Searched refs:minZ (Results 1 – 10 of 10) sorted by relevance
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
D | cull.rs | 35 float minX, minY, minZ, maxX, maxY, maxZ; 37 &minX, &minY, &minZ, 44 sphere.z = (maxZ + minZ) * 0.5f;
|
/frameworks/base/tests/RenderScriptTests/ModelViewer/src/com/android/modelviewer/ |
D | simplemodel.rs | 109 float minX, minY, minZ, maxX, maxY, maxZ; 113 &minX, &minY, &minZ, 115 info->bBoxMin = toFloat3(minX, minY, minZ); 126 float minX, minY, minZ, maxX, maxY, maxZ;
|
/frameworks/base/tests/RenderScriptTests/ShadersTest/src/com/android/shaderstest/ |
D | shaderstest.rs | 117 float minX, minY, minZ, maxX, maxY, maxZ; 121 &minX, &minY, &minZ, 123 info->bBoxMin = toFloat3(minX, minY, minZ); 134 float minX, minY, minZ, maxX, maxY, maxZ;
|
/frameworks/base/tests/RenderScriptTests/FBOTest/src/com/android/fbotest/ |
D | fbotest.rs | 101 float minX, minY, minZ, maxX, maxY, maxZ; 105 &minX, &minY, &minZ, 107 info->bBoxMin = (float3){minX, minY, minZ}; 118 float minX, minY, minZ, maxX, maxY, maxZ;
|
D | fbosync.rs | 102 float minX, minY, minZ, maxX, maxY, maxZ; 106 &minX, &minY, &minZ, 108 info->bBoxMin = (float3){minX, minY, minZ}; 119 float minX, minY, minZ, maxX, maxY, maxZ;
|
/frameworks/rs/ |
D | rsScriptC_LibGL.cpp | 185 float *minX, float *minY, float *minZ, in rsrMeshComputeBoundingBox() argument 191 *minZ = sm->mBBoxMin[2]; in rsrMeshComputeBoundingBox()
|
D | rsRuntime.h | 66 float *minX, float *minY, float *minZ,
|
/frameworks/rs/driver/ |
D | rsdRuntimeStubs.cpp | 323 float *minX, float *minY, float *minZ, in SC_MeshComputeBoundingBox() argument 326 rsrMeshComputeBoundingBox(rsc, sc, m, minX, minY, minZ, maxX, maxY, maxZ); in SC_MeshComputeBoundingBox()
|
/frameworks/support/renderscript/v8/rs_support/scriptc/ |
D | rs_graphics.rsh | 403 rsgMeshComputeBoundingBox(rs_mesh mesh, float *minX, float *minY, float *minZ,
|
/frameworks/rs/scriptc/ |
D | rs_graphics.rsh | 403 rsgMeshComputeBoundingBox(rs_mesh mesh, float *minX, float *minY, float *minZ,
|