526     return OK;
527 }
528 
isExternalFormat(uint32_t format)529 bool SurfaceTexture::isExternalFormat(uint32_t format)
530 {
531     switch (format) {
532     // supported YUV formats
533     case HAL_PIXEL_FORMAT_YV12:
534     // Legacy/deprecated YUV formats
535     case HAL_PIXEL_FORMAT_YCbCr_422_SP:
536     case HAL_PIXEL_FORMAT_YCrCb_420_SP:
537     case HAL_PIXEL_FORMAT_YCbCr_422_I:
538         return true;
539     }
540 
541     // Any OEM format needs to be considered
542     if (format>=0x100 && format<=0x1FF)
543         return true;
544 
545     return false;
546 }
547 
getCurrentTextureTarget() const548 GLenum SurfaceTexture::getCurrentTextureTarget() const {
549     return mTexTarget;
550 }
551 
getTransformMatrix(float mtx[16])552 void SurfaceTexture::getTransformMatrix(float mtx[16]) {
553     Mutex::Autolock lock(mMutex);
554     memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix));
555 }
556 
setFilteringEnabled(bool enabled)557 void SurfaceTexture::setFilteringEnabled(bool enabled) {
558     Mutex::Autolock lock(mMutex);
559     if (mAbandoned) {
560         ST_LOGE("setFilteringEnabled: SurfaceTexture is abandoned!");
561         return;
562     }
563     bool needsRecompute = mFilteringEnabled != enabled;
564     mFilteringEnabled = enabled;
565 
566     if (needsRecompute && mCurrentTextureBuf==NULL) {
567         ST_LOGD("setFilteringEnabled called with mCurrentTextureBuf == NULL");
568     }
569 
570     if (needsRecompute && mCurrentTextureBuf != NULL) {
571         computeCurrentTransformMatrixLocked();
572     }
573 }
574 
computeCurrentTransformMatrixLocked()575 void SurfaceTexture::computeCurrentTransformMatrixLocked() {
576     ST_LOGV("computeCurrentTransformMatrixLocked");
577 
578     float xform[16];
579     for (int i = 0; i < 16; i++) {
580         xform[i] = mtxIdentity[i];
581     }
582     if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) {
583         float result[16];
584         mtxMul(result, xform, mtxFlipH);
585         for (int i = 0; i < 16; i++) {
586             xform[i] = result[i];
587         }
588     }
589     if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) {
590         float result[16];
591         mtxMul(result, xform, mtxFlipV);
592         for (int i = 0; i < 16; i++) {
593             xform[i] = result[i];
594         }
595     }
596     if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
597         float result[16];
598         mtxMul(result, xform, mtxRot90);
599         for (int i = 0; i < 16; i++) {
600             xform[i] = result[i];
601         }
602     }
603 
604     sp<GraphicBuffer>& buf(mCurrentTextureBuf);
605 
606     if (buf == NULL) {
607         ST_LOGD("computeCurrentTransformMatrixLocked: mCurrentTextureBuf is NULL");
608     }
609 
610     Rect cropRect = mCurrentCrop;
611     float tx = 0.0f, ty = 0.0f, sx = 1.0f, sy = 1.0f;
612     float bufferWidth = buf->getWidth();
613     float bufferHeight = buf->getHeight();
614     if (!cropRect.isEmpty()) {
615         float shrinkAmount = 0.0f;
616         if (mFilteringEnabled) {
617             // In order to prevent bilinear sampling beyond the edge of the
618             // crop rectangle we may need to shrink it by 2 texels in each
619             // dimension.  Normally this would just need to take 1/2 a texel
620             // off each end, but because the chroma channels of YUV420 images
621             // are subsampled we may need to shrink the crop region by a whole
622             // texel on each side.
623             switch (buf->getPixelFormat()) {
624                 case PIXEL_FORMAT_RGBA_8888:
625                 case PIXEL_FORMAT_RGBX_8888:
626                 case PIXEL_FORMAT_RGB_888:
627                 case PIXEL_FORMAT_RGB_565:
628                 case PIXEL_FORMAT_BGRA_8888:
629                 case PIXEL_FORMAT_RGBA_5551:
630                 case PIXEL_FORMAT_RGBA_4444:
631                     // We know there's no subsampling of any channels, so we
632                     // only need to shrink by a half a pixel.
