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Searched refs:minZ (Results 1 – 10 of 10) sorted by relevance

/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
Dcull.rs35 float minX, minY, minZ, maxX, maxY, maxZ;
37 &minX, &minY, &minZ,
44 sphere.z = (maxZ + minZ) * 0.5f;
/frameworks/base/tests/RenderScriptTests/ModelViewer/src/com/android/modelviewer/
Dsimplemodel.rs109 float minX, minY, minZ, maxX, maxY, maxZ;
113 &minX, &minY, &minZ,
115 info->bBoxMin = toFloat3(minX, minY, minZ);
126 float minX, minY, minZ, maxX, maxY, maxZ;
/frameworks/base/tests/RenderScriptTests/ShadersTest/src/com/android/shaderstest/
Dshaderstest.rs117 float minX, minY, minZ, maxX, maxY, maxZ;
121 &minX, &minY, &minZ,
123 info->bBoxMin = toFloat3(minX, minY, minZ);
134 float minX, minY, minZ, maxX, maxY, maxZ;
/frameworks/base/tests/RenderScriptTests/FBOTest/src/com/android/fbotest/
Dfbotest.rs101 float minX, minY, minZ, maxX, maxY, maxZ;
105 &minX, &minY, &minZ,
107 info->bBoxMin = (float3){minX, minY, minZ};
118 float minX, minY, minZ, maxX, maxY, maxZ;
Dfbosync.rs102 float minX, minY, minZ, maxX, maxY, maxZ;
106 &minX, &minY, &minZ,
108 info->bBoxMin = (float3){minX, minY, minZ};
119 float minX, minY, minZ, maxX, maxY, maxZ;
/frameworks/rs/
DrsScriptC_LibGL.cpp185 float *minX, float *minY, float *minZ, in rsrMeshComputeBoundingBox() argument
191 *minZ = sm->mBBoxMin[2]; in rsrMeshComputeBoundingBox()
DrsRuntime.h66 float *minX, float *minY, float *minZ,
/frameworks/rs/driver/
DrsdRuntimeStubs.cpp323 float *minX, float *minY, float *minZ, in SC_MeshComputeBoundingBox() argument
326 rsrMeshComputeBoundingBox(rsc, sc, m, minX, minY, minZ, maxX, maxY, maxZ); in SC_MeshComputeBoundingBox()
/frameworks/support/renderscript/v8/rs_support/scriptc/
Drs_graphics.rsh403 rsgMeshComputeBoundingBox(rs_mesh mesh, float *minX, float *minY, float *minZ,
/frameworks/rs/scriptc/
Drs_graphics.rsh403 rsgMeshComputeBoundingBox(rs_mesh mesh, float *minX, float *minY, float *minZ,