Searched refs:rsrBindTexture (Results 1 – 3 of 3) sorted by relevance
/frameworks/rs/ |
D | rsRuntime.h | 32 void rsrBindTexture(Context *, Script *, ProgramFragment *, uint32_t slot, Allocation *);
|
D | rsScriptC_LibGL.cpp | 49 void rsrBindTexture(Context *rsc, Script *sc, ProgramFragment *pf, uint32_t slot, Allocation *a) { in rsrBindTexture() function
|
/frameworks/rs/driver/ |
D | rsdRuntimeStubs.cpp | 133 rsrBindTexture(rsc, sc, pf, slot, a); in SC_BindTexture()
|