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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 /* BufferQueue implementation */
18 
19 #include "sles_allinclusive.h"
20 
21 
22 /** Determine the state of the audio player or audio recorder associated with a buffer queue.
23  *  Note that PLAYSTATE and RECORDSTATE values are equivalent (where PLAYING == RECORDING).
24  */
25 
getAssociatedState(IBufferQueue * thiz)26 static SLuint32 getAssociatedState(IBufferQueue *thiz)
27 {
28     SLuint32 state;
29     switch (InterfaceToObjectID(thiz)) {
30     case SL_OBJECTID_AUDIOPLAYER:
31         state = ((CAudioPlayer *) thiz->mThis)->mPlay.mState;
32         break;
33     case SL_OBJECTID_AUDIORECORDER:
34         state = ((CAudioRecorder *) thiz->mThis)->mRecord.mState;
35         break;
36     default:
37         // unreachable, but just in case we will assume it is stopped
38         assert(SL_BOOLEAN_FALSE);
39         state = SL_PLAYSTATE_STOPPED;
40         break;
41     }
42     return state;
43 }
44 
45 
IBufferQueue_Enqueue(SLBufferQueueItf self,const void * pBuffer,SLuint32 size)46 SLresult IBufferQueue_Enqueue(SLBufferQueueItf self, const void *pBuffer, SLuint32 size)
47 {
48     SL_ENTER_INTERFACE
49     //SL_LOGV("IBufferQueue_Enqueue(%p, %p, %u)", self, pBuffer, size);
50 
51     // Note that Enqueue while a Clear is pending is equivalent to Enqueue followed by Clear
52 
53     if (NULL == pBuffer || 0 == size) {
54         result = SL_RESULT_PARAMETER_INVALID;
55     } else {
56         IBufferQueue *thiz = (IBufferQueue *) self;
57         interface_lock_exclusive(thiz);
58         BufferHeader *oldRear = thiz->mRear, *newRear;
59         if ((newRear = oldRear + 1) == &thiz->mArray[thiz->mNumBuffers + 1]) {
60             newRear = thiz->mArray;
61         }
62         if (newRear == thiz->mFront) {
63             result = SL_RESULT_BUFFER_INSUFFICIENT;
64         } else {
65             oldRear->mBuffer = pBuffer;
66             oldRear->mSize = size;
67             thiz->mRear = newRear;
68             ++thiz->mState.count;
69             result = SL_RESULT_SUCCESS;
70         }
71         // set enqueue attribute if state is PLAYING and the first buffer is enqueued
72         interface_unlock_exclusive_attributes(thiz, ((SL_RESULT_SUCCESS == result) &&
73             (1 == thiz->mState.count) && (SL_PLAYSTATE_PLAYING == getAssociatedState(thiz))) ?
74             ATTR_BQ_ENQUEUE : ATTR_NONE);
75     }
76     SL_LEAVE_INTERFACE
77 }
78 
79 
IBufferQueue_Clear(SLBufferQueueItf self)80 SLresult IBufferQueue_Clear(SLBufferQueueItf self)
81 {
82     SL_ENTER_INTERFACE
83 
84     result = SL_RESULT_SUCCESS;
85     IBufferQueue *thiz = (IBufferQueue *) self;
86     interface_lock_exclusive(thiz);
87 
88 #ifdef ANDROID
89     if (SL_OBJECTID_AUDIOPLAYER == InterfaceToObjectID(thiz)) {
90         CAudioPlayer *audioPlayer = (CAudioPlayer *) thiz->mThis;
91         // flush associated audio player
92         result = android_audioPlayer_bufferQueue_onClear(audioPlayer);
93         if (SL_RESULT_SUCCESS == result) {
94             thiz->mFront = &thiz->mArray[0];
95             thiz->mRear = &thiz->mArray[0];
96             thiz->mState.count = 0;
97             thiz->mState.playIndex = 0;
98             thiz->mSizeConsumed = 0;
99         }
100     }
101 #endif
102 
103 #ifdef USE_OUTPUTMIXEXT
104     // mixer might be reading from the front buffer, so tread carefully here
105     // NTH asynchronous cancel instead of blocking until mixer acknowledges
106     thiz->mClearRequested = SL_BOOLEAN_TRUE;
107     do {
108         interface_cond_wait(thiz);
109     } while (thiz->mClearRequested);
110 #endif
111 
112     interface_unlock_exclusive(thiz);
113 
114     SL_LEAVE_INTERFACE
115 }
116 
117 
IBufferQueue_GetState(SLBufferQueueItf self,SLBufferQueueState * pState)118 static SLresult IBufferQueue_GetState(SLBufferQueueItf self, SLBufferQueueState *pState)
119 {
120     SL_ENTER_INTERFACE
121 
122     // Note that GetState while a Clear is pending is equivalent to GetState before the Clear
123 
124     if (NULL == pState) {
125         result = SL_RESULT_PARAMETER_INVALID;
126     } else {
127         IBufferQueue *thiz = (IBufferQueue *) self;
128         SLBufferQueueState state;
129         interface_lock_shared(thiz);
130 #ifdef __cplusplus // FIXME Is this a compiler bug?
