Searched refs:playIndex (Results 1 – 7 of 7) sorted by relevance
97 thiz->mState.playIndex = 0; in IBufferQueue_Clear()132 state.playIndex = thiz->mState.playIndex; in IBufferQueue_GetState()178 thiz->mState.playIndex = 0; in IBufferQueue_init()
76 audioPlayer->mBufferQueue.mState.playIndex = 0; in track_check()296 ++bufferQueue->mState.playIndex; in IOutputMixExt_FillBuffer()
210 ASSERT_EQ((SLuint32) 0, bufferqueueState.playIndex); in PrepareValidBuffer()223 ASSERT_EQ((SLuint32) 0, bufferqueueState.playIndex); in EnqueueMaxBuffer()235 ASSERT_EQ((SLuint32) 0, bufferqueueState.playIndex); in EnqueueExtraBuffer()259 ASSERT_EQ((SLuint32) 0, bufferqueueState.playIndex); in ClearQueue()267 ASSERT_EQ(ExpectedPlayIndex, bufferqueueState.playIndex); in CheckBufferCount()286 ASSERT_EQ((SLuint32) 0, bufferqueueState.playIndex); in PlayBufferQueue()300 ASSERT_EQ((SLuint32) 1, bufferqueueState.playIndex); in PlayBufferQueue()
45 #define INDEX playIndex
253 ar->mBufferQueue.mState.playIndex++; in audioRecorder_callback()
141 ap->mBufferQueue.mState.playIndex++; in adecoder_writeToBufferQueue()1165 ap->mBufferQueue.mState.playIndex++; in audioTrack_callBack_pullFromBuffQueue()
1382 SLuint32 playIndex; member