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1 /*
2  * Copyright (C) 2009 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "rsContext.h"
18 #include "rsScriptC.h"
19 
20 #include "utils/Timers.h"
21 
22 #include <time.h>
23 
24 namespace android {
25 namespace renderscript {
26 
27 
28 //////////////////////////////////////////////////////////////////////////////
29 // Context
30 //////////////////////////////////////////////////////////////////////////////
31 
32 void rsrBindTexture(Context *, Script *, ProgramFragment *, uint32_t slot, Allocation *);
33 void rsrBindConstant(Context *, Script *, ProgramFragment *, uint32_t slot, Allocation *);
34 void rsrBindConstant(Context *, Script *, ProgramVertex*, uint32_t slot, Allocation *);
35 void rsrBindSampler(Context *, Script *, ProgramFragment *, uint32_t slot, Sampler *);
36 void rsrBindProgramStore(Context *, Script *, ProgramStore *);
37 void rsrBindProgramFragment(Context *, Script *, ProgramFragment *);
38 void rsrBindProgramVertex(Context *, Script *, ProgramVertex *);
39 void rsrBindProgramRaster(Context *, Script *, ProgramRaster *);
40 void rsrBindFrameBufferObjectColorTarget(Context *, Script *, Allocation *, uint32_t slot);
41 void rsrBindFrameBufferObjectDepthTarget(Context *, Script *, Allocation *);
42 void rsrClearFrameBufferObjectColorTarget(Context *, Script *, uint32_t slot);
43 void rsrClearFrameBufferObjectDepthTarget(Context *, Script *);
44 void rsrClearFrameBufferObjectTargets(Context *, Script *);
45 
46 //////////////////////////////////////////////////////////////////////////////
47 // VP
48 //////////////////////////////////////////////////////////////////////////////
49 
50 void rsrVpLoadProjectionMatrix(Context *, Script *, const rsc_Matrix *m);
51 void rsrVpLoadModelMatrix(Context *, Script *, const rsc_Matrix *m);
52 void rsrVpLoadTextureMatrix(Context *, Script *, const rsc_Matrix *m);
53 void rsrPfConstantColor(Context *, Script *, ProgramFragment *, float r, float g, float b, float a);
54 void rsrVpGetProjectionMatrix(Context *, Script *, rsc_Matrix *m);
55 
56 //////////////////////////////////////////////////////////////////////////////
57 // Drawing
58 //////////////////////////////////////////////////////////////////////////////
59 
60 void rsrDrawPath(Context *, Script *, Path *);
61 void rsrDrawMesh(Context *, Script *, Mesh *);
62 void rsrDrawMeshPrimitive(Context *, Script *, Mesh *, uint32_t primIndex);
63 void rsrDrawMeshPrimitiveRange(Context *, Script *, Mesh *,
64                                uint32_t primIndex, uint32_t start, uint32_t len);
65 void rsrMeshComputeBoundingBox(Context *, Script *, Mesh *,
66                                float *minX, float *minY, float *minZ,
67                                float *maxX, float *maxY, float *maxZ);
68 
69 
70 //////////////////////////////////////////////////////////////////////////////
71 //
72 //////////////////////////////////////////////////////////////////////////////
73 
74 
75 void rsrColor(Context *, Script *, float r, float g, float b, float a);
76 void rsrAllocationSyncAll(Context *, Script *, Allocation *);
77 
78 void rsrAllocationCopy1DRange(Context *, Allocation *dstAlloc,
79                               uint32_t dstOff,
80                               uint32_t dstMip,
81                               uint32_t count,
82                               Allocation *srcAlloc,
83                               uint32_t srcOff, uint32_t srcMip);
84 void rsrAllocationCopy2DRange(Context *, Allocation *dstAlloc,
85                               uint32_t dstXoff, uint32_t dstYoff,
86                               uint32_t dstMip, uint32_t dstFace,
87                               uint32_t width, uint32_t height,
88                               Allocation *srcAlloc,
89                               uint32_t srcXoff, uint32_t srcYoff,
90                               uint32_t srcMip, uint32_t srcFace);
91 
92 void rsrPrepareClear(Context *, Script *);
93 uint32_t rsrGetWidth(Context *, Script *);
94 uint32_t rsrGetHeight(Context *, Script *);
95 void rsrDrawTextAlloc(Context *, Script *, Allocation *, int x, int y);
96 void rsrDrawText(Context *, Script *, const char *text, int x, int y);
97 void rsrSetMetrics(Context *, Script *, Font::Rect *metrics,
98                    int32_t *left, int32_t *right, int32_t *top, int32_t *bottom);
99 void rsrMeasureTextAlloc(Context *, Script *, Allocation *,
100                          int32_t *left, int32_t *right, int32_t *top, int32_t *bottom);
101 void rsrMeasureText(Context *, Script *, const char *text,
102                     int32_t *left, int32_t *right, int32_t *top, int32_t *bottom);
103 void rsrBindFont(Context *, Script *, Font *);
104 void rsrFontColor(Context *, Script *, float r, float g, float b, float a);
105 
106 //////////////////////////////////////////////////////////////////////////////
107 // Time routines
108 //////////////////////////////////////////////////////////////////////////////
109 
110 float rsrGetDt(Context *, Script *);
111 time_t rsrTime(Context *, Script *, time_t *timer);
112 tm* rsrLocalTime(Context *, Script *, tm *local, time_t *timer);