131         state.count = thiz->mState.count;
132         state.playIndex = thiz->mState.playIndex;
133 #else
134         state = thiz->mState;
135 #endif
136         interface_unlock_shared(thiz);
137         *pState = state;
138         result = SL_RESULT_SUCCESS;
139     }
140 
141     SL_LEAVE_INTERFACE
142 }
143 
144 
IBufferQueue_RegisterCallback(SLBufferQueueItf self,slBufferQueueCallback callback,void * pContext)145 SLresult IBufferQueue_RegisterCallback(SLBufferQueueItf self,
146     slBufferQueueCallback callback, void *pContext)
147 {
148     SL_ENTER_INTERFACE
149 
150     IBufferQueue *thiz = (IBufferQueue *) self;
151     interface_lock_exclusive(thiz);
152     // verify pre-condition that media object is in the SL_PLAYSTATE_STOPPED state
153     if (SL_PLAYSTATE_STOPPED == getAssociatedState(thiz)) {
154         thiz->mCallback = callback;
155         thiz->mContext = pContext;
156         result = SL_RESULT_SUCCESS;
157     } else {
158         result = SL_RESULT_PRECONDITIONS_VIOLATED;
159     }
160     interface_unlock_exclusive(thiz);
161 
162     SL_LEAVE_INTERFACE
163 }
164 
165 
166 static const struct SLBufferQueueItf_ IBufferQueue_Itf = {
167     IBufferQueue_Enqueue,
168     IBufferQueue_Clear,
169     IBufferQueue_GetState,
170     IBufferQueue_RegisterCallback
171 };
172 
IBufferQueue_init(void * self)173 void IBufferQueue_init(void *self)
174 {
175     IBufferQueue *thiz = (IBufferQueue *) self;
176     thiz->mItf = &IBufferQueue_Itf;
177     thiz->mState.count = 0;
178     thiz->mState.playIndex = 0;
179     thiz->mCallback = NULL;
180     thiz->mContext = NULL;
181     thiz->mNumBuffers = 0;
182     thiz->mClearRequested = SL_BOOLEAN_FALSE;
183     thiz->mArray = NULL;
184     thiz->mFront = NULL;
185     thiz->mRear = NULL;
186 #ifdef ANDROID
187     thiz->mSizeConsumed = 0;
188 #endif
189     BufferHeader *bufferHeader = thiz->mTypical;
190     unsigned i;
191     for (i = 0; i < BUFFER_HEADER_TYPICAL+1; ++i, ++bufferHeader) {
192         bufferHeader->mBuffer = NULL;
193         bufferHeader->mSize = 0;
194     }
195 }
196 
197 
198 /** \brief Interface deinitialization hook called by IObject::Destroy.
199  *  Free the buffer queue, if it was larger than typical.
200  */
201 
IBufferQueue_deinit(void * self)202 void IBufferQueue_deinit(void *self)
203 {
204     IBufferQueue *thiz = (IBufferQueue *) self;
205     if ((NULL != thiz->mArray) && (thiz->mArray != thiz->mTypical)) {
206         free(thiz->mArray);
207         thiz->mArray = NULL;
208     }
209 }
210