633                     shrinkAmount = 0.5;
634                     break;
635 
636                 default:
637                     // If we don't recognize the format, we must assume the
638                     // worst case (that we care about), which is YUV420.
639                     shrinkAmount = 1.0;
640                     break;
641             }
642         }
643 
644         // Only shrink the dimensions that are not the size of the buffer.
645         if (cropRect.width() < bufferWidth) {
646             tx = (float(cropRect.left) + shrinkAmount) / bufferWidth;
647             sx = (float(cropRect.width()) - (2.0f * shrinkAmount)) /
648                     bufferWidth;
649         }
650         if (cropRect.height() < bufferHeight) {
651             ty = (float(bufferHeight - cropRect.bottom) + shrinkAmount) /
652                     bufferHeight;
653             sy = (float(cropRect.height()) - (2.0f * shrinkAmount)) /
654                     bufferHeight;
655         }
656     }
657     float crop[16] = {
658         sx, 0, 0, 0,
659         0, sy, 0, 0,
660         0, 0, 1, 0,
661         tx, ty, 0, 1,
662     };
663 
664     float mtxBeforeFlipV[16];
665     mtxMul(mtxBeforeFlipV, crop, xform);
666 
667     // SurfaceFlinger expects the top of its window textures to be at a Y
668     // coordinate of 0, so SurfaceTexture must behave the same way.  We don't
669     // want to expose this to applications, however, so we must add an
670     // additional vertical flip to the transform after all the other transforms.
671     mtxMul(mCurrentTransformMatrix, mtxFlipV, mtxBeforeFlipV);
672 }
673 
getTimestamp()674 nsecs_t SurfaceTexture::getTimestamp() {
675     ST_LOGV("getTimestamp");
676     Mutex::Autolock lock(mMutex);
677     return mCurrentTimestamp;
678 }
679 
createImage(EGLDisplay dpy,const sp<GraphicBuffer> & graphicBuffer)680 EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy,
681         const sp<GraphicBuffer>& graphicBuffer) {
682     EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer();
683     EGLint attrs[] = {
684         EGL_IMAGE_PRESERVED_KHR,    EGL_TRUE,
685         EGL_NONE,
686     };
687     EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT,
688             EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs);
689     if (image == EGL_NO_IMAGE_KHR) {
690         EGLint error = eglGetError();
691         ST_LOGE("error creating EGLImage: %#x", error);
692     }
693     return image;
694 }
695 
getCurrentBuffer() const696 sp<GraphicBuffer> SurfaceTexture::getCurrentBuffer() const {
697     Mutex::Autolock lock(mMutex);
698     return mCurrentTextureBuf;
699 }
700 
getCurrentCrop() const701 Rect SurfaceTexture::getCurrentCrop() const {
702     Mutex::Autolock lock(mMutex);
703 
704     Rect outCrop = mCurrentCrop;
705     if (mCurrentScalingMode == NATIVE_WINDOW_SCALING_MODE_SCALE_CROP) {
706         int32_t newWidth = mCurrentCrop.width();
707         int32_t newHeight = mCurrentCrop.height();
708 
709         if (newWidth * mDefaultHeight > newHeight * mDefaultWidth) {
710             newWidth = newHeight * mDefaultWidth / mDefaultHeight;
711             ST_LOGV("too wide: newWidth = %d", newWidth);
712         } else if (newWidth * mDefaultHeight < newHeight * mDefaultWidth) {
713             newHeight = newWidth * mDefaultHeight / mDefaultWidth;
714             ST_LOGV("too tall: newHeight = %d", newHeight);
715         }
716 
717         // The crop is too wide
718         if (newWidth < mCurrentCrop.width()) {
719             int32_t dw = (newWidth - mCurrentCrop.width())/2;
720             outCrop.left -=dw;
721             outCrop.right += dw;
722         // The crop is too tall
723         } else if (newHeight < mCurrentCrop.height()) {