113 int64_t rsrUptimeMillis(Context *, Script *);
114 int64_t rsrUptimeNanos(Context *, Script *);
115 
116 //////////////////////////////////////////////////////////////////////////////
117 // Message routines
118 //////////////////////////////////////////////////////////////////////////////
119 
120 uint32_t rsrToClient(Context *, Script *, int cmdID, void *data, int len);
121 uint32_t rsrToClientBlocking(Context *, Script *, int cmdID, void *data, int len);
122 
123 //////////////////////////////////////////////////////////////////////////////
124 //
125 //////////////////////////////////////////////////////////////////////////////
126 
127 void rsrSetObject(const Context *, const Script *, ObjectBase **dst, ObjectBase * src);
128 void rsrClearObject(const Context *, const Script *, ObjectBase **dst);
129 bool rsrIsObject(const Context *, const Script *, const ObjectBase *src);
130 
131 void rsrAllocationIncRefs(const Context *, const Allocation *, void *ptr,
132                           size_t elementCount, size_t startOffset);
133 void rsrAllocationDecRefs(const Context *, const Allocation *, void *ptr,
134                           size_t elementCount, size_t startOffset);
135 
136 
137 uint32_t rsrToClient(Context *, Script *, int cmdID, void *data, int len);
138 uint32_t rsrToClientBlocking(Context *, Script *, int cmdID, void *data, int len);
139 
140 void rsrAllocationMarkDirty(Context *, Script *, RsAllocation a);
141 void rsrAllocationSyncAll(Context *, Script *, Allocation *a, RsAllocationUsageType source);
142 
143 
144 void rsrForEach(Context *, Script *, Script *target,
145                 Allocation *in,
146                 Allocation *out,
147                 const void *usr,
148                  uint32_t usrBytes,
149                 const RsScriptCall *call);
150 
151 
152 //////////////////////////////////////////////////////////////////////////////
153 // Heavy math functions
154 //////////////////////////////////////////////////////////////////////////////
155 
156 
157 void rsrMatrixSet(rs_matrix4x4 *m, uint32_t row, uint32_t col, float v);
158 float rsrMatrixGet(const rs_matrix4x4 *m, uint32_t row, uint32_t col);
159 void rsrMatrixSet(rs_matrix3x3 *m, uint32_t row, uint32_t col, float v);
160 float rsrMatrixGet(const rs_matrix3x3 *m, uint32_t row, uint32_t col);
161 void rsrMatrixSet(rs_matrix2x2 *m, uint32_t row, uint32_t col, float v);
162 float rsrMatrixGet(const rs_matrix2x2 *m, uint32_t row, uint32_t col);
163 void rsrMatrixLoadIdentity_4x4(rs_matrix4x4 *m);
164 void rsrMatrixLoadIdentity_3x3(rs_matrix3x3 *m);
165 void rsrMatrixLoadIdentity_2x2(rs_matrix2x2 *m);
166 void rsrMatrixLoad_4x4_f(rs_matrix4x4 *m, const float *v);
167 void rsrMatrixLoad_3x3_f(rs_matrix3x3 *m, const float *v);
168 void rsrMatrixLoad_2x2_f(rs_matrix2x2 *m, const float *v);
169 void rsrMatrixLoad_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *v);
170 void rsrMatrixLoad_4x4_3x3(rs_matrix4x4 *m, const rs_matrix3x3 *v);
171 void rsrMatrixLoad_4x4_2x2(rs_matrix4x4 *m, const rs_matrix2x2 *v);
172 void rsrMatrixLoad_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *v);
173 void rsrMatrixLoad_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *v);
174 void rsrMatrixLoadRotate(rs_matrix4x4 *m, float rot, float x, float y, float z);
175 void rsrMatrixLoadScale(rs_matrix4x4 *m, float x, float y, float z);
176 void rsrMatrixLoadTranslate(rs_matrix4x4 *m, float x, float y, float z);
177 void rsrMatrixLoadMultiply_4x4_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *lhs,
178                                        const rs_matrix4x4 *rhs);
179 void rsrMatrixMultiply_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *rhs);
180 void rsrMatrixLoadMultiply_3x3_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *lhs,
181                                        const rs_matrix3x3 *rhs);
182 void rsrMatrixMultiply_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *rhs);
183 void rsrMatrixLoadMultiply_2x2_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *lhs,
184                                        const rs_matrix2x2 *rhs);
185 void rsrMatrixMultiply_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *rhs);
186 void rsrMatrixRotate(rs_matrix4x4 *m, float rot, float x, float y, float z);
187 void rsrMatrixScale(rs_matrix4x4 *m, float x, float y, float z);
188 void rsrMatrixTranslate(rs_matrix4x4 *m, float x, float y, float z);
189 void rsrMatrixLoadOrtho(rs_matrix4x4 *m, float left, float right,
190                         float bottom, float top, float near, float far);
191 void rsrMatrixLoadFrustum(rs_matrix4x4 *m, float left, float right,
192                           float bottom, float top, float near, float far);
193 void rsrMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
194 
195 // Returns true if the matrix was successfully inversed
196 bool rsrMatrixInverse_4x4(rs_matrix4x4 *m);
197 // Returns true if the matrix was successfully inversed
198 bool rsrMatrixInverseTranspose_4x4(rs_matrix4x4 *m);
199 
200 void rsrMatrixTranspose_4x4(rs_matrix4x4 *m);
201 void rsrMatrixTranspose_3x3(rs_matrix3x3 *m);
202 void rsrMatrixTranspose_2x2(rs_matrix2x2 *m);
203 
204 }
205 }
206