724             int32_t dh = (newHeight - mCurrentCrop.height())/2;
725             outCrop.top -= dh;
726             outCrop.bottom += dh;
727         }
728 
729         ST_LOGV("getCurrentCrop final crop [%d,%d,%d,%d]",
730             outCrop.left, outCrop.top,
731             outCrop.right,outCrop.bottom);
732     }
733 
734     return outCrop;
735 }
736 
getCurrentTransform() const737 uint32_t SurfaceTexture::getCurrentTransform() const {
738     Mutex::Autolock lock(mMutex);
739     return mCurrentTransform;
740 }
741 
getCurrentScalingMode() const742 uint32_t SurfaceTexture::getCurrentScalingMode() const {
743     Mutex::Autolock lock(mMutex);
744     return mCurrentScalingMode;
745 }
746 
getCurrentFence() const747 sp<Fence> SurfaceTexture::getCurrentFence() const {
748     Mutex::Autolock lock(mMutex);
749     return mCurrentFence;
750 }
751 
doGLFenceWait() const752 status_t SurfaceTexture::doGLFenceWait() const {
753     Mutex::Autolock lock(mMutex);
754     return doGLFenceWaitLocked();
755 }
756 
doGLFenceWaitLocked() const757 status_t SurfaceTexture::doGLFenceWaitLocked() const {
758 
759     EGLDisplay dpy = eglGetCurrentDisplay();
760     EGLContext ctx = eglGetCurrentContext();
761 
762     if (mEglDisplay != dpy || mEglDisplay == EGL_NO_DISPLAY) {
763         ST_LOGE("doGLFenceWait: invalid current EGLDisplay");
764         return INVALID_OPERATION;
765     }
766 
767     if (mEglContext != ctx || mEglContext == EGL_NO_CONTEXT) {
768         ST_LOGE("doGLFenceWait: invalid current EGLContext");
769         return INVALID_OPERATION;
770     }
771 
772     if (mCurrentFence != NULL) {
773         if (useWaitSync) {
774             // Create an EGLSyncKHR from the current fence.
775             int fenceFd = mCurrentFence->dup();
776             if (fenceFd == -1) {
777                 ST_LOGE("doGLFenceWait: error dup'ing fence fd: %d", errno);
778                 return -errno;
779             }
780             EGLint attribs[] = {
781                 EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd,
782                 EGL_NONE
783             };
784             EGLSyncKHR sync = eglCreateSyncKHR(dpy,
785                     EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
786             if (sync == EGL_NO_SYNC_KHR) {
787                 close(fenceFd);
788                 ST_LOGE("doGLFenceWait: error creating EGL fence: %#x",
789                         eglGetError());
790                 return UNKNOWN_ERROR;
791             }
792 
793             // XXX: The spec draft is inconsistent as to whether this should
794             // return an EGLint or void.  Ignore the return value for now, as
795             // it's not strictly needed.
796             eglWaitSyncANDROID(dpy, sync, 0);
797             EGLint eglErr = eglGetError();
798             eglDestroySyncKHR(dpy, sync);
799             if (eglErr != EGL_SUCCESS) {
800                 ST_LOGE("doGLFenceWait: error waiting for EGL fence: %#x",
801                         eglErr);
802                 return UNKNOWN_ERROR;
803             }
804         } else {
805             status_t err = mCurrentFence->waitForever(1000,
806                     "SurfaceTexture::doGLFenceWaitLocked");
807             if (err != NO_ERROR) {
808                 ST_LOGE("doGLFenceWait: error waiting for fence: %d", err);
809                 return err;
810             }
811         }
812     }
813 
814     return NO_ERROR;
815 }
816 
isSynchronousMode() const817 bool SurfaceTexture::isSynchronousMode() const {
818     Mutex::Autolock lock(mMutex);
819     return mBufferQueue->isSynchronousMode();
820 }
821 
freeBufferLocked(int slotIndex)822 void SurfaceTexture::freeBufferLocked(int slotIndex) {
823     ST_LOGV("freeBufferLocked: slotIndex=%d", slotIndex);
824     if (slotIndex == mCurrentTexture) {
825         mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT;
826     }
827     EGLImageKHR img = mEglSlots[slotIndex].mEglImage;
828     if (img != EGL_NO_IMAGE_KHR) {
829         ST_LOGV("destroying EGLImage dpy=%p img=%p", mEglDisplay, img);
830         eglDestroyImageKHR(mEglDisplay, img);
831     }
832     mEglSlots[slotIndex].mEglImage = EGL_NO_IMAGE_KHR;
833     ConsumerBase::freeBufferLocked(slotIndex);
834 }
835 
abandonLocked()836 void SurfaceTexture::abandonLocked() {
837     ST_LOGV("abandonLocked");
838     mCurrentTextureBuf.clear();
839     ConsumerBase::abandonLocked();
840 }
841 
setName(const String8 & name)842 void SurfaceTexture::setName(const String8& name) {
843     Mutex::Autolock _l(mMutex);
844     mName = name;
845     mBufferQueue->setConsumerName(name);
846 }
847 
setDefaultBufferFormat(uint32_t defaultFormat)848 status_t SurfaceTexture::setDefaultBufferFormat(uint32_t defaultFormat) {
849     Mutex::Autolock lock(mMutex);
850     return mBufferQueue->setDefaultBufferFormat(defaultFormat);
851 }
852 
setConsumerUsageBits(uint32_t usage)853 status_t SurfaceTexture::setConsumerUsageBits(uint32_t usage) {
854     Mutex::Autolock lock(mMutex);
855     usage |= DEFAULT_USAGE_FLAGS;
856     return mBufferQueue->setConsumerUsageBits(usage);
857 }
858 
setTransformHint(uint32_t hint)859 status_t SurfaceTexture::setTransformHint(uint32_t hint) {
860     Mutex::Autolock lock(mMutex);
861     return mBufferQueue->setTransformHint(hint);
862 }
863 
864 // Used for refactoring BufferQueue from SurfaceTexture
865 // Should not be in final interface once users of SurfaceTexture are clean up.
setSynchronousMode(bool enabled)866 status_t SurfaceTexture::setSynchronousMode(bool enabled) {
867     Mutex::Autolock lock(mMutex);
868     return mBufferQueue->setSynchronousMode(enabled);
869 }
870 
dumpLocked(String8 & result,const char * prefix,char * buffer,size_t size) const871 void SurfaceTexture::dumpLocked(String8& result, const char* prefix,
872         char* buffer, size_t size) const
873 {
874     snprintf(buffer, size,
875        "%smTexName=%d mCurrentTexture=%d\n"
876        "%smCurrentCrop=[%d,%d,%d,%d] mCurrentTransform=%#x\n",
877        prefix, mTexName, mCurrentTexture, prefix, mCurrentCrop.left,
878        mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom,
879        mCurrentTransform);
880     result.append(buffer);
881 
882     ConsumerBase::dumpLocked(result, prefix, buffer, size);
883 }
884 
mtxMul(float out[16],const float a[16],const float b[16])885 static void mtxMul(float out[16], const float a[16], const float b[16]) {
886     out[0] = a[0]*b[0] + a[4]*b[1] + a[8]*b[2] + a[12]*b[3];
887     out[1] = a[1]*b[0] + a[5]*b[1] + a[9]*b[2] + a[13]*b[3];
888     out[2] = a[2]*b[0] + a[6]*b[1] + a[10]*b[2] + a[14]*b[3];
889     out[3] = a[3]*b[0] + a[7]*b[1] + a[11]*b[2] + a[15]*b[3];
890 
891     out[4] = a[0]*b[4] + a[4]*b[5] + a[8]*b[6] + a[12]*b[7];
892     out[5] = a[1]*b[4] + a[5]*b[5] + a[9]*b[6] + a[13]*b[7];
893     out[6] = a[2]*b[4] + a[6]*b[5] + a[10]*b[6] + a[14]*b[7];
894     out[7] = a[3]*b[4] + a[7]*b[5] + a[11]*b[6] + a[15]*b[7];
895 
896     out[8] = a[0]*b[8] + a[4]*b[9] + a[8]*b[10] + a[12]*b[11];
897     out[9] = a[1]*b[8] + a[5]*b[9] + a[9]*b[10] + a[13]*b[11];
898     out[10] = a[2]*b[8] + a[6]*b[9] + a[10]*b[10] + a[14]*b[11];
899     out[11] = a[3]*b[8] + a[7]*b[9] + a[11]*b[10] + a[15]*b[11];
900 
901     out[12] = a[0]*b[12] + a[4]*b[13] + a[8]*b[14] + a[12]*b[15];
902     out[13] = a[1]*b[12] + a[5]*b[13] + a[9]*b[14] + a[13]*b[15];
903     out[14] = a[2]*b[12] + a[6]*b[13] + a[10]*b[14] + a[14]*b[15];
904     out[15] = a[3]*b[12] + a[7]*b[13] + a[11]*b[14] + a[15]*b[15];
905 }
906 
907 }; // namespace android
908